PKHeX/PKHeX.Core/PKM/PB7.cs

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27 KiB
C#
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using System;
using System.Runtime.CompilerServices;
using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
/// <summary> Generation 7 <see cref="PKM"/> format used for <see cref="GameVersion.GG"/>. </summary>
public sealed class PB7 : G6PKM, IHyperTrain, IAwakened, IScaledSizeValue, ICombatPower, IFavorite,
IFormArgument, IAppliedMarkings7, IHandlerUpdate
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{
public override ReadOnlySpan<ushort> ExtraBytes =>
[
0x2A, // Old Marking Value (PelagoEventStatus)
0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, // Unused Ribbons
0x58, 0x59, // Nickname Terminator
0x73,
0x90, 0x91, // HT Terminator
0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F, 0xA0, 0xA1, // Old Geolocation/memories
0xA7, 0xAA, 0xAB,
0xAC, 0xAD, // Fatigue, no GUI editing
0xC8, 0xC9, // OT Terminator
];
public override int SIZE_PARTY => SIZE;
public override int SIZE_STORED => SIZE;
private const int SIZE = 260;
public override EntityContext Context => EntityContext.Gen7b;
public override PersonalInfo7GG PersonalInfo => PersonalTable.GG.GetFormEntry(Species, Form);
public PB7() : base(SIZE) { }
public PB7(byte[] data) : base(DecryptParty(data)) { }
private static byte[] DecryptParty(byte[] data)
{
PokeCrypto.DecryptIfEncrypted67(ref data);
if (data.Length != SIZE)
Array.Resize(ref data, SIZE);
return data;
}
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public override PB7 Clone() => new((byte[])Data.Clone());
// Structure
#region Block A
public override uint EncryptionConstant
{
get => ReadUInt32LittleEndian(Data.AsSpan(0x00));
set => WriteUInt32LittleEndian(Data.AsSpan(0x00), value);
}
public override ushort Sanity
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x04));
set => WriteUInt16LittleEndian(Data.AsSpan(0x04), value);
}
public override ushort Checksum
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x06));
set => WriteUInt16LittleEndian(Data.AsSpan(0x06), value);
}
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public override ushort Species
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x08));
set => WriteUInt16LittleEndian(Data.AsSpan(0x08), value);
}
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public override int HeldItem
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x0A));
set => WriteUInt16LittleEndian(Data.AsSpan(0x0A), (ushort)value);
}
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public override uint ID32
{
get => ReadUInt32LittleEndian(Data.AsSpan(0x0C));
set => WriteUInt32LittleEndian(Data.AsSpan(0x0C), value);
}
public override ushort TID16
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x0C));
set => WriteUInt16LittleEndian(Data.AsSpan(0x0C), value);
}
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public override ushort SID16
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x0E));
set => WriteUInt16LittleEndian(Data.AsSpan(0x0E), value);
}
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public override uint EXP
{
get => ReadUInt32LittleEndian(Data.AsSpan(0x10));
set => WriteUInt32LittleEndian(Data.AsSpan(0x10), value);
}
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public override int Ability { get => Data[0x14]; set => Data[0x14] = (byte)value; }
public override int AbilityNumber { get => Data[0x15] & 7; set => Data[0x15] = (byte)((Data[0x15] & ~7) | (value & 7)); }
public bool IsFavorite { get => (Data[0x15] & 8) != 0; set => Data[0x15] = (byte)((Data[0x15] & ~8) | ((value ? 1 : 0) << 3)); }
public ushort MarkingValue { get => ReadUInt16LittleEndian(Data.AsSpan(0x16)); set => WriteUInt16LittleEndian(Data.AsSpan(0x16), value); }
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public override uint PID
{
get => ReadUInt32LittleEndian(Data.AsSpan(0x18));
