PKHeX/PKHeX.Core/Legality/Areas/EncounterArea4.cs

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using System;
using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core
{
/// <inheritdoc />
/// <summary>
/// <see cref="GameVersion.Gen4"/> encounter area
/// </summary>
public abstract class EncounterArea4 : EncounterArea
{
/// <summary>
/// Reads the GBA Pak Special slots, cloning <see cref="EncounterSlot"/> data from the area's base encounter slots.
/// </summary>
/// <remarks>
/// These special slots only contain the info of species id; the level is copied from the corresponding <see cref="slotnums"/> index.
/// </remarks>
/// <param name="data">Encounter binary data</param>
/// <param name="ofs">Offset to read from</param>
/// <param name="slotSize">DP/Pt slotSize = 4 bytes/entry, HG/SS slotSize = 2 bytes/entry</param>
/// <param name="ReplacedSlots">Slots from regular encounter table that end up replaced by in-game conditions</param>
/// <param name="slotnums">Slot indexes to replace with read species IDs</param>
/// <param name="t">Slot type of the special encounter</param>
protected static List<EncounterSlot> GetSlots4GrassSlotReplace(byte[] data, int ofs, int slotSize, EncounterSlot[] ReplacedSlots, int[] slotnums, SlotType t = SlotType.Grass)
{
var slots = new List<EncounterSlot>();
int numslots = slotnums.Length;
for (int i = 0; i < numslots; i++)
{
var baseSlot = ReplacedSlots[slotnums[i]];
if (baseSlot.LevelMin <= 0)
continue;
int species = BitConverter.ToUInt16(data, ofs + (i / (4 / slotSize) * slotSize));
if (species <= 0 || baseSlot.Species == species) // Empty or duplicate
continue;
var slot = baseSlot.Clone();
slot.Species = species;
slot.Type = t;
slot.SlotNumber = i;
slots.Add(slot);
}
return slots;
}
protected static IEnumerable<EncounterSlot> MarkStaticMagnetExtras(IEnumerable<IEnumerable<List<EncounterSlot>>> product)
{
var trackPermute = new List<EncounterSlot>();
foreach (var p in product)
MarkStaticMagnetPermute(p.SelectMany(z => z), trackPermute);
return trackPermute;
}
protected static void MarkStaticMagnetPermute(IEnumerable<EncounterSlot> grp, List<EncounterSlot> trackPermute)
{
EncounterUtil.MarkEncountersStaticMagnetPullPermutation(grp, PersonalTable.HGSS, trackPermute);
}
}
}