PKHeX/PKHeX.Core/Game/GameStrings/GameStrings.cs

810 lines
30 KiB
C#
Raw Normal View History

Refactoring: Move Source (Legality) (#3560) Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 23:15:27 +00:00
using System;
using System.Collections.Generic;
namespace PKHeX.Core;
/// <summary>
/// Repository of localized game strings for a given <see cref="LanguageID"/>.
/// </summary>
public sealed class GameStrings : IBasicStrings
{
// PKM Info
public readonly string[] specieslist, movelist, itemlist, abilitylist, types, natures, forms,
memories, genloc, feeling6, feeling8, intensity,
trainingbags, trainingstage, characteristics,
groundtiletypes, balllist, gamelist, pokeblocks, ribbons;
private readonly string[] g4items, g3coloitems, g3xditems, g3items, g2items, g1items;
// Met Locations
public readonly LocationSet0 Gen2, Gen3, CXD;
public readonly LocationSet4 Gen4;
public readonly LocationSet6 Gen5, Gen6, Gen7, Gen7b, Gen8, Gen8a, Gen8b, Gen9;
// Misc
public readonly string[] wallpapernames, puffs, walkercourses;
public readonly string[] uggoods, ugspheres, ugtraps, ugtreasures;
private readonly string lang;
private readonly int LanguageIndex;
public string EggName { get; }
public IReadOnlyList<string> Species => specieslist;
public IReadOnlyList<string> Item => itemlist;
public IReadOnlyList<string> Move => movelist;
public IReadOnlyList<string> Ability => abilitylist;
public IReadOnlyList<string> Types => types;
public IReadOnlyList<string> Natures => natures;
private string[] Get(string ident) => GameLanguage.GetStrings(ident, lang);
private const string NPC = "NPC";
private const string EmptyIndex = "---";
/// <summary>
/// Item IDs that correspond to the <see cref="Ball"/> value.
/// </summary>
private static ReadOnlySpan<ushort> Items_Ball => new ushort[]
{
0000, 0001, 0002, 0003, 0004, 0005, 0006, 0007, 0008, 0009,
0010, 0011, 0012, 0013, 0014, 0015, 0016, 0492, 0493, 0494,
0495, 0496, 0497, 0498, 0499, 0576, 0851,
1785, 1710, 1711,
1712, 1713, 1746, 1747, 1748, 1749, 1750, 1771,
};
internal GameStrings(string l)
{
lang = l;
LanguageIndex = GameLanguage.GetLanguageIndex(l);
ribbons = Get("ribbons");
// Past Generation strings
g3items = Get("ItemsG3");
g3coloitems = GetG3CXD(g3items, "ItemsG3Colosseum");
g3xditems = GetG3CXD(g3items, "ItemsG3XD");
g2items = Get("ItemsG2");
g1items = Get("ItemsG1");
Gen2 = new(Get("gsc_00000"));
Gen3 = new(Get("rsefrlg_00000"));
CXD = new(Get("cxd_00000"));
SanitizeMetStringsCXD(CXD.Met0);
// Current Generation strings
natures = Util.GetNaturesList(l);
types = Get("types");
abilitylist = Get("abilities");
movelist = Get("moves");
// Differentiate Physical/Special Z-Moves
for (int i = 622; i < 658; i++)
{
const string p = " (P)";
const string s = " (S)";
bool isPhysicalZMove = (i & 1) == 0;
movelist[i] += isPhysicalZMove ? p : s;
}
itemlist = Get("items");
characteristics = Get("character");
specieslist = Get("species");
wallpapernames = Get("wallpaper");
groundtiletypes = Get("groundtile");
gamelist = Get("games");
var balls = Items_Ball;
balllist = new string[balls.Length];
for (int i = 0; i < balllist.Length; i++)
balllist[i] = itemlist[balls[i]];
