PKHeX/PKHeX.Core/Saves/Util/Recognition/SaveHandlerGCI.cs

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C#
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using System;
namespace PKHeX.Core;
/// <summary>
/// Logic for recognizing .gci save files.
/// </summary>
public sealed class SaveHandlerGCI : ISaveHandler
{
private const int headerSize = 0x40;
private const int SIZE_G3BOXGCI = headerSize + SaveUtil.SIZE_G3BOX; // GCI data
private const int SIZE_G3COLOGCI = headerSize + SaveUtil.SIZE_G3COLO; // GCI data
private const int SIZE_G3XDGCI = headerSize + SaveUtil.SIZE_G3XD; // GCI data
private static readonly string[] HEADER_COLO = { "GC6J", "GC6E", "GC6P" }; // NTSC-J, NTSC-U, PAL
private static readonly string[] HEADER_XD = { "GXXJ", "GXXE", "GXXP" }; // NTSC-J, NTSC-U, PAL
private static readonly string[] HEADER_RSBOX = { "GPXJ", "GPXE", "GPXP" }; // NTSC-J, NTSC-U, PAL
private static bool IsGameMatchHeader(ReadOnlySpan<string> headers, ReadOnlySpan<byte> data)
{
foreach (var header in headers)
{
if (IsGameMatchHeader(data, header))
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return true;
}
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return false;
}
private static bool IsGameMatchHeader(ReadOnlySpan<byte> data, ReadOnlySpan<char> header)
{
for (int i = 0; i < header.Length; i++)
{
var c = (byte)header[i];
if (data[i] != c)
return false;
}
return true;
}
public bool IsRecognized(int size) => size is SIZE_G3BOXGCI or SIZE_G3COLOGCI or SIZE_G3XDGCI;
public SaveHandlerSplitResult? TrySplit(ReadOnlySpan<byte> input)
{
switch (input.Length)
{
case SIZE_G3COLOGCI when IsGameMatchHeader(HEADER_COLO , input):
case SIZE_G3XDGCI when IsGameMatchHeader(HEADER_XD , input):
case SIZE_G3BOXGCI when IsGameMatchHeader(HEADER_RSBOX, input):
break;
default:
return null;
}
var header = input[..headerSize].ToArray();
var data = input[headerSize..].ToArray();
return new SaveHandlerSplitResult(data, header, Array.Empty<byte>());
}
/// <summary>
/// Checks if the game code is one of the recognizable versions.
/// </summary>
/// <param name="gameCode">4 character game code string</param>
/// <returns>Magic version ID enumeration; <see cref="GameVersion.Unknown"/> if no match.</returns>
public static GameVersion GetGameCode(ReadOnlySpan<byte> gameCode)
{
if (IsGameMatchHeader(HEADER_COLO, gameCode))
return GameVersion.COLO;
if (IsGameMatchHeader(HEADER_XD, gameCode))
return GameVersion.XD;
if (IsGameMatchHeader(HEADER_RSBOX, gameCode))
return GameVersion.RSBOX;
return GameVersion.Unknown;
}
}