2019-02-15 19:46:46 +00:00
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using System.Collections.Generic;
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2017-02-04 22:58:30 +00:00
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using System.IO;
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using System.Linq;
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2018-07-21 04:32:33 +00:00
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2018-04-07 04:23:09 +00:00
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using static PKHeX.Core.MessageStrings;
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2017-02-04 22:58:30 +00:00
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2018-07-21 04:32:33 +00:00
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namespace PKHeX.Core
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2017-02-04 22:58:30 +00:00
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{
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/// <summary>
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/// Contains extension methods for use with a <see cref="SaveFile"/>.
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/// </summary>
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2018-07-21 04:32:33 +00:00
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public static class BoxUtil
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2017-02-04 22:58:30 +00:00
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{
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/// <summary>
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/// Dumps a folder of files to the <see cref="SaveFile"/>.
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/// </summary>
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/// <param name="SAV"><see cref="SaveFile"/> that is being dumped from.</param>
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/// <param name="path">Folder to store <see cref="PKM"/> files.</param>
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/// <param name="boxFolders">Option to save in child folders with the Box Name as the folder name.</param>
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2019-02-10 04:19:55 +00:00
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/// <returns>-1 if aborted, otherwise the amount of files dumped.</returns>
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public static int DumpBoxes(this SaveFile SAV, string path, bool boxFolders = false)
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2017-02-04 22:58:30 +00:00
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{
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2019-02-10 04:19:55 +00:00
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if (!SAV.HasBox)
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return -1;
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2017-02-04 22:58:30 +00:00
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2019-02-10 04:19:55 +00:00
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var boxdata = SAV.BoxData;
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2019-02-23 22:58:48 +00:00
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var ctr = 0;
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foreach (var pk in boxdata)
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2017-02-04 22:58:30 +00:00
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{
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if (pk.Species == 0 || !pk.Valid)
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continue;
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2019-02-23 22:58:48 +00:00
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var boxfolder = path;
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2017-02-04 22:58:30 +00:00
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if (boxFolders)
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{
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2019-02-23 22:58:48 +00:00
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var boxName = Util.CleanFileName(SAV.GetBoxName(pk.Box - 1));
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boxfolder = Path.Combine(path, boxName);
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Directory.CreateDirectory(boxfolder);
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2017-02-04 22:58:30 +00:00
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}
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2019-02-23 22:58:48 +00:00
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var fileName = Util.CleanFileName(pk.FileName);
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var fn = Path.Combine(boxfolder, fileName);
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if (File.Exists(fn))
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continue;
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2019-11-16 22:03:25 +00:00
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File.WriteAllBytes(fn, pk.DecryptedPartyData);
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2019-02-23 22:58:48 +00:00
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ctr++;
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2017-02-04 22:58:30 +00:00
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}
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2019-02-10 04:19:55 +00:00
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return ctr;
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2017-02-04 22:58:30 +00:00
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}
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2017-06-23 01:51:46 +00:00
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/// <summary>
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/// Dumps the <see cref="SaveFile.BoxData"/> to a folder with individual decrypted files.
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/// </summary>
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/// <param name="SAV"><see cref="SaveFile"/> that is being dumped from.</param>
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/// <param name="path">Folder to store <see cref="PKM"/> files.</param>
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/// <param name="currentBox">Box contents to be dumped.</param>
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2019-02-10 04:19:55 +00:00
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/// <returns>-1 if aborted, otherwise the amount of files dumped.</returns>
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public static int DumpBox(this SaveFile SAV, string path, int currentBox)
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2017-03-21 07:21:03 +00:00
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{
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2019-02-10 04:19:55 +00:00
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if (!SAV.HasBox)
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return -1;
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2017-03-21 07:21:03 +00:00
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2019-02-10 04:19:55 +00:00
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var boxdata = SAV.BoxData;
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2019-02-23 22:58:48 +00:00
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var ctr = 0;
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foreach (var pk in boxdata)
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2017-03-21 07:21:03 +00:00
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{
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2018-05-22 01:28:54 +00:00
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if (pk.Species == 0 || !pk.Valid || pk.Box - 1 != currentBox)
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2017-03-21 07:21:03 +00:00
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continue;
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2019-02-23 22:58:48 +00:00
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var fileName = Path.Combine(path, Util.CleanFileName(pk.FileName));
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if (File.Exists(fileName))
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continue;
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2019-11-16 22:03:25 +00:00
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File.WriteAllBytes(fileName, pk.DecryptedPartyData);
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2017-03-21 07:21:03 +00:00
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ctr++;
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}
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2019-02-10 04:19:55 +00:00
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return ctr;
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2017-03-21 07:21:03 +00:00
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}
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2017-02-04 22:58:30 +00:00
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/// <summary>
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/// Loads a folder of files to the <see cref="SaveFile"/>.