pokeblocks = Get("pokeblock");
forms = Get("forms");
memories = Get("memories");
feeling6 = Get("feeling6");
feeling8 = Get("feeling");
intensity = Get("intensity");
genloc = Get("genloc");
trainingbags = Get("trainingbag");
trainingstage = Get("supertraining");
puffs = Get("puff");
walkercourses = Get("hgss_walkercourses");
uggoods = Get("dppt_uggoods");
ugspheres = Get("dppt_ugspheres");
ugtraps = Get("dppt_ugtraps");
ugtreasures = Get("dppt_ugtreasures");
EggName = specieslist[0];
Gen4 = Get4("hgss");
Gen5 = Get6("bw2");
Gen6 = Get6("xy");
Gen7 = Get6("sm");
Gen7b = Get6("gg", Gen7.Met3, Gen7.Met6);
Gen8 = Get6("swsh");
Gen8a = Get6("la");
Gen8b = Get6("bdsp");
Gen9 = Get6("sv");
Sanitize();
g4items = (string[])itemlist.Clone();
Get("mail4").CopyTo(g4items, 137);
}
private LocationSet4 Get4(string ident)
{
var met0 = Get($"{ident}_00000");
var met2 = Get($"{ident}_02000");
var met3 = Get($"{ident}_03000");
return new LocationSet4(met0, met2, met3);
}
private LocationSet6 Get6(string ident)
{
var met0 = Get($"{ident}_00000");
var met3 = Get($"{ident}_30000");
var met4 = Get($"{ident}_40000");
var met6 = Get($"{ident}_60000");
return new LocationSet6(met0,met3, met4, met6);
}
private LocationSet6 Get6(string ident, string[] met3, string[] met6)
{
var met0 = Get($"{ident}_00000");
var met4 = Get($"{ident}_40000");
return new LocationSet6(met0, met3, met4, met6);
}
private string[] GetG3CXD(string[] arr, string fileName)
{
// Concatenate the Gen3 Item list with the CXD item array; CXD items starting at index 500.
var item500 = Get(fileName);
var result = new string[500 + item500.Length];
for (int i = arr.Length; i < result.Length; i++)
result[i] = string.Empty;
arr.CopyTo(result, 0);
item500.CopyTo(result, 500);
return result;
}
private static void SanitizeMetStringsCXD(string[] cxd)
{
// Less than 10% of location values are unique.
// Just mark them with the ID if they aren't empty.
for (int i = 0; i < 227; i++)
{
ref var str = ref cxd[i];
if (str.Length != 0)
str = $"{str} [{i:000}]";
}
}
private void Sanitize()
{
SanitizeItemNames();
SanitizeMetLocations();
// De-duplicate the Calyrex ability names
abilitylist[(int)Core.Ability.AsOneI] += $" ({specieslist[(int)Core.Species.Glastrier]})";
abilitylist[(int)Core.Ability.AsOneG] += $" ({specieslist[(int)Core.Species.Spectrier]})";
// De-duplicate the Ogerpon ability names
abilitylist[(int)Core.Ability.EmbodyAspect0] += $" ({forms[FormConverter.MaskTeal]})";
abilitylist[(int)Core.Ability.EmbodyAspect1] += $" ({forms[FormConverter.MaskHearthflame]})";
abilitylist[(int)Core.Ability.EmbodyAspect2] += $" ({forms[FormConverter.MaskWellspring]})";
abilitylist[(int)Core.Ability.EmbodyAspect3] += $" ({forms[FormConverter.MaskCornerstone]})";
// Replace the Egg Name with ---; egg name already stored to eggname
specieslist[0] = EmptyIndex;
// Fix (None) tags
var none = $"({itemlist[0]})";
abilitylist[0] = itemlist[0] = movelist[0] = Gen6.Met0[0] = Gen5.Met0[0] = Gen4.Met0[0] = CXD.Met0[0] = puffs[0] = none;
}
private void SanitizeItemNames()
{
// Fix Item Names (Duplicate entries)
var HM06 = itemlist[425];
var HM0 = HM06[..^1]; // language ambiguous!
