PKHeX/Legality/Analysis.cs

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using System.Collections.Generic;
using System.Linq;
namespace PKHeX
{
public class LegalityAnalysis
{
private readonly PK6 pk6;
public LegalityAnalysis(PK6 pk)
{
pk6 = pk;
}
public bool[] getMoveValidity(int[] Moves, int[] RelearnMoves)
{
if (Moves.Length != 4)
return new bool[4];
bool[] res = { true, true, true, true };
if (!pk6.Gen6)
return res;
int[] validMoves = Legal.getValidMoves(pk6);
if (pk6.Species == 235)
{
for (int i = 0; i < 4; i++)
res[i] = !Legal.InvalidSketch.Contains(Moves[i]);
}
else
{
for (int i = 0; i < 4; i++)
res[i] = Moves[i] != Legal.Struggle && validMoves.Concat(RelearnMoves).Contains(Moves[i]);
}
if (Moves[0] == 0)
res[0] = false;
return res;
}
public bool[] getRelearnValidity(int[] Moves)
{
bool[] res = {true, true, true, true};
if (!pk6.Gen6)
goto noRelearn;
if (Moves.Length != 4)
return new bool[4];
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bool link = pk6.Met_Location == 30011;
if (link)
{
if (pk6.FatefulEncounter) // Should NOT be Fateful
return new bool[4]; // False
int[] moves = Legal.getLinkMoves(pk6);
return moves.SequenceEqual(Moves) ? res : new bool[4];
}
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bool egg = Legal.EggLocations.Contains(pk6.Egg_Location) && pk6.Met_Level == 1;
bool evnt = pk6.FatefulEncounter && pk6.Met_Location > 40000;
bool eventEgg = pk6.FatefulEncounter && (pk6.Egg_Location > 40000 || pk6.Egg_Location == 30002) && pk6.Met_Level == 1;
int[] relearnMoves = Legal.getValidRelearn(pk6, 0);
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if (evnt || eventEgg)
{
// Get WC6's that match
IEnumerable<WC6> vwc6 = Legal.getValidWC6s(pk6);
if (vwc6.Any(wc6 => wc6.RelearnMoves.SequenceEqual(Moves)))
return res; // all true
}
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else if (egg)
{
if (Legal.SplitBreed.Contains(pk6.Species))
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{
res = new bool[4];
for (int i = 0; i < 4; i++)
res[i] = relearnMoves.Contains(Moves[i]);
if (!res.Any(move => !move))
return res;
// Try Next Species up
Legal.getValidRelearn(pk6, 1);
for (int i = 0; i < 4; i++)
res[i] = relearnMoves.Contains(Moves[i]);
return res;
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}
if (Legal.LightBall.Contains(pk6.Species))
relearnMoves = relearnMoves.Concat(new[] {344}).ToArray();
for (int i = 0; i < 4; i++)
res[i] &= relearnMoves.Contains(Moves[i]);
return res;
}
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else if (Moves[0] != 0) // DexNav only?
{
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// Check DexNav
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for (int i = 0; i < 4; i++)
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res[i] &= Moves[i] == 0;
if (Legal.getDexNavValid(pk6))
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res[0] = relearnMoves.Contains(Moves[0]);
return res;
}
// Should have no relearn moves.
noRelearn:
for (int i = 0; i < 4; i++)
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res[i] = Moves[i] == 0;
return res;
}
}
}