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/// </summary>
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/// <param name="SAV"><see cref="SaveFile"/> to load folder to.</param>
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/// <param name="path">Folder to load <see cref="PKM"/> files from. Files are only loaded from the top directory.</param>
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/// <param name="result">Result message from the method.</param>
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/// <param name="boxStart">First box to start loading to. All prior boxes are not modified.</param>
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/// <param name="boxClear">Instruction to clear boxes after the starting box.</param>
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2018-12-29 01:58:13 +00:00
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/// <param name="overwrite">Overwrite existing full slots. If true, will only overwrite empty slots.</param>
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2017-02-04 22:58:30 +00:00
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/// <param name="noSetb">Bypass option to not modify <see cref="PKM"/> properties when setting to Save File.</param>
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2018-02-01 07:37:01 +00:00
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/// <param name="all">Enumerate all files even in sub-folders.</param>
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2019-02-23 22:37:06 +00:00
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/// <returns>Count of files imported.</returns>
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2019-03-30 00:52:26 +00:00
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public static int LoadBoxes(this SaveFile SAV, string path, out string result, int boxStart = 0, bool boxClear = false, bool overwrite = false, PKMImportSetting noSetb = PKMImportSetting.UseDefault, bool all = false)
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2017-02-04 22:58:30 +00:00
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{
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2018-02-01 07:37:01 +00:00
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if (string.IsNullOrWhiteSpace(path) || !Directory.Exists(path))
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2019-02-23 22:37:06 +00:00
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{ result = MsgSaveBoxExportPathInvalid; return -1; }
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2018-02-01 07:37:01 +00:00
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var opt = all ? SearchOption.AllDirectories : SearchOption.TopDirectoryOnly;
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var filepaths = Directory.EnumerateFiles(path, "*.*", opt);
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2018-12-29 01:58:13 +00:00
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return SAV.LoadBoxes(filepaths, out result, boxStart, boxClear, overwrite, noSetb);
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2018-02-01 07:37:01 +00:00
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}
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2018-07-29 20:27:48 +00:00
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2018-02-01 07:37:01 +00:00
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/// <summary>
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/// Loads a folder of files to the <see cref="SaveFile"/>.
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/// </summary>
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/// <param name="SAV"><see cref="SaveFile"/> to load folder to.</param>
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/// <param name="filepaths">Files to load <see cref="PKM"/> files from.</param>
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/// <param name="result">Result message from the method.</param>
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/// <param name="boxStart">First box to start loading to. All prior boxes are not modified.</param>
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/// <param name="boxClear">Instruction to clear boxes after the starting box.</param>
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2018-12-29 01:58:13 +00:00
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/// <param name="overwrite">Overwrite existing full slots. If true, will only overwrite empty slots.</param>
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2018-02-01 07:37:01 +00:00
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/// <param name="noSetb">Bypass option to not modify <see cref="PKM"/> properties when setting to Save File.</param>
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2019-02-23 22:37:06 +00:00
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/// <returns>Count of files imported.</returns>
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2019-03-30 00:52:26 +00:00
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public static int LoadBoxes(this SaveFile SAV, IEnumerable<string> filepaths, out string result, int boxStart = 0, bool boxClear = false, bool overwrite = false, PKMImportSetting noSetb = PKMImportSetting.UseDefault)
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2018-02-01 07:37:01 +00:00
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{
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2018-11-23 20:22:51 +00:00
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var pks = GetPossiblePKMsFromPaths(SAV, filepaths);
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2018-12-29 01:58:13 +00:00
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return SAV.LoadBoxes(pks, out result, boxStart, boxClear, overwrite, noSetb);
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2018-02-01 07:37:01 +00:00
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}
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2018-07-29 20:27:48 +00:00
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2018-02-01 07:37:01 +00:00
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/// <summary>
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/// Loads a folder of files to the <see cref="SaveFile"/>.
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/// </summary>
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/// <param name="SAV"><see cref="SaveFile"/> to load folder to.</param>
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2019-02-23 22:37:06 +00:00
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/// <param name="encounters">Encounters to create <see cref="PKM"/> files from.</param>
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2018-02-01 07:37:01 +00:00
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/// <param name="result">Result message from the method.</param>
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/// <param name="boxStart">First box to start loading to. All prior boxes are not modified.</param>
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/// <param name="boxClear">Instruction to clear boxes after the starting box.</param>
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2018-12-29 01:58:13 +00:00
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/// <param name="overwrite">Overwrite existing full slots. If true, will only overwrite empty slots.</param>
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2018-02-01 07:37:01 +00:00
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/// <param name="noSetb">Bypass option to not modify <see cref="PKM"/> properties when setting to Save File.</param>
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2019-02-23 22:37:06 +00:00
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/// <returns>Count of files imported.</returns>
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2019-03-30 00:52:26 +00:00
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public static int LoadBoxes(this SaveFile SAV, IEnumerable<IEncounterable> encounters, out string result, int boxStart = 0, bool boxClear = false, bool overwrite = false, PKMImportSetting noSetb = PKMImportSetting.UseDefault)
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2018-02-01 07:37:01 +00:00
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{
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2019-02-23 22:37:06 +00:00
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var pks = encounters.Select(z => z.ConvertToPKM(SAV));
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2018-12-29 01:58:13 +00:00
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return SAV.LoadBoxes(pks, out result, boxStart, boxClear, overwrite, noSetb);
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2018-02-01 07:37:01 +00:00
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}
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2018-07-29 20:27:48 +00:00
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2018-02-01 07:37:01 +00:00
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/// <summary>
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/// Loads a folder of files to the <see cref="SaveFile"/>.
