PKHeX/PKHeX.Core/Legality/MoveListSuggest.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core
{
public static class MoveListSuggest
{
private static int[] GetSuggestedMoves(PKM pkm, EvolutionHistory evoChains, MoveSourceType types, IEncounterTemplate enc)
{
if (pkm.IsEgg && pkm.Format <= 5) // pre relearn
return MoveList.GetBaseEggMoves(pkm, pkm.Species, 0, (GameVersion)pkm.Version, pkm.CurrentLevel);
if (types != MoveSourceType.None)
return GetValidMoves(pkm, evoChains, types).Skip(1).ToArray(); // skip move 0
// try to give current moves
if (enc.Generation <= 2)
{
var lvl = pkm.Format >= 7 ? pkm.Met_Level : pkm.CurrentLevel;
var ver = enc.Version;
return MoveLevelUp.GetEncounterMoves(enc.Species, 0, lvl, ver);
}
if (pkm.Species == enc.Species)
{
return MoveLevelUp.GetEncounterMoves(pkm.Species, pkm.Form, pkm.CurrentLevel, (GameVersion)pkm.Version);
}
return GetValidMoves(pkm, evoChains, types).Skip(1).ToArray(); // skip move 0
}
private static IEnumerable<int> GetValidMoves(PKM pkm, EvolutionHistory evoChains, MoveSourceType types = MoveSourceType.ExternalSources, bool RemoveTransferHM = true)
{
var (_, version) = pkm.IsMovesetRestricted();
return GetValidMoves(pkm, version, evoChains, types: types, RemoveTransferHM: RemoveTransferHM);
}
private static IEnumerable<int> GetValidMoves(PKM pkm, GameVersion version, EvolutionHistory evoChains, MoveSourceType types = MoveSourceType.Reminder, bool RemoveTransferHM = true)
{
var r = new List<int> { 0 };
if (types.HasFlagFast(MoveSourceType.RelearnMoves) && pkm.Format >= 6)
r.AddRange(pkm.RelearnMoves);
int start = pkm.Generation;
if (start < 0)
start = pkm.Format; // be generous instead of returning nothing
if (pkm is IBattleVersion b)
start = Math.Max(0, b.GetMinGeneration());
for (int generation = start; generation <= pkm.Format; generation++)
{
var chain = evoChains[generation];
if (chain.Length == 0)
continue;
r.AddRange(MoveList.GetValidMoves(pkm, version, chain, generation, types: types, RemoveTransferHM: RemoveTransferHM));
}
return r.Distinct();
}
private static IEnumerable<int> AllSuggestedMoves(this LegalityAnalysis analysis)
{
if (!analysis.Parsed)
return new int[4];
return analysis.GetSuggestedCurrentMoves();
}
private static IEnumerable<int> AllSuggestedRelearnMoves(this LegalityAnalysis analysis)
{
if (!analysis.Parsed)
return new int[4];
var pkm = analysis.pkm;
var enc = analysis.EncounterMatch;
return MoveList.GetValidRelearn(pkm, enc.Species, enc.Form, (GameVersion)pkm.Version).ToArray();
}
public static int[] GetSuggestedMovesAndRelearn(this LegalityAnalysis analysis)
{
if (!analysis.Parsed)
return new int[4];
return analysis.AllSuggestedMoves().Concat(analysis.AllSuggestedRelearnMoves()).ToArray();
}
/// <summary>
/// Gets four moves which can be learned depending on the input arguments.
/// </summary>
/// <param name="analysis">Parse information to generate a moveset for.</param>
/// <param name="types">Allowed move sources for populating the result array</param>
public static int[] GetSuggestedCurrentMoves(this LegalityAnalysis analysis, MoveSourceType types = MoveSourceType.All)
{
if (!analysis.Parsed)
return new int[4];
var pkm = analysis.pkm;
if (pkm.IsEgg && pkm.Format >= 6)
return pkm.RelearnMoves;
if (pkm.IsEgg)
types = types.ClearNonEggSources();
var info = analysis.Info;
return GetSuggestedMoves(pkm, info.EvoChainsAllGens, types, info.EncounterOriginal);
}
/// <summary>
/// Gets the current <see cref="PKM.RelearnMoves"/> array of four moves that might be legal.
/// </summary>
/// <remarks>Use <see cref="GetSuggestedRelearnMovesFromEncounter"/> instead of calling directly; this method just puts default values in without considering the final moveset.</remarks>
public static IReadOnlyList<int> GetSuggestedRelearn(this IEncounterTemplate enc, PKM pkm)
{
if (VerifyRelearnMoves.ShouldNotHaveRelearnMoves(enc, pkm))
Add Breeding move ordering logic, and use in legality analysis (#3183) * Initial bred moveset validation logic Unpeel the inheritance via recursion and permitted moves * Volt tackle considerations * Optimize out empty slot skips * Add tests, fix off-by-one's * Require all base moves if empty slot in moveset * Add test to prove failure per Anubis' provided test * Tweak enum labels for easier debugging When two enums share the same underlying value, the ToString/name of the value may be either of the two (or the last defined one, in my debugging). Just give it a separate magic value. * Fix recursion oopsie Also check for scenario where no-base-moves but not enough moves to push base moves out * Add Crystal tutor checks * Add specialized gen2 verification method Game loops through father's moves and pushes in one iteration, rather than checking by type. * Add another case with returning base move * Add push-out requirement for re-added base moves * Minor tweaks Condense tests, fix another off-by-one noticed when creating tests * Disallow inherited parent levelup moves Disallow volt tackle on Gen2/R/S * Split MoveBreed into generation specific classes Gen2 behaves slightly different from Gen3/4, which behaves slightly different from Gen5... and Gen6 behaves differently too. Add some xmldoc as the api is starting to solidify * Add method overload that returns the parse Verify that the parse order is as expected * Add reordering suggestion logic Try sorting first, then go nuclear with rebuilding. * Return base moves if complete fail * Set base moves when generating eggs, only. * Use breed logic to check for egg ordering legality Don't bother helping for split-breed species
2021-04-05 01:30:01 +00:00
return Empty;
return GetSuggestedRelearnInternal(enc, pkm);
}
// Invalid encounters won't be recognized as an EncounterEgg; check if it *should* be a bred egg.
