PKHeX/PKHeX.WinForms/Subforms/SAV_MysteryGiftDB.cs

379 lines
14 KiB
C#
Raw Normal View History

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
using PKHeX.Core;
using PKHeX.Drawing;
using PKHeX.WinForms.Properties;
using PKHeX.WinForms.Controls;
using static PKHeX.Core.MessageStrings;
namespace PKHeX.WinForms
{
public partial class SAV_MysteryGiftDB : Form
{
private readonly PKMEditor PKME_Tabs;
private readonly SaveFile SAV;
private readonly SAVEditor BoxView;
public SAV_MysteryGiftDB(PKMEditor tabs, SAVEditor sav)
{
2018-04-03 03:36:13 +00:00
InitializeComponent();
WinFormsUtil.TranslateInterface(this, Main.CurrentLanguage);
SAV = sav.SAV;
BoxView = sav;
PKME_Tabs = tabs;
// Preset Filters to only show PKM available for loaded save
CB_FormatComparator.SelectedIndex = 3; // <=
var grid = MysteryPokeGrid;
var smallWidth = grid.Width;
var smallHeight = grid.Height;
grid.InitializeGrid(6, 11, SpriteUtil.Spriter);
grid.SetBackground(Resources.box_wp_clean);
var newWidth = grid.Width;
var newHeight = grid.Height;
var wdelta = newWidth - smallWidth;
if (wdelta != 0)
Width += wdelta;
var hdelta = newHeight - smallHeight;
if (hdelta != 0)
Height += hdelta;
PKXBOXES = grid.Entries.ToArray();
// Enable Scrolling when hovered over
foreach (var slot in PKXBOXES)
{
// Enable Click
slot.MouseClick += (sender, e) =>
{
if (ModifierKeys == Keys.Control)
ClickView(sender, e);
};
slot.ContextMenuStrip = mnu;
}
2018-05-12 15:13:39 +00:00
Counter = L_Count.Text;
Viewed = L_Viewed.Text;
L_Viewed.Text = string.Empty; // invis for now
L_Viewed.MouseEnter += (sender, e) => hover.SetToolTip(L_Viewed, L_Viewed.Text);
// Load Data
B_Search.Enabled = false;
L_Count.Text = "Loading...";
new Task(LoadDatabase).Start();
CB_Format.Items[0] = MsgAny;
CenterToParent();
}
private readonly PictureBox[] PKXBOXES;
private readonly string DatabasePath = Main.MGDatabasePath;
private List<MysteryGift> Results;
private List<MysteryGift> RawDB;
private int slotSelected = -1; // = null;
private Image slotColor;
private const int RES_MAX = 66;
private const int RES_MIN = 6;
private readonly string Counter;
private readonly string Viewed;
private const int MAXFORMAT = PKX.Generation;
// Important Events
private void ClickView(object sender, EventArgs e)
{
int index = GetSenderIndex(sender);
if (index < 0)
return;
PKME_Tabs.PopulateFields(Results[index].ConvertToPKM(SAV), false);
slotSelected = index;
2019-11-16 01:34:18 +00:00
slotColor = SpriteUtil.Spriter.View;
UpdateSlotColor(SCR_Box.Value);
L_Viewed.Text = string.Format(Viewed, Results[index].FileName);
}
private void ClickSavePK(object sender, EventArgs e)
{
int index = GetSenderIndex(sender);
if (index < 0)
return;
var gift = Results[index];
var pk = gift.ConvertToPKM(SAV);
WinFormsUtil.SavePKMDialog(pk);
}
private void ClickSaveMG(object sender, EventArgs e)
{
int index = GetSenderIndex(sender);
if (index < 0)
return;
var gift = Results[index];
PKHeX.Core Nullable cleanup (#2401) * Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
if (!(gift is DataMysteryGift g)) // e.g. WC3
{
WinFormsUtil.Alert(MsgExportWC3DataFail);
return;
}
PKHeX.Core Nullable cleanup (#2401) * Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
WinFormsUtil.ExportMGDialog(g, SAV.Version);
}
private int GetSenderIndex(object sender)
{
var pb = WinFormsUtil.GetUnderlyingControl<PictureBox>(sender);
int index = Array.IndexOf(PKXBOXES, pb);
if (index >= RES_MAX)
{
System.Media.SystemSounds.Exclamation.Play();
return -1;
}
index += SCR_Box.Value*RES_MIN;
if (index >= Results.Count)
{
System.Media.SystemSounds.Exclamation.Play();
return -1;
}
return index;
}
private void PopulateComboBoxes()
{
// Set the Text
CB_HeldItem.InitializeBinding();
CB_Species.InitializeBinding();
var Any = new ComboItem(MsgAny, -1);
var DS_Species = new List<ComboItem>(GameInfo.SpeciesDataSource);
DS_Species.RemoveAt(0);
var filteredSpecies = DS_Species.Where(spec => RawDB.Any(mg => mg.Species == spec.Value)).ToList();
filteredSpecies.Insert(0, Any);
CB_Species.DataSource = filteredSpecies;
var DS_Item = new List<ComboItem>(GameInfo.ItemDataSource);
DS_Item.Insert(0, Any); CB_HeldItem.DataSource = DS_Item;
2018-05-12 15:13:39 +00:00
// Set the Move ComboBoxes too..
