PKHeX/PKHeX.Core/Saves/Substructures/Battle Videos/BV6.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using static System.Buffers.Binary.BinaryPrimitives;
// ReSharper disable UnusedType.Local
namespace PKHeX.Core
{
public sealed class BV6 : BattleVideo
{
internal const int SIZE = 0x2E60;
private const string NPC = "NPC";
private readonly byte[] Data;
private const int PlayerCount = 4;
public override IReadOnlyList<PKM> BattlePKMs => PlayerTeams.SelectMany(t => t).ToArray();
public override int Generation => 6;
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internal new static bool IsValid(ReadOnlySpan<byte> data)
{
if (data.Length != SIZE)
return false;
return ReadUInt64LittleEndian(data[0xE18..]) != 0 && ReadUInt16LittleEndian(data[0xE12..]) == 0;
}
public BV6(byte[] data) => Data = (byte[])data.Clone();
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public int Mode { get => Data[0x00]; set => Data[0x00] = (byte)value; }
public int Style { get => Data[0x01]; set => Data[0x01] = (byte)value; }
public string Debug1
{
get => StringConverter6.GetString(Data.AsSpan(0x6, 0x1A));
set => StringConverter6.SetString(Data.AsSpan(0x6, 0x1A), value.AsSpan(), 12, StringConverterOption.ClearZero);
}
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public string Debug2
{
get => StringConverter6.GetString(Data.AsSpan(0x50, 0x1A));
set => StringConverter6.SetString(Data.AsSpan(0x50, 0x1A), value.AsSpan(), 12, StringConverterOption.ClearZero);
}
public ulong RNGConst1 { get => ReadUInt64LittleEndian(Data.AsSpan(0x1A0)); set => WriteUInt64LittleEndian(Data.AsSpan(0x1A0), value); }
public ulong RNGConst2 { get => ReadUInt64LittleEndian(Data.AsSpan(0x1A4)); set => WriteUInt64LittleEndian(Data.AsSpan(0x1A4), value); }
public ulong RNGSeed1 { get => ReadUInt64LittleEndian(Data.AsSpan(0x1A8)); set => WriteUInt64LittleEndian(Data.AsSpan(0x1A8), value); }
public ulong RNGSeed2 { get => ReadUInt64LittleEndian(Data.AsSpan(0x1B0)); set => WriteUInt64LittleEndian(Data.AsSpan(0x1B0), value); }
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public int Background { get => ReadInt32LittleEndian(Data.AsSpan(0x1BC)); set => WriteInt32LittleEndian(Data.AsSpan(0x1BC), value); }
public int Unk1CE { get => ReadUInt16LittleEndian(Data.AsSpan(0x1CE)); set => WriteUInt16LittleEndian(Data.AsSpan(0x1CE), (ushort)value); }
public int IntroID { get => ReadUInt16LittleEndian(Data.AsSpan(0x1E4)); set => WriteUInt16LittleEndian(Data.AsSpan(0x1E4), (ushort)value); }
public int MusicID { get => ReadUInt16LittleEndian(Data.AsSpan(0x1F0)); set => WriteUInt16LittleEndian(Data.AsSpan(0x1F0), (ushort)value); }
public string[] GetPlayerNames()
{
string[] trainers = new string[PlayerCount];
for (int i = 0; i < PlayerCount; i++)
{
var span = Data.AsSpan(0xEC + (0x1A * i), 0x1A);
var str = StringConverter6.GetString(span);
trainers[i] = string.IsNullOrWhiteSpace(str) ? NPC : str;
}
return trainers;
}
public void SetPlayerNames(IReadOnlyList<string> value)
{
if (value.Count != PlayerCount)
return;
for (int i = 0; i < PlayerCount; i++)
{
var span = Data.AsSpan(0xEC + (0x1A * i), 0x1A);
string tr = value[i] == NPC ? string.Empty : value[i];
StringConverter6.SetString(span, tr.AsSpan(), 12, StringConverterOption.ClearZero);
}
}
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public IReadOnlyList<PKM[]> PlayerTeams
{
get
{
var Teams = new PKM[PlayerCount][];
for (int t = 0; t < PlayerCount; t++)
Teams[t] = GetTeam(t);
return Teams;
}
set
{
var Teams = value;
for (int t = 0; t < PlayerCount; t++)
SetTeam(Teams[t], t);
}
}
public PKM[] GetTeam(int t)
{
var team = new PKM[6];
const int start = 0xE18;
for (int p = 0; p < 6; p++)
{
int offset = start + (PokeCrypto.SIZE_6PARTY * ((t * 6) + p));
offset += 8 * (((t * 6) + p) / 6); // 8 bytes padding between teams
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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team[p] = new PK6(Data.Slice(offset, PokeCrypto.SIZE_6PARTY));
