2018-03-29 03:40:07 +00:00
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using System;
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2018-05-10 02:21:44 +00:00
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using System.Linq;
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2018-03-29 03:40:07 +00:00
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namespace PKHeX.Core
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2017-05-28 04:17:53 +00:00
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{
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2017-10-24 06:12:58 +00:00
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/// <summary>
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/// Egg Encounter Data
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/// </summary>
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2020-05-20 04:07:30 +00:00
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public class EncounterEgg : IEncounterable
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2017-05-28 04:17:53 +00:00
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{
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2019-11-19 04:01:48 +00:00
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public int Species { get; }
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public int Form { get; }
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2017-05-28 04:17:53 +00:00
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public string Name => "Egg";
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2019-03-18 05:19:37 +00:00
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public string LongName => "Egg";
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2017-05-28 04:17:53 +00:00
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public bool EggEncounter => true;
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public int LevelMin => Level;
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public int LevelMax => Level;
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2019-11-19 04:01:48 +00:00
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public readonly int Level;
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2020-05-17 19:32:28 +00:00
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public int Generation { get; }
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public GameVersion Version { get; }
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2019-11-19 04:01:48 +00:00
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2020-05-20 04:46:05 +00:00
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public EncounterEgg(int species, int form, int level, int gen, GameVersion game)
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2019-11-19 04:01:48 +00:00
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{
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Species = species;
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Form = form;
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Level = level;
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2020-05-17 19:32:28 +00:00
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Generation = gen;
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2020-05-20 04:46:05 +00:00
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Version = game;
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2019-11-19 04:01:48 +00:00
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}
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2017-05-28 04:17:53 +00:00
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2018-12-30 06:24:34 +00:00
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public PKM ConvertToPKM(ITrainerInfo SAV) => ConvertToPKM(SAV, EncounterCriteria.Unrestricted);
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public PKM ConvertToPKM(ITrainerInfo SAV, EncounterCriteria criteria)
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2018-03-29 03:40:07 +00:00
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{
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2020-05-31 19:12:48 +00:00
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int gen = Generation;
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2019-02-09 19:37:20 +00:00
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var version = Version;
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var pk = PKMConverter.GetBlank(gen, version);
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2018-12-30 06:24:34 +00:00
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2018-03-29 03:40:07 +00:00
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SAV.ApplyToPKM(pk);
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pk.Species = Species;
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2019-09-19 02:58:23 +00:00
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pk.Nickname = SpeciesName.GetSpeciesNameGeneration(Species, SAV.Language, gen);
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2018-03-29 03:40:07 +00:00
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pk.CurrentLevel = Level;
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2019-02-09 19:37:20 +00:00
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pk.Version = (int)version;
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pk.Ball = (int)Ball.Poke;
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2018-03-29 03:56:58 +00:00
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pk.OT_Friendship = pk.PersonalInfo.BaseFriendship;
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2019-02-09 19:37:20 +00:00
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int[] moves = SetEncounterMoves(pk, version);
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SetPINGA(pk, criteria);
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2018-03-29 03:40:07 +00:00
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2020-05-31 19:12:48 +00:00
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if (gen <= 2 && version != GameVersion.C)
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2018-03-29 03:40:07 +00:00
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return pk;
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2018-12-30 06:24:34 +00:00
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SetMetData(pk);
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2018-03-29 03:40:07 +00:00
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2020-05-31 19:12:48 +00:00
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if (gen < 3)
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2018-03-29 03:40:07 +00:00
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return pk;
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2020-05-31 19:12:48 +00:00
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if (gen >= 4)
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2019-02-09 19:37:20 +00:00
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pk.SetEggMetData(version, (GameVersion)SAV.Game);
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2018-03-29 03:40:07 +00:00
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2020-05-31 19:12:48 +00:00
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if (gen < 6)
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2018-03-29 03:40:07 +00:00
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return pk;
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2020-05-31 19:12:48 +00:00
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if (gen == 6)
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2018-03-29 03:40:07 +00:00
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pk.SetHatchMemory6();
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2018-12-30 06:24:34 +00:00
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SetAltForm(pk, SAV);
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pk.SetRandomEC();
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pk.RelearnMoves = moves;
