2019-09-03 02:30:58 +00:00
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using System;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Abstract <see cref="SaveFile"/> format for <see cref="GameVersion.DP"/> and <see cref="GameVersion.Pt"/>
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/// </summary>
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public abstract class SAV4Sinnoh : SAV4
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{
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protected override int StorageStart => GeneralSize;
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2019-09-04 01:16:10 +00:00
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protected override int FooterSize => 0x14;
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2019-09-03 02:30:58 +00:00
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protected SAV4Sinnoh() { }
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protected SAV4Sinnoh(byte[] data) : base(data) { }
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#region Storage
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// u32 currentBox
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// box{pk4[30}[18]
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// g4str[18] boxNames
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// byte[18] boxWallpapers
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private const int BOX_COUNT = 18;
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private const int BOX_SLOTS = 30;
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private const int BOX_NAME_LEN = 40; // 20 characters
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2020-01-04 22:48:39 +00:00
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private const int BOX_DATA_LEN = (BOX_SLOTS * PokeCrypto.SIZE_4STORED); // 0xFF0, no padding between boxes (to nearest 0x100)
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2019-09-03 02:30:58 +00:00
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private const int BOX_END = BOX_COUNT * BOX_DATA_LEN; // 18 * 0xFF0
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private const int BOX_NAME = 4 + BOX_END; // after box data
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private const int BOX_WP = BOX_NAME + (BOX_COUNT * BOX_NAME_LEN); // 0x121B4;
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2019-11-20 19:39:31 +00:00
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private const int BOX_FLAGS = 18 + BOX_WP; // 0x121C6
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2019-09-03 02:30:58 +00:00
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public override int GetBoxOffset(int box) => 4 + (box * BOX_DATA_LEN);
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private static int GetBoxNameOffset(int box) => BOX_NAME + (box * BOX_NAME_LEN);
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protected override int GetBoxWallpaperOffset(int box) => BOX_WP + box;
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2019-10-05 21:32:40 +00:00
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public override int CurrentBox // (align 32)
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2019-09-03 02:30:58 +00:00
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{
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2019-10-05 21:32:40 +00:00
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get => Storage[0];
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set => Storage[0] = (byte)value;
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2019-09-03 02:30:58 +00:00
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}
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2019-11-20 19:39:31 +00:00
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public override byte[] BoxFlags
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2019-09-03 02:30:58 +00:00
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{
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2019-11-20 19:39:31 +00:00
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get => new[] { Storage[BOX_FLAGS] };
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set => Storage[BOX_FLAGS] = value[0];
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2019-09-03 02:30:58 +00:00
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}
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public override string GetBoxName(int box) => GetString(Storage, GetBoxNameOffset(box), BOX_NAME_LEN);
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public override void SetBoxName(int box, string value)
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{
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2019-11-19 00:01:36 +00:00
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const int maxlen = 8;
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2019-09-03 02:30:58 +00:00
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if (value.Length > maxlen)
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value = value.Substring(0, maxlen); // Hard cap
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int offset = GetBoxNameOffset(box);
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var str = SetString(value, maxlen);
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SetData(Storage, str, offset);
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}
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#endregion
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2019-10-07 03:27:34 +00:00
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#region Poketch
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public int PoketchStart { get; protected set; }
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private byte PoketchPacked { get => General[PoketchStart]; set => General[PoketchStart] = value; }
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2019-09-03 02:30:58 +00:00
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2019-10-07 03:27:34 +00:00
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public bool PoketchEnabled { get => (PoketchPacked & 1) != 0; set => PoketchPacked = (byte)(value ? (PoketchPacked | 1) : (PoketchPacked & ~1)); }
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public bool PoketchFlag1 { get => (PoketchPacked & 2) != 0; set => PoketchPacked = (byte)(value ? (PoketchPacked | 2) : (PoketchPacked & ~2)); }
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public bool PoketchFlag2 { get => (PoketchPacked & 4) != 0; set => PoketchPacked = (byte)(value ? (PoketchPacked | 4) : (PoketchPacked & ~4)); }
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public PoketchColor PoketchColor
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{
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get => (PoketchColor) ((PoketchPacked >> 3) & 7);
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set => PoketchPacked = (byte) ((PoketchPacked & 0xC7) | ((int) value << 3));
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}
