PKHeX/PKHeX.Core/Legality/Structures/GBEncounterData.cs

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2017-04-15 02:55:40 +00:00
using System.Linq;
Gen 1 move analysis improvement. Adapted the valid moves to take into account that move deleter and move reminder do not exits in generation 1 (#1037) * Fix getMoves with min level, when SkipWhile and TakeWhile is used together the index i in TakeWhile is calculated from the enumerator that results of the SkipWhile function, not the index of the initial array, those giving an incorrect index to check Levels array in the TakeWhile * Fix getMoves when levelmin or levelmax is above max level in the levels array, TakeWhile and SkipWhile return empty list if the while goes beyond the last element of the array * Include player hatched egg in the list of possible encounters for parseMoves only if the pokemon was an egg Also change the valur of WasEgg for gen1,2,3 pokemon if the encounter analyzed is not an egg add the non egg encounters to the list instead of checking the non-egg encounter inside parseMovesWasEggPreRelearn * Fix for gen3 egg encounters Remove non-egg encounters without special moves if there is an egg encounter because egg encounter already cover every possible move combination Do not add daycare egg encounter for gen3 unhatched egg if there is another encounter, that means is an event or gift egg, not a daycare egg Remove duplicate encounters * Gift egg should not allow inherited moves even it they dont have special moves Those gift eggs are hatched only with the species base moves * Added getEncounterMoves functions, to be used for generation 1 encounters to find what moves have a pokemon at the moment of being caught because there is no move reminder in generation 1 * Added GBEncounterData, structure for refactor the tuples used in generation 1 and 2 encounters * Add LevelMin and LevelMax to IEncounterable to get the encounter moves by the min level of the generation 1 EncounterLink Add iGeneration to difference generation 1 and generation 2 encounters for GB Era pokemon * Mark generation in gen 1 and 2 encounters There is no need to mark the generation in gen 3 to 7 encounters because in that generations it match the pokemon generation number * Add min level for generation 1 moves in getMoves functions Add function to return the default moves for a GB encounters, for generation 1 games that included both moves from level up table and level 1 moves from personal table Fix getMoves with min level when the moves list is empty, like Raichu generation 1 * Add maxSpecies to getBaseSpecies function for gen1 pokemon with a gen2 egg encounter Refactor VC Encounter changing Tuples for GBData class * Fixed for gen 2 Checks Also do not search for generation1 encounter if the gen2 pokemon have met location from crystal * Fix VC wild encounters, should be stored as array or else other verifyEncounter functions wont work * Add generation 1 parse moves function including default moves * Clean-up get encounters * Verify empty moves for generation 1 encounters, in generation 1 does not exits move deleter That means when a move slot have been used by a level up move or a TM/HM/Tutor move it cant be empty again Does not apply if generation 2 tradeback is allowed, in generation 2 there is a move deleter * Added two edge cases for pokemon that learn in red/blue and yellow different moves at the same level, this combinations can not exits until a later level when they learn again one of the levels in the other game, only happen for flareon and vaporeon * Check incompatible moves between evolution species, it is for species that learn a move in a level as an evolved species and a move at a upper level as a preevolution Also added most edge cases for the min slots used for generation 1 games, i think every weird combination is already covered * Fix gen 1 eevee and evolutions move checks * Cleanup * Move the code to change valid moves for generation 1 to a function * Fix getMoveMinLevelGBEncounter * getUsedMoveSlots, removed wild Butterfree edge case, it is not possible * Filter the min level of the encounter by the possible games the pokemon could be originated, yellow pikachu and kadabra can be detected
2017-04-09 00:17:20 +00:00
namespace PKHeX.Core
{
/// <summary>
/// Generation 1/2 Encounter Data type, which serves as a 'best match' priority rating when returning from a list.
/// </summary>
internal enum GBEncounterType
Gen 1 move analysis improvement. Adapted the valid moves to take into account that move deleter and move reminder do not exits in generation 1 (#1037) * Fix getMoves with min level, when SkipWhile and TakeWhile is used together the index i in TakeWhile is calculated from the enumerator that results of the SkipWhile function, not the index of the initial array, those giving an incorrect index to check Levels array in the TakeWhile * Fix getMoves when levelmin or levelmax is above max level in the levels array, TakeWhile and SkipWhile return empty list if the while goes beyond the last element of the array * Include player hatched egg in the list of possible encounters for parseMoves only if the pokemon was an egg Also change the valur of WasEgg for gen1,2,3 pokemon if the encounter analyzed is not an egg add the non egg encounters to the list instead of checking the non-egg encounter inside parseMovesWasEggPreRelearn * Fix for gen3 egg encounters Remove non-egg encounters without special moves if there is an egg encounter because egg encounter already cover every possible move combination Do not add daycare egg encounter for gen3 unhatched egg if there is another encounter, that means is an event or gift egg, not a daycare egg Remove duplicate encounters * Gift egg should not allow inherited moves even it they dont have special moves Those gift eggs are hatched only with the species base moves * Added getEncounterMoves functions, to be used for generation 1 encounters to find what moves have a pokemon at the moment of being caught because there is no move reminder in generation 1 * Added GBEncounterData, structure for refactor the tuples used in generation 1 and 2 encounters * Add LevelMin and LevelMax to IEncounterable to get the encounter moves by the min level of the generation 1 EncounterLink Add iGeneration to difference generation 1 and generation 2 encounters for GB Era pokemon * Mark generation in gen 1 and 2 encounters There is no need to