set => WriteUInt32LittleEndian(Data.AsSpan(0x18), value);
}
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public override Nature Nature { get => (Nature)Data[0x1C]; set => Data[0x1C] = (byte)value; }
public override bool FatefulEncounter { get => (Data[0x1D] & 1) == 1; set => Data[0x1D] = (byte)((Data[0x1D] & ~0x01) | (value ? 1 : 0)); }
public override byte Gender { get => (byte)((Data[0x1D] >> 1) & 0x3); set => Data[0x1D] = (byte)((Data[0x1D] & ~0x06) | (value << 1)); }
public override byte Form { get => (byte)(Data[0x1D] >> 3); set => Data[0x1D] = (byte)((Data[0x1D] & 0x07) | (value << 3)); }
public override int EV_HP { get => Data[0x1E]; set => Data[0x1E] = (byte)value; }
public override int EV_ATK { get => Data[0x1F]; set => Data[0x1F] = (byte)value; }
public override int EV_DEF { get => Data[0x20]; set => Data[0x20] = (byte)value; }
public override int EV_SPE { get => Data[0x21]; set => Data[0x21] = (byte)value; }
public override int EV_SPA { get => Data[0x22]; set => Data[0x22] = (byte)value; }
public override int EV_SPD { get => Data[0x23]; set => Data[0x23] = (byte)value; }
public byte AV_HP { get => Data[0x24]; set => Data[0x24] = value; }
public byte AV_ATK { get => Data[0x25]; set => Data[0x25] = value; }
public byte AV_DEF { get => Data[0x26]; set => Data[0x26] = value; }
public byte AV_SPE { get => Data[0x27]; set => Data[0x27] = value; }
public byte AV_SPA { get => Data[0x28]; set => Data[0x28] = value; }
public byte AV_SPD { get => Data[0x29]; set => Data[0x29] = value; }
public ResortEventState ResortEventStatus { get => (ResortEventState)Data[0x2A]; set => Data[0x2A] = (byte)value; }
public byte PokerusState { get => Data[0x2B]; set => Data[0x2B] = value; }
public override int PokerusDays { get => PokerusState & 0xF; set => PokerusState = (byte)((PokerusState & ~0xF) | value); }
public override int PokerusStrain { get => PokerusState >> 4; set => PokerusState = (byte)((PokerusState & 0xF) | (value << 4)); }
public float HeightAbsolute { get => ReadSingleLittleEndian(Data.AsSpan(0x2C)); set => WriteSingleLittleEndian(Data.AsSpan(0x2C), value); }
// 0x38 Unused
// 0x39 Unused
public byte HeightScalar { get => Data[0x3A]; set => Data[0x3A] = value; }
public byte WeightScalar { get => Data[0x3B]; set => Data[0x3B] = value; }
public uint FormArgument { get => ReadUInt32LittleEndian(Data.AsSpan(0x3C)); set => WriteUInt32LittleEndian(Data.AsSpan(0x3C), value); }
public byte FormArgumentRemain { get => (byte)FormArgument; set => FormArgument = (FormArgument & ~0xFFu) | value; }
public byte FormArgumentElapsed { get => (byte)(FormArgument >> 8); set => FormArgument = (FormArgument & ~0xFF00u) | (uint)(value << 8); }
public byte FormArgumentMaximum { get => (byte)(FormArgument >> 16); set => FormArgument = (FormArgument & ~0xFF0000u) | (uint)(value << 16); }
#endregion
#region Block B
public override string Nickname
{
get => StringConverter8.GetString(NicknameTrash);
set => StringConverter8.SetString(NicknameTrash, value, 12, StringConverterOption.None);
}
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public override ushort Move1
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x5A));
set => WriteUInt16LittleEndian(Data.AsSpan(0x5A), value);
}
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public override ushort Move2
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x5C));
set => WriteUInt16LittleEndian(Data.AsSpan(0x5C), value);
}
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public override ushort Move3
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x5E));
set => WriteUInt16LittleEndian(Data.AsSpan(0x5E), value);
}
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public override ushort Move4
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x60));
set => WriteUInt16LittleEndian(Data.AsSpan(0x60), value);
}
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public override int Move1_PP { get => Data[0x62]; set => Data[0x62] = (byte)value; }
