PKHeX/PKHeX.WinForms/Subforms/Save Editors/SAV_MailBox.cs

603 lines
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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using PKHeX.Core;
namespace PKHeX.WinForms
{
public partial class SAV_MailBox : Form
{
private readonly SaveFile Origin;
private readonly SaveFile SAV;
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public SAV_MailBox(SaveFile sav)
{
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InitializeComponent();
WinFormsUtil.TranslateInterface(this, Main.CurrentLanguage);
SAV = (Origin = sav).Clone();
Gen = SAV.Generation;
p = SAV.PartyData;
editing = true;
Messages = new[]
{
new[] { NUD_Message00, NUD_Message01, NUD_Message02, NUD_Message03 },
new[] { NUD_Message10, NUD_Message11, NUD_Message12, NUD_Message13 },
new[] { NUD_Message20, NUD_Message21, NUD_Message22, NUD_Message23 }
};
PKMLabels = new[] { L_PKM1, L_PKM2, L_PKM3, L_PKM4, L_PKM5, L_PKM6 };
PKMHeldItems = new[] { L_HeldItem1, L_HeldItem2, L_HeldItem3, L_HeldItem4, L_HeldItem5, L_HeldItem6 };
PKMNUDs = new[] { NUD_MailID1, NUD_MailID2, NUD_MailID3, NUD_MailID4, NUD_MailID5, NUD_MailID6 };
AppearPKMs = new[] { CB_AppearPKM1, CB_AppearPKM2, CB_AppearPKM3 };
Miscs = new[] { NUD_Misc1, NUD_Misc2, NUD_Misc3 };
NUD_BoxSize.Visible = L_BoxSize.Visible = Gen == 2;
GB_MessageTB.Visible = Gen == 2;
GB_MessageNUD.Visible = Gen != 2;
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Messages[0][3].Visible = Messages[1][3].Visible = Messages[2][3].Visible = Gen is 4 or 5;
NUD_AuthorSID.Visible = Gen != 2;
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Label_OTGender.Visible = CB_AuthorLang.Visible = CB_AuthorVersion.Visible = Gen is 4 or 5;
L_AppearPKM.Visible = AppearPKMs[0].Visible = Gen != 5;
AppearPKMs[1].Visible = AppearPKMs[2].Visible = Gen == 4;
NUD_MessageEnding.Visible = Gen == 5;
L_MiscValue.Visible = NUD_Misc1.Visible = NUD_Misc2.Visible = NUD_Misc3.Visible = Gen == 5;
for (int i = p.Count; i < 6; i++)
PKMNUDs[i].Visible = PKMLabels[i].Visible = PKMHeldItems[i].Visible = false;
if (Gen != 3)
{
for (int i = 0; i < PKMNUDs.Length; i++)
{
PKMNUDs[i].Value = i;
PKMNUDs[i].Enabled = false;
}
}
switch (SAV)
{
case SAV2 sav2:
m = new Mail2[6 + 10];
for (int i = 0; i < m.Length; i++)
m[i] = new Mail2(sav2, i);
NUD_BoxSize.Value = SAV.Data[0x834];
MailItemID = new[] { 0x9E, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD };
PartyBoxCount = 6;
break;
case SAV3 sav3:
m = new Mail3[6 + 10];
for (int i = 0; i < m.Length; i++)
PKHeX.Core Nullable cleanup (#2401) * Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
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{
var ofs = sav3.GetMailOffset(i);
PKHeX.Core Nullable cleanup (#2401) * Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
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var data = sav.GetData(ofs, Mail3.SIZE);
m[i] = new Mail3(data, ofs, sav3.Japanese);
}
MailItemID = Enumerable.Range(0x79, 12).ToArray();
PartyBoxCount = 6;
break;
case SAV4 sav4:
m = new Mail4[p.Count + 20];
for (int i = 0; i < p.Count; i++)
m[i] = new Mail4(((PK4)p[i]).GetHeldMailData());
for (int i = p.Count, j = 0; i < m.Length; i++, j++)
PKHeX.Core Nullable cleanup (#2401) * Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
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{
int ofs = sav4.GetMailOffset(j);
m[i] = new Mail4(sav4.GetMailData(ofs), ofs);
}
var l4 = (Mail4)m.Last();
ResetVer = l4.AuthorVersion;
ResetLang = l4.AuthorLanguage;
MailItemID = Enumerable.Range(0x89, 12).ToArray();
PartyBoxCount = p.Count;
break;
case SAV5 sav5:
m = new Mail5[p.Count + 20];
for (int i = 0; i < p.Count; i++)
m[i] = new Mail5(((PK5)p[i]).GetHeldMailData());
