PKHeX/PKHeX.Core/Legality/Encounters/Data/Encounters1.cs

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using static PKHeX.Core.GameVersion;
using static PKHeX.Core.EncounterGBLanguage;
namespace PKHeX.Core
{
/// <summary>
/// Generation 1 Encounters
/// </summary>
internal static class Encounters1
{
internal static readonly EncounterArea1[] SlotsRD = Get("red", "g1", RD);
internal static readonly EncounterArea1[] SlotsGN = Get("blue", "g1", GN);
internal static readonly EncounterArea1[] SlotsYW = Get("yellow", "g1", YW);
internal static readonly EncounterArea1[] SlotsBU = Get("blue_jp", "g1", BU);
internal static readonly EncounterArea1[] SlotsRBY = ArrayUtil.ConcatAll(SlotsRD, SlotsGN, SlotsYW);
internal static readonly EncounterArea1[] SlotsRGBY = ArrayUtil.ConcatAll(SlotsRBY, SlotsBU);
Offload EncounterSlot loading logic to reduce complexity (#2980) * Rework gen1 slot loading Slot templates are precomputed from ROM data and just loaded straight in, with tight coupling to the encounter area (grouped by slot types). * Revise fuzzy met check for underleveled wild evos Example: Level 23 poliwhirl in RBY as a level 50 poliwhirl, will assume the chain is 25-50 for poliwhirl (as poliwag evolves at 25). Instead of revising the origin chain, just ignore the evo min level in the comparison. Previous commit fixed it for gen1. * Rework gen2-4 slot loading Gen4 not finished, Type Encounter data and some edge encounters not recognizing yet... * Add feebas slots for old/good encounters * Begin moving properties Great news! Gen5-7 need to be de-dumbed like Gen1-4. Then I can remove the bang (!) on the Area accessor and ensure that it's never null! * Split off XD pokespot slot encounter table type * Set area in constructor * Deduplicate g3 roaming encounters * Deduplicate xd encounter locations (rebattle) Only difference is met location; no need to create 500 extra encounter objects. A simple contains check is ok (rarely in gen3 format). * Make all slots have a readonly reference to their parent area * Minor clean * Remove "Safari" slot type flag Can be determined via other means (generation-location), allows us to reduce the size of SlotType member to a byte Output of slot binaries didn't preserve the Safari flag anyway. * Update SlotType.cs * Handle type encounters correctly * Merge safari area into regular xy area * Merge dexnav accessor logic * fix some logic so that tests pass again rearrange g5 dw init to be done outside of static constructor (initializer instead) PIDGenerator: friend safari slots now generate with required flawless IV count * Add cianwood tentacool gift encounter * Remove unnecessary abstractions Fake area just returned a slot; since Slots have a non-null reference to the area, we can just return the slot and use the API to grab a list of possible slots for the chain. Increase restrictiveness of location/type get-set operations * Minor tweaks, pass parameters DexNav observed state isn't necessary to use, only need to see if it's possible to dexnav. Now that we have metadata for slots, we can. * Remove unused legality tables
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private static EncounterArea1[] Get(string name, string ident, GameVersion game) =>
EncounterArea1.GetAreas(BinLinker.Unpack(Util.GetBinaryResource($"encounter_{name}.pkl"), ident), game);
static Encounters1() => EncounterUtil.MarkEncounterTradeNicknames(TradeGift_RBY, TradeGift_RBY_OTs);
Offload EncounterSlot loading logic to reduce complexity (#2980) * Rework gen1 slot loading Slot templates are precomputed from ROM data and just loaded straight in, with tight coupling to the encounter area (grouped by slot types). * Revise fuzzy met check for underleveled wild evos Example: Level 23 poliwhirl in RBY as a level 50 poliwhirl, will assume the chain is 25-50 for poliwhirl (as poliwag evolves at 25). Instead of revising the origin chain, just ignore the evo min level in the comparison. Previous commit fixed it for gen1. * Rework gen2-4 slot loading Gen4 not finished, Type Encounter data and some edge encounters not recognizing yet... * Add feebas slots for old/good encounters * Begin moving properties Great news! Gen5-7 need to be de-dumbed like Gen1-4. Then I can remove the bang (!) on the Area accessor and ensure that it's never null! * Split off XD pokespot slot encounter table type * Set area in constructor * Deduplicate g3 roaming encounters * Deduplicate xd encounter locations (rebattle) Only difference is met location; no need to create 500 extra encounter objects. A simple contains check is ok (rarely in gen3 format). * Make all slots have a readonly reference to their