PKHeX/PKHeX.Core/Legality/Memories.cs

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using System.Collections.Generic;
namespace PKHeX.Core
{
/// <summary>
/// Generation 6 Memory parameters &amp; validation
/// </summary>
public static class Memories
{
#region Tables
internal static readonly int[] MemoryItems =
{
1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,
50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,
100,101,102,103,104,105,106,107,108,109,110,111,112,116,117,118,119,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,
150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,
200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,
250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,
300,301,302,303,304,305,306,307,308,309,310,311,312,313,314,315,316,317,318,319,320,321,322,323,324,325,326,327,328,329,330,331,332,333,334,335,336,337,338,339,340,341,342,343,344,345,346,347,348,349,
350,351,352,353,354,355,356,357,358,359,360,361,362,363,364,365,366,367,368,369,370,371,372,373,374,375,376,377,378,379,380,381,382,383,384,385,386,387,388,389,390,391,392,393,394,395,396,397,398,399,
400,401,402,403,404,405,406,407,408,409,410,411,412,413,414,415,416,417,418,419,420,421,422,423,424,425,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,443,444,445,446,447,448,449,
450,451,452,453,454,455,456,457,458,459,460,461,462,463,464,465,466,467,468,469,470,471,472,473,474,475,476,477,478,479,480,481,482,483,484,485,486,487,488,489,490,491,492,493,494,495,496,497,498,499,
500,501,502,503,504,505,506,507,508,509,510,511,512,513,514,515,516,517,518,519,520,521,522,523,524,525,526,527,528,529,530,531,532,533,534,535,536,537,538,539,540,541,542,543,544,545,546,547,548,549,
550,551,552,553,554,555,556,557,558,559,560,561,562,563,564,565,566,567,568,569,570,571,572,573,574,575,576,577,578,579,580,581,582,583,584,585,586,587,588,589,590,591,592,593,594,595,596,597,598,599,
600,601,602,603,604,605,606,607,608,609,610,611,612,613,614,615,616,617,618,619,620,621,623,624,625,626,627,628,629,630,631,632,633,634,635,636,637,638,639,640,641,642,643,644,645,646,647,648,649,
650,651,652,653,654,655,656,657,658,659,660,661,662,663,664,665,666,667,668,669,670,671,672,673,674,675,676,677,678,679,680,681,682,683,684,685,686,687,688,689,690,691,692,693,694,695,696,697,698,699,
700,701,702,703,704,705,706,707,708,709,710,711,712,713,714,715,716,717,
/* ORAS */
718,719,720,737,738,739,740,741,742,752,753,754,755,756,757,758,759,760,761,762,763,764,765,767,768, 769,770,775
};
internal static readonly int[] Memory_NotXY =
{
65, // {0} was with {1} when (he/she) built a Secret Base. {4} that {3}.
66, // {0} participated in a contest with {1} and impressed many people. {4} that {3}.
67, // {0} participated in a contest with {1} and won the title. {4} that {3}.
68, // {0} soared through the sky with {1} and went to many different places. {4} that {3}.
69, // {1} asked {0} to dive. Down it went, deep into the ocean, to explore the bottom of the sea. {4} that {3}.
};
internal static readonly int[] Memory_NotAO =
{
11, // {0} went clothes shopping with {1}. {4} that {3}.
43, // {0} was impressed by the speed of the train it took with {1}. {4} that {3}.
44, // {0} encountered {2} with {1} using the Poké Radar. {4} that {3}.
56, // {0} was with {1} when (he/she) went to a boutique and tried on clothes, but (he/she) left the boutique without buying anything. {4} that {3}.
57, // {0} went to a nice restaurant with {1} and ate until it got totally full. {4} that {3}.
62, // {0} saw itself in a mirror in a mirror cave that it went to with {1}. {4} that {3}.
};
internal static readonly int[][] MoveSpecificMemories =
{
new[] {
20, // {0} surfed across the water, carrying {1} on its back. {4} that {3}.
24, // {0} flew, carrying {1} on its back, to {2}. {4} that {3}.
35, // {0} proudly used Strength at {1}s instruction in... {2}. {4} that {3}.
36, // {0} proudly used Cut at {1}s instruction in... {2}. {4} that {3}.