public override int Move2_PP { get => Data[0x63]; set => Data[0x63] = (byte)value; }
public override int Move3_PP { get => Data[0x64]; set => Data[0x64] = (byte)value; }
public override int Move4_PP { get => Data[0x65]; set => Data[0x65] = (byte)value; }
public override int Move1_PPUps { get => Data[0x66]; set => Data[0x66] = (byte)value; }
public override int Move2_PPUps { get => Data[0x67]; set => Data[0x67] = (byte)value; }
public override int Move3_PPUps { get => Data[0x68]; set => Data[0x68] = (byte)value; }
public override int Move4_PPUps { get => Data[0x69]; set => Data[0x69] = (byte)value; }
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public override ushort RelearnMove1
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x6A));
set => WriteUInt16LittleEndian(Data.AsSpan(0x6A), value);
}
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public override ushort RelearnMove2
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x6C));
set => WriteUInt16LittleEndian(Data.AsSpan(0x6C), value);
}
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public override ushort RelearnMove3
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x6E));
set => WriteUInt16LittleEndian(Data.AsSpan(0x6E), value);
}
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public override ushort RelearnMove4
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x70));
set => WriteUInt16LittleEndian(Data.AsSpan(0x70), value);
}
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// 0x72 Unused
// 0x73 Unused
public override uint IV32 { get => ReadUInt32LittleEndian(Data.AsSpan(0x74)); set => WriteUInt32LittleEndian(Data.AsSpan(0x74), value); }
public override int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 00)) | ((value > 31 ? 31u : (uint)value) << 00); }
public override int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 05)) | ((value > 31 ? 31u : (uint)value) << 05); }
public override int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 10)) | ((value > 31 ? 31u : (uint)value) << 10); }
public override int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 15)) | ((value > 31 ? 31u : (uint)value) << 15); }
public override int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 20)) | ((value > 31 ? 31u : (uint)value) << 20); }
public override int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 25)) | ((value > 31 ? 31u : (uint)value) << 25); }
public override bool IsEgg { get => ((IV32 >> 30) & 1) == 1; set => IV32 = (IV32 & ~0x40000000u) | (value ? 0x40000000u : 0u); }
public override bool IsNicknamed { get => ((IV32 >> 31) & 1) == 1; set => IV32 = (IV32 & 0x7FFFFFFFu) | (value ? 0x80000000u : 0u); }
#endregion
#region Block C
public override string HandlingTrainerName
{
get => StringConverter8.GetString(HandlingTrainerTrash);
set => StringConverter8.SetString(HandlingTrainerTrash, value, 12, StringConverterOption.None);
}
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public override byte HandlingTrainerGender { get => Data[0x92]; set => Data[0x92] = value; }
public override byte CurrentHandler { get => Data[0x93]; set => Data[0x93] = value; }
// 0x94 Unused
// 0x95 Unused
// 0x96 Unused
// 0x97 Unused
// 0x98 Unused
// 0x99 Unused
// 0x9A Unused
// 0x9B Unused
// 0x9C Unused
// 0x9D Unused
// 0x9E Unused
// 0x9F Unused
// 0xA0 Unused
// 0xA1 Unused
public override byte HandlingTrainerFriendship { get => Data[0xA2]; set => Data[0xA2] = value; }
// 0xA1 HandlingTrainerAffection Unused
public byte HT_Intensity { get => Data[0xA4]; set => Data[0xA4] = value; }
public byte HT_Memory { get => Data[0xA5]; set => Data[0xA5] = value; }
public byte HT_Feeling { get => Data[0xA6]; set => Data[0xA6] = value; }
// 0xA7 Unused
public ushort HT_TextVar { get => ReadUInt16LittleEndian(Data.AsSpan(0xA8)); set => WriteUInt16LittleEndian(Data.AsSpan(0xA8), value); }
// 0xAA Unused
// 0xAB Unused
