2019-09-13 06:20:52 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace PKHeX.Core
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{
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/// <inheritdoc />
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/// <summary>
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/// <see cref="GameVersion.GSC"/> encounter area
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/// </summary>
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public sealed class EncounterArea2 : EncounterAreaGB
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{
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/// <summary>
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/// Gets the encounter areas with <see cref="EncounterSlot"/> information from Generation 2 Grass/Water data.
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/// </summary>
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/// <param name="data">Input raw data.</param>
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/// <returns>Array of encounter areas.</returns>
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public static EncounterArea2[] GetArray2GrassWater(byte[] data)
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{
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int ofs = 0;
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var areas = new List<EncounterArea2>();
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areas.AddRange(GetAreas2(data, ref ofs, SlotType.Grass, 3, 7)); // Johto Grass
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areas.AddRange(GetAreas2(data, ref ofs, SlotType.Surf, 1, 3)); // Johto Water
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areas.AddRange(GetAreas2(data, ref ofs, SlotType.Grass, 3, 7)); // Kanto Grass
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areas.AddRange(GetAreas2(data, ref ofs, SlotType.Surf, 1, 3)); // Kanto Water
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areas.AddRange(GetAreas2(data, ref ofs, SlotType.Swarm, 3, 7)); // Swarm
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areas.AddRange(GetAreas2(data, ref ofs, SlotType.Special, 1, 3)); // Union Cave
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return areas.ToArray();
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}
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// Fishing Tables are not associated to a single map; a map picks a table to use.
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// For all maps that use a table, create a new EncounterArea with reference to the table's slots.
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private static readonly sbyte[] convMapIDtoFishLocationID =
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{
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-1, 1, -1, 0, 3, 3, 3, -1, 10, 3, 2, -1, -1, 2, 3, 0,
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-1, -1, 3, -1, -1, -1, 3, -1, -1, -1, -1, 0, -1, -1, 0, 9,
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1, 0, 2, 2, -1, 3, 7, 3, -1, 3, 4, 8, 2, -1, 2, 1,
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-1, 3, -1, -1, -1, -1, -1, 0, 2, 2, -1, -1, 3, 1, -1, -1,
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-1, 2, -1, 2, -1, -1, -1, -1, -1, -1, 10, 10, -1, -1, -1, -1,
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-1, 7, 0, 1, -1, 1, 1, 3, -1, -1, -1, 1, 1, 2, 3, -1,
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-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
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-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
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};
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/// <summary>
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/// Gets the encounter areas with <see cref="EncounterSlot"/> information from Generation 2 Grass/Water data.
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/// </summary>
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/// <param name="data">Input raw data.</param>
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/// <returns>Array of encounter areas.</returns>
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public static EncounterArea2[] GetArray2Fishing(byte[] data)
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{
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int ofs = 0;
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var f = GetAreas2Fishing(data, ref ofs);
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var areas = new List<EncounterArea2>();
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for (int i = 0; i < convMapIDtoFishLocationID.Length; i++)
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{
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var loc = convMapIDtoFishLocationID[i];
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if (loc == -1) // no table for map
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continue;
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areas.Add(new EncounterArea2 { Location = i, Slots = f[loc].Slots });
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}
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// Some maps have two tables. Fortunately, there's only two. Add the second table.
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areas.Add(new EncounterArea2 { Location = 0x1B, Slots = f[1].Slots }); // Olivine City (0: Harbor, 1: City)
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areas.Add(new EncounterArea2 { Location = 0x2E, Slots = f[3].Slots }); // Silver Cave (2: Inside, 3: Outside)
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return areas.ToArray();
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}
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public static EncounterArea2[] GetArray2Headbutt(byte[] data)
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{
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int ofs = 0;
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return GetAreas2Headbutt(data, ref ofs).ToArray();
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}
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private static EncounterSlot1[] GetSlots2GrassWater(byte[] data, ref int ofs, SlotType t, int slotSets, int slotCount)
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{
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byte[] rates = new byte[slotSets];
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for (int i = 0; i < rates.Length; i++)
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rates[i] = data[ofs++];
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var slots = ReadSlots1(data, ref ofs, slotSets * slotCount, t, rates[0]);
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if (slotSets <= 1)
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return slots;
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for (int i = 0; i < slotCount; i++)
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{
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slots[i].Time = EncounterTime.Morning;
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}
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for (int r = 1; r < slotSets; r++)
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{
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for (int i = 0; i < slotCount; i++)
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{
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int index = i + (r * slotCount);
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slots[index].Rate = rates[r];
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slots[index].SlotNumber = i;
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slots[index].Time = r == 1 ? EncounterTime.Day : EncounterTime.Night;
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}
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}
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return slots;
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}
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private static EncounterSlot1[] GetSlots2Fishing(byte[] data, ref int ofs, SlotType t)
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{
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// slot set ends with final slot having 0xFF 0x** 0x**
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const int size = 3;
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int end = ofs; // scan for count
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while (data[end] != 0xFF)
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end += size;
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var count = ((end - ofs) / size) + 1;
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var slots = new EncounterSlot1[count];
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for (int i = 0; i < slots.Length; i++)
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{
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int rate = data[ofs++];
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int species = data[ofs++];
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int level = data[ofs++];
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slots[i] = new EncounterSlot1
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{
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Rate = rate,
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Species = species,
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LevelMin = level,
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LevelMax = level,
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SlotNumber = i,
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Type = species == 0 ? SlotType.Special : t // day/night specific
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};
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}
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return slots;
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}
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private static EncounterSlot1[] GetSlots2Headbutt(byte[] data, ref int ofs, SlotType t)
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{
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// slot set ends in 0xFF
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var slots = new List<EncounterSlot1>();
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int tableCount = t == SlotType.Headbutt ? 2 : 1;
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SlotType slottype = t;
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while (tableCount != 0)
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{
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if (t == SlotType.Headbutt)
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slottype = tableCount == 2 ? SlotType.Headbutt_Special : SlotType.Headbutt;
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int rate = data[ofs++];
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if (rate == 0xFF) // end of table
