2019-10-03 03:04:12 +00:00
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using System.Collections.Generic;
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2019-11-16 01:34:18 +00:00
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using System.Diagnostics;
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2019-10-03 03:04:12 +00:00
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using System.Drawing;
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using System.Windows.Forms;
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2019-11-16 01:34:18 +00:00
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using PKHeX.Drawing;
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2019-10-03 03:04:12 +00:00
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namespace PKHeX.WinForms.Controls
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{
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public partial class PokeGrid : UserControl
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{
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public PokeGrid()
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{
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InitializeComponent();
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}
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2019-11-16 01:34:18 +00:00
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public readonly List<PictureBox> Entries = new List<PictureBox>();
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2019-10-03 03:04:12 +00:00
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public int Slots { get; private set; }
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2019-11-16 01:34:18 +00:00
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private int sizeW = 40;
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private int sizeH = 30;
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2019-10-03 03:04:12 +00:00
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2019-11-16 01:34:18 +00:00
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public bool InitializeGrid(int width, int height, SpriteBuilder info)
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2019-10-03 03:04:12 +00:00
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{
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var newCount = width * height;
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if (Slots == newCount)
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2019-11-16 01:34:18 +00:00
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{
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if (info.Width == sizeW && info.Height == sizeH)
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return false;
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}
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2019-10-03 03:04:12 +00:00
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2019-11-16 01:34:18 +00:00
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sizeW = info.Width;
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sizeH = info.Height;
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2019-10-03 03:04:12 +00:00
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Generate(width, height);
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Slots = newCount;
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return true;
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}
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private const int padEdge = 1; // edges
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private const int border = 1; // between
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private void Generate(int width, int height)
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{
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SuspendLayout();
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Controls.Clear();
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Entries.Clear();
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2019-11-16 01:34:18 +00:00
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int colWidth = sizeW;
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int rowHeight = sizeH;
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2019-10-03 03:04:12 +00:00
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2019-11-16 01:34:18 +00:00
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Location = new Point(0, Location.Y); // prevent auto-expanding parent if position changes (centered)
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2019-10-03 03:04:12 +00:00
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for (int row = 0; row < height; row++)
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{
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var y = padEdge + (row * (rowHeight + border));
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for (int column = 0; column < width; column++)
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{
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var x = padEdge + (column * (colWidth + border));
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var pb = GetControl(sizeW, sizeH);
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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pb.SuspendLayout();
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2019-10-03 03:04:12 +00:00
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Controls.Add(pb);
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pb.Location = new Point(x, y);
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Entries.Add(pb);
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}
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}
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Width = (2 * padEdge) + border + (width * (colWidth + border));
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Height = (2 * padEdge) + border + (height * (rowHeight + border));
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2019-11-16 01:34:18 +00:00
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Debug.WriteLine($"{Name} -- Width: {Width}, Height: {Height}");
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2019-10-03 03:04:12 +00:00
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ResumeLayout();
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}
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public void SetBackground(Image img) => BackgroundImage = img;
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2019-10-04 05:21:33 +00:00
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public static PictureBox GetControl(int width, int height)
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2019-10-03 03:04:12 +00:00
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{
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return new PictureBox
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{
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AutoSize = false,
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2019-11-16 01:34:18 +00:00
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SizeMode = PictureBoxSizeMode.CenterImage,
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BackColor = Color.Transparent,
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Width = width + (2 * 1),
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Height = height + (2 * 1),
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Padding = Padding.Empty,
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Margin = Padding.Empty,
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BorderStyle = BorderStyle.FixedSingle,
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};
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}
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}
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}
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