PKHeX/PKHeX.Core/Saves/Substructures/PokeDex/Zukan7b.cs

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using System;
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namespace PKHeX.Core
{
/// <summary>
/// Beluga specific Dex manipulator, slightly modified from Gen7.
/// </summary>
public sealed class Zukan7b : Zukan7
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{
PKHeX.Core Nullable cleanup (#2401) * Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
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public Zukan7b(SAV7b sav, int dex, int langflag) : base(sav, dex, langflag)
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{
}
public override void SetDex(PKM pkm)
{
if (!TryGetSizeEntryIndex(pkm.Species, pkm.Form, out _))
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return;
SetSizeData((PB7)pkm);
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base.SetDex(pkm);
}
protected override void SetDex(int species, int bit, int form, int gender, bool shiny, int lang)
{
if (IsBuddy(species, form))
form = 0;
base.SetDex(species, bit, form, gender, shiny, lang);
}
private static bool IsBuddy(int species, int form) => (species == (int)Species.Pikachu && form == 8) || (species == (int)Species.Eevee && form == 1);
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public const int DefaultEntryValue = 0x7F;
public bool GetSizeData(DexSizeType group, int species, int form, out int height, out int weight)
{
height = weight = DefaultEntryValue;
if (TryGetSizeEntryIndex(species, form, out var index))
return GetSizeData(group, index, out height, out weight);
return false;
}
public bool GetSizeData(DexSizeType group, int index, out int height, out int weight)
{
var ofs = GetDexSizeOffset(group, index);
height = BitConverter.ToUInt16(SAV.Data, ofs) >> 1;
weight = BitConverter.ToUInt16(SAV.Data, ofs + 2);
return !IsEntryUnset(height, weight);
}
private static bool IsEntryUnset(int height, int weight) => height == DefaultEntryValue && weight == DefaultEntryValue;
private void SetSizeData(PB7 pkm)
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{
int species = pkm.Species;
int form = pkm.Form;
if (!TryGetSizeEntryIndex(species, form, out int index))
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return;
if (Math.Round(pkm.HeightAbsolute) < pkm.PersonalInfo.Height) // possible minimum height
{
int ofs = GetDexSizeOffset(DexSizeType.MinHeight, index);
var minHeight = BitConverter.ToUInt16(SAV.Data, ofs) >> 1;
var calcHeight = PB7.GetHeightAbsolute(pkm.PersonalInfo, minHeight);
if (Math.Round(pkm.HeightAbsolute) < Math.Round(calcHeight) || BitConverter.ToUInt32(SAV.Data, ofs) == 0x007F00FE) // unset
SetSizeData(pkm, DexSizeType.MinHeight);
}
else if (Math.Round(pkm.HeightAbsolute) > pkm.PersonalInfo.Height) // possible maximum height
{
int ofs = GetDexSizeOffset(DexSizeType.MaxHeight, index);
var maxHeight = BitConverter.ToUInt16(SAV.Data, ofs) >> 1;
var calcHeight = PB7.GetHeightAbsolute(pkm.PersonalInfo, maxHeight);
if (Math.Round(pkm.HeightAbsolute) > Math.Round(calcHeight) || BitConverter.ToUInt32(SAV.Data, ofs) == 0x007F00FE) // unset
SetSizeData(pkm, DexSizeType.MaxHeight);
}
if (Math.Round(pkm.WeightAbsolute) < pkm.PersonalInfo.Weight) // possible minimum weight
{
int ofs = GetDexSizeOffset(DexSizeType.MinWeight, index);
var minWeight = BitConverter.ToUInt16(SAV.Data, ofs + 2);
var minHeight = BitConverter.ToUInt16(SAV.Data, ofs) >> 1;
var calcWeight = PB7.GetWeightAbsolute(pkm.PersonalInfo, minHeight, minWeight);
