2018-06-24 05:00:01 +00:00
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using System;
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using System.Collections.Generic;
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2017-09-04 02:51:29 +00:00
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using System.Linq;
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using static PKHeX.Core.LegalityCheckStrings;
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namespace PKHeX.Core
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{
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2018-07-21 03:22:46 +00:00
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/// <summary>
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/// Verifies the <see cref="PKM"/> Ribbon values.
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/// </summary>
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public sealed class RibbonVerifier : Verifier
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2017-09-04 02:51:29 +00:00
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{
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2018-06-24 05:00:01 +00:00
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protected override CheckIdentifier Identifier => CheckIdentifier.Ribbon;
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2018-07-27 02:34:27 +00:00
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2018-06-24 05:00:01 +00:00
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public override void Verify(LegalityAnalysis data)
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{
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var EncounterMatch = data.EncounterMatch;
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var pkm = data.pkm;
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var Info = data.Info;
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// Check Unobtainable Ribbons
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var encounterContent = (EncounterMatch as MysteryGift)?.Content ?? EncounterMatch;
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if (pkm.IsEgg)
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{
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if (GetIncorrectRibbonsEgg(pkm, encounterContent))
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2018-09-01 21:11:12 +00:00
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data.AddLine(GetInvalid(LRibbonEgg));
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2018-06-24 05:00:01 +00:00
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return;
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}
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int gen = Info.Generation < 3 ? 7 : Info.Generation; // Flag VC (Gen1/2) ribbons using Gen7 origin rules.
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var result = GetIncorrectRibbons(pkm, encounterContent, gen);
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if (result.Count != 0)
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{
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var msg = string.Join(Environment.NewLine, result.Where(s => !string.IsNullOrEmpty(s)));
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data.AddLine(GetInvalid(msg));
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}
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else
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2018-07-27 02:34:27 +00:00
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{
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2018-09-01 21:11:12 +00:00
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data.AddLine(GetValid(LRibbonAllValid));
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2018-07-27 02:34:27 +00:00
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}
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2018-06-24 05:00:01 +00:00
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}
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private static List<string> GetIncorrectRibbons(PKM pkm, object encounterContent, int gen)
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2017-09-04 02:51:29 +00:00
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{
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List<string> missingRibbons = new List<string>();
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List<string> invalidRibbons = new List<string>();
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IEnumerable<RibbonResult> ribs = GetRibbonResults(pkm, encounterContent, gen);
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foreach (var bad in ribs)
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(bad.Invalid ? invalidRibbons : missingRibbons).Add(bad.Name);
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var result = new List<string>();
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if (missingRibbons.Count > 0)
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2019-02-25 06:20:02 +00:00
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result.Add(string.Format(LRibbonFMissing_0, string.Join(", ", missingRibbons.Select(z => z.Replace("Ribbon", string.Empty)))));
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2017-09-04 02:51:29 +00:00
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if (invalidRibbons.Count > 0)
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2019-02-25 06:20:02 +00:00
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result.Add(string.Format(LRibbonFInvalid_0, string.Join(", ", invalidRibbons.Select(z => z.Replace("Ribbon", string.Empty)))));
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2017-09-04 02:51:29 +00:00
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return result;
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}
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2018-07-27 02:34:27 +00:00
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2018-06-24 05:00:01 +00:00
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private static bool GetIncorrectRibbonsEgg(PKM pkm, object encounterContent)
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2017-09-06 03:32:07 +00:00
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{
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var RibbonNames = ReflectUtil.GetPropertiesStartWithPrefix(pkm.GetType(), "Ribbon");
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2017-12-12 00:01:24 +00:00
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if (encounterContent is IRibbonSetEvent3 event3)
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2017-09-06 03:32:07 +00:00
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RibbonNames = RibbonNames.Except(event3.RibbonNames());
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2017-12-12 00:01:24 +00:00
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if (encounterContent is IRibbonSetEvent4 event4)
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2017-09-06 03:32:07 +00:00
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RibbonNames = RibbonNames.Except(event4.RibbonNames());
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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foreach (var RibbonValue in RibbonNames.Select(RibbonName => ReflectUtil.GetValue(pkm, RibbonName)))
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2017-09-06 03:32:07 +00:00
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{
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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if (RibbonValue is null)