private static IReadOnlyList<int> GetSuggestedRelearnInternal(this IEncounterTemplate enc, PKM pkm) => enc switch
{
IRelearn s when s.Relearn.Count > 0 => s.Relearn,
EncounterEgg or EncounterInvalid {EggEncounter: true} => MoveBreed.GetExpectedMoves(pkm.RelearnMoves, enc),
_ => Empty,
};
Add Breeding move ordering logic, and use in legality analysis (#3183) * Initial bred moveset validation logic Unpeel the inheritance via recursion and permitted moves * Volt tackle considerations * Optimize out empty slot skips * Add tests, fix off-by-one's * Require all base moves if empty slot in moveset * Add test to prove failure per Anubis' provided test * Tweak enum labels for easier debugging When two enums share the same underlying value, the ToString/name of the value may be either of the two (or the last defined one, in my debugging). Just give it a separate magic value. * Fix recursion oopsie Also check for scenario where no-base-moves but not enough moves to push base moves out * Add Crystal tutor checks * Add specialized gen2 verification method Game loops through father's moves and pushes in one iteration, rather than checking by type. * Add another case with returning base move * Add push-out requirement for re-added base moves * Minor tweaks Condense tests, fix another off-by-one noticed when creating tests * Disallow inherited parent levelup moves Disallow volt tackle on Gen2/R/S * Split MoveBreed into generation specific classes Gen2 behaves slightly different from Gen3/4, which behaves slightly different from Gen5... and Gen6 behaves differently too. Add some xmldoc as the api is starting to solidify * Add method overload that returns the parse Verify that the parse order is as expected * Add reordering suggestion logic Try sorting first, then go nuclear with rebuilding. * Return base moves if complete fail * Set base moves when generating eggs, only. * Use breed logic to check for egg ordering legality Don't bother helping for split-breed species
2021-04-05 01:30:01 +00:00
private static readonly IReadOnlyList<int> Empty = new int[4];
/// <summary>
/// Gets the current <see cref="PKM.RelearnMoves"/> array of four moves that might be legal.
/// </summary>
public static IReadOnlyList<int> GetSuggestedRelearnMovesFromEncounter(this LegalityAnalysis analysis, IEncounterTemplate? enc = null)
{
var info = analysis.Info;
enc ??= info.EncounterOriginal;
var pkm = analysis.pkm;
if (VerifyRelearnMoves.ShouldNotHaveRelearnMoves(enc, pkm))
return Empty;
if (enc is EncounterEgg or EncounterInvalid {EggEncounter: true})
return enc.GetSuggestedRelearnEgg(info.Moves, pkm);
return enc.GetSuggestedRelearnInternal(pkm);
}
private static IReadOnlyList<int> GetSuggestedRelearnEgg(this IEncounterTemplate enc, IReadOnlyList<CheckMoveResult> parse, PKM pkm)
{
var result = enc.GetEggRelearnMoves(parse, pkm);
int generation = enc.Generation;
if (generation <= 5) // gen2 does not have splitbreed, <=5 do not have relearn moves and shouldn't even be here.
return result;
// Split-breed species like Budew & Roselia may be legal for one, and not the other.
// If we're not a split-breed or are already legal, return.
var split = Breeding.GetSplitBreedGeneration(generation);
if (!split.Contains(enc.Species))
return result;
var tmp = pkm.Clone();
tmp.SetRelearnMoves(result);
var la = new LegalityAnalysis(tmp);
if (la.Info.Moves.All(z => z.Valid))
return result;
// Try again with the other split-breed species if possible.
var incense = EncounterEggGenerator.GenerateEggs(tmp, generation).FirstOrDefault();
if (incense is null || incense.Species == enc.Species)
return result;
return incense.GetEggRelearnMoves(parse, pkm);
}
private static IReadOnlyList<int> GetEggRelearnMoves(this IEncounterTemplate enc, IReadOnlyList<CheckMoveResult> parse, PKM pkm)
{
// Extract a list of the moves that should end up in the relearn move list.
int ctr = 0;
var moves = new int[4];
for (var i = 0; i < parse.Count; i++)
{
var m = parse[i];
if (!m.ShouldBeInRelearnMoves())
continue;
moves[ctr++] = pkm.GetMove(i);
}
// Swap Volt Tackle to the end of the list.
int volt = Array.IndexOf(moves, (int) Move.VoltTackle, 0, ctr);
if (volt != -1)
{
var dest = ctr - 1;
moves[volt] = moves[dest];
moves[dest] = (int) Move.VoltTackle;
}
return MoveBreed.GetExpectedMoves(moves, enc);
}
}
}