PKHeX/PKHeX.Core/Saves/Substructures/Gen6/MaisonBlock.cs

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using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core
{
public sealed class MaisonBlock : SaveBlock
{
public MaisonBlock(SAV6XY sav, int offset) : base(sav) => Offset = offset;
public MaisonBlock(SAV6AO sav, int offset) : base(sav) => Offset = offset;
// 5 * [u16*4: normal,super,normalStreak,superStreak]
public const int MaisonStatCount = 20;
public ushort GetMaisonStat(int index) => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x1C0 + (2 * index)));
public void SetMaisonStat(int index, ushort value) => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x1C0 + (2 * index)), value);
private static int GetMaisonStatIndex(BattleStyle6 type, bool streak, bool super) => ((int)type << 2) | (streak ? 2 : 0) | (super ? 1 : 0);
public ushort GetMaisonStat(BattleStyle6 type, bool streak, bool super) => GetMaisonStat(GetMaisonStatIndex(type, streak, super));
public void SetMaisonStat(BattleStyle6 type, bool streak, bool super, ushort value) => SetMaisonStat(GetMaisonStatIndex(type, streak, super), value);
}
}