mark the generation in gen 3 to 7 encounters because in that generations it match the pokemon generation number * Add min level for generation 1 moves in getMoves functions Add function to return the default moves for a GB encounters, for generation 1 games that included both moves from level up table and level 1 moves from personal table Fix getMoves with min level when the moves list is empty, like Raichu generation 1 * Add maxSpecies to getBaseSpecies function for gen1 pokemon with a gen2 egg encounter Refactor VC Encounter changing Tuples for GBData class * Fixed for gen 2 Checks Also do not search for generation1 encounter if the gen2 pokemon have met location from crystal * Fix VC wild encounters, should be stored as array or else other verifyEncounter functions wont work * Add generation 1 parse moves function including default moves * Clean-up get encounters * Verify empty moves for generation 1 encounters, in generation 1 does not exits move deleter That means when a move slot have been used by a level up move or a TM/HM/Tutor move it cant be empty again Does not apply if generation 2 tradeback is allowed, in generation 2 there is a move deleter * Added two edge cases for pokemon that learn in red/blue and yellow different moves at the same level, this combinations can not exits until a later level when they learn again one of the levels in the other game, only happen for flareon and vaporeon * Check incompatible moves between evolution species, it is for species that learn a move in a level as an evolved species and a move at a upper level as a preevolution Also added most edge cases for the min slots used for generation 1 games, i think every weird combination is already covered * Fix gen 1 eevee and evolutions move checks * Cleanup * Move the code to change valid moves for generation 1 to a function * Fix getMoveMinLevelGBEncounter * getUsedMoveSlots, removed wild Butterfree edge case, it is not possible * Filter the min level of the encounter by the possible games the pokemon could be originated, yellow pikachu and kadabra can be detected
2017-04-09 00:17:20 +00:00
{
EggEncounter,
WildEncounter,
StaticEncounter,
SpecialEncounter,
TradeEncounterG1,
TradeEncounterG2,
Gen 1 move analysis improvement. Adapted the valid moves to take into account that move deleter and move reminder do not exits in generation 1 (#1037) * Fix getMoves with min level, when SkipWhile and TakeWhile is used together the index i in TakeWhile is calculated from the enumerator that results of the SkipWhile function, not the index of the initial array, those giving an incorrect index to check Levels array in the TakeWhile * Fix getMoves when levelmin or levelmax is above max level in the levels array, TakeWhile and SkipWhile return empty list if the while goes beyond the last element of the array * Include player hatched egg in the list of possible encounters for parseMoves only if the pokemon was an egg Also change the valur of WasEgg for gen1,2,3 pokemon if the encounter analyzed is not an egg add the non egg encounters to the list instead of checking the non-egg encounter inside parseMovesWasEggPreRelearn * Fix for gen3 egg encounters Remove non-egg encounters without special moves if there is an egg encounter because egg encounter already cover every possible move combination Do not add daycare egg encounter for gen3 unhatched egg if there is another encounter, that means is an event or gift egg, not a daycare egg Remove duplicate encounters * Gift egg should not allow inherited moves even it they dont have special moves Those gift eggs are hatched only with the species base moves * Added getEncounterMoves functions, to be used for generation 1 encounters to find what moves have a pokemon at the moment of being caught because there is no move reminder in generation 1 * Added GBEncounterData, structure for refactor the tuples used in generation 1 and 2 encounters * Add LevelMin and LevelMax to IEncounterable to get the encounter moves by the min level of the generation 1 EncounterLink Add iGeneration to difference generation 1 and generation 2 encounters for GB Era pokemon * Mark generation in gen 1 and 2 encounters There is no need to mark the generation in gen 3 to 7 encounters because in that generations it match the pokemon generation number * Add min level for generation 1 moves in getMoves functions Add function to return the default moves for a GB encounters, for generation 1 games that included both moves from level up table and level 1 moves from personal table Fix getMoves with min level when the moves list is empty, like Raichu generation 1 * Add maxSpecies to getBaseSpecies function for gen1 pokemon with a gen2 egg encounter Refactor VC Encounter changing Tuples for GBData class * Fixed for gen 2 Checks Also do not search for generation1 encounter if the gen2 pokemon have met location from crystal * Fix VC wild encounters, should be stored as array or else other verifyEncounter functions wont work * Add generation 1 parse moves function including default moves * Clean-up get encounters * Verify empty moves for generation 1 encounters, in generation 1 does not exits move deleter That means when a move slot have been used by a level up move or a TM/HM/Tutor move it cant be empty again Does not apply if generation 2 tradeback is allowed, in generation 2 there is a move deleter * Added two edge cases for pokemon that learn in red/blue and yellow different moves at the same level, this combinations can not exits until a later level when they learn again one of the levels in the other game, only happen for flareon and vaporeon * Check incompatible moves between evolution species, it is for species that learn a move in a level as an evolved species and a move at a upper level as a preevolution Also added most edge cases for the min slots used for generation 1 games, i think every weird combination is already covered * Fix gen 1 eevee and evolutions move checks * Cleanup * Move the code to change valid moves for generation 1 to a function * Fix getMoveMinLevelGBEncounter * getUsedMoveSlots, removed wild Butterfree edge case, it is not possible * Filter the min level of the encounter by the possible games the pokemon could be originated, yellow pikachu and kadabra can be detected
2017-04-09 00:17:20 +00:00
}
/// <summary>
/// Generation 1/2 Encounter Data wrapper for storing supplemental information about the encounter.