for (int i = p.Count, j = 0; i < m.Length; i++, j++)
PKHeX.Core Nullable cleanup (#2401) * Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
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{
int ofs = SAV5.GetMailOffset(j);
PKHeX.Core Nullable cleanup (#2401) * Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
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var data = sav5.GetMailData(ofs);
m[i] = new Mail5(data, ofs);
}
var l5 = (Mail5)m.Last();
ResetVer = l5.AuthorVersion;
ResetLang = l5.AuthorLanguage;
MailItemID = Enumerable.Range(0x89, 12).ToArray();
PartyBoxCount = p.Count;
break;
}
MakePartyList();
MakePCList();
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if (Gen is 2 or 3)
{
CB_AppearPKM1.Items.Clear();
CB_AppearPKM1.InitializeBinding();
CB_AppearPKM1.DataSource = new BindingSource(GameInfo.FilteredSources.Species.ToList(), null);
}
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else if (Gen is 4 or 5)
{
var species = GameInfo.FilteredSources.Species.ToList();
foreach (ComboBox a in AppearPKMs)
{
a.Items.Clear();
a.InitializeBinding();
a.DataSource = new BindingSource(species, null);
}
CB_AuthorVersion.Items.Clear();
CB_AuthorVersion.InitializeBinding();
CB_AuthorVersion.DataSource = new BindingSource(Gen == 4
? new[] {
new ComboItem("Diamond", (int)GameVersion.D),
new ComboItem("Pearl", (int)GameVersion.P),
new ComboItem("Platinum", (int)GameVersion.Pt),
new ComboItem("HeartGold", (int)GameVersion.HG),
new ComboItem("SoulSilver", (int)GameVersion.SS),
}
: new[] {
new ComboItem("Black", (int)GameVersion.B),
new ComboItem("White", (int)GameVersion.W),
new ComboItem("Black2", (int)GameVersion.B2),
new ComboItem("White2", (int)GameVersion.W2),
}, null);
CB_AuthorLang.Items.Clear();
CB_AuthorLang.InitializeBinding();
CB_AuthorLang.DataSource = new BindingSource(new[] {
// not sure
new ComboItem("JPN", 1),
new ComboItem("ENG", 2),
new ComboItem("FRE", 3),
new ComboItem("ITA", 4),
new ComboItem("GER", 5),
new ComboItem("ESP", 7),
new ComboItem("KOR", 8),
}, null);
}
var ItemList = GameInfo.Strings.GetItemStrings(Gen, SAV.Version);
CB_MailType.Items.Clear();
CB_MailType.Items.Add(ItemList[0]);
foreach (int item in MailItemID)
CB_MailType.Items.Add(ItemList[item]);
LoadPKM(true);
entry = -1;
editing = false;
if (LB_PartyHeld.Items.Count > 0)
LB_PartyHeld.SelectedIndex = 0;
else if (LB_PCBOX.Items.Count > 0)
LB_PCBOX.SelectedIndex = 0;
}
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private readonly int[] HoennListMixed = {
277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,
304,305,309,310,392,393,394,311,312,306,307,364,365,366,301,302,303,370,371,372,335,336,350,320,315,316,
322,355,382,383,384,356,357,337,338,353,354,386,387,363,367,368,330,331,313,314,
339,340,321,351,352,308,332,333,334,344,345,358,359,380,379,348,349,323,324,
326,327,318,319,388,389,390,391,328,329,385,317,377,378,361,362,369,411,376,360,
346,347,341,342,343,373,374,375,381,325,395,396,397,398,399,400,
401,402,403,407,408,404,405,406,409,410
};
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private void LoadList()
{
if (entry < PartyBoxCount) MakePartyList();
else MakePCList();
}
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private void MakePartyList()
{
LB_PartyHeld.BeginUpdate();
LB_PartyHeld.Items.Clear();
for (int i = 0; i < PartyBoxCount; i++)
LB_PartyHeld.Items.Add(GetLBLabel(i));
LB_PartyHeld.EndUpdate();
}
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private void MakePCList()
{
LB_PCBOX.BeginUpdate();
LB_PCBOX.Items.Clear();
if (Gen == 2)
{
for (int i = PartyBoxCount, j = 0, boxsize = (int)NUD_BoxSize.Value; i < m.Length; i++, j++)
{
if (j < boxsize)
LB_PCBOX.Items.Add(GetLBLabel(i));
}
}
else
{
for (int i = PartyBoxCount; i < m.Length; i++)
