2014-12-17 02:56:08 +00:00
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! PKHeX Interface Customization File
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2014-08-01 19:15:04 +00:00
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! Languages: Save this file accordingly and put it in the same folder as PKHeX's executable.
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! lang_en.txt = English
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! lang_jp.txt = Japanese
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! lang_fr.txt = French
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! lang_de.txt = German
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! lang_es.txt = Spanish
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! lang_it.txt = Italian
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! lang_ko.txt = Korean
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2015-10-04 16:50:08 +00:00
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! lang_zh.txt = Chinese
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! lang_pt.txt = Portuguese
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2014-08-01 19:15:04 +00:00
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! Make sure that each edit has a ' = ' between Control name and new Text!
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!
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! -----------------------------------------------------
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2015-10-04 16:50:08 +00:00
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- DO NOT CHANGE THIS SECTION. Main Form (PKHeX window) below.
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! Main = PKHeX
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2014-08-01 19:15:04 +00:00
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- Change stuff below this line, not above.
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2016-01-03 04:22:53 +00:00
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---------------------Menu Strip------------------------
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Menu_File = Archivo
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Menu_Open = Abrir...
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2016-07-10 17:32:51 +00:00
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Menu_Save = Guardar PKM...
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2016-01-03 04:22:53 +00:00
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Menu_ExportSAV = Guardar SAV...
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2016-01-07 06:35:19 +00:00
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Menu_ExportMAIN = Guardar main
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Menu_ExportBAK = Guardar BAK
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2016-01-03 04:22:53 +00:00
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Menu_Exit = Salir
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--
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Menu_Tools = Útiles
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Menu_Showdown = Showdown
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2016-07-10 17:32:51 +00:00
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Menu_ShowdownImportPKM = Import Set from Clipboard
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Menu_ShowdownExportPKM = Export Set to Clipboard
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2016-01-03 04:22:53 +00:00
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Menu_ShowdownExportParty = Export Party to Clipboard
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Menu_ShowdownExportBattleBox = Export Battle Box to Clipboard
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Menu_CyberGadget = CyberGadget
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Menu_OpenTemp = Abrir carpeta Temp
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Menu_OpenCache = Abrir carpeta Cache
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Menu_Data = Data
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Menu_LoadBoxes = Cargar Cajas
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Menu_DumpBoxes = Exportar Cajas
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Menu_Report = Reporte de la caja
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2016-07-10 17:32:51 +00:00
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Menu_Database = PKM Database
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2016-01-03 04:22:53 +00:00
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Menu_Other = Otro
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Menu_OpenSDF = Abrir carpeta SaveDataFiler
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Menu_OpenSDB = Abrir carpeta SaveDataBackup
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--
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Menu_Options = Opciones
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Menu_Language = Idioma
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Menu_Modify = Ajuste a SAV
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Menu_ModifyDex = Modificar Pokédex
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2016-07-10 17:32:51 +00:00
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Menu_ModifyPKM = Modificar PKM Info
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2016-01-30 01:27:20 +00:00
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Menu_Unicode = Unicode
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2016-01-03 04:22:53 +00:00
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Menu_About = Sobre PKHeX
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2016-01-18 00:51:22 +00:00
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--------------------Context Menus----------------------
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mnuView = Ver
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mnuSet = Colocar
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mnuDelete = Borrar
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mnu2View = Ver
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2014-08-01 19:15:04 +00:00
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--------------------Main Tab Data----------------------
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Tab_Main = Inicio
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Label_PID = PID:
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BTN_RerollPID = Generar
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Label_Species = Especie:
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CHK_Nicknamed = Apodo:
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Label_EXP = EXP:
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Label_CurLevel = Nivel:
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Label_Nature = Naturaleza:
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Label_HeldItem = Objeto Equipado:
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Label_Friendship = Felicidad:
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Label_Form = Forma:
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Label_Ability = Habilidad:
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Label_Language = Idioma:
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CHK_IsEgg = Es Huevo
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CHK_Infected = Infectado
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CHK_Cured = Curado
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Label_PKRS = PkRs:
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Label_PKRSdays = d:
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Label_Country = País:
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Label_SubRegion = Sub Region:
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Label_3DSRegion = 3DS Region:
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---------------------Met Tab Data-----------------------
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Tab_Met = Conocido
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Label_OriginGame = Juego Original:
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Label_MetLocation = Lugar:
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Label_Ball = Bola:
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Label_MetLevel = Nivel:
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Label_MetDate = Fecha:
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Label_EncounterType = Encuentro:
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CHK_Fateful = Encuentro Fatídico
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---------------------Egg Met Data-----------------------
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CHK_AsEgg = Como huevo
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GB_EggConditions = Condiciones del huevo
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Label_EggLocation = Lugar:
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Label_EggDate = Fecha:
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--------------------Stats Tab Data----------------------
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Tab_Stats = Estadísticas
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Label_IVs = IVs
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Label_EVs = EVs
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Label_Stats = Estadísticas
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Label_HP = PS:
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Label_ATK = Atq:
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Label_DEF = Def:
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Label_SPA = Atq E:
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Label_SPD = Def E:
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Label_SPE = Velo:
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Label_Total = Total:
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Label_HiddenPowerPrefix = Poder Oculto Tipo:
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Label_CharacteristicPrefix = Características:
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BTN_RandomIVs = Randomizar IVs
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BTN_RandomEVs = Randomizar EVs
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Label_ContestStats = Estadísticas de concurso
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Label_Cool = Carisma
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Label_Beauty = Belleza
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Label_Cute = Dulzura
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Label_Smart = Ingenio
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Label_Tough = Dureza
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Label_Sheen = Brillo
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-------------------Attacks Tab Data---------------------
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Tab_Attacks = Ataques
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GB_CurrentMoves = Ataques Actuales
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Label_CurPP = PP
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Label_PPups = Más PP
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GB_RelearnMoves = Recordar Movimientos
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-------------------OT/Misc Tab Data---------------------
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Tab_OTMisc = EO/Misc
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GB_OT = Trainer Information
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Label_TID = ID:
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Label_SID = IDS:
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Label_OT = EO:
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GB_nOT = Ultimo dueño (no OT)
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Label_PrevOT = OT:
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GB_ExtraBytes = Bytes Extras
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GB_Markings = Marcas
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2016-07-17 00:19:26 +00:00
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BTN_Ribbons = Listones
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BTN_Medals = Medales
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BTN_History = Memorias
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2014-08-01 19:15:04 +00:00
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Label_EncryptionConstant = Constante de Encryption:
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BTN_RerollEC = Generar
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-----------------Save Data Interface--------------------
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Tab_Box = Caja
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Tab_PartyBattle = Caja de combate
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Tab_Other = Otro
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Tab_SAV = SAV
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B_OpenPokePuffs = Pokélito
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B_OpenItemPouch = Objeto
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B_OpenTrainerInfo = Info del Entrenador
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B_OpenBoxLayout = Box Layout
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B_OpenWondercards = Tarjetas Misteriosas
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B_OpenBerryField = Cultivo de Bayas
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B_OpenOPowers = Poder O
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B_OpenEventFlags = Event Flags
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B_OpenPokedex = Pokédex
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B_OpenSuperTraining = Super Train
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2016-01-07 06:35:19 +00:00
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--
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B_OpenSecretBase = Secret Base
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2014-08-01 19:15:04 +00:00
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--------------------Tab Internals-----------------------
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L_Party = Equipo:
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L_BattleBox = Caja de Combate:
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2016-01-07 06:35:19 +00:00
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L_ReadOnlyPBB = Sólo leer.
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2014-08-01 19:15:04 +00:00
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GB_Daycare = Guardería
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GB_GTS = GTS
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GB_Fused = Fusionado
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GB_SUBE = Viejo
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DayCare_HasEgg = Huevo Disponible
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L_DaycareSeed = Seed
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L_ReadOnlyOther = Sólo leer.
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B_JPEG = Guardar PGL .JPEG
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2014-12-17 02:56:08 +00:00
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B_OpenHallofFame = Hall de la fama
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2014-08-01 19:15:04 +00:00
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B_OUTPasserby = Transeúntes
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B_VerifyCHK = Checksums
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2016-01-07 06:35:19 +00:00
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B_SaveBoxBin = Save Box Data++
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L_GameSync = Game Sync ID:
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L_Secure1 = Secure Value 1:
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L_Secure2 = Secure Value 2:
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2014-08-01 19:15:04 +00:00
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! End
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! -----------------------------------------------------
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2016-07-17 18:38:19 +00:00
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- DO NOT CHANGE THIS SECTION.
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! RibbonEditor = Ribbon Editor
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2014-08-01 19:15:04 +00:00
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- Change stuff below this line, not above.