/// </summary>
Refactor encounter matching exercise in deferred execution/state machine, only calculate possible matches until a sufficiently valid match is obtained. Previous setup would try to calculate the 'best match' and had band-aid workarounds in cases where a subsequent check may determine it to be a false match. There's still more ways to improve speed: - precalculate relationships for Encounter Slots rather than iterating over every area - yielding individual slots instead of an entire area - group non-egg wondercards by ID in a dict/hashtable for faster retrieval reworked some internals: - EncounterMatch is always an IEncounterable instead of an object, for easy pattern matching. - Splitbreed checking is done per encounter and is stored in the EncounterEgg result - Encounter validation uses Encounter/Move/RelearnMove/Evolution to whittle to the final encounter. As a part of the encounter matching, a lazy peek is used to check if an invalid encounter should be retained instead of discarded; if another encounter has not been checked, it'll stop the invalid checks and move on. If it is the last encounter, no other valid encounters exist so it will keep the parse for the invalid encounter. If no encounters are yielded, then there is no encountermatch. An EncounterInvalid is created to store basic details, and the parse is carried out. Breaks some legality checking features for flagging invalid moves in more detail, but those can be re-added in a separate check (if splitbreed & any move invalid -> check for other split moves). Should now be easier to follow the flow & maintain :smile:
2017-05-28 04:17:53 +00:00
public class GBEncounterData : IEncounterable
Gen 1 move analysis improvement. Adapted the valid moves to take into account that move deleter and move reminder do not exits in generation 1 (#1037) * Fix getMoves with min level, when SkipWhile and TakeWhile is used together the index i in TakeWhile is calculated from the enumerator that results of the SkipWhile function, not the index of the initial array, those giving an incorrect index to check Levels array in the TakeWhile * Fix getMoves when levelmin or levelmax is above max level in the levels array, TakeWhile and SkipWhile return empty list if the while goes beyond the last element of the array * Include player hatched egg in the list of possible encounters for parseMoves only if the pokemon was an egg Also change the valur of WasEgg for gen1,2,3 pokemon if the encounter analyzed is not an egg add the non egg encounters to the list instead of checking the non-egg encounter inside parseMovesWasEggPreRelearn * Fix for gen3 egg encounters Remove non-egg encounters without special moves if there is an egg encounter because egg encounter already cover every possible move combination Do not add daycare egg encounter for gen3 unhatched egg if there is another encounter, that means is an event or gift egg, not a daycare egg Remove duplicate encounters * Gift egg should not allow inherited moves even it they dont have special moves Those gift eggs are hatched only with the species base moves * Added getEncounterMoves functions, to be used for generation 1 encounters to find what moves have a pokemon at the moment of being caught because there is no move reminder in generation 1 * Added GBEncounterData, structure for refactor the tuples used in generation 1 and 2 encounters * Add LevelMin and LevelMax to IEncounterable to get the encounter moves by the min level of the generation 1 EncounterLink Add iGeneration to difference generation 1 and generation 2 encounters for GB Era pokemon * Mark generation in gen 1 and 2 encounters There is no need to mark the generation in gen 3 to 7 encounters because in that generations it match the pokemon generation number * Add min level for generation 1 moves in getMoves functions Add function to return the default moves for a GB encounters, for generation 1 games that included both moves from level up table and level 1 moves from personal table Fix getMoves with min level when the moves list is empty, like Raichu generation 1 * Add maxSpecies to getBaseSpecies function for gen1 pokemon with a gen2 egg encounter Refactor VC Encounter changing Tuples for GBData class * Fixed for gen 2 Checks Also do not search for generation1 encounter if the gen2 pokemon have met location from crystal * Fix VC wild encounters, should be stored as array or else other verifyEncounter functions wont work * Add generation 1 parse moves function including default moves * Clean-up get encounters * Verify empty moves for generation 1 encounters, in generation 1 does not exits move deleter That means when a move slot have been used by a level up move or a TM/HM/Tutor move it cant be empty again Does not apply if generation 2 tradeback is allowed, in generation 2 there is a move deleter * Added two edge cases for pokemon that learn in red/blue and yellow different moves at the same level, this combinations can not exits until a later level when they learn again one of the levels in the other game, only happen for flareon and vaporeon * Check incompatible moves between evolution species, it is for species that learn a move in a level as an evolved species and a move at a upper level as a preevolution Also added most edge cases for the min slots used for generation 1 games, i think every weird combination is already covered * Fix gen 1 eevee and evolutions move checks * Cleanup * Move the code to change valid moves for generation 1 to a function * Fix getMoveMinLevelGBEncounter * getUsedMoveSlots, removed wild Butterfree edge case, it is not possible * Filter the min level of the encounter by the possible games the pokemon could be originated, yellow pikachu and kadabra can be detected
2017-04-09 00:17:20 +00:00
{
private readonly int Level;
public readonly GameVersion Game;
Gen 1 move analysis improvement. Adapted the valid moves to take into account that move deleter and move reminder do not exits in generation 1 (#1037) * Fix getMoves with min level, when SkipWhile and TakeWhile is used together the index i in TakeWhile is calculated from the enumerator that results of the SkipWhile function, not the index of the initial array, those giving an incorrect index to check Levels array in the TakeWhile * Fix getMoves when levelmin or levelmax is above max level in the levels array, TakeWhile and SkipWhile return empty list if the while goes beyond the last element of the array * Include player hatched egg in the list of possible encounters for parseMoves only if the pokemon was an egg Also change the valur of WasEgg for gen1,2,3 pokemon if the encounter analyzed is not an egg add the non egg encounters to the list instead of checking the non-egg encounter inside parseMovesWasEggPreRelearn * Fix for gen3 egg encounters Remove non-egg encounters without special moves if there is an egg encounter because egg encounter already cover every possible move combination Do not add daycare egg encounter for gen3 unhatched egg if there is another encounter, that means is an event or gift egg, not a daycare egg Remove duplicate encounters * Gift egg should not allow inherited moves even it they dont have special moves Those gift eggs are hatched only with the species base moves * Added getEncounterMoves functions, to be used for generation 1 encounters to find what moves have a pokemon at the moment of being caught because there is no move reminder in generation 1 * Added GBEncounterData, structure