var DS_Move = new List<ComboItem>(GameInfo.MoveDataSource);
DS_Move.RemoveAt(0); DS_Move.Insert(0, Any);
{
foreach (ComboBox cb in new[] { CB_Move1, CB_Move2, CB_Move3, CB_Move4 })
{
cb.InitializeBinding();
cb.DataSource = new BindingSource(DS_Move, null);
}
}
// Trigger a Reset
2019-02-02 18:19:41 +00:00
ResetFilters(null, EventArgs.Empty);
B_Search.Enabled = true;
}
private void ResetFilters(object sender, EventArgs e)
{
CHK_Shiny.Checked = CHK_IsEgg.Checked = true;
CHK_Shiny.CheckState = CHK_IsEgg.CheckState = CheckState.Indeterminate;
CB_HeldItem.SelectedIndex = 0;
CB_Species.SelectedIndex = 0;
CB_Move1.SelectedIndex = CB_Move2.SelectedIndex = CB_Move3.SelectedIndex = CB_Move4.SelectedIndex = 0;
RTB_Instructions.Clear();
if (sender != null)
System.Media.SystemSounds.Asterisk.Play();
}
private void LoadDatabase()
{
var db = EncounterEvent.GetAllEvents();
// when PK7->PK8 conversion is possible (and sprites in new size are available, remove this filter)
db = SAV is SAV8SWSH ? db.OfType<WC8>() : db.Where(z => !(z is WC8));
RawDB = new List<MysteryGift>(db);
foreach (var mg in RawDB)
mg.GiftUsed = false;
BeginInvoke(new MethodInvoker(delegate
{
SetResults(RawDB);
PopulateComboBoxes();
}));
}
// IO Usage
private void OpenDB(object sender, EventArgs e)
{
if (Directory.Exists(DatabasePath))
Process.Start("explorer.exe", DatabasePath);
}
private void Menu_Export_Click(object sender, EventArgs e)
{
if (Results == null || Results.Count == 0)
{ WinFormsUtil.Alert(MsgDBCreateReportFail); return; }
if (DialogResult.Yes != WinFormsUtil.Prompt(MessageBoxButtons.YesNo, MsgDBExportResultsPrompt))
return;
using var fbd = new FolderBrowserDialog();
if (DialogResult.OK != fbd.ShowDialog())
return;
string path = fbd.SelectedPath;
Directory.CreateDirectory(path);
PKHeX.Core Nullable cleanup (#2401) * Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
foreach (var gift in Results.OfType<DataMysteryGift>()) // WC3 have no data
File.WriteAllBytes(Path.Combine(path, Util.CleanFileName(gift.FileName)), gift.Write());
}
// View Updates
private void B_Search_Click(object sender, EventArgs e)
{
// Populate Search Query Result
IEnumerable<MysteryGift> res = RawDB;
int format = MAXFORMAT + 1 - CB_Format.SelectedIndex;
switch (CB_FormatComparator.SelectedIndex)
{
case 0: /* Do nothing */ break;
case 1: res = res.Where(mg => mg.Format >= format); break;
case 2: res = res.Where(mg => mg.Format == format); break;
case 3: res = res.Where(mg => mg.Format <= format); break;
}
// Primary Searchables
int species = WinFormsUtil.GetIndex(CB_Species);
int item = WinFormsUtil.GetIndex(CB_HeldItem);
if (species != -1) res = res.Where(pk => pk.Species == species);
if (item != -1) res = res.Where(pk => pk.HeldItem == item);
// Secondary Searchables
int move1 = WinFormsUtil.GetIndex(CB_Move1);
int move2 = WinFormsUtil.GetIndex(CB_Move2);
int move3 = WinFormsUtil.GetIndex(CB_Move3);
int move4 = WinFormsUtil.GetIndex(CB_Move4);
if (move1 != -1) res = res.Where(pk => pk.Moves.Contains(move1));
if (move2 != -1) res = res.Where(pk => pk.Moves.Contains(move2));
if (move3 != -1) res = res.Where(pk => pk.Moves.Contains(move3));
if (move4 != -1) res = res.Where(pk => pk.Moves.Contains(move4));
if (CHK_Shiny.CheckState == CheckState.Checked) res = res.Where(pk => pk.IsShiny);
if (CHK_Shiny.CheckState == CheckState.Unchecked) res = res.Where(pk => !pk.IsShiny);
if (CHK_IsEgg.CheckState == CheckState.Checked) res = res.Where(pk => pk.IsEgg);
if (CHK_IsEgg.CheckState == CheckState.Unchecked) res = res.Where(pk => !pk.IsEgg);
2018-05-12 15:13:39 +00:00
slotSelected = -1; // reset the slot last viewed
if (RTB_Instructions.Lines.Any(line => line.Length > 0))
{
var filters = StringInstruction.GetFilters(RTB_Instructions.Lines).ToArray();
BatchEditing.ScreenStrings(filters);
res = res.Where(pkm => BatchEditing.IsFilterMatch(filters, pkm)); // Compare across all filters
}
var results = res.ToArray();
if (results.Length == 0)
WinFormsUtil.Alert(MsgDBSearchNone);
SetResults(new List<MysteryGift>(results)); // updates Count Label as well.