itemlist[426] = $"{HM0}7 (G4)";
itemlist[427] = $"{HM0}8 (G4)";
itemlist[456] += " (HG/SS)"; // S.S. Ticket
itemlist[736] += " (OR/AS)"; // S.S. Ticket
itemlist[463] += " (DPPt)"; // Storage Key
itemlist[734] += " (OR/AS)"; // Storage Key
itemlist[476] += " (HG/SS)"; // Basement Key
itemlist[723] += " (OR/AS)"; // Basement Key
itemlist[621] += " (M)"; // Xtransceiver
itemlist[626] += " (F)"; // Xtransceiver
itemlist[629] += " (2)"; // DNA Splicers
itemlist[637] += " (2)"; // Dropped Item
itemlist[707] += " (2)"; // Travel Trunk
itemlist[713] += " (2)"; // Alt Bike
itemlist[714] += " (2)"; // Holo Caster
itemlist[729] += " (1)"; // Meteorite
itemlist[740] += " (2)"; // Contest Costume
itemlist[751] += " (2)"; // Meteorite
itemlist[771] += " (3)"; // Meteorite
itemlist[772] += " (4)"; // Meteorite
itemlist[842] += " (SM)"; // Fishing Rod
itemlist[945] += " (2)"; // Used Solarizer
itemlist[946] += " (2)"; // Used Lunarizer
itemlist[873] += " (GP/GE)"; // S.S. Ticket
itemlist[459] += " (HG/SS)"; // Parcel
itemlist[467] += " (Pt)"; // Secret Key
itemlist[475] += " (HG/SS)"; // Card Key
itemlist[894] += " (GP)"; // Leaf Letter
itemlist[895] += " (GE)"; // Leaf Letter
// some languages have same names for other items!
itemlist[878] += " (GP/GE)"; // Lift Key (Elevator Key=700)
itemlist[479] += " (HG/SS)"; // Lost Item (Dropped Item=636)
// Append Z-Crystal Key Item differentiator
foreach (var i in ItemStorage7USUM.Pouch_ZCrystal_USUM)
itemlist[i] += " [Z]";
itemlist[0121] += " (1)"; // Pokémon Box Link
itemlist[1075] += " (2)"; // Pokémon Box Link
itemlist[1080] += " (SW/SH)"; // Fishing Rod
itemlist[1081] += " (1)"; // Rotom Bike
itemlist[1266] += " (2)"; // Rotom Bike
itemlist[1585] += " (3)"; // Rotom Bike
itemlist[1586] += " (4)"; // Rotom Bike
itemlist[1590] += " (1)"; // Reins of Unity
itemlist[1591] += " (2)"; // Reins of Unity
itemlist[1607] += " (3)"; // Reins of Unity
for (int i = 12; i <= 29; i++) // Differentiate DNA Samples
g3coloitems[500 + i] += $" ({i - 11:00})";
// differentiate G3 Card Key from Colo
g3coloitems[500 + 10] += " (COLO)";
SanitizeItemsLA(itemlist);
SanitizeItemsSV(itemlist);
if (lang is "fr")
{
itemlist[1681] += " (LA)"; // Galet Noir dup with 617 (Dark Stone | Black Tumblestone)
itemlist[1262] += " (G8)"; // Nouilles dup with 1934 (Instant Noodles | Rice)
itemlist[1263] += " (G8)"; // Steak Haché dup with 1925 (Precooked Burger | Herbed Sausage)
}
else if (lang is "ja")
{
itemlist[1693] += " (LA)"; // むしよけスプレー dup with 79 (Repel)
itemlist[1716] += " (LA)"; // ビビリだま dup with 847 (Adrenaline Orb | Scatter Bang)
itemlist[1717] += " (LA)"; // けむりだま dup with 228 (Smoke Ball | Smoke Bomb)
}
itemlist[464] += " (G4)"; // Secret Medicine
itemlist[1763] += " (LA)"; // Secret Medicine
}
private static void SanitizeItemsSV(string[] items)
{
items[2313] += " (1)"; // Academy Bottle
items[2314] += " (2)"; // Academy Bottle
items[2318] += " (1)"; // Academy Cup
items[2319] += " (2)"; // Academy Cup
items[2323] += " (1)"; // Academy Tablecloth
items[2324] += " (2)"; // Academy Tablecloth
items[2329] += " (1)"; // Academy Ball
items[2330] += " (2)"; // Academy Ball
items[0694] += " (G6-8)"; // TM100, not held.