for refactor the tuples used in generation 1 and 2 encounters * Add LevelMin and LevelMax to IEncounterable to get the encounter moves by the min level of the generation 1 EncounterLink Add iGeneration to difference generation 1 and generation 2 encounters for GB Era pokemon * Mark generation in gen 1 and 2 encounters There is no need to mark the generation in gen 3 to 7 encounters because in that generations it match the pokemon generation number * Add min level for generation 1 moves in getMoves functions Add function to return the default moves for a GB encounters, for generation 1 games that included both moves from level up table and level 1 moves from personal table Fix getMoves with min level when the moves list is empty, like Raichu generation 1 * Add maxSpecies to getBaseSpecies function for gen1 pokemon with a gen2 egg encounter Refactor VC Encounter changing Tuples for GBData class * Fixed for gen 2 Checks Also do not search for generation1 encounter if the gen2 pokemon have met location from crystal * Fix VC wild encounters, should be stored as array or else other verifyEncounter functions wont work * Add generation 1 parse moves function including default moves * Clean-up get encounters * Verify empty moves for generation 1 encounters, in generation 1 does not exits move deleter That means when a move slot have been used by a level up move or a TM/HM/Tutor move it cant be empty again Does not apply if generation 2 tradeback is allowed, in generation 2 there is a move deleter * Added two edge cases for pokemon that learn in red/blue and yellow different moves at the same level, this combinations can not exits until a later level when they learn again one of the levels in the other game, only happen for flareon and vaporeon * Check incompatible moves between evolution species, it is for species that learn a move in a level as an evolved species and a move at a upper level as a preevolution Also added most edge cases for the min slots used for generation 1 games, i think every weird combination is already covered * Fix gen 1 eevee and evolutions move checks * Cleanup * Move the code to change valid moves for generation 1 to a function * Fix getMoveMinLevelGBEncounter * getUsedMoveSlots, removed wild Butterfree edge case, it is not possible * Filter the min level of the encounter by the possible games the pokemon could be originated, yellow pikachu and kadabra can be detected
2017-04-09 00:17:20 +00:00
public readonly int Generation;
internal readonly GBEncounterType Type;
Refactor encounter matching exercise in deferred execution/state machine, only calculate possible matches until a sufficiently valid match is obtained. Previous setup would try to calculate the 'best match' and had band-aid workarounds in cases where a subsequent check may determine it to be a false match. There's still more ways to improve speed: - precalculate relationships for Encounter Slots rather than iterating over every area - yielding individual slots instead of an entire area - group non-egg wondercards by ID in a dict/hashtable for faster retrieval reworked some internals: - EncounterMatch is always an IEncounterable instead of an object, for easy pattern matching. - Splitbreed checking is done per encounter and is stored in the EncounterEgg result - Encounter validation uses Encounter/Move/RelearnMove/Evolution to whittle to the final encounter. As a part of the encounter matching, a lazy peek is used to check if an invalid encounter should be retained instead of discarded; if another encounter has not been checked, it'll stop the invalid checks and move on. If it is the last encounter, no other valid encounters exist so it will keep the parse for the invalid encounter. If no encounters are yielded, then there is no encountermatch. An EncounterInvalid is created to store basic details, and the parse is carried out. Breaks some legality checking features for flagging invalid moves in more detail, but those can be re-added in a separate check (if splitbreed & any move invalid -> check for other split moves). Should now be easier to follow the flow & maintain :smile:
2017-05-28 04:17:53 +00:00
public readonly IEncounterable Encounter;
public int Species => Encounter.Species;
public string Name => Encounter.Name;
public bool EggEncounter => Encounter.EggEncounter;
public int LevelMin => Encounter.LevelMin;
public int LevelMax => Encounter.LevelMax;
Gen 1 move analysis improvement. Adapted the valid moves to take into account that move deleter and move reminder do not exits in generation 1 (#1037) * Fix getMoves with min level, when SkipWhile and TakeWhile is used together the index i in TakeWhile is calculated from the enumerator that results of the SkipWhile function, not the index of the initial array, those giving an incorrect index to check Levels array in the TakeWhile * Fix getMoves when levelmin or levelmax is above max level in the levels array, TakeWhile and SkipWhile return empty list if the while goes beyond the last element of the array * Include player hatched egg in the list of possible encounters for parseMoves only if the pokemon was an egg Also change the valur of WasEgg for gen1,2,3 pokemon if the encounter analyzed is not an egg add the non egg encounters to the list instead of checking the non-egg encounter inside parseMovesWasEggPreRelearn * Fix for gen3 egg encounters Remove non-egg encounters without special moves if there is an egg encounter because egg encounter already cover every possible move combination Do not add daycare egg encounter for gen3 unhatched egg if there is another encounter, that means is an event or gift egg, not a daycare egg Remove duplicate encounters * Gift egg should not allow inherited moves even it they dont have special moves Those gift eggs are hatched only with the species base moves * Added getEncounterMoves functions, to be used for generation 1 encounters to find what moves have a pokemon at the moment of being caught because there is no move reminder in generation 1 * Added GBEncounterData, structure for refactor the tuples used in generation 1 and 2 encounters * Add LevelMin and LevelMax to IEncounterable to get the encounter moves by the min level of the generation 1 EncounterLink Add iGeneration to difference generation 1 and generation 2 encounters for GB Era pokemon * Mark generation in gen 1 and 2 encounters There is no need to mark the generation in gen 3 to 7 encounters because in that generations it match the pokemon generation number * Add min level for generation 1 moves in getMoves functions Add function to return the default moves for a GB encounters, for generation 1 games that included both moves from level up table and level 1 moves from personal table Fix getMoves with min level when the moves list is empty, like Raichu generation 1 * Add maxSpecies to getBaseSpecies function for gen1 pokemon with a gen2 egg encounter Refactor VC Encounter changing Tuples for GBData class * Fixed for gen 2 Checks Also do not search for generation1 encounter if the gen2 pokemon have met location from crystal * Fix VC wild encounters, should be stored as array or else other verifyEncounter functions wont work * Add generation 1 parse moves function including default moves * Clean-up get encounters * Verify empty moves for generation 1 encounters, in generation 1 does not exits move deleter That means when a move slot have been used by a level up move or a TM/HM/Tutor move it cant be empty again Does not apply if generation 2 tradeback is allowed, in generation 2 there is a move deleter * Added two edge cases for pokemon that learn in red/blue and yellow different moves at the same level, this combinations can not exits until a later level when they learn again one of the levels in the other game, only happen for flareon and vaporeon * Check incompatible moves between evolution species, it is for species that learn a move in a level as an evolved species and a move at a upper level as a preevolution Also added most edge cases for the min slots used for generation 1 games, i think every weird combination is already covered * Fix gen 1 eevee and evolutions move checks * Cleanup * Move the code to change valid moves for generation 1 to a function * Fix getMoveMinLevelGBEncounter * getUsedMoveSlots, removed wild Butterfree edge case, it is not possible * Filter the min level of the encounter by the possible games the pokemon could be originated, yellow pikachu and kadabra can be detected