LB_PCBOX.Items.Add(GetLBLabel(i));
}
LB_PCBOX.EndUpdate();
}
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private void LoadPKM(bool isInit)
{
editing = true;
for (int i = 0; i < p.Count; i++)
{
if (isInit)
PKMLabels[i].Text = GetSpeciesNameFromCB(p[i].Species);
int j = Array.IndexOf(MailItemID, p[i].HeldItem);
PKMHeldItems[i].Text = j >= 0 ? CB_MailType.Items[j + 1].ToString() : "(not Mail)";
if (Gen != 3)
continue;
int k = ((PK3)p[i]).HeldMailID;
PKMNUDs[i].Value = k >= -1 && k <= 5 ? k : -1;
}
editing = false;
}
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private readonly Mail[] m = null!;
private bool editing;
private int entry;
private readonly NumericUpDown[][] Messages;
private readonly NumericUpDown[] PKMNUDs, Miscs;
private readonly Label[] PKMLabels, PKMHeldItems;
private readonly ComboBox[] AppearPKMs;
private readonly int Gen;
private readonly byte ResetVer, ResetLang;
private readonly int PartyBoxCount;
private string loadedLBItemLabel = null!;
private bool LabelValue_GenderF;
private readonly int[] MailItemID = null!;
private readonly IList<PKM> p;
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private void Save()
{
switch (Gen)
{
case 2:
foreach (var n in m) n.CopyTo(SAV);
// duplicate
int ofs = 0x600;
int len = 0x2F * 6;
Array.Copy(SAV.Data, ofs, SAV.Data, ofs + len, len);
ofs += len << 1;
SAV.Data[ofs] = (byte)NUD_BoxSize.Value;
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len = (0x2F * 10) + 1;
Array.Copy(SAV.Data, ofs, SAV.Data, ofs + len, len);
break;
case 3:
foreach (var n in m) n.CopyTo(SAV);
break;
case 4:
for (int i = 0; i < p.Count; i++)
m[i].CopyTo((PK4)p[i]);
for (int i = p.Count; i < m.Length; i++)
m[i].CopyTo(SAV);
break;
case 5:
for (int i = 0; i < p.Count; i++)
m[i].CopyTo((PK5)p[i]);
for (int i = p.Count; i < m.Length; i++)
m[i].CopyTo(SAV);
break;
}
if (p.Count > 0)
SAV.PartyData = p;
}
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private void TempSave()
{
Mail mail = m[entry];
mail.AuthorName = TB_AuthorName.Text;
mail.AuthorTID = (ushort)NUD_AuthorTID.Value;
mail.MailType = CBIndexToMailType(CB_MailType.SelectedIndex);
// ReSharper disable once ConstantNullCoalescingCondition
int v = (int?)CB_AppearPKM1.SelectedValue ?? 0;
if (Gen == 2)
{
mail.AppearPKM = v;
mail.SetMessage(TB_MessageBody21.Text, TB_MessageBody22.Text);
return;
}
mail.AuthorSID = (ushort)NUD_AuthorSID.Value;
for (int y = 0, xc = Gen == 3 ? 3 : 4; y < 3; y++)
{
for (int x = 0; x < xc; x++)
mail.SetMessage(y, x, (ushort)Messages[y][x].Value);
}
if (Gen == 3)
{
mail.AppearPKM = v < 252 ? v : HoennListMixed[v - 252];
return;
}
// ReSharper disable once ConstantNullCoalescingCondition
mail.AuthorVersion = (byte)((int?)CB_AuthorVersion.SelectedValue ?? 0);
// ReSharper disable once ConstantNullCoalescingCondition
mail.AuthorLanguage = (byte)((int?)CB_AuthorLang.SelectedValue ?? 0);
mail.AuthorGender = (byte)((mail.AuthorGender & 0xFE) | (LabelValue_GenderF ? 1 : 0));
switch (mail)
{
case Mail4 m4:
for (int i = 0; i < AppearPKMs.Length; i++)
m4.SetAppearPKM(i, (AppearPKMs[i].SelectedValue as int?) + 7 ?? 0);
break;
case Mail5 m5:
for (int i = 0; i < Miscs.Length; i++)
m5.SetMisc(i, (ushort)Miscs[i].Value);
m5.MessageEnding = (ushort)NUD_MessageEnding.Value;
break;
}
}
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private List<string> CheckValid()
{
var ret = new List<string>();
// Gen3
// A: held item is mail, but heldMailID is not 0 to 5. it should be 0 to 5, or held not mail.
// B: held item is mail, but mail is empty(mail type is 0). it should be not empty, or held not mail and heldMailId -1.
// C: held item is not mail, but heldMailID is not -1. it should be -1, or held mail and mail not empty.