items[2418] += " (SL)"; // Academy Chairs
items[2419] += " (VL)"; // Academy Chairs
}
private static void SanitizeItemsLA(string[] items)
{
// Recipes
items[1784] += " (~)"; // Gigaton Ball
items[1783] += " (~)"; // Leaden Ball
items[1753] += " (~)"; // Heavy Ball
items[1752] += " (~)"; // Jet Ball
items[1751] += " (~)"; // Wing Ball
items[1731] += " (~)"; // Twice-Spiced Radish
items[1730] += " (~)"; // Choice Dumpling
items[1729] += " (~)"; // Swap Snack
items[1677] += " (~)"; // Aux Powerguard
items[1676] += " (~)"; // Aux Evasion
items[1675] += " (~)"; // Dire Hit
items[1674] += " (~)"; // Aux Guard
items[1673] += " (~)"; // Aux Power
items[1671] += " (~)"; // Stealth Spray
items[1670] += " (~)"; // Max Elixir
items[1669] += " (~)"; // Max Ether
items[1668] += " (~)"; // Max Revive
items[1667] += " (~)"; // Revive
items[1666] += " (~)"; // Full Heal
items[1665] += " (~)"; // Jubilife Muffin
items[1664] += " (~)"; // Old Gateau
items[1663] += " (~)"; // Superb Remedy
items[1662] += " (~)"; // Fine Remedy
items[1661] += " (~)"; // Remedy
items[1660] += " (~)"; // Full Restore
items[1659] += " (~)"; // Max Potion
items[1658] += " (~)"; // Hyper Potion
items[1657] += " (~)"; // Super Potion
items[1656] += " (~)"; // Potion
items[1655] += " (~)"; // Salt Cake
items[1654] += " (~)"; // Bean Cake
items[1653] += " (~)"; // Grain Cake
items[1652] += " (~)"; // Honey Cake
items[1650] += " (~)"; // Mushroom Cake
items[1649] += " (~)"; // Star Piece
items[1648] += " (~)"; // Sticky Glob
items[1647] += " (~)"; // Scatter Bang
items[1646] += " (~)"; // Smoke Bomb
items[1644] += " (~)"; // Pokéshi Doll
items[1643] += " (~)"; // Feather Ball
items[1642] += " (~)"; // Ultra Ball
items[1641] += " (~)"; // Great Ball
items[1640] += " (~)"; // Poké Ball
// Items
items[1616] += " (LA)"; // Dire Hit
items[1689] += " (LA)"; // Snowball
items[1710] += " (LA)"; // Poké Ball
items[1711] += " (LA)"; // Great Ball
items[1712] += " (LA)"; // Ultra Ball
items[1748] += " (LA)"; // Heavy Ball
// Key Items
items[1622] += " (-)"; // Poké Ball
items[1765] += " (1)"; // Lost Satchel
items[1766] += " (2)"; // Lost Satchel
items[1767] += " (3)"; // Lost Satchel
items[1768] += " (4)"; // Lost Satchel
items[1769] += " (5)"; // Lost Satchel
}
private void SanitizeMetLocations()
{
// Fix up some of the Location strings to make them more descriptive
SanitizeMetGen4(Gen4);
SanitizeMetGen5(Gen5);
SanitizeMetGen6(Gen6);
SanitizeMetGen7(Gen7);
SanitizeMetGen7b(Gen7b);
SanitizeMetGen8(Gen8);
SanitizeMetGen8a(Gen8a);
SanitizeMetGen8b(Gen8b);
SanitizeMetGen9(Gen9);
if (lang is "es" or "it")
{
// Campeonato Mundial duplicates
for (int i = 28; i < 35; i++)
Gen6.Met4[i] += " (-)";
// Evento de Videojuegos -- first as duplicate
Gen6.Met4[35] += " (-)";
Gen7.Met4[38] += " (-)";
Gen7b.Met4[27] += " (-)";
}
if (lang == "ko")
{
// Pokémon Ranger duplicate (should be Ranger Union)
Gen5.Met4[71] += " (-)";
}
}
private void SanitizeMetGen4(LocationSet4 set)
{
set.Met0[054] += " (DP/Pt)"; // Victory Road
set.Met0[221] += " (HG/SS)"; // Victory Road
// German language duplicate; handle for all since it can be confused.