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continue;
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2017-09-06 03:32:07 +00:00
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if (HasFlag(RibbonValue) || HasCount(RibbonValue))
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return true;
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2019-10-08 01:40:09 +00:00
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static bool HasFlag(object o) => o is bool z && z;
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static bool HasCount(object o) => o is int z && z > 0;
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2017-09-06 03:32:07 +00:00
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}
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return false;
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}
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2018-07-27 02:34:27 +00:00
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2017-09-04 02:51:29 +00:00
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private static IEnumerable<RibbonResult> GetRibbonResults(PKM pkm, object encounterContent, int gen)
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{
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return GetInvalidRibbons(pkm, gen)
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.Concat(GetInvalidRibbonsEvent1(pkm, encounterContent))
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.Concat(GetInvalidRibbonsEvent2(pkm, encounterContent));
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}
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2018-05-12 15:13:39 +00:00
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2017-09-04 02:51:29 +00:00
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private static IEnumerable<RibbonResult> GetInvalidRibbons(PKM pkm, int gen)
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{
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bool artist = false;
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if (pkm is IRibbonSetOnly3 o3)
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{
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artist = o3.RibbonCounts().Any(z => z == 4);
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}
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if (pkm is IRibbonSetUnique3 u3)
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{
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if (gen != 3 || !IsAllowedBattleFrontier(pkm.Species))
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{
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if (u3.RibbonWinning)
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yield return new RibbonResult(nameof(u3.RibbonWinning));
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if (u3.RibbonVictory)
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yield return new RibbonResult(nameof(u3.RibbonVictory));
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}
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}
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if (pkm is IRibbonSetUnique4 u4)
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{
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if (!IsAllowedBattleFrontier(pkm.Species, pkm.AltForm, 4))
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2018-07-27 02:34:27 +00:00
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{
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2017-09-04 02:51:29 +00:00
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foreach (var z in GetInvalidRibbonsNone(u4.RibbonBitsAbility(), u4.RibbonNamesAbility()))
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yield return z;
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2018-07-27 02:34:27 +00:00
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}
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2017-09-04 02:51:29 +00:00
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var c3 = u4.RibbonBitsContest3(); var c3n = u4.RibbonNamesContest3();
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var c4 = u4.RibbonBitsContest4(); var c4n = u4.RibbonNamesContest4();
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var iter3 = gen == 3 ? getMissingContestRibbons(c3, c3n) : GetInvalidRibbonsNone(c3, c3n);
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var iter4 = (gen == 3 || gen == 4) && IsAllowedInContest4(pkm.Species) ? getMissingContestRibbons(c4, c4n) : GetInvalidRibbonsNone(c4, c4n);
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foreach (var z in iter3.Concat(iter4))
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yield return z;
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for (int i = 0; i < 5; ++i)
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artist |= c3[3 | i << 2]; // any master rank ribbon
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2019-10-08 01:40:09 +00:00
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static IEnumerable<RibbonResult> getMissingContestRibbons(IReadOnlyList<bool> bits, IReadOnlyList<string> names)
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2017-09-04 02:51:29 +00:00
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{
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for (int i = 0; i < bits.Count; i += 4)
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{
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bool required = false;
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for (int j = i + 3; j >= i; j--)
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2018-07-27 02:34:27 +00:00
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{
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2017-09-04 02:51:29 +00:00
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if (bits[j])
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required = true;
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else if (required)
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yield return new RibbonResult(names[j], false);
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2018-07-27 02:34:27 +00:00
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}
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2017-09-04 02:51:29 +00:00
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}
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}
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}
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if (pkm is IRibbonSetCommon4 s4)
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{
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bool inhabited4 = 3 <= gen && gen <= 4;
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2018-10-28 04:59:31 +00:00
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var iterate = GetInvalidRibbons4Any(pkm, s4, gen);
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2017-09-04 02:51:29 +00:00
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if (!inhabited4)
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iterate = iterate.Concat(GetInvalidRibbonsNone(s4.RibbonBitsOnly(), s4.RibbonNamesOnly()));
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foreach (var z in iterate)
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yield return z;
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}
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if (pkm is IRibbonSetCommon6 s6)
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{
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2017-12-07 15:57:07 +00:00
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artist = s6.RibbonCountMemoryContest >= 4;
