2019-06-09 02:56:11 +00:00
|
|
|
|
using System;
|
|
|
|
|
using System.Text;
|
|
|
|
|
|
|
|
|
|
namespace PKHeX.Core
|
|
|
|
|
{
|
|
|
|
|
public sealed class JoinFesta7 : SaveBlock
|
|
|
|
|
{
|
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
|
|
|
|
public JoinFesta7(SAV7SM sav, int offset) : base(sav) => Offset = offset;
|
|
|
|
|
public JoinFesta7(SAV7USUM sav, int offset) : base(sav) => Offset = offset;
|
2019-06-09 02:56:11 +00:00
|
|
|
|
|
|
|
|
|
public int FestaCoins
|
|
|
|
|
{
|
|
|
|
|
get => BitConverter.ToInt32(Data, Offset + 0x508);
|
|
|
|
|
set
|
|
|
|
|
{
|
|
|
|
|
if (value > 9999999)
|
|
|
|
|
value = 9999999;
|
|
|
|
|
BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x508);
|
|
|
|
|
|
|
|
|
|
TotalFestaCoins = ((SAV7)SAV).GetRecord(038) + value; // UsedFestaCoins
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2020-04-14 17:52:19 +00:00
|
|
|
|
public int TotalFestaCoins
|
2019-06-09 02:56:11 +00:00
|
|
|
|
{
|
|
|
|
|
get => BitConverter.ToInt32(Data, Offset + 0x50C);
|
|
|
|
|
set
|
|
|
|
|
{
|
|
|
|
|
if (value > 9999999)
|
|
|
|
|
value = 9999999;
|
|
|
|
|
BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x50C);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public string FestivalPlazaName
|
|
|
|
|
{
|
|
|
|
|
get => Util.TrimFromZero(Encoding.Unicode.GetString(Data, Offset + 0x510, 0x2A));
|
|
|
|
|
set
|
|
|
|
|
{
|
|
|
|
|
const int max = 20;
|
|
|
|
|
if (value.Length > max)
|
|
|
|
|
value = value.Substring(0, max);
|
|
|
|
|
Encoding.Unicode.GetBytes(value.PadRight(value.Length + 1, '\0')).CopyTo(Data, Offset + 0x510);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public ushort FestaRank { get => BitConverter.ToUInt16(Data, Offset + 0x53A); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x53A); }
|
|
|
|
|
public ushort GetFestaMessage(int index) => BitConverter.ToUInt16(Data, Offset + (index * 2));
|
|
|
|
|
public void SetFestaMessage(int index, ushort value) => BitConverter.GetBytes(value).CopyTo(Data, Offset + (index * 2));
|
|
|
|
|
public bool GetFestaPhraseUnlocked(int index) => Data[Offset + 0x2A50 + index] != 0; //index: 0 to 105:commonPhrases, 106:Lv100!
|
|
|
|
|
|
|
|
|
|
public void SetFestaPhraseUnlocked(int index, bool value)
|
|
|
|
|
{
|
|
|
|
|
if (GetFestaPhraseUnlocked(index) != value)
|
2020-12-22 00:53:28 +00:00
|
|
|
|
Data[Offset + 0x2A50 + index] = value ? 1 : 0;
|
2019-06-09 02:56:11 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public byte GetFestPrizeReceived(int index) => Data[Offset + 0x53C + index];
|
|
|
|
|
public void SetFestaPrizeReceived(int index, byte value) => Data[Offset + 0x53C + index] = value;
|
|
|
|
|
private int FestaYear { get => BitConverter.ToInt32(Data, Offset + 0x2F0); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x2F0); }
|
|
|
|
|
private int FestaMonth { get => BitConverter.ToInt32(Data, Offset + 0x2F4); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x2F4); }
|
|
|
|
|
private int FestaDay { get => BitConverter.ToInt32(Data, Offset + 0x2F8); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x2F8); }
|
|
|
|
|
private int FestaHour { get => BitConverter.ToInt32(Data, Offset + 0x300); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x300); }
|
|
|
|
|
private int FestaMinute { get => BitConverter.ToInt32(Data, Offset + 0x304); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x304); }
|
|
|
|
|
private int FestaSecond { get => BitConverter.ToInt32(Data, Offset + 0x308); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x308); }
|
|
|
|
|
|
|
|
|
|
public DateTime? FestaDate
|
|
|
|
|
{
|
|
|
|
|
get => FestaYear >= 0 && FestaMonth > 0 && FestaDay > 0 && FestaHour >= 0 && FestaMinute >= 0 && FestaSecond >= 0 && Util.IsDateValid(FestaYear, FestaMonth, FestaDay)
|
|
|
|
|
? new DateTime(FestaYear, FestaMonth, FestaDay, FestaHour, FestaMinute, FestaSecond)
|
|
|
|
|
: (DateTime?)null;
|
|
|
|
|
set
|
|
|
|
|
{
|
|
|
|
|
if (value.HasValue)
|
|
|
|
|
{
|
|
|
|
|
DateTime dt = value.Value;
|
|
|
|
|
FestaYear = dt.Year;
|
|
|
|
|
FestaMonth = dt.Month;
|
|
|
|
|
FestaDay = dt.Day;
|
|
|
|
|
FestaHour = dt.Hour;
|
|
|
|
|
FestaMinute = dt.Minute;
|
|
|
|
|
FestaSecond = dt.Second;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|