// D: other pkm have same heldMailID. it should be different.
// E: mail is not empty, but no pkm refer to the mail. it should be empty, or someone refer to the mail.
if (Gen == 3)
{
int[] heldMailIDs = new int[p.Count];
for (int i = 0; i < p.Count; i++)
{
int h = ((PK3)p[i]).HeldMailID;
heldMailIDs[i] = h;
if (ItemIsMail(p[i].HeldItem))
{
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if (h is < 0 or > 5) //A
ret.Add($"Party#{i + 1} MailID mismatch");
else if (m[h].IsEmpty == true) //B
ret.Add($"Party#{i + 1} MailID mismatch");
}
else if (h != -1) //C
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{
ret.Add($"Party#{i + 1} MailID mismatch");
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}
}
for (int i = 0; i < 6; i++)
{
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var index = i;
if (heldMailIDs.Count(v => v == index) > 1) //D
ret.Add($"MailID{i} duplicated");
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if (m[i].IsEmpty == false && heldMailIDs.All(v => v != index)) //E
ret.Add($"MailID{i} not referred");
}
}
// Gen2, Gen4
// P: held item is mail, but mail is empty(invalid mail type. g2:not 181 to 189, g4:12 to 255). it should be not empty or held not mail.
// Q: held item is not mail, but mail is not empty. it should be empty or held mail.
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else if (Gen is 2 or 4)
{
for (int i = 0; i < p.Count; i++)
{
if (ItemIsMail(p[i].HeldItem))
{
if (m[i].IsEmpty == true) //P
ret.Add($"MailID{i} MailType mismatch");
}
else if (m[i].IsEmpty == false) //Q
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{
ret.Add($"MailID{i} MailType mismatch");
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}
}
}
// Gen5
// P
// gen5, move mail to pc will not erase mail data, still remains, duplicates.
else if (Gen == 5)
{
for (int i = 0; i < p.Count; i++)
{
if (ItemIsMail(p[i].HeldItem))
{
if (m[i].IsEmpty == true) //P
ret.Add($"MailID{i} MailType mismatch");
}
}
}
// Gen*
// Z: mail type is illegal
for (int i = 0; i < m.Length; i++)
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{
if (m[i].IsEmpty == null) // Z
ret.Add($"MailID{i} MailType mismatch");
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}
return ret;
}
private void B_Cancel_Click(object sender, EventArgs e) => Close();
private void B_Save_Click(object sender, EventArgs e)
{
if (entry >= 0) TempSave();
Save();
var Err = CheckValid();
if (Err.Count != 0 && DialogResult.Yes != WinFormsUtil.Prompt(MessageBoxButtons.YesNo, $"{Err.Aggregate($"Validation Error. Save?{Environment.NewLine}", (tmp, v) => $"{tmp}{Environment.NewLine}{v}")}"))
return;
Origin.CopyChangesFrom(SAV);
Close();
}
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private string GetLBLabel(int index) => m[index].IsEmpty != true ? $"{index}: From {m[index].AuthorName}" : $"{index}: (empty)";
private bool ItemIsMail(int itemID) => Array.IndexOf(MailItemID, itemID) >= 0;
private int MailTypeToCBIndex(Mail mail) => Gen <= 3 ? 1 + Array.IndexOf(MailItemID, mail.MailType) : (mail.IsEmpty == false ? 1 + mail.MailType : 0);
private int CBIndexToMailType(int cbindex) => Gen <= 3 ? (cbindex > 0 ? MailItemID[cbindex - 1] : 0) : (cbindex > 0 ? cbindex - 1 : 0xFF);
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private string GetSpeciesNameFromCB(int index)
{
foreach (var i in CB_AppearPKM1.Items.OfType<ComboItem>())
{
if (index == i.Value)
return i.Text;
}
return "PKM";
}
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private DialogResult ModifyHeldItem()
{
DialogResult ret = DialogResult.Abort;
var s = p.Select((pkm, i) => ((sbyte)PKMNUDs[i].Value == entry) && ItemIsMail(pkm.HeldItem) ? pkm : null).ToArray();
if (s.All(v => v == null))
return ret;
System.Media.SystemSounds.Question.Play();