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----------------------Buttons--------------------------
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BTN_All = Dar todos
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BTN_None = Quitar todos
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BTN_Cancel = Cancelar
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BTN_Save = Guardar
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2016-07-17 18:38:19 +00:00
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----------------------Ribbons--------------------------
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L_RibbonChampionKalos = Campeón de Kalos
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L_RibbonChampionG3Hoenn = Campeón de Hoenn (RSE)
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L_RibbonChampionSinnoh = Campeón de Sinnoh
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L_RibbonBestFriends = Afecto
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L_RibbonTraining = Ejercicio
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L_RibbonBattlerSkillful = Figura del Combate
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L_RibbonBattlerExpert = Experto del Combate
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L_RibbonEffort = Esfuerzo
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L_RibbonAlert = Alerta
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L_RibbonShock = Impacto
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L_RibbonDowncast = Abatimiento
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L_RibbonCareless = Descuido
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L_RibbonRelax = Relax
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L_RibbonSnooze = Cabezada
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L_RibbonSmile = Sonrisa
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L_RibbonGorgeous = Maravilla
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L_RibbonRoyal = Realeza
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L_RibbonGorgeousRoyal = Realeza Maravila
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L_RibbonArtist = Artista
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L_RibbonFootprint = Huella
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L_RibbonRecord = Récord
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L_RibbonLegend = Leyenda
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L_RibbonCountry = Campo
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L_RibbonNational = Nacional
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L_RibbonEarth = Planeta
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L_RibbonWorld = Mundo
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L_RibbonClassic = Clásica
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L_RibbonPremier = Principal
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L_RibbonEvent = Evento
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L_RibbonBirthday = Cumpleaños
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L_RibbonSpecial = Especial
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L_RibbonSouvenir = Recuerdo
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L_RibbonWishing = Deseo
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L_RibbonChampionBattle = Campeón de Torneo
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L_RibbonChampionRegional = Campeón de Área
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L_RibbonChampionNational = Campeón Nacional
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L_RibbonChampionWorld = Campeón Mundial
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L_RibbonCountMemoryContest = Cintas de concursos anteriores
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L_RibbonCountMemoryBattle = Cintas de batallas anteriores
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L_RibbonChampionG6Hoenn = Hoenn Champion (ORAS)
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L_RibbonContestStar = Contest Star
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L_RibbonMasterCoolness = Coolness Master
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L_RibbonMasterBeauty = Beauty Master
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L_RibbonMasterCuteness = Cuteness Master
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L_RibbonMasterCleverness = Cleverness Master
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L_RibbonMasterToughness = Toughness Master
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----------------Contest/Battle (PAST)-------------------
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L_RibbonG3Cool = Cool (G3)
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L_RibbonG3CoolSuper = Cool Super
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L_RibbonG3CoolHyper = Cool Hyper
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L_RibbonG3CoolMaster = Cool Master
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L_RibbonG3Beauty = Beauty (G3)
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L_RibbonG3BeautySuper = Beauty Super
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L_RibbonG3BeautyHyper = Beauty Hyper
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L_RibbonG3BeautyMaster = Beauty Master
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L_RibbonG3Cute = Cute (G3)
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L_RibbonG3CuteSuper = Cute Super
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L_RibbonG3CuteHyper = Cute Hyper
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L_RibbonG3CuteMaster = Cute Master
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L_RibbonG3Smart = Smart (G3)
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L_RibbonG3SmartSuper = Smart Super
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L_RibbonG3SmartHyper = Smart Hyper
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L_RibbonG3SmartMaster = Smart Master
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L_RibbonG3Tough = Tough (G3)
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L_RibbonG3ToughSuper = Tough Super
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L_RibbonG3ToughHyper = Tough Hyper
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L_RibbonG3ToughMaster = Tough Master
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L_RibbonG4Cool = Cool (G4)
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L_RibbonG4CoolGreat = Cool Great
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L_RibbonG4CoolUltra = Cool Ultra
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L_RibbonG4CoolMaster = Cool Master
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L_RibbonG4Beauty = Beauty (G4)
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L_RibbonG4BeautyGreat = Beauty Great
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L_RibbonG4BeautyUltra = Beauty Ultra
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L_RibbonG4BeautyMaster = Beauty Master
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L_RibbonG4Cute = Cute (G4)
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L_RibbonG4CuteGreat = Cute Great
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L_RibbonG4CuteUltra = Cute Ultra
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L_RibbonG4CuteMaster = Cute Master
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L_RibbonG4Smart = Smart (G4)
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L_RibbonG4SmartGreat = Smart Great
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L_RibbonG4SmartUltra = Smart Ultra
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L_RibbonG4SmartMaster = Smart Master
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L_RibbonG4Tough = Tough (G4)
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L_RibbonG4ToughGreat = Tough Great
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L_RibbonG4ToughUltra = Tough Ultra
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L_RibbonG4ToughMaster = Tough Master
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L_RibbonWinning = Winning
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L_RibbonVictory = Victory
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L_RibbonAbility = Ability
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L_RibbonAbilityGreat = Great Ability
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L_RibbonAbilityDouble = Double Ability
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L_RibbonAbilityMulti = Multi Ability
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L_RibbonAbilityPair = Pair Ability
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L_RibbonAbilityWorld = World Ability
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L_RibbonCountG3Cool = Cool
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L_RibbonCountG3Beauty = Beauty
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L_RibbonCountG3Cute = Cute
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L_RibbonCountG3Smart = Smart
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L_RibbonCountG3Tough = Tough
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION.
