PKHeX/PKHeX.Core/Game/GameStrings/GeoLocation.cs

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C#
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using System;
namespace PKHeX.Core
{
public static class GeoLocation
{
private static readonly string[][] CountryList = GetCountryList();
internal static readonly string[] lang_geo = { "ja", "en", "fr", "de", "it", "es", "zh", "ko" };
private static readonly string[][]?[] RegionList = new string[CountryList.Length][][];
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public static string[] GetCountryList(string language)
{
int index = GetLanguageIndex(language);
return CountryList[index];
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}
private const string INVALID = nameof(INVALID);
private static string[][] GetCountryList()
{
var input = Util.GetStringList("countries");
return UnpackList(input);
}
private static string[][] GetRegionList(int country)
{
var input = Util.GetStringList($"sr_{country:000}");
return UnpackList(input);
}
private static string[][] UnpackList(string[] input)
{
var last = GetEntry(input[input.Length - 1], out var lastIndex);
var list = new string[lastIndex+1][];
list[lastIndex] = last;
for (int i = 1; i < input.Length - 1; i++)
{
var line = input[i];
var entry = GetEntry(line, out var index);
list[index] = entry;
}
return list;
}
private static string[] GetEntry(string line, out int index)
{
var entries = line.Split(',');
index = int.Parse(entries[0]);
return entries;
}
private static string GetCountryName(int country, int l)
{
if (l < 0)
return INVALID;
if (country >= CountryList.Length)
return INVALID;
var countryNames = CountryList[country];
if (l < countryNames.Length)
return countryNames[l + 1];
return INVALID;
}
private static string GetRegionName(int country, int region, int l)
{
if (l < 0)
return INVALID;
if (country >= RegionList.Length)
return INVALID;
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var regionNames = RegionList[country] ??= GetRegionList(country);
if (region >= regionNames.Length)
return INVALID;
var localized = regionNames[region];
if (l < localized.Length)
return localized[l + 1];
return INVALID;
}
/// <summary>
/// Gets the Country string for a given Country ID
/// </summary>
/// <param name="language">Language ID</param>
/// <param name="country">Country ID</param>
/// <returns>Country ID string</returns>
public static string GetCountryName(string language, int country) => GetCountryName(country, GetLanguageIndex(language));
/// <summary>
/// Gets the Region string for a specified country ID.
/// </summary>
/// <param name="language">Language ID</param>
/// <param name="country">Country ID</param>
/// <param name="region">Region ID</param>
/// <returns>Region ID string</returns>
public static string GetRegionName(string language, int country, int region) => GetRegionName(country, region, GetLanguageIndex(language));
/// <summary>
/// Gets the Country string for a given Country ID
/// </summary>
/// <param name="language">Language ID</param>
/// <param name="country">Country ID</param>
/// <returns>Country ID string</returns>
public static string GetCountryName(LanguageID language, int country) => GetCountryName(country, GetLanguageIndex(language));
/// <summary>
/// Gets the Region string for a specified country ID.
/// </summary>
/// <param name="language">Language ID</param>
/// <param name="country">Country ID</param>
/// <param name="region">Region ID</param>
/// <returns>Region ID string</returns>
public static string GetRegionName(LanguageID language, int country, int region) => GetRegionName(country, region, GetLanguageIndex(language));
/// <summary>
/// Gets Country and Region strings for corresponding IDs and language.
/// </summary>
/// <param name="country">Country ID</param>
/// <param name="region">Region ID</param>
/// <param name="language">Language ID</param>
/// <returns>Tuple containing country and region</returns>
public static Tuple<string, string> GetCountryRegionText(int country, int region, string language)
{
// Get Language we're fetching for
int lang = Array.IndexOf(lang_geo, language);
var countryName = GetCountryName(country, lang);
var regionName = GetRegionName(country, region, lang);
return new Tuple<string, string>(countryName, regionName); // country, region
}
public static int GetLanguageIndex(string language) => Array.IndexOf(lang_geo, language);
private static int GetLanguageIndex(LanguageID language) => GetLanguageIndex(language.GetLanguage2CharName());
}
}