PKHeX/PKHeX.Core/Game/Enums/LanguageGC.cs

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namespace PKHeX.Core;
/// <summary>
/// <see cref="GameVersion.CXD"/> Game Language IDs
/// </summary>
public enum LanguageGC : byte
{
/// <summary>
/// Undefined Language ID, usually indicative of a value not being set.
/// </summary>
/// <remarks>Gen5 Japanese In-game Trades happen to not have their Language value set, and express Language=0.</remarks>
Hacked = 0,
/// <summary>
/// Japanese (日本語)
/// </summary>
Japanese = 1,
/// <summary>
/// English (US/UK/AU)
/// </summary>
English = 2,
/// <summary>
/// German (Deutsch)
/// </summary>
German = 3,
/// <summary>
/// French (Français)
/// </summary>
French = 4,
/// <summary>
/// Italian (Italiano)
/// </summary>
Italian = 5,
/// <summary>
/// Spanish (Español)
/// </summary>
Spanish = 6,
/// <summary>
/// Unused Language ID
/// </summary>
/// <remarks>Was reserved for Korean in Gen3 but never utilized.</remarks>
UNUSED_6 = 7,
}
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/// <summary>
/// Extension to convert between <see cref="LanguageGC"/> and <see cref="LanguageID"/>.
/// </summary>
public static class LanguageGCRemap
{
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/// <summary>
/// Converts <see cref="LanguageGC"/> to <see cref="LanguageID"/>.
/// </summary>
public static LanguageID ToLanguageID(this LanguageGC lang) => lang switch
{
LanguageGC.Hacked => LanguageID.Hacked,
LanguageGC.Japanese => LanguageID.Japanese,
LanguageGC.English => LanguageID.English,
LanguageGC.German => LanguageID.German,
LanguageGC.French => LanguageID.French,
LanguageGC.Italian => LanguageID.Italian,
LanguageGC.Spanish => LanguageID.Spanish,
_ => LanguageID.English,
};
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/// <summary>
/// Converts <see cref="LanguageID"/> to <see cref="LanguageGC"/>.
/// </summary>
public static LanguageGC ToLanguageGC(this LanguageID lang) => lang switch
{
LanguageID.Hacked => LanguageGC.Hacked,
LanguageID.Japanese => LanguageGC.Japanese,
LanguageID.English => LanguageGC.English,
LanguageID.German => LanguageGC.German,
LanguageID.French => LanguageGC.French,
LanguageID.Italian => LanguageGC.Italian,
LanguageID.Spanish => LanguageGC.Spanish,
_ => LanguageGC.English,
};
}