set.Met0[104] += " (DP/Pt)"; // Vista Lighthouse
set.Met0[212] += " (HG/SS)"; // Lighthouse
set.Met2[1] += $" ({NPC})"; // Anything from an NPC
set.Met2[2] += $" ({EggName})"; // Egg From Link Trade
}
private void SanitizeMetGen5(LocationSet6 set)
{
set.Met0[36] = $"{set.Met0[84]}/{set.Met0[36]}"; // Cold Storage in BW = PWT in BW2
set.Met0[40] += " (B/W)"; // Victory Road in BW
set.Met0[134] += " (B2/W2)"; // Victory Road in B2W2
// BW2 Entries from 76 to 105 are for Entralink in BW
for (int i = 76; i < 106; i++)
set.Met0[i] += "●";
// Collision between 40002 (legal) and 00002 (illegal) "Faraway place"
if (set.Met0[2] == set.Met4[2])
set.Met0[2] += " (2)";
for (int i = 97; i < 109; i++)
set.Met4[i] += $" ({i - 97})";
// Localize the Poketransfer to the language (30001)
set.Met3[1] = GameLanguage.GetTransporterName(LanguageIndex);
set.Met3[2] += $" ({NPC})"; // Anything from an NPC
set.Met3[3] += $" ({EggName})"; // Link Trade (Egg)
// Zorua/Zoroark events
set.Met3[10] = $"{specieslist[251]} ({specieslist[570]} 1)"; // Celebi's Zorua Event
set.Met3[11] = $"{specieslist[251]} ({specieslist[570]} 2)"; // Celebi's Zorua Event
set.Met3[12] = $"{specieslist[571]} (1)"; // Zoroark
set.Met3[13] = $"{specieslist[571]} (2)"; // Zoroark
set.Met6[3] += $" ({EggName})"; // Egg Treasure Hunter/Breeder, whatever...
}
private void SanitizeMetGen6(LocationSet6 set)
{
// Add in the sub-location if available.
for (int i = 8; i <= 136; i += 2)
{
var nextLoc = set.Met0[i + 1];
if (nextLoc.Length == 0)
continue;
set.Met0[i + 1] = string.Empty;
set.Met0[i] += $" ({nextLoc})";
}
set.Met0[104] += " (X/Y)"; // Victory Road
set.Met0[106] += " (X/Y)"; // Pokémon League
set.Met0[202] += " (OR/AS)"; // Pokémon League
set.Met0[298] += " (OR/AS)"; // Victory Road
set.Met3[1] += $" ({NPC})"; // Anything from an NPC
set.Met3[2] += $" ({EggName})"; // Egg From Link Trade
for (int i = 63; i <= 69; i++)
set.Met4[i] += $" ({i - 62})";
}
private void SanitizeMetGen7(LocationSet6 set)
{
// Sun/Moon duplicates -- elaborate!
for (int i = 6; i < set.Met0.Length; i += 2)
{
if (i is >= 194 and < 198)
continue; // Skip Island Names (unused)
var nextLoc = set.Met0[i + 1];
if (nextLoc.Length == 0)
continue;
set.Met0[i + 1] = string.Empty;
set.Met0[i] += $" ({nextLoc})";
}
set.Met0[32] += " (2)";
set.Met0[102] += " (2)";
set.Met3[1] += $" ({NPC})"; // Anything from an NPC
set.Met3[2] += $" ({EggName})"; // Egg From Link Trade
for (int i = 3; i <= 6; i++) // distinguish first set of regions (unused) from second (used)
set.Met3[i] += " (-)";
for (int i = 59; i < 66; i++) // distinguish Event year duplicates
set.Met4[i] += " (-)";
}
private static void SanitizeMetGen7b(LocationSet6 set)
{
for (int i = 48; i < 55; i++) // distinguish Event year duplicates
set.Met4[i] += " (-)";
}
private void SanitizeMetGen8(LocationSet6 set)
{
// SW/SH duplicates -- elaborate!
