2019-06-09 02:56:11 +00:00
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using System;
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namespace PKHeX.Core
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{
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2019-10-04 02:09:02 +00:00
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public sealed class Daycare5 : SaveBlock
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2019-06-09 02:56:11 +00:00
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{
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2019-09-03 02:30:58 +00:00
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// struct daycareSlot
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// bool32 occupied
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// pk5party pkm
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// u32 expGained
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2020-01-04 22:48:39 +00:00
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private const int SlotSize = 4 + PokeCrypto.SIZE_5PARTY + 4; // occupied u32 flag, pk5, exp
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2019-09-03 02:30:58 +00:00
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// struct daycare
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// daycareSlot[2]
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// ???->end ???
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2019-06-09 02:56:11 +00:00
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public const int DaycareSeedSize = 16; // 8 bytes, b2w2 only
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public Daycare5(SaveFile sav, int offset) : base(sav) => Offset = offset;
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public ulong? GetSeed()
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{
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2019-09-03 02:30:58 +00:00
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if (!(SAV is SAV5B2W2))
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2019-06-09 02:56:11 +00:00
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return null;
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return BitConverter.ToUInt64(Data, Offset + 0x1CC);
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}
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public void SetSeed(string value)
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{
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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if (!(SAV is SAV5B2W2))
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2019-06-09 02:56:11 +00:00
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return;
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var data = Util.GetBytesFromHexString(value);
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SAV.SetData(data, Offset + 0x1CC);
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}
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2019-09-03 02:30:58 +00:00
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private int GetDaycareSlotOffset(int slot) => Offset + (SlotSize * slot);
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public int GetPKMOffset(int slot) => GetDaycareSlotOffset(slot) + 4;
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2020-01-04 22:48:39 +00:00
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private int GetDaycareEXPOffset(int slot) => GetDaycareSlotOffset(slot) + 4 + PokeCrypto.SIZE_5PARTY;
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2019-06-09 02:56:11 +00:00
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2019-09-03 02:30:58 +00:00
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public bool? IsOccupied(int slot) => BitConverter.ToUInt32(Data, GetDaycareSlotOffset(slot)) == 1;
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public void SetOccupied(int slot, bool occupied) => SAV.SetData(BitConverter.GetBytes((uint)(occupied ? 1 : 0)), GetDaycareSlotOffset(slot));
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2019-06-09 02:56:11 +00:00
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2019-09-03 02:30:58 +00:00
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public uint? GetEXP(int slot) => BitConverter.ToUInt32(Data, GetDaycareEXPOffset(slot));
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public void SetEXP(int slot, uint EXP) => SAV.SetData(BitConverter.GetBytes(EXP), GetDaycareEXPOffset(slot));
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2019-06-09 02:56:11 +00:00
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}
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}
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