2017-04-09 00:17:20 +00:00
// Egg encounter
Refactor encounter matching exercise in deferred execution/state machine, only calculate possible matches until a sufficiently valid match is obtained. Previous setup would try to calculate the 'best match' and had band-aid workarounds in cases where a subsequent check may determine it to be a false match. There's still more ways to improve speed: - precalculate relationships for Encounter Slots rather than iterating over every area - yielding individual slots instead of an entire area - group non-egg wondercards by ID in a dict/hashtable for faster retrieval reworked some internals: - EncounterMatch is always an IEncounterable instead of an object, for easy pattern matching. - Splitbreed checking is done per encounter and is stored in the EncounterEgg result - Encounter validation uses Encounter/Move/RelearnMove/Evolution to whittle to the final encounter. As a part of the encounter matching, a lazy peek is used to check if an invalid encounter should be retained instead of discarded; if another encounter has not been checked, it'll stop the invalid checks and move on. If it is the last encounter, no other valid encounters exist so it will keep the parse for the invalid encounter. If no encounters are yielded, then there is no encountermatch. An EncounterInvalid is created to store basic details, and the parse is carried out. Breaks some legality checking features for flagging invalid moves in more detail, but those can be re-added in a separate check (if splitbreed & any move invalid -> check for other split moves). Should now be easier to follow the flow & maintain :smile:
2017-05-28 04:17:53 +00:00
public GBEncounterData(int species, GameVersion game)
Gen 1 move analysis improvement. Adapted the valid moves to take into account that move deleter and move reminder do not exits in generation 1 (#1037) * Fix getMoves with min level, when SkipWhile and TakeWhile is used together the index i in TakeWhile is calculated from the enumerator that results of the SkipWhile function, not the index of the initial array, those giving an incorrect index to check Levels array in the TakeWhile * Fix getMoves when levelmin or levelmax is above max level in the levels array, TakeWhile and SkipWhile return empty list if the while goes beyond the last element of the array * Include player hatched egg in the list of possible encounters for parseMoves only if the pokemon was an egg Also change the valur of WasEgg for gen1,2,3 pokemon if the encounter analyzed is not an egg add the non egg encounters to the list instead of checking the non-egg encounter inside parseMovesWasEggPreRelearn * Fix for gen3 egg encounters Remove non-egg encounters without special moves if there is an egg encounter because egg encounter already cover every possible move combination Do not add daycare egg encounter for gen3 unhatched egg if there is another encounter, that means is an event or gift egg, not a daycare egg Remove duplicate encounters * Gift egg should not allow inherited moves even it they dont have special moves Those gift eggs are hatched only with the species base moves * Added getEncounterMoves functions, to be used for generation 1 encounters to find what moves have a pokemon at the moment of being caught because there is no move reminder in generation 1 * Added GBEncounterData, structure for refactor the tuples used in generation 1 and 2 encounters * Add LevelMin and LevelMax to IEncounterable to get the encounter moves by the min level of the generation 1 EncounterLink Add iGeneration to difference generation 1 and generation 2 encounters for GB Era pokemon * Mark generation in gen 1 and 2 encounters There is no need to mark the generation in gen 3 to 7 encounters because in that generations it match the pokemon generation number * Add min level for generation 1 moves in getMoves functions Add function to return the default moves for a GB encounters, for generation 1 games that included both moves from level up table and level 1 moves from personal table Fix getMoves with min level when the moves list is empty, like Raichu generation 1 * Add maxSpecies to getBaseSpecies function for gen1 pokemon with a gen2 egg encounter Refactor VC Encounter changing Tuples for GBData class * Fixed for gen 2 Checks Also do not search for generation1 encounter if the gen2 pokemon have met location from crystal * Fix VC wild encounters, should be stored as array or else other verifyEncounter functions wont work * Add generation 1 parse moves function including default moves * Clean-up get encounters * Verify empty moves for generation 1 encounters, in generation 1 does not exits move deleter That means when a move slot have been used by a level up move or a TM/HM/Tutor move it cant be empty again Does not apply if generation 2 tradeback is allowed, in generation 2 there is a move deleter * Added two edge cases for pokemon that learn in red/blue and yellow different moves at the same level, this combinations can not exits until a later level when they learn again one of the levels in the other game, only happen for flareon and vaporeon * Check incompatible moves between evolution species, it is for species that learn a move in a level as an evolved species and a move at a upper level as a preevolution Also added most edge cases for the min slots used for generation 1 games, i think every weird combination is already covered * Fix gen 1 eevee and evolutions move checks * Cleanup * Move the code to change valid moves for generation 1 to a function * Fix getMoveMinLevelGBEncounter * getUsedMoveSlots, removed wild Butterfree edge case, it is not possible * Filter the min level of the encounter by the possible games the pokemon could be originated, yellow pikachu and kadabra can be detected
2017-04-09 00:17:20 +00:00
{
Generation = 2;
Game = game;
