2020-01-06 05:51:53 +00:00
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using System;
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using FluentAssertions;
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2017-09-06 05:57:45 +00:00
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using PKHeX.Core;
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2018-11-06 23:25:35 +00:00
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using System.IO;
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2020-01-06 05:51:53 +00:00
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using System.Linq;
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2018-11-06 23:25:35 +00:00
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using Xunit;
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2017-09-06 05:57:45 +00:00
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namespace PKHeX.Tests.Legality
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{
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public class LegalityTest
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{
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2018-05-27 22:57:28 +00:00
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static LegalityTest()
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{
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2020-09-13 21:40:10 +00:00
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if (EncounterEvent.Initialized)
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return;
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RibbonStrings.ResetDictionary(GameInfo.Strings.ribbons);
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EncounterEvent.RefreshMGDB();
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2018-05-27 22:57:28 +00:00
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}
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2018-11-06 23:25:35 +00:00
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[Theory]
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[InlineData("censor")]
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[InlineData("buttnugget")]
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[InlineData("18넘")]
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public void CensorsBadWords(string badword)
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2018-11-20 00:14:49 +00:00
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{
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WordFilter.IsFiltered(badword, out _).Should().BeTrue("the word should have been identified as a bad word");
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2017-09-06 05:57:45 +00:00
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}
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2017-11-18 00:00:22 +00:00
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2021-08-06 21:33:34 +00:00
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[Theory]
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[InlineData("Legal", true)]
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[InlineData("Illegal", false)]
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public void TestPublicFiles(string name, bool isValid)
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2017-11-18 00:00:22 +00:00
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{
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2019-03-19 02:33:56 +00:00
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var folder = TestUtil.GetRepoPath();
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2017-11-18 00:00:22 +00:00
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folder = Path.Combine(folder, "Legality");
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2021-08-06 21:33:34 +00:00
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VerifyAll(folder, name, isValid);
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2017-11-18 00:00:22 +00:00
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}
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2021-08-06 21:33:34 +00:00
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[Theory]
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[InlineData("Legal", true)]
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[InlineData("Illegal", false)]
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[InlineData("PassingHacks", true)] // mad hacks, stuff to be flagged in the future
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[InlineData("FalseFlags", false)] // legal quirks, to be fixed in the future
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public void TestPrivateFiles(string name, bool isValid)
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2021-08-06 20:19:27 +00:00
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{
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var folder = TestUtil.GetRepoPath();
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2021-08-06 20:45:32 +00:00
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folder = Path.Combine(folder, "Legality", "Private");
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2021-08-06 21:33:34 +00:00
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VerifyAll(folder, name, isValid, false);
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2021-08-06 20:19:27 +00:00
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}
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2017-11-18 00:00:22 +00:00
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// ReSharper disable once UnusedParameter.Local
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2021-08-06 21:33:34 +00:00
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private static void VerifyAll(string folder, string name, bool isValid, bool checkDir = true)
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2017-11-18 00:00:22 +00:00
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{
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var path = Path.Combine(folder, name);
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2021-08-06 21:33:34 +00:00
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bool exists = Directory.Exists(path);
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if (checkDir)
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exists.Should().BeTrue($"the specified test directory at '{path}' should exist");
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else if (!exists)
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return;
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2017-11-18 00:00:22 +00:00
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var files = Directory.EnumerateFiles(path, "*", SearchOption.AllDirectories);
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2019-03-19 02:33:56 +00:00
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var ctr = 0;
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2017-11-18 00:00:22 +00:00
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foreach (var file in files)
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{
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var fi = new FileInfo(file);
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2018-11-06 23:25:35 +00:00
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fi.Should().NotBeNull($"the test file '{file}' should be a valid file");
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PKX.IsPKM(fi.Length).Should().BeTrue($"the test file '{file}' should have a valid file length");
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2017-11-18 00:00:22 +00:00
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var data = File.ReadAllBytes(file);
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2020-01-17 07:22:54 +00:00
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var format = PKX.GetPKMFormatFromExtension(file[^1], -1);
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2019-02-15 08:50:23 +00:00
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format.Should().BeLessOrEqualTo(PKX.Generation, "filename is expected to have a valid extension");
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2017-11-18 00:00:22 +00:00
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2020-11-14 16:20:48 +00:00
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var dn = fi.DirectoryName ?? string.Empty;
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ParseSettings.AllowGBCartEra = dn.Contains("GBCartEra");
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ParseSettings.AllowGen1Tradeback = dn.Contains("1 Tradeback");
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2022-04-09 08:39:34 +00:00
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var pkm = EntityFormat.GetFromBytes(data, prefer: format);
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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pkm.Should().NotBeNull($"the PKM '{new FileInfo(file).Name}' should have been loaded");
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if (pkm == null)
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continue;
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2017-11-18 00:00:22 +00:00
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var legality = new LegalityAnalysis(pkm);
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2020-01-06 05:51:53 +00:00
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if (legality.Valid == isValid)
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{
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ctr++;
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continue;
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}
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2019-03-19 02:33:56 +00:00
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2020-11-14 16:20:48 +00:00
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var fn = Path.Combine(dn, fi.Name);
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2020-01-06 05:51:53 +00:00
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if (isValid)
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{
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2020-08-21 23:35:49 +00:00
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var info = legality.Info;
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2022-03-13 01:06:03 +00:00
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var result = legality.Results.Cast<ICheckResult>().Concat(info.Moves).Concat(info.Relearn);
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2020-11-14 16:20:48 +00:00
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// ReSharper disable once ConstantConditionalAccessQualifier
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2020-10-04 01:59:36 +00:00
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var invalid = result.Where(z => z?.Valid == false);
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2020-01-17 07:22:54 +00:00
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var msg = string.Join(Environment.NewLine, invalid.Select(z => z.Comment));
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legality.Valid.Should().BeTrue($"because the file '{fn}' should be Valid, but found:{Environment.NewLine}{msg}");
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2020-01-06 05:51:53 +00:00
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}
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else
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{
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2020-01-17 07:22:54 +00:00
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legality.Valid.Should().BeFalse($"because the file '{fn}' should be invalid, but found Valid.");
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2020-01-06 05:51:53 +00:00
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}
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}
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2020-01-07 01:50:18 +00:00
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ctr.Should().BeGreaterThan(0);
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2017-11-18 00:00:22 +00:00
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}
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2017-09-06 05:57:45 +00:00
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}
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}
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