37, // {0} shattered rocks to its hearts content at {1}s instruction in... {2}. {4} that {3}.
38, // {0} used Waterfall while carrying {1} on its back in... {2}. {4} that {3}.
69, // {1} asked {0} to dive. Down it went, deep into the ocean, to explore the bottom of the sea. {4} that {3}.
},
new[] { 57, 19, 70, 15, 249, 127, 291}, // Move IDs
};
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internal static readonly int[] LocationsWithPKCenter =
{
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// Kalos locations with a PKMN CENTER
18, // Santalune City
22, // Lumiose City
30, // Camphrier Town
40, // Cyllage City
44, // Ambrette Town
52, // Geosenge Towny
58, // Shalour City
64, // Coumarine City
70, // Laverre City
76, // Dendemille Town
86, // Anistar City
90, // Couriway Town
94, // Snowbelle City
106, // Pokémon League (X/Y)
// Hoenn locations with a PKMN CENTER
172, // Oldale Town
174, // Dewford Town
176, // Lavaridge Town
178, // Fallarbor Town
180, // Verdanturf Town
182, // Pacifidlog Town
184, // Petalburg City
186, // Slateport City
188, // Mauville City
190, // Rustboro City
192, // Fortree City
194, // Lilycove City
196, // Mossdeep City
198, // Sootopolis City
200, // Ever Grande City
202, // Pokémon League (OR/AS)
};
internal static GameVersion GetGameVersionForPokeCenterIndex(int index)
{
return PokeCenterVersion[index] == 0 ? GameVersion.XY : GameVersion.ORAS;
}
private static readonly int[] PokeCenterVersion = // Region matching
{
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
};
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private static readonly byte[] MemoryMinIntensity =
{
0, 1, 1, 1, 1, 2, 2, 2, 2, 2,
2, 2, 2, 2, 3, 3, 3, 3, 4, 4,
3, 3, 3, 3, 3, 3, 3, 4, 5, 5,
5, 2, 2, 2, 2, 2, 2, 2, 2, 2,
3, 3, 1, 3, 2, 2, 4, 3, 4, 4,
4, 4, 2, 4, 2, 4, 3, 3, 4, 2,
3, 3, 3, 3, 3, 2, 3, 4, 4, 2,
};
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public static int GetMemoryRarity(int memory) => (uint) memory >= MemoryRandChance.Length ? -1 : MemoryRandChance[memory];
private static readonly byte[] MemoryRandChance =
{
000, 100, 100, 100, 100, 005, 005, 005, 005, 005,
005, 005, 005, 005, 010, 020, 010, 001, 050, 030,
005, 005, 020, 005, 005, 005, 001, 050, 100, 050,
050, 002, 002, 005, 005, 005, 005, 005, 005, 002,
020, 020, 005, 010, 001, 001, 050, 030, 020, 020,
010, 010, 001, 010, 001, 050, 030, 030, 030, 002,
050, 020, 020, 020, 020, 010, 010, 050, 020, 005,
};
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/// <summary>
/// 24bits of flags allowing certain feelings for a given memory index.