Refactor encounter matching exercise in deferred execution/state machine, only calculate possible matches until a sufficiently valid match is obtained. Previous setup would try to calculate the 'best match' and had band-aid workarounds in cases where a subsequent check may determine it to be a false match. There's still more ways to improve speed: - precalculate relationships for Encounter Slots rather than iterating over every area - yielding individual slots instead of an entire area - group non-egg wondercards by ID in a dict/hashtable for faster retrieval reworked some internals: - EncounterMatch is always an IEncounterable instead of an object, for easy pattern matching. - Splitbreed checking is done per encounter and is stored in the EncounterEgg result - Encounter validation uses Encounter/Move/RelearnMove/Evolution to whittle to the final encounter. As a part of the encounter matching, a lazy peek is used to check if an invalid encounter should be retained instead of discarded; if another encounter has not been checked, it'll stop the invalid checks and move on. If it is the last encounter, no other valid encounters exist so it will keep the parse for the invalid encounter. If no encounters are yielded, then there is no encountermatch. An EncounterInvalid is created to store basic details, and the parse is carried out. Breaks some legality checking features for flagging invalid moves in more detail, but those can be re-added in a separate check (if splitbreed & any move invalid -> check for other split moves). Should now be easier to follow the flow & maintain :smile:
2017-05-28 04:17:53 +00:00
Encounter = new EncounterEgg { Species = species, Game = game, Level = Level };
2017-10-23 06:26:37 +00:00
Type = GBEncounterType.EggEncounter;
Gen 1 move analysis improvement. Adapted the valid moves to take into account that move deleter and move reminder do not exits in generation 1 (#1037) * Fix getMoves with min level, when SkipWhile and TakeWhile is used together the index i in TakeWhile is calculated from the enumerator that results of the SkipWhile function, not the index of the initial array, those giving an incorrect index to check Levels array in the TakeWhile * Fix getMoves when levelmin or levelmax is above max level in the levels array, TakeWhile and SkipWhile return empty list if the while goes beyond the last element of the array * Include player hatched egg in the list of possible encounters for parseMoves only if the pokemon was an egg Also change the valur of WasEgg for gen1,2,3 pokemon if the encounter analyzed is not an egg add the non egg encounters to the list instead of checking the non-egg encounter inside parseMovesWasEggPreRelearn * Fix for gen3 egg encounters Remove non-egg encounters without special moves if there is an egg encounter because egg encounter already cover every possible move combination Do not add daycare egg encounter for gen3 unhatched egg if there is another encounter, that means is an event or gift egg, not a daycare egg Remove duplicate encounters * Gift egg should not allow inherited moves even it they dont have special moves Those gift eggs are hatched only with the species base moves * Added getEncounterMoves functions, to be used for generation 1 encounters to find what moves have a pokemon at the moment of being caught because there is no move reminder in generation 1 * Added GBEncounterData, structure for refactor the tuples used in generation 1 and 2 encounters * Add LevelMin and LevelMax to IEncounterable to get the encounter moves by the min level of the generation 1 EncounterLink Add iGeneration to difference generation 1 and generation 2 encounters for GB Era pokemon * Mark generation in gen 1 and 2 encounters There is no need to mark the generation in gen 3 to 7 encounters because in that generations it match the pokemon generation number * Add min level for generation 1 moves in getMoves functions Add function to return the default moves for a GB encounters, for generation 1 games that included both moves from level up table and level 1 moves from personal table Fix getMoves with min level when the moves list is empty, like Raichu generation 1 * Add maxSpecies to getBaseSpecies function for gen1 pokemon with a gen2 egg encounter Refactor VC Encounter changing Tuples for GBData class * Fixed for gen 2 Checks Also do not search for generation1 encounter if the gen2 pokemon have met location from crystal * Fix VC wild encounters, should be stored as array or else other verifyEncounter functions wont work * Add generation 1 parse moves function including default moves * Clean-up get encounters * Verify empty moves for generation 1 encounters, in generation 1 does not exits move deleter That means when a move slot have been used by a level up move or a TM/HM/Tutor move it cant be empty again Does not apply if generation 2 tradeback is allowed, in generation 2 there is a move deleter * Added two edge cases for pokemon that learn in red/blue and yellow different moves at the same level, this combinations can not exits until a later level when they learn again one of the levels in the other game, only happen for flareon and vaporeon * Check incompatible moves between evolution species, it is for species that learn a move in a level as an evolved species and a move at a upper level as a preevolution Also added most edge cases for the min slots used for generation 1 games, i think every weird combination is already covered * Fix gen 1 eevee and evolutions move checks * Cleanup * Move the code to change valid moves for generation 1 to a function * Fix getMoveMinLevelGBEncounter * getUsedMoveSlots, removed wild Butterfree edge case, it is not possible * Filter the min level of the encounter by the possible games the pokemon could be originated, yellow pikachu and kadabra can be detected
2017-04-09 00:17:20 +00:00
}
public GBEncounterData(PKM pkm, int gen, IEncounterable enc, GameVersion game)
Gen 1 move analysis improvement. Adapted the valid moves to take into account that move deleter and move reminder do not exits in generation 1 (#1037) * Fix getMoves with min level, when SkipWhile and TakeWhile is used together the index i in TakeWhile is calculated from the enumerator that results of the SkipWhile function, not the index of the initial array, those giving an incorrect index to check Levels array in the TakeWhile * Fix getMoves when levelmin or levelmax is above max level in the levels array, TakeWhile and SkipWhile return empty list if the while goes beyond the last element of the array * Include player hatched egg in the list of possible encounters for parseMoves only if the pokemon was an egg Also change the valur of WasEgg for gen1,2,3 pokemon if the encounter analyzed is not an egg add the non egg encounters to the list instead of checking the non-egg encounter inside parseMovesWasEggPreRelearn * Fix for gen3 egg encounters Remove non-egg encounters without special moves if there is an egg encounter because egg encounter already cover every possible move combination Do not add daycare egg encounter for gen3 unhatched egg if there is another encounter, that means is an event or gift egg, not a daycare egg Remove duplicate encounters * Gift egg should not allow inherited moves even it they dont have special moves Those gift eggs are hatched only with the species base moves * Added getEncounterMoves functions, to be used for generation 1 encounters to find what moves have a pokemon at the moment of being caught because there is no move reminder in generation 1 * Added GBEncounterData, structure for refactor the tuples used in generation 1 and 2 encounters * Add LevelMin and LevelMax to IEncounterable to get the encounter moves by the min level of the generation 1 EncounterLink Add iGeneration to difference generation 1 and generation 2 encounters for GB Era pokemon * Mark generation in gen 1 and 2 encounters There is no need to mark the generation in gen 3 to 7 encounters because in that generations it match the pokemon generation number * Add min level for generation 1 moves in getMoves functions Add function to return