parent area * Minor clean * Remove "Safari" slot type flag Can be determined via other means (generation-location), allows us to reduce the size of SlotType member to a byte Output of slot binaries didn't preserve the Safari flag anyway. * Update SlotType.cs * Handle type encounters correctly * Merge safari area into regular xy area * Merge dexnav accessor logic * fix some logic so that tests pass again rearrange g5 dw init to be done outside of static constructor (initializer instead) PIDGenerator: friend safari slots now generate with required flawless IV count * Add cianwood tentacool gift encounter * Remove unnecessary abstractions Fake area just returned a slot; since Slots have a non-null reference to the area, we can just return the slot and use the API to grab a list of possible slots for the chain. Increase restrictiveness of location/type get-set operations * Minor tweaks, pass parameters DexNav observed state isn't necessary to use, only need to see if it's possible to dexnav. Now that we have metadata for slots, we can. * Remove unused legality tables
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internal static readonly EncounterStatic1[] StaticRBY =
{
// GameVersion is RBY for Pokemon with the same catch rate and initial moves in all games
// If there are any differences in moves or catch rate, they will be defined as different encounters (GameVersion)
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new(001, 05, RBY), // Bulbasaur
new(004, 05, RBY), // Charmander
new(007, 05, RBY), // Squirtle
new(025, 05, YW), // Pikachu
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// Game Corner
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new(030, 17, RB), // Nidorina (Red Game Corner)
new(033, 17, RB), // Nidorino (Blue[EN] / Green[JP] Game Corner)
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new(035, 08, RBY), // Clefairy (Red Game Corner)
new(036, 24, BU), // Clefable (Blue[JP] Game Corner)
new(037, 18, RBY), // Vulpix (Yellow Game Corner)
new(040, 22, RBY), // Wigglytuff (Yellow Game Corner)
new(063, 06, RB), // Abra (Blue[EN] / Green[JP] Game Corner)
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new(116, 18, BU), // Horsea (Blue[JP] Game Corner)
new(123, 25, RBY), // Scyther (Red Game Corner)
new(127, 20, RB), // Pinsir (Blue[EN] / Green[JP] Game Corner)
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new(127, 30, YW), // Pinsir (Yellow Game Corner) (Different initial moves)
new(137, 18, RB), // Porygon (Blue[EN] / Green[JP] Game Corner)
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new(147, 18, RBY), // Dratini (Red Game Corner)
new(148, 30, BU), // Dragonair (Blue[JP] Game Corner)
new(025, 12, BU), // Pikachu (Blue[JP] Game Corner) (Different catch rate)
// Lower level less ideal matches; best match is from above.
// new(035, 12), // Clefairy (Blue[EN] / Green[JP] Game Corner)
// new(063, 09), // Abra (Red Game Corner)
// new(063, 08), // Abra (Blue[JP] Game Corner)
// new(063, 15), // Abra (Yellow Game Corner)
// new(123, 30), // Scyther (Yellow Game Corner)
// new(137, 22), // Porygon (Blue[JP] Game Corner)
// new(137, 26), // Porygon (Red Game Corner)
// new(137, 26), // Porygon (Yellow Game Corner)
// new(147, 24), // Dratini (Blue[EN] / Green[JP] Game Corner)
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new(129, 05, RBY), // Magikarp
new(143, 30, RBY), // Snorlax
new(106, 30, RBY), // Hitmonlee
new(107, 30, RBY), // Hitmonchan
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new(131, 15, RBY), // Lapras
new(138, 30, RBY), // Omanyte
new(140, 30, RBY), // Kabuto
new(142, 30, RBY), // Aerodactyl
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new(144, 50, RBY), // Articuno
new(145, 50, RBY), // Zapdos
new(146, 50, RBY), // Moltres
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new(150, 70, RBY), // Mewtwo
new(133, 25, RB) {Moves = new [] {(int)Move.Tackle, (int)Move.SandAttack}}, // Eevee
new(133, 25, YW) {Moves = new [] {(int)Move.TailWhip, (int)Move.SandAttack, (int)Move.Growl, (int)Move.QuickAttack}}, // Eevee (Different initial moves)
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new(100, 40, RBY), // Voltorb (Power Plant)
new(101, 43, RBY), // Electrode (Power Plant)
// Yellow Only -- duplicate encounters with a higher level
// new(001, 10, YW), // Bulbasaur (Cerulean City)
// new(004, 10, YW), // Charmander (Route 24)
// new(007, 10, YW), // Squirtle (Vermillion City)
};
internal static readonly EncounterTrade1[] TradeGift_RBY =
{
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new(122, RB, 06, 05), // Mr. Mime - Abra
new(032, RB, 02 ), // Nidoran♂ - Nidoran♀