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public bool PoketchFlag6 { get => (PoketchPacked & 0x40) != 0; set => PoketchPacked = (byte)(value ? (PoketchPacked | 0x40) : (PoketchPacked & ~0x40)); }
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public bool PoketchFlag7 { get => (PoketchPacked & 0x80) != 0; set => PoketchPacked = (byte)(value ? (PoketchPacked | 0x80) : (PoketchPacked & ~0x80)); }
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2020-04-12 23:07:59 +00:00
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public byte Poketch1 { get => General[PoketchStart + 1]; set => General[PoketchStart + 1] = value; }
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2019-10-07 03:27:34 +00:00
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public sbyte CurrentPoketchApp { get => (sbyte)General[PoketchStart + 2]; set => General[PoketchStart + 2] = (byte)Math.Min((sbyte)PoketchApp.Alarm_Clock, value); }
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public bool GetPoketchAppUnlocked(PoketchApp index)
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{
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if (index > PoketchApp.Alarm_Clock)
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throw new ArgumentException(nameof(index));
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return General[PoketchStart + 3 + (int) index] != 0;
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}
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public void SetPoketchAppUnlocked(PoketchApp index, bool value = true)
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{
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if (index > PoketchApp.Alarm_Clock)
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throw new ArgumentException(nameof(index));
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var b = value ? 1 : 0;
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General[PoketchStart + 3 + (int)index] = (byte)b;
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}
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2019-10-08 01:40:09 +00:00
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2019-10-07 03:27:34 +00:00
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// 8 bytes unk
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public uint PoketchStepCounter
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{
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get => BitConverter.ToUInt32(General, PoketchStart + 0x24);
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set => SetData(General, BitConverter.GetBytes(value), PoketchStart + 0x24);
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}
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// 2 bytes for alarm clock time setting
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2020-09-06 17:53:13 +00:00
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public byte[] GetPoketchDotArtistData() => General.Slice(PoketchStart + 0x2A, 120);
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public void SetPoketchDotArtistData(byte[] value)
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2019-10-07 03:27:34 +00:00
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{
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2020-09-06 17:53:13 +00:00
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if (value.Length != 120)
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throw new ArgumentException($"Expected {120} bytes.", nameof(value.Length));
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SetData(General, value, PoketchStart + 0x2A);
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2019-10-07 03:27:34 +00:00
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}
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// map marking stuff is at the end, unimportant
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#endregion
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#region Honey Trees
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2019-09-03 02:30:58 +00:00
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protected int OFS_HONEY;
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protected const int HONEY_SIZE = 8;
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public HoneyTree GetHoneyTree(int index)
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{
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if ((uint)index > 21)
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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throw new ArgumentException(nameof(index));
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2019-09-03 02:30:58 +00:00
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return new HoneyTree(General.Slice(OFS_HONEY + (HONEY_SIZE * index), HONEY_SIZE));
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}
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public void SetHoneyTree(HoneyTree tree, int index)
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{
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if (index <= 21)
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SetData(General, tree.Data, OFS_HONEY + (HONEY_SIZE * index));
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}
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2020-09-06 17:53:13 +00:00
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public int[] GetMunchlaxTrees() => CalculateMunchlaxTrees(TID, SID);
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private static int[] CalculateMunchlaxTrees(int tid, int sid)
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2019-09-03 02:30:58 +00:00
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{
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2020-09-06 17:53:13 +00:00
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int A = (tid >> 8) % 21;
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int B = (tid & 0x00FF) % 21;
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int C = (sid >> 8) % 21;
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int D = (sid & 0x00FF) % 21;
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if (A == B) B = (B + 1) % 21;
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if (A == C) C = (C + 1) % 21;
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if (B == C) C = (C + 1) % 21;
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if (A == D) D = (D + 1) % 21;
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if (B == D) D = (D + 1) % 21;
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if (C == D) D = (D + 1) % 21;
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return new[] {A, B, C, D};
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2019-09-03 02:30:58 +00:00
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}
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2020-09-06 17:53:13 +00:00
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2019-10-07 03:27:34 +00:00
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#endregion
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2019-09-03 02:30:58 +00:00