the default moves for a GB encounters, for generation 1 games that included both moves from level up table and level 1 moves from personal table Fix getMoves with min level when the moves list is empty, like Raichu generation 1 * Add maxSpecies to getBaseSpecies function for gen1 pokemon with a gen2 egg encounter Refactor VC Encounter changing Tuples for GBData class * Fixed for gen 2 Checks Also do not search for generation1 encounter if the gen2 pokemon have met location from crystal * Fix VC wild encounters, should be stored as array or else other verifyEncounter functions wont work * Add generation 1 parse moves function including default moves * Clean-up get encounters * Verify empty moves for generation 1 encounters, in generation 1 does not exits move deleter That means when a move slot have been used by a level up move or a TM/HM/Tutor move it cant be empty again Does not apply if generation 2 tradeback is allowed, in generation 2 there is a move deleter * Added two edge cases for pokemon that learn in red/blue and yellow different moves at the same level, this combinations can not exits until a later level when they learn again one of the levels in the other game, only happen for flareon and vaporeon * Check incompatible moves between evolution species, it is for species that learn a move in a level as an evolved species and a move at a upper level as a preevolution Also added most edge cases for the min slots used for generation 1 games, i think every weird combination is already covered * Fix gen 1 eevee and evolutions move checks * Cleanup * Move the code to change valid moves for generation 1 to a function * Fix getMoveMinLevelGBEncounter * getUsedMoveSlots, removed wild Butterfree edge case, it is not possible * Filter the min level of the encounter by the possible games the pokemon could be originated, yellow pikachu and kadabra can be detected
2017-04-09 00:17:20 +00:00
{
Game = game;
Gen 1 move analysis improvement. Adapted the valid moves to take into account that move deleter and move reminder do not exits in generation 1 (#1037) * Fix getMoves with min level, when SkipWhile and TakeWhile is used together the index i in TakeWhile is calculated from the enumerator that results of the SkipWhile function, not the index of the initial array, those giving an incorrect index to check Levels array in the TakeWhile * Fix getMoves when levelmin or levelmax is above max level in the levels array, TakeWhile and SkipWhile return empty list if the while goes beyond the last element of the array * Include player hatched egg in the list of possible encounters for parseMoves only if the pokemon was an egg Also change the valur of WasEgg for gen1,2,3 pokemon if the encounter analyzed is not an egg add the non egg encounters to the list instead of checking the non-egg encounter inside parseMovesWasEggPreRelearn * Fix for gen3 egg encounters Remove non-egg encounters without special moves if there is an egg encounter because egg encounter already cover every possible move combination Do not add daycare egg encounter for gen3 unhatched egg if there is another encounter, that means is an event or gift egg, not a daycare egg Remove duplicate encounters * Gift egg should not allow inherited moves even it they dont have special moves Those gift eggs are hatched only with the species base moves * Added getEncounterMoves functions, to be used for generation 1 encounters to find what moves have a pokemon at the moment of being caught because there is no move reminder in generation 1 * Added GBEncounterData, structure for refactor the tuples used in generation 1 and 2 encounters * Add LevelMin and LevelMax to IEncounterable to get the encounter moves by the min level of the generation 1 EncounterLink Add iGeneration to difference generation 1 and generation 2 encounters for GB Era pokemon * Mark generation in gen 1 and 2 encounters There is no need to mark the generation in gen 3 to 7 encounters because in that generations it match the pokemon generation number * Add min level for generation 1 moves in getMoves functions Add function to return the default moves for a GB encounters, for generation 1 games that included both moves from level up table and level 1 moves from personal table Fix getMoves with min level when the moves list is empty, like Raichu generation 1 * Add maxSpecies to getBaseSpecies function for gen1 pokemon with a gen2 egg encounter Refactor VC Encounter changing Tuples for GBData class * Fixed for gen 2 Checks Also do not search for generation1 encounter if the gen2 pokemon have met location from crystal * Fix VC wild encounters, should be stored as array or else other verifyEncounter functions wont work * Add generation 1 parse moves function including default moves * Clean-up get encounters * Verify empty moves for generation 1 encounters, in generation 1 does not exits move deleter That means when a move slot have been used by a level up move or a TM/HM/Tutor move it cant be empty again Does not apply if generation 2 tradeback is allowed, in generation 2 there is a move deleter * Added two edge cases for pokemon that learn in red/blue and yellow different moves at the same level, this combinations can not exits until a later level when they learn again one of the levels in the other game, only happen for flareon and vaporeon * Check incompatible moves between evolution species, it is for species that learn a move in a level as an evolved species and a move at a upper level as a preevolution Also added most edge cases for the min slots used for generation 1 games, i think every weird combination is already covered * Fix gen 1 eevee and evolutions move checks * Cleanup * Move the code to change valid moves for generation 1 to a function * Fix getMoveMinLevelGBEncounter * getUsedMoveSlots, removed wild Butterfree edge case, it is not possible * Filter the min level of the encounter by the possible games the pokemon could be originated, yellow pikachu and kadabra can be detected
2017-04-09 00:17:20 +00:00
Generation = gen;
Encounter = enc;
2017-10-23 06:26:37 +00:00
switch (Encounter)
Gen 1 move analysis improvement. Adapted the valid moves to take into account that move deleter and move reminder do not exits in generation 1 (#1037) * Fix getMoves with min level, when SkipWhile and TakeWhile is used together the index i in TakeWhile is calculated from the enumerator that results of the SkipWhile function, not the index of the initial array, those giving an incorrect index to check Levels array in the TakeWhile * Fix getMoves when levelmin or levelmax is above max level in the levels array, TakeWhile and SkipWhile return empty list if the while goes beyond the last element of the array * Include player hatched egg in the list of possible encounters for parseMoves only if the pokemon was an egg Also change the valur of WasEgg for gen1,2,3 pokemon if the encounter analyzed is not an egg add the non egg encounters to the list instead of checking the non-egg encounter inside parseMovesWasEggPreRelearn * Fix for gen3 egg encounters Remove non-egg encounters without special moves if there is an egg encounter because egg encounter already cover every possible move combination Do not add daycare egg encounter for gen3 unhatched egg if there is another encounter, that means is an event or gift egg, not a daycare egg Remove duplicate encounters * Gift egg should not allow inherited moves even it they dont have special moves Those gift eggs are