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2017-09-04 02:51:29 +00:00
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bool inhabited6 = 3 <= gen && gen <= 6;
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var iterate = inhabited6
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? GetInvalidRibbons6Any(pkm, s6, gen)
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: GetInvalidRibbonsNone(s6.RibbonBits(), s6.RibbonNamesBool());
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foreach (var z in iterate)
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yield return z;
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if (!inhabited6)
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{
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if (s6.RibbonCountMemoryContest > 0)
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yield return new RibbonResult(nameof(s6.RibbonCountMemoryContest));
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if (s6.RibbonCountMemoryBattle > 0)
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yield return new RibbonResult(nameof(s6.RibbonCountMemoryBattle));
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}
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if (s6.RibbonBestFriends && pkm.OT_Affection < 255 && pkm.IsUntraded) // can't lower affection
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yield return new RibbonResult(nameof(s6.RibbonBestFriends));
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}
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if (pkm is IRibbonSetCommon7 s7)
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{
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2017-09-23 14:54:31 +00:00
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bool inhabited7 = gen <= 7;
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2017-09-04 02:51:29 +00:00
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var iterate = inhabited7 ? GetInvalidRibbons7Any(pkm, s7) : GetInvalidRibbonsNone(s7.RibbonBits(), s7.RibbonNames());
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foreach (var z in iterate)
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yield return z;
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}
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if (pkm is IRibbonSetCommon3 s3)
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{
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if (s3.RibbonChampionG3Hoenn && gen != 3)
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yield return new RibbonResult(nameof(s3.RibbonChampionG3Hoenn)); // RSE HoF
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if (s3.RibbonArtist && (gen != 3 || !artist))
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yield return new RibbonResult(nameof(s3.RibbonArtist)); // RSE Master Rank Portrait
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if (s3.RibbonEffort && gen == 5 && pkm.Format == 5) // unobtainable in Gen 5
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yield return new RibbonResult(nameof(s3.RibbonEffort));
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}
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}
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2018-07-27 02:34:27 +00:00
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2017-09-04 02:51:29 +00:00
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private static IEnumerable<RibbonResult> GetInvalidRibbons4Any(PKM pkm, IRibbonSetCommon4 s4, int gen)
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{
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if (s4.RibbonRecord)
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yield return new RibbonResult(nameof(s4.RibbonRecord)); // Unobtainable
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2018-07-27 02:34:27 +00:00
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if (s4.RibbonFootprint && ((pkm.Format < 6 && gen == 5) || (gen >= 5 && pkm.CurrentLevel - pkm.Met_Level < 30)))
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2017-09-04 02:51:29 +00:00
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yield return new RibbonResult(nameof(s4.RibbonFootprint));
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bool gen34 = gen == 3 || gen == 4;
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bool not6 = pkm.Format < 6 || gen > 6 || gen < 3;
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bool noDaily = !gen34 && not6;
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2018-07-27 02:34:27 +00:00
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bool noCosmetic = !gen34 && (not6 || (pkm.XY && pkm.IsUntraded));
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2017-09-04 02:51:29 +00:00
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if (noDaily)
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2018-07-27 02:34:27 +00:00
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{
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2017-09-04 02:51:29 +00:00
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foreach (var z in GetInvalidRibbonsNone(s4.RibbonBitsDaily(), s4.RibbonNamesDaily()))
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yield return z;
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2018-07-27 02:34:27 +00:00
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}
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2017-09-04 02:51:29 +00:00
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if (noCosmetic)
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2018-07-27 02:34:27 +00:00
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{
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2017-09-04 02:51:29 +00:00
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foreach (var z in GetInvalidRibbonsNone(s4.RibbonBitsCosmetic(), s4.RibbonNamesCosmetic()))
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yield return z;
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2018-07-27 02:34:27 +00:00
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}
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2017-09-04 02:51:29 +00:00
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}
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2018-07-27 02:34:27 +00:00
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2017-09-04 02:51:29 +00:00
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private static IEnumerable<RibbonResult> GetInvalidRibbons6Any(PKM pkm, IRibbonSetCommon6 s6, int gen)
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{
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foreach (var p in GetInvalidRibbons6Memory(pkm, s6, gen))
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yield return p;
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bool untraded = pkm.IsUntraded;
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|
|
|
var iter = untraded ? GetInvalidRibbons6Untraded(pkm, s6) : GetInvalidRibbons6Traded(pkm, s6);
|
|
|
|
|
foreach (var p in iter)
|
|
|
|
|
yield return p;
|
|
|
|
|
|
2018-03-26 23:42:18 +00:00
|
|
|
|
var contest = s6.RibbonBitsContest();
|
|
|
|
|
bool allContest = contest.All(z => z);
|
2018-07-27 02:34:27 +00:00
|
|
|
|
if ((allContest ^ s6.RibbonContestStar) && !(untraded && pkm.XY)) // if not already checked
|
2017-09-04 02:51:29 +00:00
|
|
|
|
yield return new RibbonResult(nameof(s6.RibbonContestStar), s6.RibbonContestStar);
|
|
|
|
|
|
2018-03-26 23:42:18 +00:00
|
|
|
|
// Each contest victory requires a contest participation; each participation gives 20 OT affection (not current trainer).