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public int OFS_PoffinCase { get; protected set; }
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2020-09-13 21:55:50 +00:00
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#region Underground
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2019-09-03 02:30:58 +00:00
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//Underground Scores
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protected int OFS_UG_Stats;
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2020-01-24 00:37:39 +00:00
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public uint UG_PlayersMet { get => BitConverter.ToUInt32(General, OFS_UG_Stats); set => SetData(General, BitConverter.GetBytes(value), OFS_UG_Stats); }
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public uint UG_Gifts { get => BitConverter.ToUInt32(General, OFS_UG_Stats + 0x4); set => SetData(General, BitConverter.GetBytes(value), OFS_UG_Stats + 0x4); }
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public uint UG_Spheres { get => BitConverter.ToUInt32(General, OFS_UG_Stats + 0xC); set => SetData(General, BitConverter.GetBytes(value), OFS_UG_Stats + 0xC); }
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public uint UG_Fossils { get => BitConverter.ToUInt32(General, OFS_UG_Stats + 0x10); set => SetData(General, BitConverter.GetBytes(value), OFS_UG_Stats + 0x10); }
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public uint UG_TrapsAvoided { get => BitConverter.ToUInt32(General, OFS_UG_Stats + 0x18); set => SetData(General, BitConverter.GetBytes(value), OFS_UG_Stats + 0x18); }
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public uint UG_TrapsTriggered { get => BitConverter.ToUInt32(General, OFS_UG_Stats + 0x1C); set => SetData(General, BitConverter.GetBytes(value), OFS_UG_Stats + 0x1C); }
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public uint UG_Flags { get => BitConverter.ToUInt32(General, OFS_UG_Stats + 0x34); set => SetData(General, BitConverter.GetBytes(value), OFS_UG_Stats + 0x34); }
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2020-09-13 21:55:50 +00:00
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//Underground Items
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protected int OFS_UG_Items;
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public const int UG_POUCH_SIZE = 0x28; // 40 for each of the inventory pouches
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public byte[] UGI_Traps
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{
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get => General.Slice(OFS_UG_Items, UG_POUCH_SIZE);
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set => SetData(General, value, OFS_UG_Items);
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}
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public byte[] UGI_Goods
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{
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get => General.Slice(OFS_UG_Items + 0x28, UG_POUCH_SIZE);
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set => SetData(General, value, OFS_UG_Items + 0x28);
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}
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public byte[] UGI_Treasures
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{
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get => General.Slice(OFS_UG_Items + 0x50, UG_POUCH_SIZE);
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set => SetData(General, value, OFS_UG_Items + 0x50);
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}
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public byte[] UGI_Spheres
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{
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get => General.Slice(OFS_UG_Items + 0x78, UG_POUCH_SIZE * 2); // first 40 are the sphere type, last 40 are the sphere sizes
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set => SetData(General, value, OFS_UG_Items + 0x78);
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}
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#endregion
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2019-09-03 02:30:58 +00:00
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}
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2019-10-07 03:27:34 +00:00
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public enum PoketchColor
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{
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Green = 0,
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Yellow = 1,
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Orange = 2,
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Red = 3,
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Purple = 4,
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Blue = 5,
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Turquoise = 6,
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White = 7,
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}
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public enum PoketchApp
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{
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Digital_Watch,
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Calculator,
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Memo_Pad,
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Pedometer,
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Party,
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Friendship_Checker,
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Dowsing_Machine,
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Berry_Searcher,
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Daycare,
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History,
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Counter,
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Analog_Watch,
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Marking_Map,
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Link_Searcher,
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Coin_Toss,
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Move_Tester,
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Calendar,
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Dot_Artist,
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Roulette,
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Trainer_Counter,
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Kitchen_Timer,
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Color_Changer,
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Matchup_Checker,
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Stopwatch,
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Alarm_Clock,
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}
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2019-09-03 02:30:58 +00:00
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}
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