PKHeX/PKHeX.WinForms/Subforms/Save Editors/TrainerStat.Designer.cs

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namespace PKHeX.WinForms.Controls
{
partial class TrainerStat
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
components = new System.ComponentModel.Container();
NUD_Stat = new System.Windows.Forms.NumericUpDown();
L_Offset = new System.Windows.Forms.Label();
L_Value = new System.Windows.Forms.Label();
CB_Stats = new System.Windows.Forms.ComboBox();
Tip = new System.Windows.Forms.ToolTip(components);
((System.ComponentModel.ISupportInitialize)NUD_Stat).BeginInit();
SuspendLayout();
//
// NUD_Stat
//
NUD_Stat.Location = new System.Drawing.Point(40, 25);
NUD_Stat.Name = "NUD_Stat";
NUD_Stat.Size = new System.Drawing.Size(103, 23);
NUD_Stat.TabIndex = 35;
NUD_Stat.ValueChanged += ChangeStatVal;
//
// L_Offset
//
L_Offset.Anchor = System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left | System.Windows.Forms.AnchorStyles.Right;
L_Offset.Font = new System.Drawing.Font("Courier New", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
L_Offset.Location = new System.Drawing.Point(3, 48);
L_Offset.Name = "L_Offset";
L_Offset.Size = new System.Drawing.Size(140, 20);
L_Offset.TabIndex = 34;
L_Offset.Text = "(offset)";
L_Offset.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
//
// L_Value
//
L_Value.AutoSize = true;
L_Value.Location = new System.Drawing.Point(2, 28);
L_Value.Name = "L_Value";
L_Value.Size = new System.Drawing.Size(35, 15);
L_Value.TabIndex = 32;
L_Value.Text = "Value";
//
// CB_Stats
//
CB_Stats.Anchor = System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left | System.Windows.Forms.AnchorStyles.Right;
CB_Stats.DropDownHeight = 256;
CB_Stats.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
CB_Stats.DropDownWidth = 200;
CB_Stats.FormattingEnabled = true;
CB_Stats.IntegralHeight = false;
CB_Stats.Location = new System.Drawing.Point(3, 3);
CB_Stats.Name = "CB_Stats";
CB_Stats.Size = new System.Drawing.Size(140, 23);
CB_Stats.TabIndex = 33;
CB_Stats.SelectedIndexChanged += ChangeStat;
//
// TrainerStat
//
AutoScaleMode = System.Windows.Forms.AutoScaleMode.Inherit;
Controls.Add(NUD_Stat);
Controls.Add(L_Offset);
Controls.Add(L_Value);
Controls.Add(CB_Stats);
Name = "TrainerStat";
Size = new System.Drawing.Size(146, 72);
((System.ComponentModel.ISupportInitialize)NUD_Stat).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private System.Windows.Forms.NumericUpDown NUD_Stat;
private System.Windows.Forms.Label L_Offset;
private System.Windows.Forms.Label L_Value;
private System.Windows.Forms.ComboBox CB_Stats;
PKHeX.Core Nullable cleanup (#2401) * Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
private System.Windows.Forms.ToolTip Tip;
}
}