for (int i = 88; i < set.Met0.Length; i += 2)
{
var nextLoc = set.Met0[i + 1];
if (nextLoc.Length == 0)
continue;
set.Met0[i + 1] = string.Empty;
set.Met0[i] += $" ({nextLoc})";
}
set.Met3[1] += $" ({NPC})"; // Anything from an NPC
set.Met3[2] += $" ({EggName})"; // Egg From Link Trade
for (int i = 3; i <= 6; i++) // distinguish first set of regions (unused) from second (used)
set.Met3[i] += " (-)";
set.Met3[19] += " (?)"; // Kanto for the third time
for (int i = 55; i < 61; i++) // distinguish Event year duplicates
set.Met4[i] += " (-)";
set.Met4[30] += " (-)"; // a Video game Event (in spanish etc) -- duplicate with line 39
set.Met4[53] += " (-)"; // a Pokémon event -- duplicate with line 37
set.Met4[81] += " (-)"; // Pokémon GO -- duplicate with 30000's entry
set.Met4[86] += " (-)"; // Pokémon HOME -- duplicate with 30000's entry
// set.Met3[12] += " (-)"; // Pokémon GO -- duplicate with 40000's entry
// set.Met3[18] += " (-)"; // Pokémon HOME -- duplicate with 40000's entry
}
private void SanitizeMetGen8b(LocationSet6 set)
{
set.Met3[1] += $" ({NPC})"; // Anything from an NPC
set.Met3[2] += $" ({EggName})"; // Egg From Link Trade
Deduplicate(set.Met0, 00000);
Deduplicate(set.Met3, 30000);
Deduplicate(set.Met4, 40000);
Deduplicate(set.Met6, 60000);
}
private void SanitizeMetGen8a(LocationSet6 set)
{
set.Met0[31] += " (2)"; // in Floaro Gardens
set.Met3[1] += $" ({NPC})"; // Anything from an NPC
set.Met3[2] += $" ({EggName})"; // Egg From Link Trade
for (int i = 3; i <= 6; i++) // distinguish first set of regions (unused) from second (used)
set.Met3[i] += " (-)";
set.Met3[19] += " (?)"; // Kanto for the third time
set.Met4[30] += " (-)"; // a Video game Event (in spanish etc) -- duplicate with line 39
set.Met4[53] += " (-)"; // a Pokémon event -- duplicate with line 37
set.Met4[81] += " (-)"; // Pokémon GO -- duplicate with 30000's entry
set.Met4[86] += " (-)"; // Pokémon HOME -- duplicate with 30000's entry
// set.Met3[12] += " (-)"; // Pokémon GO -- duplicate with 40000's entry
// set.Met3[18] += " (-)"; // Pokémon HOME -- duplicate with 40000's entry
for (int i = 55; i <= 60; i++) // distinguish second set of YYYY Event from the first
set.Met4[i] += " (-)";
if (lang is "en" or "es" or "de" or "it" or "fr")
{
// Final four locations are not nouns, rather the same location reference (at the...) as prior entries.