/// </summary>
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private static readonly uint[] MemoryFeelings =
{
0x000000, 0x04CBFD, 0x004BFD, 0x04CBFD, 0x04CBFD, 0xFFFBFB, 0x84FFF9, 0x47FFFF, 0xBF7FFA, 0x7660B0,
0x80BDF9, 0x88FB7A, 0x083F79, 0x0001FE, 0xCFEFFF, 0x84EBAF, 0xB368B0, 0x091F7E, 0x0320A0, 0x080DDD,
0x081A7B, 0x404030, 0x0FFFFF, 0x9A08BC, 0x089A7B, 0x0032AA, 0x80FF7A, 0x0FFFFF, 0x0805FD, 0x098278,
0x0B3FFF, 0x8BBFFA, 0x8BBFFE, 0x81A97C, 0x8BB97C, 0x8BBF7F, 0x8BBF7F, 0x8BBF7F, 0x8BBF7F, 0xAC3ABE,
0xBFFFFF, 0x8B837C, 0x848AFA, 0x88FFFE, 0x8B0B7C, 0xB76AB2, 0x8B1FFF, 0xBE7AB8, 0xB77EB8, 0x8C9FFD,
0xBF9BFF, 0xF408B0, 0xBCFE7A, 0x8F3F72, 0x90DB7A, 0xBCEBFF, 0xBC5838, 0x9C3FFE, 0x9CFFFF, 0x96D83A,
0xB770B0, 0x881F7A, 0x839F7A, 0x839F7A, 0x839F7A, 0x53897F, 0x41BB6F, 0x0C35FF, 0x8BBF7F, 0x8BBF7F,
};
#endregion
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private static readonly HashSet<int> MemoryGeneral = new HashSet<int> { 1, 2, 3, 4, 19, 24, 31, 32, 33, 35, 36, 37, 38, 39, 42, 52, 59, 70, 86 };
private static readonly HashSet<int> MemorySpecific = new HashSet<int> { 6 };
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private static readonly HashSet<int> MemoryMove = new HashSet<int> { 12, 16, 48, 49, 80, 81, 89 };
private static readonly HashSet<int> MemoryItem = new HashSet<int> { 5, 15, 26, 34, 40, 51, 84, 88 };
private static readonly HashSet<int> MemorySpecies = new HashSet<int> { 7, 9, 13, 14, 17, 21, 18, 25, 29, 44, 45, 50, 60 };
public static MemoryArgType GetMemoryArgType(int memory)
{
if (MemoryGeneral.Contains(memory)) return MemoryArgType.GeneralLocation;
if (MemorySpecific.Contains(memory)) return MemoryArgType.SpecificLocation;
if (MemoryItem.Contains(memory)) return MemoryArgType.Item;
if (MemoryMove.Contains(memory)) return MemoryArgType.Move;
if (MemorySpecies.Contains(memory)) return MemoryArgType.Species;
return MemoryArgType.None;
}
public static bool CanHaveFeeling(int memory, int feeling)
{
if (memory >= MemoryFeelings.Length)
return false;
return (MemoryFeelings[memory] & (1 << feeling)) != 0;
}
public static bool CanHaveIntensity(int memory, int intensity)
{
if (memory >= MemoryFeelings.Length)
return false;
return MemoryMinIntensity[memory] <= intensity;
}
public static int GetRandomFeeling(int memory, int max = 24)
{
var bits = MemoryFeelings[memory];
while (true)
{
int feel = Util.Rand.Next(max);
if ((bits & (1 << feel)) != 0)
return feel;
}
}
public static int GetMinimumIntensity(int memory)
{
if (memory > MemoryMinIntensity.Length)
return -1;
return MemoryMinIntensity[memory];
}
}
public readonly struct MemoryVariableSet
{
public readonly string Handler;
public readonly int MemoryID;
public readonly int Variable;
public readonly int Intensity;
public readonly int Feeling;
private MemoryVariableSet(string handler, int m, int v, int i, int f)
{
Handler = handler;
MemoryID = m;
Variable = v;
Intensity = i;
Feeling = f;
}
public static MemoryVariableSet Read(PKM pkm) => Read(pkm, pkm.CurrentHandler);
public static MemoryVariableSet Read(PKM pkm, int handler)
{
return handler switch
{
0 => new MemoryVariableSet(LegalityCheckStrings.L_XOT, pkm.OT_Memory, pkm.OT_TextVar, pkm.OT_Intensity, pkm.OT_Feeling), // OT
1 => new MemoryVariableSet(LegalityCheckStrings.L_XOT, pkm.HT_Memory, pkm.HT_TextVar, pkm.HT_Intensity, pkm.HT_Feeling), // HT
_ => new MemoryVariableSet(LegalityCheckStrings.L_XOT, 0, 0, 0, 0)
};
}
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public bool Equals(MemoryVariableSet v) => v.Handler == Handler
&& v.MemoryID == MemoryID
&& v.Variable == Variable
&& v.Intensity == Intensity
&& v.Feeling == Feeling;
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public override bool Equals(object obj) => obj is MemoryVariableSet v && Equals(v);
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public override int GetHashCode() => -1;
public static bool operator ==(MemoryVariableSet left, MemoryVariableSet right) => left.Equals(right);
public static bool operator !=(MemoryVariableSet left, MemoryVariableSet right) => !(left == right);
}
}