PKHeX/PKHeX.WinForms/Controls/SAV Editor/ContextMenuSAV.cs

163 lines
5.7 KiB
C#
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using System;
using System.ComponentModel;
using System.Windows.Forms;
using PKHeX.Core;
using static PKHeX.Core.MessageStrings;
namespace PKHeX.WinForms.Controls
{
public partial class ContextMenuSAV : UserControl
{
public ContextMenuSAV() => InitializeComponent();
public SaveDataEditor<PictureBox> Editor { private get; set; } = null!;
public SlotChangeManager Manager { get; set; } = null!;
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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public Action<LegalityAnalysis>? RequestEditorLegality;
public delegate void LegalityRequest(object sender, EventArgs e, LegalityAnalysis la);
public void OmniClick(object sender, EventArgs e, Keys z)
{
switch (z)
{
case Keys.Control: ClickView(sender, e); break;
case Keys.Shift: ClickSet(sender, e); break;
case Keys.Alt: ClickDelete(sender, e); break;
default:
return;
}
// restart hovering since the mouse event isn't fired
Manager.MouseEnter(sender, e);
}
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private void ClickView(object sender, EventArgs e)
{
var info = GetSenderInfo(ref sender);
if ((sender as PictureBox)?.Image == null)
{ System.Media.SystemSounds.Asterisk.Play(); return; }
Manager.Hover.Stop();
var pkm = Editor.Slots.Get(info.Slot);
Editor.PKMEditor.PopulateFields(pkm, false, true);
}
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private void ClickSet(object sender, EventArgs e)
{
var editor = Editor.PKMEditor;
if (!editor.EditsComplete)
return;
PKM pk = editor.PreparePKM();
var info = GetSenderInfo(ref sender);
var sav = info.View.SAV;
if (!CheckDest(info, sav, pk))
return;
var errata = sav.EvaluateCompatibility(pk);
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if (errata.Count > 0 && DialogResult.Yes != WinFormsUtil.Prompt(MessageBoxButtons.YesNo, string.Join(Environment.NewLine, errata), MsgContinue))
return;
Manager.Hover.Stop();
Editor.Slots.Set(info.Slot, pk);
Manager.SE.UpdateUndoRedo();
}
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private void ClickDelete(object sender, EventArgs e)
{
var info = GetSenderInfo(ref sender);
if ((sender as PictureBox)?.Image == null)
{ System.Media.SystemSounds.Asterisk.Play(); return; }
var sav = info.View.SAV;
var pk = sav.BlankPKM;
if (!CheckDest(info, sav, pk))
return;
Manager.Hover.Stop();
Editor.Slots.Delete(info.Slot);
Manager.SE.UpdateUndoRedo();
}
private static bool CheckDest(SlotViewInfo<PictureBox> info, SaveFile sav, PKM pk)
{
var msg = info.Slot.CanWriteTo(sav, pk);
if (msg == WriteBlockedMessage.None)
return true;
switch (msg)
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{
case WriteBlockedMessage.InvalidPartyConfiguration:
WinFormsUtil.Alert(MsgSaveSlotEmpty);
break;
case WriteBlockedMessage.IncompatibleFormat:
break;
case WriteBlockedMessage.InvalidDestination:
WinFormsUtil.Alert(MsgSaveSlotLocked);
break;
default:
throw new IndexOutOfRangeException(nameof(msg));
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}
return false;
}
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private void ClickShowLegality(object sender, EventArgs e)
{
var info = GetSenderInfo(ref sender);
var sav = info.View.SAV;
var pk = info.Slot.Read(sav);
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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var type = info.Slot is SlotInfoBox ? SlotOrigin.Box : SlotOrigin.Party;
var la = new LegalityAnalysis(pk, sav.Personal, type);
RequestEditorLegality?.Invoke(la);
}
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private void MenuOpening(object sender, CancelEventArgs e)
{
var items = ((ContextMenuStrip)sender).Items;
object ctrl = ((ContextMenuStrip)sender).SourceControl;
var info = GetSenderInfo(ref ctrl);
bool SlotFull = (ctrl as PictureBox)?.Image != null;
bool Editable = info.Slot.CanWriteTo(info.View.SAV);
bool legality = ModifierKeys == Keys.Control;
ToggleItem(items, mnuSet, Editable);
ToggleItem(items, mnuDelete, Editable && SlotFull);
ToggleItem(items, mnuLegality, legality && SlotFull && RequestEditorLegality != null);
ToggleItem(items, mnuView, SlotFull || !Editable, true);
if (items.Count == 0)
e.Cancel = true;
}
private static SlotViewInfo<PictureBox> GetSenderInfo(ref object sender)
{
var pb = WinFormsUtil.GetUnderlyingControl<PictureBox>(sender);
if (pb == null)
throw new InvalidCastException("Unable to find PictureBox");
var view = WinFormsUtil.FindFirstControlOfType<ISlotViewer<PictureBox>>(pb);
if (view == null)
throw new InvalidCastException("Unable to find View Parent");
var loc = view.GetSlotData(pb);
sender = pb;
PKHeX.Core Nullable cleanup (#2401) * Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
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return new SlotViewInfo<PictureBox>(loc, view);
}
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private static void ToggleItem(ToolStripItemCollection items, ToolStripItem item, bool visible, bool first = false)
{
if (visible)
{
if (first)
items.Insert(0, item);
else
items.Add(item);
}
else if (items.Contains(item))
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{
items.Remove(item);
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}
}
}
}