PKHeX/PKHeX.Core/Game/GameStrings/MemoryStrings.cs

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using System;
using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core
{
public sealed class MemoryStrings
{
private readonly GameStrings s;
public MemoryStrings(GameStrings strings)
{
s = strings;
memories = new Lazy<List<ComboItem>>(GetMemories);
none = new Lazy<List<ComboItem>>(() => Util.GetCBList(new[] {string.Empty}));
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species = new Lazy<List<ComboItem>>(() => Util.GetCBList(s.specieslist.ToArray()));
item = new Lazy<List<ComboItem>>(() => Util.GetCBList(s.itemlist, Memories.MemoryItems));
genloc = new Lazy<List<ComboItem>>(() => Util.GetCBList(s.genloc));
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moves = new Lazy<List<ComboItem>>(() => Util.GetCBList(s.movelist.ToArray())); // Hyperspace Fury
specific = new Lazy<List<ComboItem>>(() => Util.GetCBList(s.metXY_00000, Legal.Met_XY_0));
}
private readonly Lazy<List<ComboItem>> memories;
private readonly Lazy<List<ComboItem>> none, species, item, genloc, moves, specific;
public List<ComboItem> Memory => memories.Value;
public List<ComboItem> None => none.Value;
public List<ComboItem> Moves => moves.Value;
public List<ComboItem> Items => item.Value;
public List<ComboItem> GeneralLocations => genloc.Value;
public List<ComboItem> SpecificLocations => specific.Value;
public List<ComboItem> Species => species.Value;
private List<ComboItem> GetMemories()
{
// Memory Chooser
int memorycount = s.memories.Length - 38;
string[] mems = new string[memorycount];
int[] allowed = new int[memorycount];
for (int i = 0; i < memorycount; i++)
{
mems[i] = s.memories[38 + i];
allowed[i] = i + 1;
}
Array.Resize(ref allowed, allowed.Length - 1);
var memory_list1 = Util.GetCBList(new[] { mems[0] });
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Util.AddCBWithOffset(memory_list1, mems, 0, allowed);
return memory_list1;
}
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public string[] GetMemoryQualities() => s.memories.Slice(2, 7);
public string[] GetMemoryFeelings() => s.memories.Slice(10, 24);
public List<ComboItem> GetArgumentStrings(MemoryArgType memIndex)
{
return memIndex switch
{
MemoryArgType.Species => Species,
MemoryArgType.GeneralLocation => GeneralLocations,
MemoryArgType.Item => Items,
MemoryArgType.Move => Moves,
MemoryArgType.SpecificLocation => SpecificLocations,
_ => None
};
}
}
}