PKHeX/PKHeX.WinForms/Controls/PKM Editor/CatchRate.cs

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891 B
C#
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using System;
using System.Windows.Forms;
using PKHeX.Core;
namespace PKHeX.WinForms.Controls;
public partial class CatchRate : UserControl
{
private PK1? Entity;
public CatchRate() => InitializeComponent();
public void LoadPK1(PK1 pk) => NUD_CatchRate.Value = (Entity = pk).Catch_Rate;
private void ChangeValue(object sender, EventArgs e)
{
if (Entity is null)
return;
Refactoring: Move Source (Legality) (#3560) Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 23:15:27 +00:00
Entity.Catch_Rate = (byte)NUD_CatchRate.Value;
}
private void Clear(object sender, EventArgs e) => NUD_CatchRate.Value = 0;
private void Reset(object sender, EventArgs e)
{
if (Entity is null)
return;
var sav = WinFormsUtil.FindFirstControlOfType<IMainEditor>(this)?.RequestSaveFile;
if (sav == null)
return;
NUD_CatchRate.Value = CatchRateApplicator.GetSuggestedCatchRate(Entity, sav);
}
}