set.Met0[152] += " (152)"; // Galaxy Hall
set.Met0[153] += " (153)"; // Front Gate
set.Met0[154] += " (154)"; // Farm
set.Met0[155] += " (155)"; // Training Grounds
}
}
private void SanitizeMetGen9(LocationSet6 set)
{
var m = set.Met0;
m[110] += " (1)"; // Area Zero
m[112] += " (2)"; // Area Zero
m[114] += " (3)"; // Area Zero
m[116] += " (4)"; // Area Zero
m[124] += " (5)"; // Area Zero
m[126] += " (6)"; // Area Zero
m[128] += " (7)"; // Area Zero
m[040] += " (1)"; // Casseroya Lake
m[108] += " (2)"; // Casseroya Lake
m[034] += " (1)"; // East Province (Area One)
m[104] += " (2)"; // East Province (Area One)
m[038] += " (1)"; // Glaseado Mountain
m[042] += " (2)"; // Glaseado Mountain
m[068] += " (3)"; // Glaseado Mountain
m[008] += " (1)"; // Mesagoza
m[072] += " (2)"; // Mesagoza
m[074] += " (3)"; // Mesagoza
m[044] += " (1)"; // North Province (Area Three)
m[102] += " (2)"; // North Province (Area Three)
m[047] += " (1)"; // North Province (Area Two)
m[098] += " (2)"; // North Province (Area Two)
m[016] += " (1)"; // South Province (Area Six)
m[066] += " (2)"; // South Province (Area Six)
m[030] += " (1)"; // Tagtree Thicket
m[106] += " (2)"; // Tagtree Thicket
m[022] += " (1)"; // West Province (Area One)
m[100] += " (2)"; // West Province (Area One)
m[052] += " (1)"; // Zero Gate
m[054] += " (2)"; // Zero Gate
m[118] += " (1)"; // Zero Lab
m[120] += " (2)"; // Zero Lab
m[122] += " (3)"; // Zero Lab
m[144] += " (1)"; // Oni Mountain
m[147] += " (2)"; // Oni Mountain
m[149] += " (3)"; // Oni Mountain
m[150] += " (4)"; // Oni Mountain
m[169] += " (5)"; // Oni Mountain
m[152] += " (1)"; // Crystal Pool
m[154] += " (2)"; // Crystal Pool
m[153] += " (1)"; // Oni Mountain Summit
m[155] += " (2)"; // Oni Mountain Summit
m[164] += " (1)"; // Kitakami Wilds
m[167] += " (2)"; // Kitakami Wilds
set.Met3[1] += $" ({NPC})"; // Anything from an NPC
set.Met3[2] += $" ({EggName})"; // Egg From Link Trade
for (int i = 3; i <= 6; i++) // distinguish first set of regions (unused) from second (used)
set.Met3[i] += " (-)";
set.Met3[19] += " (?)"; // Kanto for the third time
for (int i = 49; i <= 54; i++) // distinguish Event year duplicates
set.Met4[i] += " (-)";
set.Met4[27] += " (-)"; // a Video game Event (in spanish etc) -- duplicate with line 36
set.Met4[48] += " (-)"; // a Pokémon event -- duplicate with line 34
set.Met4[73] += " (-)"; // Pokémon GO -- duplicate with 30000's entry
set.Met4[78] += " (-)"; // Pokémon HOME -- duplicate with 30000's entry
// set.Met3[12] += " (-)"; // Pokémon GO -- duplicate with 40000's entry
// set.Met3[18] += " (-)"; // Pokémon HOME -- duplicate with 40000's entry
}
private static void Deduplicate(string[] arr, int group)
{
var counts = new Dictionary<string, int>();
foreach (var s in arr)
{
counts.TryGetValue(s, out var value);
counts[s] = value + 1;
}
#if !DEBUG
var maxCounts = new Dictionary<string, int>(counts);
#endif
for (var i = arr.Length - 1; i >= 0; i--)
{
#if DEBUG
arr[i] += $" ({group + i:00000})";
#else
var s = arr[i];
var count = counts[s]--;
if (count == 1)
continue;
var format = maxCounts[s] switch
{
>= 100 => " ({0:000})",
>= 10 => " ({0:00})",
_ => " ({0})",
};
arr[i] += string.Format(format, count);
#endif
}
}
Refactoring: Move Source (Legality) (#3560) Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 23:15:27 +00:00
public string[] GetItemStrings(EntityContext context, GameVersion game = GameVersion.Any) => context switch
{
EntityContext.Gen1 => g1items,
EntityContext.Gen2 => g2items,
EntityContext.Gen3 => GetItemStrings3(game),
EntityContext.Gen4 => g4items, // mail names changed 4->5
Refactoring: Move Source (Legality) (#3560) Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 23:15:27 +00:00
EntityContext.Gen8b => GetItemStrings8b(),
EntityContext.Gen9 => GetItemStrings9(),
_ => itemlist,
};
private string[] GetItemStrings8b()
