2016-10-16 04:28:14 +00:00
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using System;
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using System.Linq;
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using System.Text;
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2017-01-08 07:54:09 +00:00
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namespace PKHeX.Core
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2016-10-16 04:28:14 +00:00
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{
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2016-11-10 16:14:54 +00:00
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public class BV6 : BattleVideo
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2016-10-16 04:28:14 +00:00
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{
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internal const int SIZE = 0x2E60;
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2016-11-10 16:14:54 +00:00
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internal new static bool getIsValid(byte[] data)
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2016-10-16 04:28:14 +00:00
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{
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2016-11-10 16:14:54 +00:00
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if (data.Length != SIZE)
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return false;
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2016-10-16 04:28:14 +00:00
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return BitConverter.ToUInt64(data, 0xE18) != 0 && BitConverter.ToUInt16(data, 0xE12) == 0;
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}
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public BV6(byte[] data)
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{
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Data = (byte[])data.Clone();
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}
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private readonly byte[] Data;
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private int Mode { get { return Data[0x00]; } set { Data[0x00] = (byte)value; } }
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private string[] BVmode =
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{
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"Link", "Maison", "Super Maison", "Battle Spot - Free", "Battle Spot - Rating",
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"Battle Spot - Special", "UNUSED", "JP-1", "JP-2", "BROKEN",
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};
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private int Style { get { return Data[0x01]; } set { Data[0x01] = (byte)value; } }
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private string[] BVstyle = { "Single", "Double", "Triple", "Rotation", "Multi", };
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private string Debug1
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{
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get { return Util.TrimFromZero(Encoding.Unicode.GetString(Data, 0x6, 24)); }
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set { Encoding.Unicode.GetBytes(value.PadRight(12, '\0')).CopyTo(Data, 0x6); }
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}
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private string Debug2
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{
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get { return Util.TrimFromZero(Encoding.Unicode.GetString(Data, 0x50, 24)); }
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set { Encoding.Unicode.GetBytes(value.PadRight(12, '\0')).CopyTo(Data, 0x50); }
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}
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private ulong RNGConst1 { get { return BitConverter.ToUInt64(Data, 0x1A0); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x1A0); } }
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private ulong RNGConst2 { get { return BitConverter.ToUInt64(Data, 0x1A4); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x1A4); } }
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private ulong RNGSeed1 { get { return BitConverter.ToUInt64(Data, 0x1A8); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x1A8); } }
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private ulong RNGSeed2 { get { return BitConverter.ToUInt64(Data, 0x1B0); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x1B0); } }
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private int Background { get { return BitConverter.ToInt32(Data, 0x1BC); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x1BC); } }
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private int _1CE { get { return BitConverter.ToUInt16(Data, 0x1CE); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x1CE); } }
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private int IntroID { get { return BitConverter.ToUInt16(Data, 0x1E4); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x1E4); } }
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private int MusicID { get { return BitConverter.ToUInt16(Data, 0x1F0); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x1F0); } }
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2016-11-10 16:14:54 +00:00
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public override PKM[] BattlePKMs => PlayerTeams.SelectMany(t => t).ToArray();
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public override int Generation => 6;
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2016-10-16 04:28:14 +00:00
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private const string NPC = "NPC";
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private string[] PlayerNames
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{
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get
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{
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string[] trainers = new string[4];
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for (int i = 0; i < 4; i++)
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{
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trainers[i] = Util.TrimFromZero(Encoding.Unicode.GetString(Data, 0xEC + 0x1A*i, 0x1A));
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if (string.IsNullOrWhiteSpace(trainers[i]))
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trainers[i] = NPC;
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}
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return trainers;
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}
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set
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{
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if (value?.Length != 4)
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return;
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for (int i = 0; i < 4; i++)
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{
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string tr = value[i] == NPC ? "" : value[i];