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{
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tableCount--;
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continue;
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}
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int species = data[ofs++];
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int level = data[ofs++];
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slots.Add(new EncounterSlot1
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{
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Rate = rate,
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Species = species,
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LevelMin = level,
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LevelMax = level,
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Type = slottype
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});
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}
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return slots.ToArray();
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}
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private static IEnumerable<EncounterArea2> GetAreas2(byte[] data, ref int ofs, SlotType t, int slotSets, int slotCount)
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{
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var areas = new List<EncounterArea2>();
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while (data[ofs] != 0xFF) // end
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{
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var location = data[ofs++] << 8 | data[ofs++];
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var slots = GetSlots2GrassWater(data, ref ofs, t, slotSets, slotCount);
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var area = new EncounterArea2
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{
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Location = location,
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Slots = slots,
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};
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foreach (var slot in slots)
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slot.Area = area;
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areas.Add(area);
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}
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ofs++;
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return areas;
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}
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private static List<EncounterArea2> GetAreas2Fishing(byte[] data, ref int ofs)
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{
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var areas = new List<EncounterArea2>();
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var types = new[] { SlotType.Old_Rod, SlotType.Good_Rod, SlotType.Super_Rod };
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while (ofs != 0x18C)
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{
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areas.Add(new EncounterArea2
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{
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Slots = GetSlots2Fishing(data, ref ofs, types[0])
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.Concat(GetSlots2Fishing(data, ref ofs, types[1]))
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.Concat(GetSlots2Fishing(data, ref ofs, types[2])).ToArray()
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});
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}
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// Read TimeFishGroups
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2019-12-06 07:04:24 +00:00
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var dl = new List<SlotTemplate>();
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2019-09-13 06:20:52 +00:00
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while (ofs < data.Length)
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2019-12-06 07:04:24 +00:00
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dl.Add(new SlotTemplate(data[ofs++], data[ofs++]));
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2019-09-13 06:20:52 +00:00
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// Add TimeSlots
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foreach (var area in areas)
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{
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var slots = area.Slots;
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for (int i = 0; i < slots.Length; i++)
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{
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var slot = slots[i];
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if (slot.Type != SlotType.Special)
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continue;
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Array.Resize(ref slots, slots.Length + 1);
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Array.Copy(slots, i, slots, i + 1, slots.Length - i - 1); // shift slots down
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slots[i + 1] = slot.Clone(); // differentiate copied slot
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int index = slot.LevelMin * 2;
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for (int j = 0; j < 2; j++) // load special slot info
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{
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var s = (EncounterSlot1)slots[i + j];
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s.Species = dl[index + j].Species;
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s.LevelMin = s.LevelMax = dl[index + j].Level;
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s.Type = slots[i - 1].Type; // special slots are never first in a set, so copy previous type
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s.Time = j == 0 ? EncounterTime.Morning | EncounterTime.Day : EncounterTime.Night;
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}
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}
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area.Slots = slots;
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}
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return areas;
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}
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2019-12-06 07:04:24 +00:00
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private readonly struct SlotTemplate
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{
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public readonly byte Species;
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public readonly byte Level;
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public SlotTemplate(byte species, byte level)
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{
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Species = species;
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Level = level;
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}
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}
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2019-09-13 06:20:52 +00:00
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private static IEnumerable<EncounterArea2> GetAreas2Headbutt(byte[] data, ref int ofs)
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{
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// Read Location Table
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var head = new List<EncounterArea2>();
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var headID = new List<int>();
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while (data[ofs] != 0xFF)
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{
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head.Add(new EncounterArea2
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{
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Location = (data[ofs++] << 8) | data[ofs++],
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//Slots = null, // later
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});
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headID.Add(data[ofs++]);
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}
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ofs++;
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var rock = new List<EncounterArea2>();
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var rockID = new List<int>();
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while (data[ofs] != 0xFF)
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{
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rock.Add(new EncounterArea2
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{
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Location = (data[ofs++] << 8) | data[ofs++],
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//Slots = null, // later
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});
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rockID.Add(data[ofs++]);
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}
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ofs++;
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ofs += 0x16; // jump over GetTreeMons
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// Read ptr table
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int[] ptr = new int[data.Length == 0x109 ? 6 : 9]; // GS : C
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for (int i = 0; i < ptr.Length; i++)
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ptr[i] = data[ofs++] | (data[ofs++] << 8);
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int baseOffset = ptr.Min() - ofs;
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// Read Tables
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for (int i = 0; i < head.Count; i++)
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{
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int o = ptr[headID[i]] - baseOffset;
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head[i].Slots = GetSlots2Headbutt(data, ref o, SlotType.Headbutt);
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}
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for (int i = 0; i < rock.Count; i++)
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{
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int o = ptr[rockID[i]] - baseOffset;
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rock[i].Slots = GetSlots2Headbutt(data, ref o, SlotType.Rock_Smash);
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}
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return head.Concat(rock);
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}
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}
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}
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