PKHeX/PKHeX.Core/Saves/Substructures/Gen6/ConfigSave6.cs

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using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core
{
public sealed class ConfigSave6 : SaveBlock
{
/* ===32 bits===
* talkSpeed:2 0,1
* battleAnim:1 2
* battleStyle:1 3
* unknown:4 4..7
* battleBG:5 8..12
* buttonMode:2 13,14
* forcedSave:1 15
* flag1:1 16
* enablePSS:1 17
* enablePR:1 18
* unknown:14 19..31
*/
public ConfigSave6(SAV6XY sav, int offset) : base(sav) => Offset = offset;
public ConfigSave6(SAV6AO sav, int offset) : base(sav) => Offset = offset;
public int ConfigValue
{
get => ReadInt32LittleEndian(Data.AsSpan(Offset));
set => WriteInt32LittleEndian(Data.AsSpan(Offset), value);
}
public int TalkingSpeed
{
get => ConfigValue & 3;
set => ConfigValue = (ConfigValue & ~3) | (value & 3);
}
public BattleAnimationSetting BattleAnimation
{
// Effects OFF = 1, Effects ON = 0
get => (BattleAnimationSetting)((ConfigValue >> 2) & 1);
set => ConfigValue = (ConfigValue & ~(1 << 2)) | ((byte)value << 2);
}
public BattleStyleSetting BattleStyle
{
// SET = 1, SWITCH = 0
get => (BattleStyleSetting)((ConfigValue >> 3) & 1);
set => ConfigValue = (ConfigValue & ~(1 << 3)) | ((byte)value << 3);
}
// UNKNOWN?
public int BattleBackground
{
// Only values 0-14 are used.
get => (ConfigValue >> 8) & 0x1F;
set => ConfigValue = (ConfigValue & ~(0x1F << 8)) | (value << 8);
}
public int ButtonMode
{
get => (ConfigValue >> 13) & 3;
set => ConfigValue = (ConfigValue & ~(1 << 13)) | (value << 13);
}
public int ForceSaveBeforeOnline
{
get => (ConfigValue >> 15) & 1;
set => ConfigValue = (ConfigValue & ~(1 << 15)) | (value << 15);
}
public int EnableFlag1
{
get => (ConfigValue >> 16) & 1;
set => ConfigValue = (ConfigValue & ~(1 << 16)) | (value << 16);
}
public int EnablePSSFlag
{
get => (ConfigValue >> 17) & 1;
set => ConfigValue = (ConfigValue & ~(1 << 17)) | (value << 17);
}
public int EnableTrainerPRFlag
{
get => (ConfigValue >> 18) & 1;
set => ConfigValue = (ConfigValue & ~(1 << 18)) | (value << 18);
}
// NOTE: BELOW COMES FROM LGPE. MAYBE THIS IS WHAT THEY USE THE FLAGS FOR?
/// <summary>
/// <see cref="LanguageID"/> for messages, stored with <see cref="LanguageID.UNUSED_6"/> skipped in the enumeration.
/// </summary>
public int Language
{
get => GetLanguageID((ConfigValue >> 4) & 0xF);
set => ConfigValue = ((ConfigValue & ~0xF0) | SetLanguageID(value) << 4);
}
private static int GetLanguageID(int rawValue) => rawValue >= (int)LanguageID.UNUSED_6 ? rawValue + 1 : rawValue; // sets langBank to LanguageID
private static int SetLanguageID(int rawValue) => rawValue > (int)LanguageID.UNUSED_6 ? rawValue - 1 : rawValue; // sets LanguageID to langBank
public enum BattleAnimationSetting
{
EffectsON,
EffectsOFF,
}
public enum BattleStyleSetting
{
SWITCH,
SET,
}
}
}