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return pk;
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}
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private void SetAltForm(PKM pk, ITrainerInfo SAV)
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{
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2018-05-10 02:21:44 +00:00
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switch (Species)
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{
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2019-09-10 07:21:51 +00:00
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case (int)Core.Species.Minior:
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2018-05-10 02:21:44 +00:00
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pk.AltForm = Util.Rand.Next(7, 14);
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break;
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2019-09-10 07:21:51 +00:00
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case (int)Core.Species.Scatterbug:
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case (int)Core.Species.Spewpa:
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case (int)Core.Species.Vivillon:
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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pk.AltForm = Legal.GetVivillonPattern((byte)SAV.Country, (byte)SAV.SubRegion);
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2018-05-10 02:21:44 +00:00
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break;
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}
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2018-12-30 06:24:34 +00:00
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}
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2018-05-10 02:21:44 +00:00
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2019-02-09 19:37:20 +00:00
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private static void SetPINGA(PKM pk, EncounterCriteria criteria)
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2018-12-30 06:24:34 +00:00
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{
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2019-02-09 19:37:20 +00:00
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pk.SetRandomIVs(flawless: 3);
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if (pk.Format <= 2)
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return;
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2018-12-30 06:24:34 +00:00
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int gender = criteria.GetGender(-1, pk.PersonalInfo);
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int nature = (int)criteria.GetNature(Nature.Random);
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2018-03-29 03:40:07 +00:00
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2018-12-30 06:24:34 +00:00
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if (pk.Format <= 5)
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{
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pk.SetPIDGender(gender);
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pk.Gender = gender;
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pk.SetPIDNature(nature);
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pk.Nature = nature;
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pk.RefreshAbility(pk.PIDAbility);
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}
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else
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{
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pk.PID = Util.Rand32();
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pk.Nature = nature;
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pk.Gender = gender;
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pk.RefreshAbility(Util.Rand.Next(2));
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}
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}
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private static void SetMetData(PKM pk)
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{
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pk.Met_Level = EncounterSuggestion.GetSuggestedEncounterEggMetLevel(pk);
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pk.Met_Location = Math.Max(0, EncounterSuggestion.GetSuggestedEggMetLocation(pk));
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2018-03-29 03:40:07 +00:00
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}
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2018-05-10 02:21:44 +00:00
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2019-02-09 19:37:20 +00:00
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private int[] SetEncounterMoves(PKM pk, GameVersion version)
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{
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int[] moves = GetCurrentEggMoves(pk, version);
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pk.Moves = moves;
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pk.SetMaximumPPCurrent(moves);
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return moves;
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}
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private int[] GetCurrentEggMoves(PKM pk, GameVersion version)
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{
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2019-11-19 06:20:55 +00:00
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var moves = MoveEgg.GetEggMoves(pk, Species, Form, version);
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2018-05-10 02:21:44 +00:00
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if (moves.Length == 0)
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2019-02-09 19:37:20 +00:00
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return MoveLevelUp.GetEncounterMoves(pk, Level, version);
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2018-07-23 00:14:22 +00:00
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if (moves.Length >= 4 || pk.Format < 6)
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return moves;
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// Sprinkle in some default level up moves
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2019-11-19 06:20:55 +00:00
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var lvl = Legal.GetBaseEggMoves(pk, Species, Form, version, Level);
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2018-07-23 00:14:22 +00:00
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return lvl.Concat(moves).ToArray();
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2018-05-10 02:21:44 +00:00
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}
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2017-05-28 04:17:53 +00:00
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}
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2018-07-04 16:15:20 +00:00
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2018-12-30 06:24:34 +00:00
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public sealed class EncounterEggSplit : EncounterEgg
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2018-07-04 16:15:20 +00:00
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{
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2019-11-19 04:01:48 +00:00
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public int OtherSpecies { get; }
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2020-05-20 04:46:05 +00:00
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public EncounterEggSplit(int species, int form, int level, int gen, GameVersion game, int otherSpecies) : base(species, form, level, gen, game) => OtherSpecies = otherSpecies;
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2018-07-04 16:15:20 +00:00
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}
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2017-05-28 04:17:53 +00:00
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}
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