|
|
|
|
|
var affect = pkm.OT_Affection;
|
|
|
|
|
var contMemory = s6.RibbonNamesContest();
|
2018-05-12 19:28:48 +00:00
|
|
|
|
int contCount = 0;
|
|
|
|
|
var present = contMemory.Where((_, i) => contest[i] && affect < 20 * ++contCount);
|
2018-03-26 23:42:18 +00:00
|
|
|
|
foreach (var rib in present)
|
|
|
|
|
yield return new RibbonResult(rib);
|
|
|
|
|
|
2017-09-04 02:51:29 +00:00
|
|
|
|
const int mem_Chatelaine = 30;
|
|
|
|
|
bool hasChampMemory = pkm.HT_Memory == mem_Chatelaine || pkm.OT_Memory == mem_Chatelaine;
|
2018-05-26 02:54:25 +00:00
|
|
|
|
if (!IsAllowedBattleFrontier(pkm.Species))
|
|
|
|
|
{
|
|
|
|
|
if (hasChampMemory || s6.RibbonBattlerSkillful) // having memory and not ribbon is too rare, just flag here.
|
|
|
|
|
yield return new RibbonResult(nameof(s6.RibbonBattlerSkillful));
|
|
|
|
|
if (s6.RibbonBattlerExpert)
|
|
|
|
|
yield return new RibbonResult(nameof(s6.RibbonBattlerExpert));
|
|
|
|
|
yield break;
|
|
|
|
|
}
|
2017-09-04 02:51:29 +00:00
|
|
|
|
if (!hasChampMemory || s6.RibbonBattlerSkillful || s6.RibbonBattlerExpert)
|
|
|
|
|
yield break;
|
|
|
|
|
|
|
|
|
|
var result = new RibbonResult(nameof(s6.RibbonBattlerSkillful), false);
|
|
|
|
|
result.Combine(new RibbonResult(nameof(s6.RibbonBattlerExpert)));
|
|
|
|
|
yield return result;
|
|
|
|
|
}
|
2018-07-27 02:34:27 +00:00
|
|
|
|
|
2017-09-04 02:51:29 +00:00
|
|
|
|
private static IEnumerable<RibbonResult> GetInvalidRibbons6Memory(PKM pkm, IRibbonSetCommon6 s6, int gen)
|
|
|
|
|
{
|
|
|
|
|
int contest = 0;
|
|
|
|
|
int battle = 0;
|
|
|
|
|
switch (gen)
|
|
|
|
|
{
|
|
|
|
|
case 3:
|
|
|
|
|
contest = IsAllowedInContest4(pkm.Species) ? 40 : 20;
|
|
|
|
|
battle = IsAllowedBattleFrontier(pkm.Species) ? 8 : 0;
|
|
|
|
|
break;
|
|
|
|
|
case 4:
|
|
|
|
|
contest = IsAllowedInContest4(pkm.Species) ? 20 : 0;
|
|
|
|
|
battle = IsAllowedBattleFrontier(pkm.Species) ? 6 : 0;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
if (s6.RibbonCountMemoryContest > contest)
|
|
|
|
|
yield return new RibbonResult(nameof(s6.RibbonCountMemoryContest));
|
|
|
|
|
if (s6.RibbonCountMemoryBattle > battle)
|
|
|
|
|
yield return new RibbonResult(nameof(s6.RibbonCountMemoryBattle));
|
|
|
|
|
}
|
2018-07-27 02:34:27 +00:00
|
|
|
|
|
2017-09-04 02:51:29 +00:00
|
|
|
|
private static IEnumerable<RibbonResult> GetInvalidRibbons6Untraded(PKM pkm, IRibbonSetCommon6 s6)
|
|
|
|
|
{
|
|
|
|
|
if (pkm.XY)
|
|
|
|
|
{
|
|
|
|
|
if (s6.RibbonChampionG6Hoenn)
|
|
|
|
|
yield return new RibbonResult(nameof(s6.RibbonChampionG6Hoenn));
|
|
|
|
|
|
|
|
|
|
if (s6.RibbonContestStar)
|
|
|
|
|
yield return new RibbonResult(nameof(s6.RibbonContestStar));
|
|
|
|
|
if (s6.RibbonMasterCoolness)
|
|
|
|
|
yield return new RibbonResult(nameof(s6.RibbonMasterCoolness));
|
|
|
|
|
if (s6.RibbonMasterBeauty)
|
|
|
|
|
yield return new RibbonResult(nameof(s6.RibbonMasterBeauty));
|
|
|
|
|