var msg = $"{s.Select((v, i) => v == null ? string.Empty : $"{Environment.NewLine} {PKMLabels[i].Text}: {PKMHeldItems[i].Text} -> {CB_MailType.Items[0]}").Aggregate($"Modify PKM's HeldItem?{Environment.NewLine}", (tmp, v) => $"{tmp}{v}")}{Environment.NewLine}{Environment.NewLine}Yes: Delete Mail & Modify PKM{Environment.NewLine}No: Delete Mail";
ret = WinFormsUtil.Prompt(MessageBoxButtons.YesNoCancel, msg);
if (ret != DialogResult.Yes)
return ret;
foreach (var pkm in s)
{
if (pkm == null)
continue;
pkm.HeldItem = 0;
if (Gen == 3)
((PK3)pkm).HeldMailID = -1;
}
LoadPKM(false);
return ret;
}
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private void B_Delete_Click(object sender, EventArgs e)
{
if (entry < 0)
return;
if (entry < p.Count)
{
if (ModifyHeldItem() == DialogResult.Cancel)
return;
}
switch (m[entry])
{
case Mail4 m4: m4.SetBlank(ResetLang, ResetVer); break;
case Mail5 m5: m5.SetBlank(ResetLang, ResetVer); break;
default: m[entry].SetBlank(); break;
}
LoadList();
LoadMail();
}
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private void EntryControl(object sender, EventArgs e)
{
if (editing) return;
editing = true;
int partyIndex = LB_PartyHeld.SelectedIndex;
int pcIndex = LB_PCBOX.SelectedIndex;
if (entry >= 0)
{
TempSave();
if (GetLBLabel(entry) != loadedLBItemLabel)
LoadList();
}
if (sender == LB_PartyHeld && partyIndex >= 0)
{
entry = partyIndex;
LB_PartyHeld.SelectedIndex = partyIndex;
LB_PCBOX.SelectedIndex = -1;
}
else if (sender == LB_PCBOX && pcIndex >= 0)
{
entry = PartyBoxCount + pcIndex;
LB_PCBOX.SelectedIndex = pcIndex;
LB_PartyHeld.SelectedIndex = -1;
}
else
{
entry = -1;
}
editing = false;
if (entry >= 0)
{
LoadMail();
loadedLBItemLabel = GetLBLabel(entry);
}
}
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private void LoadMail()
{
editing = true;
Mail mail = m[entry];
TB_AuthorName.Text = mail.AuthorName;
NUD_AuthorTID.Value = mail.AuthorTID;
CB_MailType.SelectedIndex = MailTypeToCBIndex(mail);
int v = mail.AppearPKM;
if (Gen == 2)
{
AppearPKMs[0].SelectedValue = v;
TB_MessageBody21.Text = mail.GetMessage(false);
TB_MessageBody22.Text = mail.GetMessage(true);
editing = false;
return;
}
NUD_AuthorSID.Value = mail.AuthorSID;
for (int y = 0, xc = Gen == 3 ? 3 : 4; y < 3; y++)
{
for (int x = 0; x < xc; x++)
Messages[y][x].Value = mail.GetMessage(y, x);
}
if (Gen == 3)
{
if (v < 252)
{
AppearPKMs[0].SelectedValue = v;
}
else
{
v = Array.IndexOf(HoennListMixed, v);
AppearPKMs[0].SelectedValue = v >= 0 ? (252 + v) : 0;
}
editing = false;
return;
}
CB_AuthorVersion.SelectedValue = (int)mail.AuthorVersion;
CB_AuthorLang.SelectedValue = (int)mail.AuthorLanguage;
LabelValue_GenderF = (mail.AuthorGender & 1) != 0;
LoadOTlabel();
switch (mail)
{
case Mail4 m4:
for (int i = 0; i < AppearPKMs.Length; i++)
AppearPKMs[i].SelectedValue = Math.Max(0, m4.GetAppearPKM(i) - 7);
break;
case Mail5 m5:
for (int i = 0; i < Miscs.Length; i++)
Miscs[i].Value = m5.GetMisc(i);
NUD_MessageEnding.Value = m5.MessageEnding;
break;
}
editing = false;
}
private readonly string[] gendersymbols = { "♂", "♀" };
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private void LoadOTlabel()
{
Label_OTGender.Text = gendersymbols[LabelValue_GenderF ? 1 : 0];
Label_OTGender.ForeColor = Main.Draw.GetGenderColor(LabelValue_GenderF ? 1 : 0);
}
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private void Label_OTGender_Click(object sender, EventArgs e)
{
LabelValue_GenderF ^= true;
LoadOTlabel();
}
private void NUD_BoxSize_ValueChanged(object sender, EventArgs e) => MakePCList();
private void NUD_MailIDn_ValueChanged(object sender, EventArgs e)
{
if (editing || Gen != 3) return;
int index = Array.IndexOf(PKMNUDs, (NumericUpDown)sender);
if (index < 0 || index >= p.Count) return;
((PK3)p[index]).HeldMailID = (sbyte)PKMNUDs[index].Value;
}
}
}