PKHeX/Util/PathUtil.cs

108 lines
4.5 KiB
C#
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2016-07-09 22:30:12 +00:00
using System;
using System.IO;
using System.Linq;
namespace PKHeX
{
public partial class Util
{
internal static string NormalizePath(string path)
{
return Path.GetFullPath(new Uri(path).LocalPath)
.TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
}
internal static string GetTempFolder()
{
return Path.Combine(Path.GetTempPath(), "3DSSE");
}
internal static string GetCacheFolder()
{
return Path.Combine(GetBackupLocation(), "cache");
}
internal static string GetRegistryValue(string key)
{
Microsoft.Win32.RegistryKey currentUser = Microsoft.Win32.Registry.CurrentUser;
Microsoft.Win32.RegistryKey key3 = currentUser.OpenSubKey(GetRegistryBase());
if (key3 == null)
return null;
string str = key3.GetValue(key) as string;
key3.Close();
currentUser.Close();
return str;
}
internal static string GetRegistryBase()
{
return @"SOFTWARE\CYBER Gadget\3DSSaveEditor";
}
internal static string GetBackupLocation()
{
string registryValue = GetRegistryValue("Location");
if (!string.IsNullOrEmpty(registryValue))
{
Directory.CreateDirectory(registryValue);
return registryValue;
}
string path = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "3DSSaveBank");
Directory.CreateDirectory(path);
return path;
}
internal static string get3DSLocation()
{
try
{
string[] DriveList = Environment.GetLogicalDrives();
for (int i = 1; i < DriveList.Length; i++) // Skip first drive (some users still have floppy drives and would chew up time!)
{
string potentialPath = Path.Combine(DriveList[i], "Nintendo 3DS");
if (Directory.Exists(potentialPath))
return potentialPath;
}
}
catch { }
return null;
}
internal static string GetSDFLocation()
{
try
{
// Start by checking if the 3DS file path exists or not.
string path_SDF = null;
string[] DriveList = Environment.GetLogicalDrives();
for (int i = 1; i < DriveList.Length; i++) // Skip first drive (some users still have floppy drives and would chew up time!)
{
string potentialPath_SDF = NormalizePath(Path.Combine(DriveList[i], "filer", "UserSaveData"));
if (!Directory.Exists(potentialPath_SDF)) continue;
path_SDF = potentialPath_SDF; break;
}
if (path_SDF == null)
return null;
// 3DS data found in SD card reader. Let's get the title folder location!
string[] folders = Directory.GetDirectories(path_SDF, "*", SearchOption.TopDirectoryOnly);
Array.Sort(folders); // Don't need Modified Date, sort by path names just in case.
// Loop through all the folders in the Nintendo 3DS folder to see if any of them contain 'title'.
for (int i = folders.Length - 1; i >= 0; i--)
{
if (File.Exists(Path.Combine(folders[i], "000011c4", "main"))) return Path.Combine(folders[i], "000011c4"); // OR
if (File.Exists(Path.Combine(folders[i], "000011c5", "main"))) return Path.Combine(folders[i], "000011c5"); // AS
if (File.Exists(Path.Combine(folders[i], "0000055d", "main"))) return Path.Combine(folders[i], "0000055d"); // X
if (File.Exists(Path.Combine(folders[i], "0000055e", "main"))) return Path.Combine(folders[i], "0000055e"); // Y
}
return null; // Fallthrough
}
catch { return null; }
}
internal static string CleanFileName(string fileName)
{
return Path.GetInvalidFileNameChars().Aggregate(fileName, (current, c) => current.Replace(c.ToString(), string.Empty));
}
internal static string TrimFromZero(string input)
{
int index = input.IndexOf('\0');
return index < 0 ? input : input.Substring(0, index);
}
}
}