hatched only with the species base moves * Added getEncounterMoves functions, to be used for generation 1 encounters to find what moves have a pokemon at the moment of being caught because there is no move reminder in generation 1 * Added GBEncounterData, structure for refactor the tuples used in generation 1 and 2 encounters * Add LevelMin and LevelMax to IEncounterable to get the encounter moves by the min level of the generation 1 EncounterLink Add iGeneration to difference generation 1 and generation 2 encounters for GB Era pokemon * Mark generation in gen 1 and 2 encounters There is no need to mark the generation in gen 3 to 7 encounters because in that generations it match the pokemon generation number * Add min level for generation 1 moves in getMoves functions Add function to return the default moves for a GB encounters, for generation 1 games that included both moves from level up table and level 1 moves from personal table Fix getMoves with min level when the moves list is empty, like Raichu generation 1 * Add maxSpecies to getBaseSpecies function for gen1 pokemon with a gen2 egg encounter Refactor VC Encounter changing Tuples for GBData class * Fixed for gen 2 Checks Also do not search for generation1 encounter if the gen2 pokemon have met location from crystal * Fix VC wild encounters, should be stored as array or else other verifyEncounter functions wont work * Add generation 1 parse moves function including default moves * Clean-up get encounters * Verify empty moves for generation 1 encounters, in generation 1 does not exits move deleter That means when a move slot have been used by a level up move or a TM/HM/Tutor move it cant be empty again Does not apply if generation 2 tradeback is allowed, in generation 2 there is a move deleter * Added two edge cases for pokemon that learn in red/blue and yellow different moves at the same level, this combinations can not exits until a later level when they learn again one of the levels in the other game, only happen for flareon and vaporeon * Check incompatible moves between evolution species, it is for species that learn a move in a level as an evolved species and a move at a upper level as a preevolution Also added most edge cases for the min slots used for generation 1 games, i think every weird combination is already covered * Fix gen 1 eevee and evolutions move checks * Cleanup * Move the code to change valid moves for generation 1 to a function * Fix getMoveMinLevelGBEncounter * getUsedMoveSlots, removed wild Butterfree edge case, it is not possible * Filter the min level of the encounter by the possible games the pokemon could be originated, yellow pikachu and kadabra can be detected
2017-04-09 00:17:20 +00:00
{
2017-10-23 06:26:37 +00:00
case EncounterTrade t:
if (pkm.HasOriginalMetLocation && t.Level < pkm.Met_Level)
Level = pkm.Met_Level; // Crystal
else
Level = t.Level;
Type = Generation == 2
? GBEncounterType.TradeEncounterG2
: GBEncounterType.TradeEncounterG1;
break;
case EncounterStatic s:
Level = s.Level;
Type = s.Moves != null && s.Moves[0] != 0 && pkm.Moves.Contains(s.Moves[0])
? GBEncounterType.SpecialEncounter
: GBEncounterType.StaticEncounter;
break;
case EncounterSlot w:
Level = pkm.HasOriginalMetLocation && w.LevelMin >= pkm.Met_Level && pkm.Met_Level <= w.LevelMax
? pkm.Met_Level // Crystal
: w.LevelMin;
Type = GBEncounterType.WildEncounter;
break;
Gen 1 move analysis improvement. Adapted the valid moves to take into account that move deleter and move reminder do not exits in generation 1 (#1037) * Fix getMoves with min level, when SkipWhile and TakeWhile is used together the index i in TakeWhile is calculated from the enumerator that results of the SkipWhile function, not the index of the initial array, those giving an incorrect index to check Levels array in the TakeWhile * Fix getMoves when levelmin or levelmax is above max level in the levels array, TakeWhile and SkipWhile return empty list if the while goes beyond the last element of the array * Include player hatched egg in the list of possible encounters for parseMoves only if the pokemon was an egg Also change the valur of WasEgg for gen1,2,3 pokemon if the encounter analyzed is not an egg add the non egg encounters to the list instead of checking the non-egg encounter inside parseMovesWasEggPreRelearn * Fix for gen3 egg encounters Remove non-egg encounters without special moves if there is an egg encounter because egg encounter already cover every possible move combination Do not add daycare egg encounter for gen3 unhatched egg if there is another encounter, that means is an event or gift egg, not a daycare egg Remove duplicate encounters * Gift egg should not allow inherited moves even it they dont have special moves Those gift eggs are hatched only with the species base moves * Added getEncounterMoves functions, to be used for generation 1 encounters to find what moves have a pokemon at the moment of being caught because there is no move reminder in generation 1 * Added GBEncounterData, structure for refactor the tuples used in generation 1 and 2 encounters * Add LevelMin and LevelMax to IEncounterable to get the encounter moves by the min level of the generation 1 EncounterLink Add iGeneration to difference generation 1 and generation 2 encounters for GB Era pokemon * Mark generation in gen 1 and 2 encounters There is no need to mark the generation in gen 3 to 7 encounters because in that generations it match the pokemon generation number * Add min level for generation 1 moves in getMoves functions Add function to return the default moves for a GB encounters, for generation 1 games that included both moves from level up table and level 1 moves from personal table Fix getMoves with min level when the moves list is empty, like Raichu generation 1 * Add maxSpecies to getBaseSpecies function for gen1 pokemon with a gen2 egg encounter Refactor VC Encounter changing Tuples for GBData class * Fixed for gen 2 Checks Also do not search for generation1 encounter if the gen2 pokemon have met location from crystal * Fix VC wild encounters, should be stored as array or else other verifyEncounter functions wont work * Add generation 1 parse moves function including default moves * Clean-up get encounters * Verify empty moves for generation 1 encounters, in generation 1 does not exits move deleter That means when a move slot have been used by a level up move or a TM/HM/Tutor move it cant be empty again Does not apply if generation 2 tradeback is allowed, in generation 2 there is a move deleter * Added two edge cases for pokemon that learn in red/blue and yellow different moves at the same level, this combinations can not exits until a later level when they learn again one of the levels in the other game, only happen for flareon and vaporeon * Check incompatible moves between evolution species, it is for species that learn a move in a level as an evolved species and a move at a upper level as a preevolution Also added most edge cases for the min slots used for generation 1 games, i think every weird combination is already covered * Fix gen 1 eevee and evolutions move checks * Cleanup * Move the code to change valid moves for generation 1 to a function * Fix getMoveMinLevelGBEncounter * getUsedMoveSlots, removed wild Butterfree edge case, it is not possible * Filter the min level of the encounter by the possible games the pokemon could be originated, yellow pikachu and kadabra can be detected
2017-04-09 00:17:20 +00:00
}
}
}
}