public byte FieldEventFatigue1 { get => Data[0xAC]; set => Data[0xAC] = value; }
public byte FieldEventFatigue2 { get => Data[0xAD]; set => Data[0xAD] = value; }
public override byte Fullness { get => Data[0xAE]; set => Data[0xAE] = value; }
public override byte Enjoyment { get => Data[0xAF]; set => Data[0xAF] = value; }
#endregion
#region Block D
public override string OriginalTrainerName
{
get => StringConverter8.GetString(OriginalTrainerTrash);
set => StringConverter8.SetString(OriginalTrainerTrash, value, 12, StringConverterOption.None);
}
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public override byte OriginalTrainerFriendship { get => Data[0xCA]; set => Data[0xCA] = value; }
// 0xCB Unused
// 0xCC Unused
// 0xCD Unused
// 0xCE Unused
// 0xCF Unused
// 0xD0 Unused
public override byte EggYear { get => Data[0xD1]; set => Data[0xD1] = value; }
public override byte EggMonth { get => Data[0xD2]; set => Data[0xD2] = value; }
public override byte EggDay { get => Data[0xD3]; set => Data[0xD3] = value; }
public override byte MetYear { get => Data[0xD4]; set => Data[0xD4] = value; }
public override byte MetMonth { get => Data[0xD5]; set => Data[0xD5] = value; }
public override byte MetDay { get => Data[0xD6]; set => Data[0xD6] = value; }
public int Rank { get => Data[0xD7]; set => Data[0xD7] = (byte)value; } // unused but fetched for stat calcs, and set for trpoke data?
public override ushort EggLocation { get => ReadUInt16LittleEndian(Data.AsSpan(0xD8)); set => WriteUInt16LittleEndian(Data.AsSpan(0xD8), value); }
public override ushort MetLocation { get => ReadUInt16LittleEndian(Data.AsSpan(0xDA)); set => WriteUInt16LittleEndian(Data.AsSpan(0xDA), value); }
public override byte Ball { get => Data[0xDC]; set => Data[0xDC] = value; }
public override byte MetLevel { get => (byte)(Data[0xDD] & ~0x80); set => Data[0xDD] = (byte)((Data[0xDD] & 0x80) | value); }
public override byte OriginalTrainerGender { get => (byte)(Data[0xDD] >> 7); set => Data[0xDD] = (byte)((Data[0xDD] & ~0x80) | (value << 7)); }
public byte HyperTrainFlags { get => Data[0xDE]; set => Data[0xDE] = value; }
public bool HT_HP { get => ((HyperTrainFlags >> 0) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 0)) | ((value ? 1 : 0) << 0)); }
public bool HT_ATK { get => ((HyperTrainFlags >> 1) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 1)) | ((value ? 1 : 0) << 1)); }
public bool HT_DEF { get => ((HyperTrainFlags >> 2) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 2)) | ((value ? 1 : 0) << 2)); }
public bool HT_SPA { get => ((HyperTrainFlags >> 3) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 3)) | ((value ? 1 : 0) << 3)); }
public bool HT_SPD { get => ((HyperTrainFlags >> 4) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 4)) | ((value ? 1 : 0) << 4)); }
public bool HT_SPE { get => ((HyperTrainFlags >> 5) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 5)) | ((value ? 1 : 0) << 5)); }
public override GameVersion Version { get => (GameVersion)Data[0xDF]; set => Data[0xDF] = (byte)value; }
// 0xE0 Unused
// 0xE1 Unused
// 0xE2 Unused
public override int Language { get => Data[0xE3]; set => Data[0xE3] = (byte)value; }
public float WeightAbsolute { get => ReadSingleLittleEndian(Data.AsSpan(0xE4)); set => WriteSingleLittleEndian(Data.AsSpan(0xE4), value); }
#endregion
#region Battle Stats
public override int Status_Condition { get => ReadInt32LittleEndian(Data.AsSpan(0xE8)); set => WriteInt32LittleEndian(Data.AsSpan(0xE8), value); }
public override byte Stat_Level { get => Data[0xEC]; set => Data[0xEC] = value; }
public byte DirtType { get => Data[0xED]; set => Data[0xED] = value; }
public byte DirtLocation { get => Data[0xEE]; set => Data[0xEE] = value; }
// 0xEF unused
public override int Stat_HPCurrent { get => ReadUInt16LittleEndian(Data.AsSpan(0xF0)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF0), (ushort)value); }
