PKHeX/PKHeX.Core/Saves/Substructures/Gen9/MyStatus9.cs

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using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
public sealed class MyStatus9(SAV9SV sav, SCBlock block) : SaveBlock<SAV9SV>(sav, block.Data)
{
public uint ID32
{
get => ReadUInt32LittleEndian(Data);
set => WriteUInt32LittleEndian(Data, value);
}
public ushort TID16
{
get => ReadUInt16LittleEndian(Data);
set => WriteUInt16LittleEndian(Data, value);
}
public ushort SID16
{
get => ReadUInt16LittleEndian(Data[0x02..]);
set => WriteUInt16LittleEndian(Data[0x02..], value);
}
public byte Game
{
get => Data[0x04];
set => Data[0x04] = value;
}
public byte Gender
{
get => Data[0x05];
set => Data[0x05] = value;
}
// A6
public int Language
{
get => Data[0x07];
set
{
if (value == Language)
return;
Data[0x07] = (byte)value;
// For runtime language, the game has different indexes (not even shifted like previous games, just different)
var runtimeLanguage = GetRuntimeLanguage((LanguageID)value);
SAV.SetValue(SaveBlockAccessor9SV.KGameLanguage, (int)runtimeLanguage); // Int32
}
}
private static RuntimeLanguage GetRuntimeLanguage(LanguageID value) => value switch
{
LanguageID.Japanese => RuntimeLanguage.Japanese,
LanguageID.English => RuntimeLanguage.English,
LanguageID.Spanish => RuntimeLanguage.Spanish,
LanguageID.German => RuntimeLanguage.German,
LanguageID.French => RuntimeLanguage.French,
LanguageID.Italian => RuntimeLanguage.Italian,
LanguageID.Korean => RuntimeLanguage.Korean,
LanguageID.ChineseS => RuntimeLanguage.ChineseS,
LanguageID.ChineseT => RuntimeLanguage.ChineseT,
_ => RuntimeLanguage.English, // Default to English
};
private enum RuntimeLanguage
{
Japanese = 0,
English = 1,
Spanish = 2,
German = 3,
French = 4,
Italian = 5,
Korean = 6,
ChineseS = 7,
ChineseT = 8,
}
private Span<byte> OriginalTrainerTrash => Data.Slice(0x10, 0x1A);
public string OT
{
get => SAV.GetString(OriginalTrainerTrash);
set => SAV.SetString(OriginalTrainerTrash, value, SAV.MaxStringLengthOT, StringConverterOption.ClearZero);
}
public byte BirthMonth { get => Data[0x5A]; set => Data[0x5A] = value; }
public byte BirthDay { get => Data[0x5B]; set => Data[0x5B] = value; }
}