mirror of
https://github.com/kwsch/PKHeX
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113 lines
3.5 KiB
C#
113 lines
3.5 KiB
C#
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using System;
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using static PKHeX.Core.NatureAmpRequest;
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namespace PKHeX.Core;
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/// <summary>
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/// Logic for mutating a nature to amplify certain stats.
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/// </summary>
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public static class NatureAmp
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{
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/// <summary>
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/// Mutate the nature amp indexes to match the request
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/// </summary>
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/// <param name="type">Request type to modify the provided <see cref="statIndex"/></param>
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/// <param name="statIndex">Stat Index to mutate</param>
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/// <param name="currentNature">Current nature to derive the current amps from</param>
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/// <returns>New nature value</returns>
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public static int GetNewNature(this NatureAmpRequest type, int statIndex, int currentNature)
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{
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if (currentNature > (int)Nature.Quirky)
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return -1;
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var (up, dn) = GetNatureModification(currentNature);
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return GetNewNature(type, statIndex, up, dn);
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}
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/// <inheritdoc cref="GetNewNature(PKHeX.Core.NatureAmpRequest,int,int)"/>
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public static int GetNewNature(NatureAmpRequest type, int statIndex, int up, int dn)
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{
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//
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switch (type)
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{
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case Increase when up != statIndex:
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up = statIndex;
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break;
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case Decrease when dn != statIndex:
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dn = statIndex;
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break;
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case Neutral when up != statIndex && dn != statIndex:
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up = dn = statIndex;
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break;
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default:
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return -1; // failure
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}
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return CreateNatureFromAmps(up, dn);
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}
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/// <summary>
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/// Recombine the stat amps into a nature value.
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/// </summary>
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/// <param name="up">Increased stat</param>
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/// <param name="dn">Decreased stat</param>
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/// <returns>Nature</returns>
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public static int CreateNatureFromAmps(int up, int dn)
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{
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if ((uint)up > 5 || (uint)dn > 5)
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return -1;
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return (up * 5) + dn;
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}
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/// <summary>
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/// Decompose the nature to the two stat indexes that are modified
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/// </summary>
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public static (int up, int dn) GetNatureModification(int nature)
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{
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var up = (nature / 5) + 1;
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var dn = (nature % 5) + 1;
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return (up, dn);
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}
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/// <summary>
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/// Checks if the nature is out of range or the stat amplifications are not neutral.
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/// </summary>
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/// <param name="nature">Nature</param>
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/// <param name="up">Increased stat</param>
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/// <param name="dn">Decreased stat</param>
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/// <returns>True if nature modification values are equal or the Nature is out of range.</returns>
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public static bool IsNeutralOrInvalid(int nature, int up, int dn)
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{
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return up == dn || nature >= 25; // invalid
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}
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/// <inheritdoc cref="IsNeutralOrInvalid(int, int, int)"/>
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public static bool IsNeutralOrInvalid(int nature)
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{
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var (up, dn) = GetNatureModification(nature);
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return IsNeutralOrInvalid(nature, up, dn);
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}
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/// <summary>
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/// Updates stats according to the specified nature.
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/// </summary>
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/// <param name="stats">Current stats to amplify if appropriate</param>
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/// <param name="nature">Nature</param>
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public static void ModifyStatsForNature(Span<ushort> stats, int nature)
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{
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var (up, dn) = GetNatureModification(nature);
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if (IsNeutralOrInvalid(nature, up, dn))
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return;
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stats[up] *= 11; stats[up] /= 10;
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stats[dn] *= 9; stats[dn] /= 10;
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}
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}
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public enum NatureAmpRequest
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{
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Neutral,
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Increase,
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Decrease,
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}
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