{
// Item Indexes
var clone = (string[])itemlist.Clone();
var tm = clone[419][..2];
for (int i = 420; i <= 427; i++)
clone[i] = $"{tm}{i - 420 + 93}";
clone[618] += "(-)"; // TM93
clone[619] += "(-)"; // TM94
clone[620] += "(-)"; // TM95
clone[690] += "(-)"; // TM96
clone[691] += "(-)"; // TM97
clone[692] += "(-)"; // TM98
clone[693] += "(-)"; // TM99
clone[694] += "(-)"; // TM100
return clone;
}
private string[] GetItemStrings9()
{
// in Generation 9, TMs are padded to 3 digits; format them appropriately here
var clone = (string[])itemlist.Clone();
var zero = lang is "ja" or "zh" or "zh2" ? "" : "0";
for (int i = 328; i <= 419; i++)
clone[i] = clone[i].Insert(clone[i].Length - 2, zero);
for (int i = 618; i <= 620; i++)
clone[i] = clone[i].Insert(clone[i].Length - 2, zero);
for (int i = 690; i <= 693; i++)
clone[i] = clone[i].Insert(clone[i].Length - 2, zero);
return clone;
}
private string[] GetItemStrings3(GameVersion game)
{
switch (game)
{
case GameVersion.COLO:
return g3coloitems;
case GameVersion.XD:
return g3xditems;
default:
if (EReaderBerrySettings.IsEnigma)
return g3items;
var g3ItemsWithEBerry = (string[])g3items.Clone();
g3ItemsWithEBerry[175] = EReaderBerrySettings.DisplayName;
return g3ItemsWithEBerry;
}
}
/// <summary>
/// Gets the location name for the specified parameters.
/// </summary>
/// <param name="isEggLocation">Location is from the <see cref="PKM.Egg_Location"/></param>
/// <param name="location">Location value</param>
/// <param name="format">Current <see cref="PKM.Format"/></param>
/// <param name="generation"><see cref="PKM.Generation"/> of origin</param>
/// <param name="version">Current GameVersion (only applicable for <see cref="GameVersion.Gen7b"/> differentiation)</param>
/// <returns>Location name. May be an empty string if no location name is known for that location value.</returns>
public string GetLocationName(bool isEggLocation, int location, int format, int generation, GameVersion version)
{
if (format == 1)
{
// Legality binaries have Location IDs that were manually remapped to Gen3 location IDs.
if (location == 0)
return string.Empty;
return Gen3.GetLocationName(location);
}
generation = GetGeneration(generation, isEggLocation, format);
var set = GetLocations(generation, version);
if (set is null)
return string.Empty;
return set.GetLocationName(location);
}
private static int GetGeneration(int generation, bool isEggLocation, int format)
{
if (format == 2)
return 2;
if (format == 3)
return 3;
if (generation == 4 && (isEggLocation || format == 4))
return 4;
if (generation >= 5)
return generation;
if (format >= 5)
return format;
return -1; // Nonsensical inputs.
}
/// <summary>
/// Gets the location names array for a specified generation.
/// </summary>
/// <param name="gen">Generation to get location names for.</param>
/// <param name="version">Version of origin</param>
/// <returns>List of location names.</returns>
public ILocationSet? GetLocations(int gen, GameVersion version) => gen switch
{
2 => Gen2,
3 => GameVersion.CXD.Contains(version) ? CXD : Gen3,
4 => Gen4,
5 => Gen5,
6 => Gen6,
7 => GameVersion.Gen7b.Contains(version) ? Gen7b : Gen7,
8 when version is GameVersion.PLA => Gen8a,
8 when GameVersion.BDSP.Contains(version) => Gen8b,
8 => Gen8,
9 => Gen9,
_ => null,
};
/// <summary>
/// Gets the location names array for a specified generation.
/// </summary>
/// <param name="gen">Generation to get location names for.</param>
/// <param name="version">Version of origin</param>
/// <param name="bankID">BankID used to choose the text bank.</param>
/// <returns>List of location names.</returns>
public ReadOnlySpan<string> GetLocationNames(int gen, GameVersion version, int bankID = 0)
{
var set = GetLocations(gen, version);
if (set is null)
return Array.Empty<string>();
return set.GetLocationNames(bankID);
}
}