public override int Stat_HPMax { get => ReadUInt16LittleEndian(Data.AsSpan(0xF2)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF2), (ushort)value); }
public override int Stat_ATK { get => ReadUInt16LittleEndian(Data.AsSpan(0xF4)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF4), (ushort)value); }
public override int Stat_DEF { get => ReadUInt16LittleEndian(Data.AsSpan(0xF6)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF6), (ushort)value); }
public override int Stat_SPE { get => ReadUInt16LittleEndian(Data.AsSpan(0xF8)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF8), (ushort)value); }
public override int Stat_SPA { get => ReadUInt16LittleEndian(Data.AsSpan(0xFA)); set => WriteUInt16LittleEndian(Data.AsSpan(0xFA), (ushort)value); }
public override int Stat_SPD { get => ReadUInt16LittleEndian(Data.AsSpan(0xFC)); set => WriteUInt16LittleEndian(Data.AsSpan(0xFC), (ushort)value); }
public int Stat_CP { get => ReadUInt16LittleEndian(Data.AsSpan(0xFE)); set => WriteUInt16LittleEndian(Data.AsSpan(0xFE), (ushort)value); }
public bool Stat_Mega { get => Data[0x100] != 0; set => Data[0x100] = value ? (byte)1 : (byte)0; }
public int Stat_MegaForm { get => Data[0x101]; set => Data[0x101] = (byte)value; }
// 102/103 unused
#endregion
public int MarkingCount => 6;
public MarkingColor GetMarking(int index)
{
if ((uint)index >= MarkingCount)
throw new ArgumentOutOfRangeException(nameof(index));
return (MarkingColor)((MarkingValue >> (index * 2)) & 3);
}
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public void SetMarking(int index, MarkingColor value)
{
if ((uint)index >= MarkingCount)
throw new ArgumentOutOfRangeException(nameof(index));
var shift = index * 2;
MarkingValue = (ushort)((MarkingValue & ~(0b11 << shift)) | (((byte)value & 3) << shift));
}
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public MarkingColor MarkingCircle { get => GetMarking(0); set => SetMarking(0, value); }
public MarkingColor MarkingTriangle { get => GetMarking(1); set => SetMarking(1, value); }
public MarkingColor MarkingSquare { get => GetMarking(2); set => SetMarking(2, value); }
public MarkingColor MarkingHeart { get => GetMarking(3); set => SetMarking(3, value); }
public MarkingColor MarkingStar { get => GetMarking(4); set => SetMarking(4, value); }
public MarkingColor MarkingDiamond { get => GetMarking(5); set => SetMarking(5, value); }
protected override bool TradeOT(ITrainerInfo tr)
{
// Check to see if the OT matches the SAV's OT info.
if (!BelongsTo(tr))
return false;
CurrentHandler = 0;
return true;
}
protected override void TradeHT(ITrainerInfo tr)
{
if (HandlingTrainerName != tr.OT)
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{
HandlingTrainerFriendship = CurrentFriendship; // copy friendship instead of resetting (don't alter CP)
HandlingTrainerName = tr.OT;
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}
CurrentHandler = 1;
HandlingTrainerGender = tr.Gender;
}
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public void FixMemories()
{
if (IsUntraded)
{
HandlingTrainerTrash.Clear();
HandlingTrainerGender = HandlingTrainerFriendship = 0;
}
}
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// Maximums
public override ushort MaxMoveID => Legal.MaxMoveID_7b;
public override ushort MaxSpeciesID => Legal.MaxSpeciesID_7b;
public override int MaxAbilityID => Legal.MaxAbilityID_7_USUM;
public override int MaxItemID => Legal.MaxItemID_7_USUM;
public override int MaxBallID => Legal.MaxBallID_7;
public override GameVersion MaxGameID => Legal.MaxGameID_7b;
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Refactoring: Move Source (Legality) (#3560) Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
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public override void LoadStats(IBaseStat p, Span<ushort> stats)
{
int level = CurrentLevel;
var nature = Nature;
int friend = CurrentFriendship; // stats +10% depending on friendship!
