PKHeX/PKHeX.Core/Util/BigEndian.cs

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using System;
namespace PKHeX.Core
{
public static class BigEndian
{
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public static uint ToUInt32(ReadOnlySpan<byte> data)
{
int val = 0;
val |= data[0] << 24;
val |= data[1] << 16;
val |= data[2] << 8;
val |= data[3];
return (uint)val;
}
public static ushort ToUInt16(ReadOnlySpan<byte> data)
{
int val = 0;
val |= data[0] << 8;
val |= data[1];
return (ushort)val;
}
public static int ToInt32(ReadOnlySpan<byte> data)
{
int val = 0;
val |= data[0] << 24;
val |= data[1] << 16;
val |= data[2] << 8;
val |= data[3];
return val;
}
public static short ToInt16(ReadOnlySpan<byte> data)
{
int val = 0;
val |= data[0] << 8;
val |= data[1];
return (short)val;
}
public static uint ToUInt32(byte[] data, int offset)
{
int val = 0;
val |= data[offset + 0] << 24;
val |= data[offset + 1] << 16;
val |= data[offset + 2] << 8;
val |= data[offset + 3];
return (uint)val;
}
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public static ushort ToUInt16(byte[] data, int offset)
{
int val = 0;
val |= data[offset + 0] << 8;
val |= data[offset + 1];
return (ushort)val;
}
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public static int ToInt32(byte[] data, int offset)
{
int val = 0;
val |= data[offset + 0] << 24;
val |= data[offset + 1] << 16;
val |= data[offset + 2] << 8;
val |= data[offset + 3];
return val;
}
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public static short ToInt16(byte[] data, int offset)
{
int val = 0;
val |= data[offset + 0] << 8;
val |= data[offset + 1];
return (short)val;
}
public static byte[] GetBytes(int value)
{
return Invert(BitConverter.GetBytes(value));
}
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public static byte[] GetBytes(short value)
{
return Invert(BitConverter.GetBytes(value));
}
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public static byte[] GetBytes(uint value)
{
return Invert(BitConverter.GetBytes(value));
}
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public static byte[] GetBytes(ushort value)
{
return Invert(BitConverter.GetBytes(value));
}
private static byte[] Invert(byte[] data)
{
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int i = 0;
int j = 0 + data.Length - 1;
while (i < j)
{
(data[i], data[j]) = (data[j], data[i]);
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i++;
j--;
}
return data;
}
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/// <summary>
/// Swaps byte ordering in a byte array based on 32bit value writes.
/// </summary>
/// <remarks>The <see cref="data"/> is reversed in-place.</remarks>
public static void SwapBytes32(byte[] data)
{
for (int i = 0; i < data.Length; i += 4)
{
(data[0 + i], data[3 + i]) = (data[3 + i], data[0 + i]);
(data[1 + i], data[2 + i]) = (data[2 + i], data[1 + i]);
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}
}
}
}