System.Media.SystemSounds.Asterisk.Play();
}
private void UpdateScroll(object sender, ScrollEventArgs e)
{
if (e.OldValue != e.NewValue)
FillPKXBoxes(e.NewValue);
}
private void SetResults(List<MysteryGift> res)
{
Results = new List<MysteryGift>(res);
SCR_Box.Maximum = (int)Math.Ceiling((decimal)Results.Count / RES_MIN);
2018-05-13 02:07:32 +00:00
if (SCR_Box.Maximum > 0) SCR_Box.Maximum--;
SCR_Box.Value = 0;
FillPKXBoxes(0);
L_Count.Text = string.Format(Counter, Results.Count);
}
private void FillPKXBoxes(int start)
{
if (Results == null)
{
for (int i = 0; i < RES_MAX; i++)
PKXBOXES[i].Image = null;
return;
}
int begin = start * RES_MIN;
int end = Math.Min(RES_MAX, Results.Count - (start * RES_MIN));
for (int i = 0; i < end; i++)
PKXBOXES[i].Image = Results[i + begin].Sprite();
for (int i = end; i < RES_MAX; i++)
PKXBOXES[i].Image = null;
UpdateSlotColor(start);
}
private void UpdateSlotColor(int start)
{
for (int i = 0; i < RES_MAX; i++)
2019-11-16 01:34:18 +00:00
PKXBOXES[i].BackgroundImage = SpriteUtil.Spriter.Transparent;
if (slotSelected != -1 && slotSelected >= RES_MIN * start && slotSelected < (RES_MIN * start) + RES_MAX)
2019-11-16 01:34:18 +00:00
PKXBOXES[slotSelected - (start * RES_MIN)].BackgroundImage = slotColor ?? SpriteUtil.Spriter.View;
}
private void Menu_Import_Click(object sender, EventArgs e)
{
if (!BoxView.GetBulkImportSettings(out var clearAll, out var overwrite, out var noSetb))
return;
int box = BoxView.Box.CurrentBox;
int ctr = SAV.LoadBoxes(Results, out var result, box, clearAll, overwrite, noSetb);
if (ctr <= 0)
return;
BoxView.SetPKMBoxes();
BoxView.UpdateBoxViewers();
WinFormsUtil.Alert(result);
}
private void Menu_Exit_Click(object sender, EventArgs e)
{
Close();
}
protected override void OnMouseWheel(MouseEventArgs e)
{
2019-11-16 01:34:18 +00:00
if (!MysteryPokeGrid.RectangleToScreen(MysteryPokeGrid.ClientRectangle).Contains(MousePosition))
return;
int oldval = SCR_Box.Value;
int newval = oldval + (e.Delta < 0 ? 1 : -1);
if (newval >= SCR_Box.Minimum && SCR_Box.Maximum >= newval)
FillPKXBoxes(SCR_Box.Value = newval);
}
private void ChangeFormatFilter(object sender, EventArgs e)
{
if (CB_FormatComparator.SelectedIndex == 0)
{
CB_Format.Visible = false; // !any
CB_Format.SelectedIndex = 0;
}
else
{
CB_Format.Visible = true;
int index = MAXFORMAT - SAV.Generation + 1;
CB_Format.SelectedIndex = index < CB_Format.Items.Count ? index : 0; // SAV generation (offset by 1 for "Any")
}
}
}
}