int scalar = (int)(((friend / 255.0f / 10.0f) + 1.0f) * 100.0f);
stats[0] = (ushort)(AV_HP + GetStat(p.HP, HT_HP ? 31 : IV_HP, level) + 10 + level);
stats[1] = (ushort)(AV_ATK + (scalar * GetStat(p.ATK, HT_ATK ? 31 : IV_ATK, level, nature, 0) / 100));
stats[2] = (ushort)(AV_DEF + (scalar * GetStat(p.DEF, HT_DEF ? 31 : IV_DEF, level, nature, 1) / 100));
stats[3] = (ushort)(AV_SPE + (scalar * GetStat(p.SPE, HT_SPE ? 31 : IV_SPE, level, nature, 4) / 100));
stats[4] = (ushort)(AV_SPA + (scalar * GetStat(p.SPA, HT_SPA ? 31 : IV_SPA, level, nature, 2) / 100));
stats[5] = (ushort)(AV_SPD + (scalar * GetStat(p.SPD, HT_SPD ? 31 : IV_SPD, level, nature, 3) / 100));
}
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/// <summary>
/// Gets the initial stat value based on the base stat value, IV, and current level.
/// </summary>
/// <param name="baseStat"><see cref="PersonalInfo"/> stat.</param>
/// <param name="iv">Current IV, already accounted for Hyper Training</param>
/// <param name="level">Current Level</param>
/// <returns>Initial Stat</returns>
private static int GetStat(int baseStat, int iv, int level) => (iv + (2 * baseStat)) * level / 100;
/// <summary>
/// Gets the initial stat value with nature amplification applied. Used for all stats except HP.
/// </summary>
/// <param name="baseStat"><see cref="PersonalInfo"/> stat.</param>
/// <param name="iv">Current IV, already accounted for Hyper Training</param>
/// <param name="level">Current Level</param>
/// <param name="nature"><see cref="PKM.Nature"/></param>
/// <param name="statIndex">Stat amp index in the nature amp table</param>
/// <returns>Initial Stat with nature amplification applied.</returns>
private static int GetStat(int baseStat, int iv, int level, Nature nature, int statIndex)
{
int initial = GetStat(baseStat, iv, level) + 5;
return NatureAmp.AmplifyStat(nature, statIndex, initial);
}
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public int CalcCP => Math.Min(10000, AwakeCP + BaseCP);
public int BaseCP
{
get
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{
var p = PersonalInfo;
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int level = CurrentLevel;
var nature = Nature;
int scalar = CPScalar;
// Calculate stats for all, then sum together.
// HP is not overriden to 1 like a regular stat calc for Shedinja.
var statSum =
(ushort)GetStat(p.HP, HT_HP ? 31 : IV_HP, level) + 10 + level
+ (ushort)(GetStat(p.ATK, HT_ATK ? 31 : IV_ATK, level, nature, 0) * scalar / 100)
+ (ushort)(GetStat(p.DEF, HT_DEF ? 31 : IV_DEF, level, nature, 1) * scalar / 100)
+ (ushort)(GetStat(p.SPE, HT_SPE ? 31 : IV_SPE, level, nature, 4) * scalar / 100)
+ (ushort)(GetStat(p.SPA, HT_SPA ? 31 : IV_SPA, level, nature, 2) * scalar / 100)
+ (ushort)(GetStat(p.SPD, HT_SPD ? 31 : IV_SPD, level, nature, 3) * scalar / 100);
float result = statSum * 6f;
result *= level;
result /= 100f;
return (int)result;
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}
}
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public int CPScalar
{
get
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{
int friend = CurrentFriendship; // stats +10% depending on friendship!