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! SuperTrainingEditor = Medal Editor
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- Change stuff below this line, not above.
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----------------------Buttons--------------------------
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B_All = Give All
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B_None = Remove All
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B_Cancel = Cancel
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B_Save = Save
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------------------Super Training-----------------------
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2014-08-01 19:15:04 +00:00
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L_SuperTraining = Superentrenamiento Normal
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2016-07-17 18:38:19 +00:00
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L_SuperTrain1_HP = Nv. 1: PS
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L_SuperTrain1_ATK = Nv. 1: Atq
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L_SuperTrain1_DEF = Nv. 1: Def
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L_SuperTrain1_SPA = Nv. 1: AtE
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L_SuperTrain1_SPD = Nv. 1: DfE
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L_SuperTrain1_SPE = Nv. 1: Vel
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L_SuperTrain2_HP = Nv. 2: PS
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L_SuperTrain2_ATK = Nv. 2: Atq
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L_SuperTrain2_DEF = Nv. 2: Def
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L_SuperTrain2_SPA = Nv. 2: AtE
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L_SuperTrain2_SPD = Nv. 2: DfE
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L_SuperTrain2_SPE = Nv. 2: Vel
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L_SuperTrain3_HP = Nv. 3: PS
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L_SuperTrain3_ATK = Nv. 3: Atq
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L_SuperTrain3_DEF = Nv. 3: Def
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L_SuperTrain3_SPA = Nv. 3: AtE
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L_SuperTrain3_SPD = Nv. 3: DfE
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L_SuperTrain3_SPE = Nv. 3: Vel
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2014-08-01 19:15:04 +00:00
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CHK_Secret = Superentrenamiento
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2016-07-17 18:38:19 +00:00
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L_SuperTrain4_1 = Nv. 4: Dificultad tras otra
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L_SuperTrain5_1 = Nv. 5: Hoja
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L_SuperTrain5_2 = Nv. 5: Fuego
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L_SuperTrain5_3 = Nv. 5: Agua
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L_SuperTrain5_4 = Nv. 5: Evasivas
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L_SuperTrain6_1 = Nv. 6: Contraataque
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L_SuperTrain6_2 = Nv. 6: Agilidad
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L_SuperTrain6_3 = Nv. 6: Ristras
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L_SuperTrain7_1 = Nv. 7: Scatterbug
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L_SuperTrain7_2 = Nv. 7: Bombardeo
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L_SuperTrain7_3 = Nv. 7: Hydreigon
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L_SuperTrain8_1 = Nv. 8: X/Y
|
2015-10-04 16:50:08 +00:00
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---
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L_Bag = Last Used Bag:
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L_Hits = Hits Remaining:
|
2014-08-01 19:15:04 +00:00
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! End
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION. Memories / Amie UI Below
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! MemoryAmie
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|
- Change stuff below this line, not above.
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|
---------------------Bottom UI-------------------------
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BTN_Cancel = Cancelar
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BTN_Save = Guardar
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L_Handler = Manejador Actual:
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-
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Tab_OTMemory = Memorias con: EO
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L_OT_Friendship = Amistad:
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L_OT_Affection = Cariño:
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Tab_CTMemory = Memorias con: notEO
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L_CT_Friendship = Amistad:
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L_cT_Affection = Cariño:
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Tab_Residence = Residencia
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|
--
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|
--
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L_Arguments = Disabled ; Never left ; OT ; Past Gen ; Memories with ; Pokémon ; Area ; Item(s) ; Move ; Location ;
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! End
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