new(030, RB, 16 ), // Nidorina - Nidorino
new(108, RB, 15 ), // Lickitung - Slowbro
new(124, RB, 15, 10), // Jynx - Poliwhirl
new(083, RB, 02 ), // Farfetchd - Spearow
new(101, RB, 03 ), // Electrode - Raichu
new(114, RB, 13, 05), // Tangela - Venonat
new(086, RB, 28, 05), // Seel - Ponyta
new(122, YW, 08, 06), // Mr. Mime - Clefairy
new(067, YW, 16, 05) { EvolveOnTrade = true }, // Machoke - Cubone
new(051, YW, 15, 05), // Dugtrio - Lickitung
new(047, YW, 13, 05), // Parasect - Tangel
new(112, YW, 15, 10), // Rhydon - Golduck
new(087, YW, 15, 05), // Dewgong - Growlithe
new(089, YW, 25, 05), // Muk - Kangaskhan
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new(122, BU, 03 ), // Mr. Mime - Jigglypuff
new(029, BU, 02 ), // Nidoran♀ - Nidoran♂
new(060, BU, 02 ), // Poliwag - Rattata
new(115, BU, 15, 10), // Kangaskhan - Rhydon
new(128, BU, 28, 18), // Tauros - Persian
new(093, BU, 28, 14) { EvolveOnTrade = true }, // Haunter - Machop->Machoke
new(083, BU, 02 ), // Farfetchd - Wild Pidgey
new(075, BU, 16, 15) { EvolveOnTrade = true }, // Graveler - Abra->Kadabra
new(079, BU, 22, 05), // Slowpoke - Seel
new(098, BU, 15, 05), // Krabby - Growlithe
};
private const string tradeRBY = "traderby";
private static readonly string[][] TradeGift_RBY_OTs = Util.GetLanguageStrings7(tradeRBY);
private static readonly int[] Flawless15 = { 15, 15, 15, 15, 15, 15 };
private static readonly int[] Yoshira = { 5, 10, 1, 12, 5, 5 };
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private static readonly string[] YoshiOT = { "YOSHIRA", "YOSHIRB", "YOSHIBA", "YOSHIBB" };
private static readonly string[] TourOT = { "LINKE", "LINKW", "LUIGE", "LUIGW", "LUIGIC", "YOSHIC" };
private static readonly string[] StadiumOT_Int = { "STADIUM", "STADE", "STADIO", "ESTADIO" };
private const string StadiumOT_JPN = "スタジアム";
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internal static readonly EncounterStatic1E[] StaticEventsVC =
{
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// Event Mew
new(151, 5, RBY) { IVs = Flawless15, TID = 22796, OT_Name = "GF", Language = International },
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new(151, 5, RBY) { IVs = Flawless15, TID = 22796, OT_Name = "ゲーフリ" },
};
internal static readonly EncounterStatic1E[] StaticEventsGB =
{
// Stadium 1 (International)
new(001, 05, Stadium) {Moves = new[] {033, 045}, TID = 2000, OT_Names = StadiumOT_Int, Language = International}, // Bulbasaur
new(004, 05, Stadium) {Moves = new[] {010, 043}, TID = 2000, OT_Names = StadiumOT_Int, Language = International}, // Charmander
new(007, 05, Stadium) {Moves = new[] {033, 045}, TID = 2000, OT_Names = StadiumOT_Int, Language = International}, // Squirtle
new(106, 20, Stadium) {Moves = new[] {024, 096}, TID = 2000, OT_Names = StadiumOT_Int, Language = International}, // Hitmonlee
new(107, 20, Stadium) {Moves = new[] {004, 097}, TID = 2000, OT_Names = StadiumOT_Int, Language = International}, // Hitmonchan
new(133, 25, Stadium) {Moves = new[] {033, 039}, TID = 2000, OT_Names = StadiumOT_Int, Language = International}, // Eevee
new(138, 20, Stadium) {Moves = new[] {055, 110}, TID = 2000, OT_Names = StadiumOT_Int, Language = International}, // Omanyte
new(140, 20, Stadium) {Moves = new[] {010, 106}, TID = 2000, OT_Names = StadiumOT_Int, Language = International}, // Kabuto
new(054, 15, Stadium) {Moves = new[] {133, 010}, TID = 2000, OT_Names = StadiumOT_Int, Language = International}, // Psyduck (Amnesia)
// Stadium 2 (Japan)
new(001, 05, Stadium) {Moves = new[] {033, 045}, TID = 1999, OT_Name = StadiumOT_JPN}, // Bulbasaur
new(004, 05, Stadium) {Moves = new[] {010, 043}, TID = 1999, OT_Name = StadiumOT_JPN}, // Charmander
new(007, 05, Stadium) {Moves = new[] {033, 045}, TID = 1999, OT_Name = StadiumOT_JPN}, // Squirtle
new(106, 20, Stadium) {Moves = new[] {024, 096}, TID = 1999, OT_Name = StadiumOT_JPN}, // Hitmonlee
new(107, 20, Stadium) {Moves = new[] {004, 097}, TID = 1999, OT_Name = StadiumOT_JPN}, // Hitmonchan
new(133, 25, Stadium) {Moves = new[] {033, 039}, TID = 1999, OT_Name = StadiumOT_JPN}, // Eevee
new(138, 20, Stadium) {Moves = new[] {055, 110}, TID = 1999, OT_Name = StadiumOT_JPN}, // Omanyte
new(140, 20, Stadium) {Moves = new[] {010, 106}, TID = 1999, OT_Name = StadiumOT_JPN}, // Kabuto
new(054, 15, Stadium) {Moves = new[] {133, 010}, TID = 1999, OT_Name = StadiumOT_JPN}, // Psyduck (Amnesia)
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new(151, 5, RB) {IVs = Yoshira, OT_Names = YoshiOT, Language = International }, // Yoshira Mew Events
new(151, 5, RB) {IVs = Yoshira, OT_Names = TourOT, Language = International }, // Pokémon 2000 Stadium Tour Mew
};
}
}