float scalar = friend / 255f;
scalar /= 10f;
scalar++;
scalar *= 100f;
return (int)scalar;
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}
}
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public int AwakeCP
{
get
{
var sum = this.AwakeningSum();
if (sum == 0)
return 0;
var lvl = CurrentLevel;
float scalar = lvl * 4f;
scalar /= 100f;
scalar += 2f;
float result = sum * scalar;
return (int)result;
}
}
public void ResetCP() => Stat_CP = CalcCP;
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public void ResetCalculatedValues()
{
ResetCP();
ResetHeight();
ResetWeight();
}
public float HeightRatio => GetHeightRatio(HeightScalar);
public float WeightRatio => GetWeightRatio(WeightScalar);
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public float CalcHeightAbsolute => GetHeightAbsolute(PersonalInfo, HeightScalar);
public float CalcWeightAbsolute => GetWeightAbsolute(PersonalInfo, HeightScalar, WeightScalar);
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public void ResetHeight() => HeightAbsolute = CalcHeightAbsolute;
public void ResetWeight() => WeightAbsolute = CalcWeightAbsolute;
[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
private static float GetHeightRatio(byte heightScalar)
{
// + 40%, -20
float result = heightScalar / 255f; // 0x437F0000
result *= 0.79999995f; // 0x3F4CCCCC
result += 0.6f; // 0x3F19999A
return result;
}
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[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
private static float GetWeightRatio(byte weightScalar)
{
// +/- 20%
float result = weightScalar / 255f; // 0x437F0000
result *= 0.40000004f; // 0x3ECCCCCE
result += 0.8f; // 0x3F4CCCCD
return result;
}
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[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
public static float GetHeightAbsolute(IPersonalMisc p, byte heightScalar)
{
float HeightRatio = GetHeightRatio(heightScalar);
return HeightRatio * p.Height;
}
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[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
public static float GetWeightAbsolute(IPersonalMisc p, byte heightScalar, byte weightScalar)
{
float HeightRatio = GetHeightRatio(heightScalar);
float WeightRatio = GetWeightRatio(weightScalar);
float weight = WeightRatio * p.Weight;
return HeightRatio * weight;
}
[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
public static byte GetHeightScalar(float height, int avgHeight)
{
// height is already *100
float biasH = avgHeight * -0.6f;
float biasL = avgHeight * 0.79999995f;
float numerator = biasH + height;
float result = numerator / biasL;
result *= 255f;
int value = (int)result;
int unsigned = value & ~(value >> 31);
if (unsigned > 255)
unsigned = 255;
return (byte)unsigned;
}
[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
public static byte GetWeightScalar(float height, float weight, int avgHeight, int avgWeight)
{
// height is already *100
// weight is already *10
float heightRatio = height / avgHeight;
float weightComponent = heightRatio * weight;
float top = avgWeight * -0.8f;
top += weightComponent;
float bot = avgWeight * 0.40000004f;
float result = top / bot;
result *= 255f;
int value = (int)result;
int unsigned = value & ~(value >> 31);
if (unsigned > 255)
unsigned = 255;
return (byte)unsigned;
}
public static int GetRandomIndex(int bits, int characterIndex, Nature nature)
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{
if (bits is 6 or 7)
return GetRandomIndex(characterIndex);
if (bits is 0)
return 0;
var amps = NatureAmp.GetAmps(nature);
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if (amps[bits - 1] != -1) // not a negative stat
return bits;
// remap a negative stat to positive
return 1 + amps.IndexOf((sbyte)1);
}
private static int GetRandomIndex(int characterIndex) => (characterIndex / 5) switch
{
0 => 0,
1 => 1,
2 => 2,
3 => 5,
4 => 3,
5 => 4,
_ => throw new ArgumentOutOfRangeException(nameof(characterIndex)), // never happens, characteristic is always 0-29
};
}