PKHeX/PKHeX.Core/Saves/SAV3FRLG.cs

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Refactoring: Move Source (Legality) (#3560) Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
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using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// <summary>
/// Generation 5 <see cref="SaveFile"/> object for <see cref="GameVersion.FRLG"/>.
/// </summary>
/// <inheritdoc cref="SAV3" />
public sealed class SAV3FRLG : SAV3, IGen3Joyful, IGen3Wonder, IDaycareRandomState<ushort>
{
// Configuration
protected override SAV3FRLG CloneInternal() => new(Write()) { Language = Language };
public override GameVersion Version { get; set; } = GameVersion.FR; // allow mutation
Refactoring: Move Source (Legality) (#3560) Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
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private PersonalTable3 _personal = PersonalTable.FR;
public override PersonalTable3 Personal => _personal;
public override int EventFlagCount => 8 * 288;
public override int EventWorkCount => 0x100;
protected override int DaycareSlotSize => SIZE_STORED + 0x3C; // 0x38 mail + 4 exp
protected override int EggEventFlag => 0x266;
protected override int BadgeFlagStart => 0x820;
public SAV3FRLG(bool japanese = false) : base(japanese) => Initialize();
public SAV3FRLG(byte[] data) : base(data)
{
Initialize();
// Fix save files that have an overflow corruption with the Pokédex.
// Future loads of this save file will cause it to be recognized as FR/LG correctly.
if (IsCorruptPokedexFF())
WriteUInt32LittleEndian(Small.AsSpan(0xAC), 1);
}
protected override int EventFlag => 0xEE0;
protected override int EventWork => 0x1000;
protected override int PokeDex => 0x18; // small
protected override int DaycareOffset => 0x2F80; // large
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// storage
private void Initialize() => Box = 0;
public bool ResetPersonal(GameVersion g)
{
if (g is not (GameVersion.FR or GameVersion.LG))
return false;
_personal = g == GameVersion.FR ? PersonalTable.FR : PersonalTable.LG;
Version = g;
return true;
}
#region Small
public override bool NationalDex
{
get => PokedexNationalMagicFRLG == PokedexNationalUnlockFRLG;
set
{
PokedexNationalMagicFRLG = value ? PokedexNationalUnlockFRLG : (byte)0; // magic
SetEventFlag(0x840, value);
SetWork(0x4E, PokedexNationalUnlockWorkFRLG);
}
}
public ushort JoyfulJumpInRow { get => ReadUInt16LittleEndian(Small.AsSpan(0xB00)); set => WriteUInt16LittleEndian(Small.AsSpan(0xB00), Math.Min((ushort)9999, value)); }
// u16 field2;
public ushort JoyfulJump5InRow { get => ReadUInt16LittleEndian(Small.AsSpan(0xB04)); set => WriteUInt16LittleEndian(Small.AsSpan(0xB04), Math.Min((ushort)9999, value)); }
public ushort JoyfulJumpGamesMaxPlayers { get => ReadUInt16LittleEndian(Small.AsSpan(0xB06)); set => WriteUInt16LittleEndian(Small.AsSpan(0xB06), Math.Min((ushort)9999, value)); }
// u32 field8;
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public uint JoyfulJumpScore { get => ReadUInt16LittleEndian(Small.AsSpan(0xB0C)); set => WriteUInt32LittleEndian(Small.AsSpan(0xB0C), Math.Min(99990, value)); }
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public uint JoyfulBerriesScore { get => ReadUInt16LittleEndian(Small.AsSpan(0xB10)); set => WriteUInt32LittleEndian(Small.AsSpan(0xB10), Math.Min(99990, value)); }
public ushort JoyfulBerriesInRow { get => ReadUInt16LittleEndian(Small.AsSpan(0xB14)); set => WriteUInt16LittleEndian(Small.AsSpan(0xB14), Math.Min((ushort)9999, value)); }
public ushort JoyfulBerries5InRow { get => ReadUInt16LittleEndian(Small.AsSpan(0xB16)); set => WriteUInt16LittleEndian(Small.AsSpan(0xB16), Math.Min((ushort)9999, value)); }
public uint BerryPowder
{
get => ReadUInt32LittleEndian(Small.AsSpan(0xAF8)) ^ SecurityKey;
set => WriteUInt32LittleEndian(Small.AsSpan(0xAF8), value ^ SecurityKey);
}
public override uint SecurityKey
{
