2019-09-13 06:20:52 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace PKHeX.Core
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{
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2019-09-13 16:08:12 +00:00
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/// <inheritdoc />
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2019-09-13 06:20:52 +00:00
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/// <summary>
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/// <see cref="GameVersion.Gen4"/> encounter area
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/// </summary>
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public abstract class EncounterArea4 : EncounterArea
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{
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/// <summary>
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/// Reads the GBA Pak Special slots, cloning <see cref="EncounterSlot"/> data from the area's base encounter slots.
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/// </summary>
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/// <remarks>
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/// These special slots only contain the info of species id; the level is copied from the corresponding <see cref="slotnums"/> index.
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/// </remarks>
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/// <param name="data">Encounter binary data</param>
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/// <param name="ofs">Offset to read from</param>
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/// <param name="slotSize">DP/Pt slotSize = 4 bytes/entry, HG/SS slotSize = 2 bytes/entry</param>
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/// <param name="ReplacedSlots">Slots from regular encounter table that end up replaced by in-game conditions</param>
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/// <param name="slotnums">Slot indexes to replace with read species IDs</param>
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/// <param name="t">Slot type of the special encounter</param>
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protected static List<EncounterSlot> GetSlots4GrassSlotReplace(byte[] data, int ofs, int slotSize, EncounterSlot[] ReplacedSlots, int[] slotnums, SlotType t = SlotType.Grass)
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{
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var slots = new List<EncounterSlot>();
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int numslots = slotnums.Length;
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for (int i = 0; i < numslots; i++)
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{
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var baseSlot = ReplacedSlots[slotnums[i]];
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if (baseSlot.LevelMin <= 0)
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continue;
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int species = BitConverter.ToUInt16(data, ofs + (i / (4 / slotSize) * slotSize));
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if (species <= 0 || baseSlot.Species == species) // Empty or duplicate
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continue;
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var slot = baseSlot.Clone();
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slot.Species = species;
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slot.Type = t;
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slot.SlotNumber = i;
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slots.Add(slot);
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}
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return slots;
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}
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protected static IEnumerable<EncounterSlot> MarkStaticMagnetExtras(IEnumerable<IEnumerable<List<EncounterSlot>>> product)
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{
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var trackPermute = new List<EncounterSlot>();
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foreach (var p in product)
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MarkStaticMagnetPermute(p.SelectMany(z => z), trackPermute);
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return trackPermute;
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}
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protected static void MarkStaticMagnetPermute(IEnumerable<EncounterSlot> grp, List<EncounterSlot> trackPermute)
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{
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EncounterUtil.MarkEncountersStaticMagnetPullPermutation(grp, PersonalTable.HGSS, trackPermute);
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}
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}
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}
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