2019-09-23 23:56:47 +00:00
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using System;
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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using System.Collections.Generic;
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2019-09-23 23:56:47 +00:00
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namespace PKHeX.Core
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{
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/// <summary> Generation 8 <see cref="PKM"/> format. </summary>
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2021-11-20 02:23:49 +00:00
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public sealed class PK8 : G8PKM
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2019-09-23 23:56:47 +00:00
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{
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2019-11-16 01:34:18 +00:00
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private static readonly ushort[] Unused =
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2019-09-23 23:56:47 +00:00
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{
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2019-11-16 01:34:18 +00:00
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// Alignment bytes
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0x17, 0x1A, 0x1B, 0x23, 0x33, 0x3E, 0x3F,
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2020-08-02 22:51:22 +00:00
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0x4C, 0x4D, 0x4E, 0x4F,
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0x52, 0x53, 0x54, 0x55, 0x56, 0x57,
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2020-08-27 15:37:23 +00:00
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0x91, 0x92, 0x93,
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2020-08-02 22:51:22 +00:00
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0x9C, 0x9D, 0x9E, 0x9F, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7,
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2020-08-27 15:37:23 +00:00
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0xC5,
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2021-08-16 02:32:50 +00:00
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0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB,
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2020-08-02 22:51:22 +00:00
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0xE0, 0xE1, // Old Console Region / Region
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0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, 0xEF, 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7,
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0x115, 0x11F, // Alignment
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0x13D, 0x13E, 0x13F,
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0x140, 0x141, 0x142, 0x143, 0x144, 0x145, 0x146, 0x147,
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2019-09-23 23:56:47 +00:00
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};
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2019-11-16 01:34:18 +00:00
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public override IReadOnlyList<ushort> ExtraBytes => Unused;
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2020-12-11 04:42:30 +00:00
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public override PersonalInfo PersonalInfo => PersonalTable.SWSH.GetFormEntry(Species, Form);
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2019-09-23 23:56:47 +00:00
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2021-11-20 02:23:49 +00:00
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public PK8() => AffixedRibbon = -1; // 00 would make it show Kalos Champion :)
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public PK8(byte[] data) : base(data) { }
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Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222)
* Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately
Don't store within the object, track the slot origin data separately.
Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty.
- Requesting a Box Data report now shows all slots in the save file (party, misc)
- Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely)
- Replace some linq usages with direct code
* Remove WasLink virtual in PKM
Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM.
* Use Fateful to directly check gen5 mysterygift origins
No other encounter types in gen5 apply Fateful
* Simplify double ball comparison
Used to be separate for deferral cases, now no longer needed to be separate.
* Grab move/relearn reference and update locally
Fix relearn move identifier
* Inline defog HM transfer preference check
HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly.
* Extract more met location metadata checks: WasBredEgg
* Replace Console.Write* with Debug.Write*
There's no console output UI, so don't include them in release builds.
* Inline WasGiftEgg, WasEvent, and WasEventEgg logic
Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
2021-06-23 03:23:48 +00:00
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public override PKM Clone() => new PK8((byte[])Data.Clone());
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2019-09-23 23:56:47 +00:00
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2019-11-16 01:34:18 +00:00
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public void Trade(ITrainerInfo tr, int Day = 1, int Month = 1, int Year = 2015)
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2019-09-23 23:56:47 +00:00
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{
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2019-11-16 01:34:18 +00:00
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if (IsEgg)
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{
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// Eggs do not have any modifications done if they are traded
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// Apply link trade data, only if it left the OT (ignore if dumped & imported, or cloned, etc)
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if ((tr.OT != OT_Name) || (tr.TID != TID) || (tr.SID != SID) || (tr.Gender != OT_Gender))
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SetLinkTradeEgg(Day, Month, Year, Locations.LinkTrade6);
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return;
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}
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// Process to the HT if the OT of the Pokémon does not match the SAV's OT info.
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if (!TradeOT(tr))
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TradeHT(tr);
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2019-09-23 23:56:47 +00:00
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}
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2021-11-22 03:29:07 +00:00
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2019-11-16 01:34:18 +00:00
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public int DynamaxType { get => BitConverter.ToUInt16(Data, 0x156); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x156); }
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2019-09-23 23:56:47 +00:00
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public void FixMemories()
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{
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if (IsEgg) // No memories if is egg.
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{
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2020-02-28 04:53:33 +00:00
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HT_Language = HT_Friendship = HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling =
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/* OT_Friendship */ OT_TextVar = OT_Memory = OT_Intensity = OT_Feeling = 0;
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2019-09-23 23:56:47 +00:00
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// Clear Handler
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2021-08-29 19:02:07 +00:00
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HT_Trash.Clear();
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2019-09-23 23:56:47 +00:00
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return;
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}
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if (IsUntraded)
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2020-02-28 04:53:33 +00:00
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HT_Language = HT_Friendship = HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling = 0;
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2019-09-23 23:56:47 +00:00
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2020-12-11 04:42:30 +00:00
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int gen = Generation;
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2020-08-02 22:51:22 +00:00
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if (gen < 6)
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OT_TextVar = OT_Memory = OT_Intensity = OT_Feeling = 0;
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if (gen != 8) // must be transferred via HOME, and must have memories
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2021-08-29 20:15:45 +00:00
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this.SetTradeMemoryHT8(); // not faking HOME tracker.
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2019-09-23 23:56:47 +00:00
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}
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2019-11-16 01:34:18 +00:00
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private bool TradeOT(ITrainerInfo tr)
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2019-09-23 23:56:47 +00:00
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{
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// Check to see if the OT matches the SAV's OT info.
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if (!(tr.OT == OT_Name && tr.TID == TID && tr.SID == SID && tr.Gender == OT_Gender))
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return false;
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CurrentHandler = 0;
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return true;
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}
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2019-11-16 01:34:18 +00:00
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private void TradeHT(ITrainerInfo tr)
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2019-09-23 23:56:47 +00:00
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{
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if (HT_Name != tr.OT)
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{
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2020-02-12 02:35:54 +00:00
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HT_Friendship = 50;
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2019-09-23 23:56:47 +00:00
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HT_Name = tr.OT;
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}
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CurrentHandler = 1;
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HT_Gender = tr.Gender;
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2019-11-16 01:34:18 +00:00
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HT_Language = tr.Language;
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2021-08-29 20:15:45 +00:00
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this.SetTradeMemoryHT8();
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2019-09-23 23:56:47 +00:00
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}
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// Maximums
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public override int MaxMoveID => Legal.MaxMoveID_8;
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public override int MaxSpeciesID => Legal.MaxSpeciesID_8;
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public override int MaxAbilityID => Legal.MaxAbilityID_8;
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public override int MaxItemID => Legal.MaxItemID_8;
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public override int MaxBallID => Legal.MaxBallID_8;
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public override int MaxGameID => Legal.MaxGameID_8;
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}
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2021-11-20 02:23:49 +00:00
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}
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