if (Math.Round(pkm.WeightAbsolute) < Math.Round(calcWeight) || BitConverter.ToUInt32(SAV.Data, ofs) == 0x007F00FE) // unset
SetSizeData(pkm, DexSizeType.MinWeight);
}
else if (Math.Round(pkm.WeightAbsolute) > pkm.PersonalInfo.Weight) // possible maximum weight
{
int ofs = GetDexSizeOffset(DexSizeType.MaxWeight, index);
var maxWeight = BitConverter.ToUInt16(SAV.Data, ofs + 2);
var maxHeight = BitConverter.ToUInt16(SAV.Data, ofs) >> 1;
var calcWeight = PB7.GetWeightAbsolute(pkm.PersonalInfo, maxHeight, maxWeight);
if (Math.Round(pkm.WeightAbsolute) > Math.Round(calcWeight) || BitConverter.ToUInt32(SAV.Data, ofs) == 0x007F00FE) // unset
SetSizeData(pkm, DexSizeType.MaxWeight);
}
}
private static int GetDexSizeOffset(DexSizeType group, int index) => 0x3978 + (index * 6) + ((int)group * 0x45C); // blockofs + 0xF78 + ([186*6]*n) + x*6
private void SetSizeData(PB7 pkm, DexSizeType group)
{
var tree = EvolutionTree.GetEvolutionTree(pkm, 7);
int species = pkm.Species;
int form = pkm.Form;
int height = pkm.HeightScalar;
int weight = pkm.WeightScalar;
// update for all species in potential lineage
var allspec = tree.GetEvolutionsAndPreEvolutions(species, form);
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foreach (var sf in allspec)
{
var s = sf & 0x7FF;
var f = sf >> 11;
SetSizeData(group, s, f, height, weight);
}
}
public void SetSizeData(DexSizeType group, int species, int form, int height, int weight)
{
if (TryGetSizeEntryIndex(species, form, out var index))
SetSizeData(group, index, height, weight);
}
public void SetSizeData(DexSizeType group, int index, int height, int weight)
{
var ofs = GetDexSizeOffset(group, index);
BitConverter.GetBytes((ushort)(height << 1)).CopyTo(SAV.Data, ofs);
BitConverter.GetBytes((ushort)(weight)).CopyTo(SAV.Data, ofs + 2);
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}
public static bool TryGetSizeEntryIndex(int species, int form, out int index)
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{
index = -1;
if (form == 0 && species <= 151)
{
index = species - 1;
return true;
}
for (int i = 0; i < SizeDexInfoTable.Length; i += 3)
{
if (SizeDexInfoTable[i] != species)
continue;
if (SizeDexInfoTable[i + 1] != form)
continue;
index = SizeDexInfoTable[i + 2];
return true;
}
return false;
}
private static readonly ushort[] SizeDexInfoTable =
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{
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// species, form, index
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808, 0, 151,
809, 0, 152,
003, 1, 153,
006, 1, 154,
006, 2, 155,
009, 1, 156,
015, 1, 157,
018, 1, 158,
019, 1, 159,
020, 1, 160,
026, 1, 161,
027, 1, 162,
028, 1, 163,
037, 1, 164,
038, 1, 165,
050, 1, 166,
051, 1, 167,
052, 1, 168,
053, 1, 169,
065, 1, 170,
074, 1, 171,
075, 1, 172,
076, 1, 173,
080, 1, 174,
088, 1, 175,
089, 1, 176,
094, 1, 177,
103, 1, 178,
105, 1, 179,
115, 1, 180,
127, 1, 181,
130, 1, 182,
142, 1, 183,
150, 1, 184,
150, 2, 185,
};
protected override bool GetSaneFormsToIterate(int species, out int formStart, out int formEnd, int formIn)
{
switch (species)
{
// Totems with Alolan Forms
case 020 or 105: // Raticate or Marowak
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formStart = 0;
formEnd = 1;
return true;
default:
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int count = DexFormUtil.GetDexFormCountGG(species);
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formStart = formEnd = 0;
return count < formIn;
}
}
}
public enum DexSizeType
{
MinHeight,
MaxHeight,
MinWeight,
MaxWeight,
}
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}