}
return team;
}
public void SetTeam(IReadOnlyList<PKM> team, int t)
{
const int start = 0xE18;
for (int p = 0; p < 6; p++)
{
int offset = start + (PokeCrypto.SIZE_6PARTY * ((t * 6) + p));
offset += 8 * (((t * 6) + p) / 6); // 8 bytes padding between teams
team[p].EncryptedPartyData.CopyTo(Data, offset);
}
}
public int MatchYear { get => ReadUInt16LittleEndian(Data.AsSpan(0x2E50)); set => WriteUInt16LittleEndian(Data.AsSpan(0x2E50), (ushort)value); }
public int MatchDay { get => Data[0x2E52]; set => Data[0x2E52] = (byte)value; }
public int MatchMonth { get => Data[0x2E53]; set => Data[0x2E53] = (byte)value; }
public int MatchHour { get => Data[0x2E54]; set => Data[0x2E54] = (byte)value; }
public int MatchMinute { get => Data[0x2E55]; set => Data[0x2E55] = (byte)value; }
public int MatchSecond { get => Data[0x2E56]; set => Data[0x2E56] = (byte)value; }
public int MatchFlags { get => Data[0x2E57]; set => Data[0x2E57] = (byte)value; }
public int UploadYear { get => ReadUInt16LittleEndian(Data.AsSpan(0x2E58)); set => WriteUInt16LittleEndian(Data.AsSpan(0x2E58), (ushort)value); }
public int UploadDay { get => Data[0x2E5A]; set => Data[0x2E5A] = (byte)value; }
public int UploadMonth { get => Data[0x2E5B]; set => Data[0x2E5B] = (byte)value; }
public int UploadHour { get => Data[0x2E5C]; set => Data[0x2E5C] = (byte)value; }
public int UploadMinute { get => Data[0x2E5D]; set => Data[0x2E5D] = (byte)value; }
public int UploadSecond { get => Data[0x2E5E]; set => Data[0x2E5E] = (byte)value; }
public int UploadFlags { get => Data[0x2E5F]; set => Data[0x2E5F] = (byte)value; }
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public DateTime? MatchStamp
{
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get
{
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if (!DateUtil.IsDateValid(MatchYear, MatchMonth, MatchDay))
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return null;
return new DateTime(MatchYear, MatchMonth, MatchDay, MatchHour, MatchMinute, MatchSecond);
}
set
{
if (value.HasValue)
{
MatchYear = value.Value.Year;
MatchDay = value.Value.Day;
MatchMonth = value.Value.Month;
MatchHour = value.Value.Hour;
MatchMinute = value.Value.Minute;
MatchSecond = value.Value.Second;
}
else
{
MatchYear = MatchDay = MatchMonth = MatchHour = MatchMinute = MatchSecond = MatchFlags = 0;
}
}
}
public DateTime? UploadStamp
{
get
{
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if (!DateUtil.IsDateValid(UploadYear, UploadMonth, UploadDay))
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return null;
return new DateTime(UploadYear, UploadMonth, UploadDay, UploadHour, UploadMinute, UploadSecond);
}
set
{
if (value.HasValue)
{
UploadYear = value.Value.Year;
UploadDay = value.Value.Day;
UploadMonth = value.Value.Month;
UploadHour = value.Value.Hour;
UploadMinute = value.Value.Minute;
UploadSecond = value.Value.Second;
}
else
{
UploadYear = UploadDay = UploadMonth = UploadHour = UploadMinute = UploadSecond = UploadFlags = 0;
}
}
}
private enum TurnAction
{
None = 0,
Fight = 1,
Unk2 = 2,
Switch = 3,
Run = 4,
Unk5 = 5,
Rotate = 6,
Unk7 = 7,
MegaEvolve = 8,
}
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private enum TurnTarget
{
U0 = 0,
U1 = 1,
U2 = 2,
U3 = 3,
U4 = 4,
U5 = 5,
U6 = 6,
U7 = 7,
U8 = 8,
U9 = 9,
OppositeEnemy,
U11 = 11,
U12 = 12,
U13 = 13,
AllExceptUser = 14,
Everyone = 15,
}
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private enum TurnRotate
{
None,
Right,
Left,
Unk3,
}
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public enum BVType
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{
Link = 0,
Maison = 1,
SuperMaison = 2,
BattleSpotFree = 3,
BattleSpotRating = 4,
BattleSpotSpecial = 5,
UNUSED = 6,
JP1 = 7,
JP2 = 8,
BROKEN = 9,
}
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public enum BVStyle
{
Single = 0,
Double = 1,
Triple = 2,
Rotation = 3,
Multi = 4,
}
}
}