if (s6.RibbonMasterCuteness)
|
|
|
|
|
yield return new RibbonResult(nameof(s6.RibbonMasterCuteness));
|
|
|
|
|
if (s6.RibbonMasterCleverness)
|
|
|
|
|
yield return new RibbonResult(nameof(s6.RibbonMasterCleverness));
|
|
|
|
|
if (s6.RibbonMasterToughness)
|
|
|
|
|
yield return new RibbonResult(nameof(s6.RibbonMasterToughness));
|
|
|
|
|
}
|
|
|
|
|
else if (pkm.AO)
|
|
|
|
|
{
|
|
|
|
|
if (s6.RibbonChampionKalos)
|
|
|
|
|
yield return new RibbonResult(nameof(s6.RibbonChampionKalos));
|
|
|
|
|
}
|
|
|
|
|
}
|
2018-07-27 02:34:27 +00:00
|
|
|
|
|
2017-09-04 02:51:29 +00:00
|
|
|
|
private static IEnumerable<RibbonResult> GetInvalidRibbons6Traded(PKM pkm, IRibbonSetCommon6 s6)
|
|
|
|
|
{
|
2019-09-21 03:55:36 +00:00
|
|
|
|
// Medal count is wiped on transfer to pk8
|
|
|
|
|
if (s6.RibbonTraining && pkm.Format <= 7)
|
2017-09-04 02:51:29 +00:00
|
|
|
|
{
|
|
|
|
|
const int req = 12; // only first 12
|
2019-09-21 03:55:36 +00:00
|
|
|
|
int count = ((ISuperTrain)pkm).SuperTrainingMedalCount(req);
|
2017-09-04 02:51:29 +00:00
|
|
|
|
if (count < req)
|
|
|
|
|
yield return new RibbonResult(nameof(s6.RibbonTraining));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const int mem_Champion = 27;
|
|
|
|
|
bool hasChampMemory = pkm.HT_Memory == mem_Champion || pkm.OT_Memory == mem_Champion;
|
|
|
|
|
if (!hasChampMemory || s6.RibbonChampionKalos || s6.RibbonChampionG6Hoenn)
|
|
|
|
|
yield break;
|
|
|
|
|
|
|
|
|
|
var result = new RibbonResult(nameof(s6.RibbonChampionKalos), false);
|
|
|
|
|
result.Combine(new RibbonResult(nameof(s6.RibbonChampionG6Hoenn)));
|
|
|
|
|
yield return result;
|
|
|
|
|
}
|
2018-07-27 02:34:27 +00:00
|
|
|
|
|
2017-09-04 02:51:29 +00:00
|
|
|
|
private static IEnumerable<RibbonResult> GetInvalidRibbons7Any(PKM pkm, IRibbonSetCommon7 s7)
|
|
|
|
|
{
|
|
|
|
|
if (!IsAllowedBattleFrontier(pkm.Species))
|
|
|
|
|
{
|
|
|
|
|
if (s7.RibbonBattleRoyale)
|
|
|
|
|
yield return new RibbonResult(nameof(s7.RibbonBattleRoyale));
|
2017-11-22 16:23:50 +00:00
|
|
|
|
if (s7.RibbonBattleTreeGreat && !(pkm.USUM || !pkm.IsUntraded))
|
2017-09-04 02:51:29 +00:00
|
|
|
|
yield return new RibbonResult(nameof(s7.RibbonBattleTreeGreat));
|
|
|
|
|
if (s7.RibbonBattleTreeMaster)
|
|
|
|
|
yield return new RibbonResult(nameof(s7.RibbonBattleTreeMaster));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private static IEnumerable<RibbonResult> GetInvalidRibbonsEvent1(PKM pkm, object encounterContent)
|
|
|
|
|
{
|
|
|
|
|
if (!(pkm is IRibbonSetEvent3 set1))
|
|
|
|
|
yield break;
|
|
|
|
|
var names = set1.RibbonNames();
|
|
|
|
|
var sb = set1.RibbonBits();
|
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
|
|
|
|
var eb = encounterContent is IRibbonSetEvent3 e3 ? e3.RibbonBits() : new bool[sb.Length];
|
2017-09-04 02:51:29 +00:00
|
|
|
|
|
|
|
|
|
if (pkm.Gen3)
|
|
|
|
|
{
|
|
|
|
|
eb[0] = sb[0]; // permit Earth Ribbon