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Encoding.Unicode.GetBytes(tr.PadRight(0x1A/2)).CopyTo(Data, 0xEC + 0x1A*i);
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}
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}
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}
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private PKM[][] PlayerTeams
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{
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get
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{
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var Teams = new PKM[4][];
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const int start = 0xE18;
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for (int t = 0; t < 4; t++)
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{
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Teams[t] = new PKM[6];
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for (int p = 0; p < 6; p++)
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{
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int offset = start + PKX.SIZE_6PARTY*(t*6 + p);
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offset += 8*((t*6 + p)/6); // 8 bytes padding between teams
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Teams[t][p] = new PK6(Data.Skip(offset).Take(PKX.SIZE_6PARTY).ToArray(), $"Team {t}, Slot {p}");
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}
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}
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return Teams;
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}
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set
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{
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var Teams = value;
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const int start = 0xE18;
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for (int t = 0; t < 4; t++)
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{
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for (int p = 0; p < 6; p++)
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{
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int offset = start + PKX.SIZE_6PARTY*(t*6 + p);
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offset += 8*((t*6 + p)/6); // 8 bytes padding between teams
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Teams[t][p].EncryptedPartyData.CopyTo(Data, offset);
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}
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}
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}
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}
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private int MatchYear { get { return BitConverter.ToUInt16(Data, 0x2E50); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2E50); } }
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private int MatchDay { get { return Data[0x2E52]; } set { Data[0x2E52] = (byte)value; } }
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private int MatchMonth { get { return Data[0x2E53]; } set { Data[0x2E53] = (byte)value; } }
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private int MatchHour { get { return Data[0x2E54]; } set { Data[0x2E54] = (byte)value; } }
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private int MatchMinute { get { return Data[0x2E55]; } set { Data[0x2E55] = (byte)value; } }
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private int MatchSecond { get { return Data[0x2E56]; } set { Data[0x2E56] = (byte)value; } }
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private int MatchFlags { get { return Data[0x2E57]; } set { Data[0x2E57] = (byte)value; } }
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public DateTime MatchStamp
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{
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2017-03-20 07:03:31 +00:00
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get { return new DateTime(MatchYear, MatchMonth, MatchDay, MatchHour, MatchMinute, MatchSecond); }
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2016-10-16 04:28:14 +00:00
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set { MatchYear = value.Year; MatchDay = value.Day; MatchMonth = value.Month; MatchHour = value.Hour; MatchMinute = value.Minute; MatchSecond = value.Second; }
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}
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private int UploadYear { get { return BitConverter.ToUInt16(Data, 0x2E58); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2E58); } }
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private int UploadDay { get { return Data[0x2E5A]; } set { Data[0x2E5A] = (byte)value; } }
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private int UploadMonth { get { return Data[0x2E5B]; } set { Data[0x2E5B] = (byte)value; } }
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private int UploadHour { get { return Data[0x2E5C]; } set { Data[0x2E5C] = (byte)value; } }
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private int UploadMinute { get { return Data[0x2E5D]; } set { Data[0x2E5D] = (byte)value; } }
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private int UploadSecond { get { return Data[0x2E5E]; } set { Data[0x2E5E] = (byte)value; } }
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private int UploadFlags { get { return Data[0x2E5F]; } set { Data[0x2E5F] = (byte)value; } }
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public DateTime UploadStamp
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{
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2017-03-20 07:03:31 +00:00
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get { return new DateTime(UploadYear, UploadMonth, UploadDay, UploadHour, UploadMinute, UploadSecond); }
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2016-10-16 04:28:14 +00:00
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set { UploadYear = value.Year; UploadDay = value.Day; UploadMonth = value.Month; UploadHour = value.Hour; UploadMinute = value.Minute; UploadSecond = value.Second; }
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}
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// Battle Instruction Parsing
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private string[] Action = { "0", "Fight", "2", "Switch", "Run", "5", "Rotate", "7", "MegaEvolve" };
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private string[] Target =
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{
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"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "Opposite Enemy", "B", "C", "D",
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"All except User", "Everyone"
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};
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private string[] Rotate = { "0", "Right", "Left", "3" };
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}
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}
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