mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-01 00:09:14 +00:00
116 lines
3.5 KiB
C#
116 lines
3.5 KiB
C#
|
using System;
|
|||
|
|
|||
|
namespace PKHeX.Core
|
|||
|
{
|
|||
|
public sealed class ConfigSave6 : SaveBlock
|
|||
|
{
|
|||
|
/* ===32 bits===
|
|||
|
* talkSpeed:2 0,1
|
|||
|
* battleAnim:1 2
|
|||
|
* battleStyle:1 3
|
|||
|
* unknown:4 4..7
|
|||
|
* battleBG:5 8..12
|
|||
|
* buttonMode:2 13,14
|
|||
|
* forcedSave:1 15
|
|||
|
* flag1:1 16
|
|||
|
* enablePSS:1 17
|
|||
|
* enablePR:1 18
|
|||
|
* unknown:14 19..31
|
|||
|
*/
|
|||
|
|
|||
|
public ConfigSave6(SAV6XY sav, int offset) : base(sav) => Offset = offset;
|
|||
|
public ConfigSave6(SAV6AO sav, int offset) : base(sav) => Offset = offset;
|
|||
|
|
|||
|
public int ConfigValue
|
|||
|
{
|
|||
|
get => BitConverter.ToInt32(Data, Offset);
|
|||
|
set => BitConverter.GetBytes(value).CopyTo(Data, Offset);
|
|||
|
}
|
|||
|
|
|||
|
public int TalkingSpeed
|
|||
|
{
|
|||
|
get => ConfigValue & 3;
|
|||
|
set => ConfigValue = (ConfigValue & ~3) | (value & 3);
|
|||
|
}
|
|||
|
|
|||
|
public BattleAnimationSetting BattleAnimation
|
|||
|
{
|
|||
|
// Effects OFF = 1, Effects ON = 0
|
|||
|
get => (BattleAnimationSetting)((ConfigValue >> 2) & 1);
|
|||
|
set => ConfigValue = (ConfigValue & ~(1 << 2)) | ((byte)value << 2);
|
|||
|
}
|
|||
|
|
|||
|
public BattleStyleSetting BattleStyle
|
|||
|
{
|
|||
|
// SET = 1, SWITCH = 0
|
|||
|
get => (BattleStyleSetting)((ConfigValue >> 3) & 1);
|
|||
|
set => ConfigValue = (ConfigValue & ~(1 << 3)) | ((byte)value << 3);
|
|||
|
}
|
|||
|
|
|||
|
// UNKNOWN?
|
|||
|
|
|||
|
public int BattleBackground
|
|||
|
{
|
|||
|
// Only values 0-14 are used.
|
|||
|
get => (ConfigValue >> 8) & 0x1F;
|
|||
|
set => ConfigValue = (ConfigValue & ~(0x1F << 8)) | (value << 8);
|
|||
|
}
|
|||
|
|
|||
|
public int ButtonMode
|
|||
|
{
|
|||
|
get => (ConfigValue >> 13) & 3;
|
|||
|
set => ConfigValue = (ConfigValue & ~(1 << 13)) | (value << 13);
|
|||
|
}
|
|||
|
|
|||
|
public int ForceSaveBeforeOnline
|
|||
|
{
|
|||
|
get => (ConfigValue >> 15) & 1;
|
|||
|
set => ConfigValue = (ConfigValue & ~(1 << 15)) | (value << 15);
|
|||
|
}
|
|||
|
|
|||
|
public int EnableFlag1
|
|||
|
{
|
|||
|
get => (ConfigValue >> 16) & 1;
|
|||
|
set => ConfigValue = (ConfigValue & ~(1 << 16)) | (value << 16);
|
|||
|
}
|
|||
|
|
|||
|
public int EnablePSSFlag
|
|||
|
{
|
|||
|
get => (ConfigValue >> 17) & 1;
|
|||
|
set => ConfigValue = (ConfigValue & ~(1 << 17)) | (value << 17);
|
|||
|
}
|
|||
|
|
|||
|
public int EnableTrainerPRFlag
|
|||
|
{
|
|||
|
get => (ConfigValue >> 18) & 1;
|
|||
|
set => ConfigValue = (ConfigValue & ~(1 << 18)) | (value << 18);
|
|||
|
}
|
|||
|
|
|||
|
// NOTE: BELOW COMES FROM LGPE. MAYBE THIS IS WHAT THEY USE THE FLAGS FOR?
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// <see cref="LanguageID"/> for messages, stored with <see cref="LanguageID.UNUSED_6"/> skipped in the enumeration.
|
|||
|
/// </summary>
|
|||
|
public int Language
|
|||
|
{
|
|||
|
get => GetLanguageID((ConfigValue >> 4) & 0xF);
|
|||
|
set => ConfigValue = ((ConfigValue & ~0xF0) | SetLanguageID(value) << 4);
|
|||
|
}
|
|||
|
|
|||
|
private static int GetLanguageID(int i) => i >= (int)LanguageID.UNUSED_6 ? i + 1 : i; // sets langBank to LanguageID
|
|||
|
private static int SetLanguageID(int i) => i > (int)LanguageID.UNUSED_6 ? i - 1 : i; // sets LanguageID to langBank
|
|||
|
|
|||
|
public enum BattleAnimationSetting
|
|||
|
{
|
|||
|
EffectsON,
|
|||
|
EffectsOFF,
|
|||
|
}
|
|||
|
|
|||
|
public enum BattleStyleSetting
|
|||
|
{
|
|||
|
SWITCH,
|
|||
|
SET,
|
|||
|
}
|
|||
|
}
|
|||
|
}
|