PKHeX/PKHeX.Core/Saves/Substructures/PokeDex/Zukan7b.cs

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using System;
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namespace PKHeX.Core
{
/// <summary>
/// Beluga specific Dex manipulator, slightly modified from Gen7.
/// </summary>
public sealed class Zukan7b : Zukan7
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{
PKHeX.Core Nullable cleanup (#2401) * Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
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public Zukan7b(SAV7b sav, int dex, int langflag) : base(sav, dex, langflag)
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{
}
public override void SetDex(PKM pkm)
{
if (!TryGetSizeEntryIndex(pkm.Species, pkm.AltForm, out _))
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return;
SetSizeData((PB7)pkm);
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base.SetDex(pkm);
}
protected override void SetDex(int species, int bit, int form, int gender, bool shiny, int lang)
{
if (IsBuddy(species, form))
form = 0;
base.SetDex(species, bit, form, gender, shiny, lang);
}
private static bool IsBuddy(int species, int form) => (species == (int)Species.Pikachu && form == 8) || (species == (int)Species.Eevee && form == 1);
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public const int DefaultEntryValue = 0x7F;
public bool GetSizeData(DexSizeType group, int species, int form, out int height, out int weight)
{
height = weight = DefaultEntryValue;
if (TryGetSizeEntryIndex(species, form, out var index))
return GetSizeData(group, index, out height, out weight);
return false;
}
public bool GetSizeData(DexSizeType group, int index, out int height, out int weight)
{
var ofs = GetDexSizeOffset(group, index);
height = BitConverter.ToUInt16(SAV.Data, ofs) >> 1;
weight = BitConverter.ToUInt16(SAV.Data, ofs + 2);
return !IsEntryUnset(height, weight);
}
private static bool IsEntryUnset(int height, int weight) => height == DefaultEntryValue && weight == DefaultEntryValue;
private void SetSizeData(PB7 pkm)
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{
int species = pkm.Species;
int form = pkm.AltForm;
if (!TryGetSizeEntryIndex(species, form, out int index))
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return;
if (Math.Round(pkm.HeightAbsolute) < pkm.PersonalInfo.Height) // possible minimum height
{
int ofs = GetDexSizeOffset(DexSizeType.MinHeight, index);
var minHeight = BitConverter.ToUInt16(SAV.Data, ofs) >> 1;
var calcHeight = PB7.GetHeightAbsolute(pkm.PersonalInfo, minHeight);
if (Math.Round(pkm.HeightAbsolute) < Math.Round(calcHeight) || BitConverter.ToUInt32(SAV.Data, ofs) == 0x007F00FE) // unset
SetSizeData(pkm, DexSizeType.MinHeight);
}
else if (Math.Round(pkm.HeightAbsolute) > pkm.PersonalInfo.Height) // possible maximum height
{
int ofs = GetDexSizeOffset(DexSizeType.MaxHeight, index);
var maxHeight = BitConverter.ToUInt16(SAV.Data, ofs) >> 1;
var calcHeight = PB7.GetHeightAbsolute(pkm.PersonalInfo, maxHeight);
if (Math.Round(pkm.HeightAbsolute) > Math.Round(calcHeight) || BitConverter.ToUInt32(SAV.Data, ofs) == 0x007F00FE) // unset
SetSizeData(pkm, DexSizeType.MaxHeight);
}
if (Math.Round(pkm.WeightAbsolute) < pkm.PersonalInfo.Weight) // possible minimum weight
{
int ofs = GetDexSizeOffset(DexSizeType.MinWeight, index);
var minWeight = BitConverter.ToUInt16(SAV.Data, ofs + 2);
var minHeight = BitConverter.ToUInt16(SAV.Data, ofs) >> 1;