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/// </summary>
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/// <param name="SAV"><see cref="SaveFile"/> to load folder to.</param>
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/// <param name="pks">Unconverted <see cref="PKM"/> objects to load.</param>
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/// <param name="result">Result message from the method.</param>
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/// <param name="boxStart">First box to start loading to. All prior boxes are not modified.</param>
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/// <param name="boxClear">Instruction to clear boxes after the starting box.</param>
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2018-12-29 01:58:13 +00:00
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/// <param name="overwrite">Overwrite existing full slots. If true, will only overwrite empty slots.</param>
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2018-02-01 07:37:01 +00:00
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/// <param name="noSetb">Bypass option to not modify <see cref="PKM"/> properties when setting to Save File.</param>
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/// <returns>True if any files are imported.</returns>
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2019-03-30 00:52:26 +00:00
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public static int LoadBoxes(this SaveFile SAV, IEnumerable<PKM> pks, out string result, int boxStart = 0, bool boxClear = false, bool overwrite = false, PKMImportSetting noSetb = PKMImportSetting.UseDefault)
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2018-02-01 07:37:01 +00:00
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{
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2017-02-04 22:58:30 +00:00
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if (!SAV.HasBox)
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2019-02-23 22:37:06 +00:00
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{ result = MsgSaveBoxFailNone; return -1; }
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2018-02-01 07:37:01 +00:00
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2018-07-21 04:32:33 +00:00
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var compat = SAV.GetCompatible(pks);
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2017-02-04 22:58:30 +00:00
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if (boxClear)
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2017-06-18 01:37:19 +00:00
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SAV.ClearBoxes(boxStart);
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2017-02-04 22:58:30 +00:00
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2018-12-29 01:58:13 +00:00
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int ctr = SAV.ImportPKMs(compat, overwrite, boxStart, noSetb);
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2018-02-01 07:37:01 +00:00
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if (ctr <= 0)
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2017-02-04 22:58:30 +00:00
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{
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2018-04-07 04:23:09 +00:00
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result = MsgSaveBoxImportNoFiles;
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2019-02-23 22:37:06 +00:00
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return -1;
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2018-02-01 07:37:01 +00:00
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}
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2017-02-04 22:58:30 +00:00
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2018-04-07 04:23:09 +00:00
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result = string.Format(MsgSaveBoxImportSuccess, ctr);
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2019-02-23 22:37:06 +00:00
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return ctr;
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2018-02-01 07:37:01 +00:00
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}
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2017-02-04 22:58:30 +00:00
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2018-11-23 20:22:51 +00:00
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public static IEnumerable<PKM> GetPKMsFromPaths(IEnumerable<string> filepaths, int generation)
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2018-02-01 07:37:01 +00:00
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{
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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var result = filepaths
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2018-02-01 07:37:01 +00:00
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.Where(file => PKX.IsPKM(new FileInfo(file).Length))
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.Select(File.ReadAllBytes)
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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.Select(data => PKMConverter.GetPKMfromBytes(data, prefer: generation));
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foreach (var pkm in result)
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{
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if (pkm != null)
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yield return pkm;
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}
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2018-02-01 07:37:01 +00:00
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}
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2018-11-23 20:22:51 +00:00
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private static IEnumerable<PKM> GetPossiblePKMsFromPaths(SaveFile sav, IEnumerable<string> filepaths)
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{
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foreach (var f in filepaths)
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{
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var obj = FileUtil.GetSupportedFile(f, sav);
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switch (obj)
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{
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case PKM pk:
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|
|
|
|
yield return pk;
|
|
|
|
|
break;
|
|
|
|
|
case MysteryGift g when g.IsPokémon:
|
|
|
|
|
yield return g.ConvertToPKM(sav);
|
|
|
|
|
break;
|
|
|
|
|
case GP1 g when g.Species != 0:
|
|
|
|
|
yield return g.ConvertToPB7(sav);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2017-02-04 22:58:30 +00:00
|
|
|
|
}
|
|
|
|
|
}
|