PKHeX/PKHeX.Core/Saves/Substructures/Gen3/SecretBase3Team.cs

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using System;
namespace PKHeX.Core
{
public sealed class SecretBase3Team
{
private const int O_PID = 0;
private const int O_Moves = 0x18;
private const int O_Species = 0x24;
private const int O_Item = 0x30;
private const int O_Level = 0x3C;
private const int O_EV = 0x42;
private static int GetOffsetPID(int i) => O_PID + (i * 4);
private static int GetOffsetMove(int i, int move) => O_Moves + (i * 8) + (move * 2);
private static int GetOffsetSpecies(int i) => O_Species + (i * 2);
private static int GetOffsetItem(int i) => O_Item + (i * 2);
public readonly SecretBase3PKM[] Team;
private readonly byte[] Data;
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public SecretBase3Team(byte[] data)
{
Team = new SecretBase3PKM[6];
for (int i = 0; i < Team.Length; i++)
Team[i] = GetPKM(i);
Data = data;
}
public byte[] Write()
{
for (int i = 0; i < Team.Length; i++)
SetPKM(i);
return Data;
}
private SecretBase3PKM GetPKM(int i)
{
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return new()
{
PID = BitConverter.ToUInt32(Data, GetOffsetPID(i)),
Species = BitConverter.ToUInt16(Data, GetOffsetSpecies(i)),
HeldItem = BitConverter.ToUInt16(Data, GetOffsetItem(i)),
Move1 = BitConverter.ToUInt16(Data, GetOffsetMove(i, 0)),
Move2 = BitConverter.ToUInt16(Data, GetOffsetMove(i, 1)),
Move3 = BitConverter.ToUInt16(Data, GetOffsetMove(i, 2)),
Move4 = BitConverter.ToUInt16(Data, GetOffsetMove(i, 3)),
Level = Data[O_Level + i],
EVAll = Data[O_EV + i],
};
}
private void SetPKM(int i)
{
var pk = Team[i];
BitConverter.GetBytes(pk.PID).CopyTo(Data, GetOffsetPID(i));
BitConverter.GetBytes((ushort)pk.Species).CopyTo(Data, GetOffsetSpecies(i));
BitConverter.GetBytes((ushort)pk.HeldItem).CopyTo(Data, GetOffsetItem(i));
BitConverter.GetBytes((ushort)pk.Move1).CopyTo(Data, GetOffsetMove(i, 0));
BitConverter.GetBytes((ushort)pk.Move2).CopyTo(Data, GetOffsetMove(i, 1));
BitConverter.GetBytes((ushort)pk.Move3).CopyTo(Data, GetOffsetMove(i, 2));
BitConverter.GetBytes((ushort)pk.Move4).CopyTo(Data, GetOffsetMove(i, 3));
Data[O_Level + i] = (byte) pk.Level;
Data[O_EV + i] = (byte) pk.EVAll;
}
}
}