var calcWeight = PB7.GetWeightAbsolute(pkm.PersonalInfo, minHeight, minWeight);
if (Math.Round(pkm.WeightAbsolute) < Math.Round(calcWeight) || BitConverter.ToUInt32(SAV.Data, ofs) == 0x007F00FE) // unset
SetSizeData(pkm, DexSizeType.MinWeight);
}
else if (Math.Round(pkm.WeightAbsolute) > pkm.PersonalInfo.Weight) // possible maximum weight
{
int ofs = GetDexSizeOffset(DexSizeType.MaxWeight, index);
var maxWeight = BitConverter.ToUInt16(SAV.Data, ofs + 2);
var maxHeight = BitConverter.ToUInt16(SAV.Data, ofs) >> 1;
var calcWeight = PB7.GetWeightAbsolute(pkm.PersonalInfo, maxHeight, maxWeight);
if (Math.Round(pkm.WeightAbsolute) > Math.Round(calcWeight) || BitConverter.ToUInt32(SAV.Data, ofs) == 0x007F00FE) // unset
SetSizeData(pkm, DexSizeType.MaxWeight);
}
}
private static int GetDexSizeOffset(DexSizeType group, int index) => 0x3978 + (index * 6) + ((int)group * 0x45C); // blockofs + 0xF78 + ([186*6]*n) + x*6
private void SetSizeData(PB7 pkm, DexSizeType group)
{
var tree = EvolutionTree.GetEvolutionTree(pkm, 7);
int species = pkm.Species;
int form = pkm.AltForm;
int height = pkm.HeightScalar;
int weight = pkm.WeightScalar;
// update for all species in potential lineage
var allspec = tree.GetEvolutionsAndPreEvolutions(species, form);
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foreach (var sf in allspec)
{
var s = sf & 0x7FF;
var f = sf >> 11;
SetSizeData(group, s, f, height, weight);
}
}
public void SetSizeData(DexSizeType group, int species, int form, int height, int weight)
{
if (TryGetSizeEntryIndex(species, form, out var index))
SetSizeData(group, index, height, weight);
}
public void SetSizeData(DexSizeType group, int index, int height, int weight)
{
var ofs = GetDexSizeOffset(group, index);
BitConverter.GetBytes((ushort)(height << 1)).CopyTo(SAV.Data, ofs);
BitConverter.GetBytes((ushort)(weight)).CopyTo(SAV.Data, ofs + 2);
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}
public static bool TryGetSizeEntryIndex(int species, int form, out int index)
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{
index = -1;
if (form == 0 && species <= 151)
{
index = species - 1;
return true;
}
for (int i = 0; i < SizeDexInfoTable.Length; i += 3)
{
if (SizeDexInfoTable[i] != species)
continue;
if (SizeDexInfoTable[i + 1] != form)
continue;
index = SizeDexInfoTable[i + 2];
return true;
}
return false;
}
private static readonly ushort[] SizeDexInfoTable =
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{
// spec, form, index
808, 0, 151,
809, 0, 152,
003, 1, 153,
006, 1, 154,
006, 2, 155,
009, 1, 156,
015, 1, 157,
018, 1, 158,
019, 1, 159,
020, 1, 160,
026, 1, 161,
027, 1, 162,
028, 1, 163,
037, 1, 164,
038, 1, 165,
050, 1, 166,
051, 1, 167,
052, 1, 168,
053, 1, 169,
065, 1, 170,
074, 1, 171,
075, 1, 172,
076, 1, 173,
080, 1, 174,
088, 1, 175,
089, 1, 176,
094, 1, 177,
103, 1, 178,
105, 1, 179,
115, 1, 180,
127, 1, 181,
130, 1, 182,
142, 1, 183,
150, 1, 184,
150, 2, 185,
};
protected override bool GetSaneFormsToIterate(int species, out int formStart, out int formEnd, int formIn)
{
switch (species)
{
case 020: // Raticate
case 105: // Marowak
formStart = 0;
formEnd = 1;
return true;
default:
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int count = DexFormUtil.GetDexFormCountGG(species);
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formStart = formEnd = 0;
return count < formIn;
}
}
}
public enum DexSizeType
{
MinHeight,
MaxHeight,
MinWeight,
MaxWeight,
}
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}