|
|
|
|
|
if (pkm.Version == 15 && encounterContent is EncounterStaticShadow s)
|
|
|
|
|
{
|
|
|
|
|
// only require national ribbon if no longer on origin game
|
2018-04-29 15:31:57 +00:00
|
|
|
|
bool xd = s.Version == GameVersion.XD;
|
2018-07-27 02:34:27 +00:00
|
|
|
|
eb[1] = !((xd && pkm is XK3 x && !x.RibbonNational) || (!xd && pkm is CK3 c && !c.RibbonNational));
|
2017-09-04 02:51:29 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < sb.Length; i++)
|
2018-07-27 02:34:27 +00:00
|
|
|
|
{
|
2017-09-04 02:51:29 +00:00
|
|
|
|
if (sb[i] != eb[i])
|
|
|
|
|
yield return new RibbonResult(names[i], !eb[i]); // only flag if invalid
|
2018-07-27 02:34:27 +00:00
|
|
|
|
}
|
2017-09-04 02:51:29 +00:00
|
|
|
|
}
|
2018-07-27 02:34:27 +00:00
|
|
|
|
|
2017-09-04 02:51:29 +00:00
|
|
|
|
private static IEnumerable<RibbonResult> GetInvalidRibbonsEvent2(PKM pkm, object encounterContent)
|
|
|
|
|
{
|
|
|
|
|
if (!(pkm is IRibbonSetEvent4 set2))
|
|
|
|
|
yield break;
|
|
|
|
|
var names = set2.RibbonNames();
|
|
|
|
|
var sb = set2.RibbonBits();
|
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
|
|
|
|
var eb = encounterContent is IRibbonSetEvent4 e4 ? e4.RibbonBits() : new bool[sb.Length];
|
2017-09-04 02:51:29 +00:00
|
|
|
|
|
|
|
|
|
if (encounterContent is EncounterStatic s && s.RibbonWishing)
|
|
|
|
|
eb[1] = true; // require Wishing Ribbon
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < sb.Length; i++)
|
2018-07-27 02:34:27 +00:00
|
|
|
|
{
|
2017-09-04 02:51:29 +00:00
|
|
|
|
if (sb[i] != eb[i])
|
|
|
|
|
yield return new RibbonResult(names[i], !eb[i]); // only flag if invalid
|
2018-07-27 02:34:27 +00:00
|
|
|
|
}
|
2017-09-04 02:51:29 +00:00
|
|
|
|
}
|
2018-07-27 02:34:27 +00:00
|
|
|
|
|
2017-09-04 02:51:29 +00:00
|
|
|
|
private static IEnumerable<RibbonResult> GetInvalidRibbonsNone(IReadOnlyList<bool> bits, IReadOnlyList<string> names)
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < bits.Count; i++)
|
2018-07-27 02:34:27 +00:00
|
|
|
|
{
|
2017-09-04 02:51:29 +00:00
|
|
|
|
if (bits[i])
|
|
|
|
|
yield return new RibbonResult(names[i]);
|
2018-07-27 02:34:27 +00:00
|
|
|
|
}
|
2017-09-04 02:51:29 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private static bool IsAllowedInContest4(int species) => species != 201 && species != 132; // Disallow Unown and Ditto
|
2018-07-27 02:34:27 +00:00
|
|
|
|
|
2018-10-28 04:59:31 +00:00
|
|
|
|
private static bool IsAllowedBattleFrontier(int species) => !Legal.BattleFrontierBanlist.Contains(species);
|
|
|
|
|
|
|
|
|
|
private static bool IsAllowedBattleFrontier(int species, int form, int gen)
|
2017-09-04 02:51:29 +00:00
|
|
|
|
{
|
|
|
|
|
if (gen == 4 && species == 172 && form == 1) // spiky
|
|
|
|
|
return false;
|
2018-10-28 04:59:31 +00:00
|
|
|
|
return IsAllowedBattleFrontier(species);
|
2017-09-04 02:51:29 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|