get => ReadUInt32LittleEndian(Small.AsSpan(0xF20));
set => WriteUInt32LittleEndian(Small.AsSpan(0xF20), value);
}
#endregion
#region Large
public override int PartyCount { get => Large[0x034]; protected set => Large[0x034] = (byte)value; }
public override int GetPartyOffset(int slot) => 0x038 + (SIZE_PARTY * slot);
public override uint Money
{
get => ReadUInt32LittleEndian(Large.AsSpan(0x0290)) ^ SecurityKey;
set => WriteUInt32LittleEndian(Large.AsSpan(0x0290), value ^ SecurityKey);
}
public override uint Coin
{
get => (ushort)(ReadUInt16LittleEndian(Large.AsSpan(0x0294)) ^ SecurityKey);
set => WriteUInt16LittleEndian(Large.AsSpan(0x0294), (ushort)(value ^ SecurityKey));
}
private const int OFS_PCItem = 0x0298;
private const int OFS_PouchHeldItem = 0x0310;
private const int OFS_PouchKeyItem = 0x03B8;
private const int OFS_PouchBalls = 0x0430;
private const int OFS_PouchTMHM = 0x0464;
private const int OFS_PouchBerry = 0x054C;
protected override InventoryPouch3[] GetItems()
{
const int max = 999;
var info = ItemStorage3FRLG.Instance;
return
[
new(InventoryType.Items, info, max, OFS_PouchHeldItem, (OFS_PouchKeyItem - OFS_PouchHeldItem) / 4),
new(InventoryType.KeyItems, info, 1, OFS_PouchKeyItem, (OFS_PouchBalls - OFS_PouchKeyItem) / 4),
new(InventoryType.Balls, info, max, OFS_PouchBalls, (OFS_PouchTMHM - OFS_PouchBalls) / 4),
new(InventoryType.TMHMs, info, max, OFS_PouchTMHM, (OFS_PouchBerry - OFS_PouchTMHM) / 4),
new(InventoryType.Berries, info, 999, OFS_PouchBerry, 43),
new(InventoryType.PCItems, info, 999, OFS_PCItem, (OFS_PouchHeldItem - OFS_PCItem) / 4),
];
}
protected override int SeenOffset2 => 0x5F8;
protected override int MailOffset => 0x2CD0;
protected override int GetDaycareEXPOffset(int slot) => GetDaycareSlotOffset(slot + 1) - 4; // @ end of each pk slot
ushort IDaycareRandomState<ushort>.Seed
{
get => ReadUInt16LittleEndian(Large.AsSpan(GetDaycareEXPOffset(2)));
set => WriteUInt16LittleEndian(Large.AsSpan(GetDaycareEXPOffset(2)), value);
}
protected override int ExternalEventData => 0x30A7;
#region eBerry
private const int OFFSET_EBERRY = 0x30EC;
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private const int SIZE_EBERRY = 0x34;
public override Span<byte> EReaderBerry() => Large.AsSpan(OFFSET_EBERRY, SIZE_EBERRY);
#endregion
#region eTrainer
public override Span<byte> EReaderTrainer() => Small.AsSpan(0x4A0, 0xBC);
#endregion
public int WonderOffset => WonderNewsOffset;
private const int WonderNewsOffset = 0x3120;
private int WonderCardOffset => WonderNewsOffset + (Japanese ? WonderNews3.SIZE_JAP : WonderNews3.SIZE);
private int WonderCardExtraOffset => WonderCardOffset + (Japanese ? WonderCard3.SIZE_JAP : WonderCard3.SIZE);
private Span<byte> WonderNewsData => Large.AsSpan(WonderNewsOffset, Japanese ? WonderNews3.SIZE_JAP : WonderNews3.SIZE);
private Span<byte> WonderCardData => Large.AsSpan(WonderCardOffset, Japanese ? WonderCard3.SIZE_JAP : WonderCard3.SIZE);
private Span<byte> WonderCardExtraData => Large.AsSpan(WonderCardExtraOffset, WonderCard3Extra.SIZE);
public WonderNews3 WonderNews { get => new(WonderNewsData.ToArray()); set => SetData(WonderNewsData, value.Data); }
public WonderCard3 WonderCard { get => new(WonderCardData.ToArray()); set => SetData(WonderCardData, value.Data); }
public WonderCard3Extra WonderCardExtra { get => new(WonderCardExtraData.ToArray()); set => SetData(WonderCardExtraData, value.Data); }
// 0x338: 4 easy chat words
// 0x340: news MENewsJisanStruct
// 0x344: uint[5], uint[5] tracking?
private Span<byte> MysterySpan => Large.AsSpan(0x361C, MysteryEvent3.SIZE);
public override Gen3MysteryData MysteryData { get => new MysteryEvent3(MysterySpan.ToArray()); set => SetData(MysterySpan, value.Data); }
protected override int SeenOffset3 => 0x3A18;
public string RivalName
{
get => GetString(Large.AsSpan(0x3A4C, 8));
set => SetString(Large.AsSpan(0x3A4C, 8), value, 7, StringConverterOption.ClearZero);
}
#endregion
}