PKHeX/PKHeX.Core/Legality/Verifiers/Ability/AbilityChangeRules.cs

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using System;
using static PKHeX.Core.AbilityPermission;
namespace PKHeX.Core;
/// <summary>
/// Rules for changing an entity's current ability index.
/// </summary>
public static class AbilityChangeRules
{
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/// <summary>
/// Checks if the <see cref="abilityFlag"/> value is possible to obtain based on the original <see cref="enc"/> and game visiting.
/// </summary>
/// <param name="enc">Original Encounter</param>
/// <param name="evosAll">Evolution and game visitation</param>
/// <param name="abilityFlag">Current ability index value</param>
/// <returns>True if possible to obtain <see cref="abilityFlag"/></returns>
public static bool IsAbilityStateValid(this IEncounterTemplate enc, EvolutionHistory evosAll, int abilityFlag) => (enc switch
{
IFixedAbilityNumber f => f.Ability,
_ => Any12,
}).IsAbilityStateValid(evosAll, abilityFlag);
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/// <summary>
/// Checks if the current <see cref="abilityFlag"/> value is possible to obtain based on the original <see cref="ability"/> and game visiting.
/// </summary>
/// <param name="ability">Original Ability Permitted</param>
/// <param name="evosAll">Evolution and game visitation</param>
/// <param name="abilityFlag">Current ability index value</param>
/// <returns>True if possible to obtain <see cref="abilityFlag"/></returns>
/// <exception cref="ArgumentOutOfRangeException"></exception>
public static bool IsAbilityStateValid(this AbilityPermission ability, EvolutionHistory evosAll, int abilityFlag) => ability switch
{
Any12H => true,
Any12 => abilityFlag != 4 || IsAbilityPatchPossible(evosAll),
OnlyHidden => abilityFlag == 4 || IsAbilityPatchRevertPossible(evosAll, abilityFlag),
OnlyFirst => abilityFlag == 1 || (abilityFlag == 4 && IsAbilityPatchPossible(evosAll)) || (abilityFlag != 4 && IsAbilityCapsulePossible(evosAll)),
OnlySecond => abilityFlag == 2 || (abilityFlag == 4 && IsAbilityPatchPossible(evosAll)) || (abilityFlag != 4 && IsAbilityCapsulePossible(evosAll)),
_ => throw new ArgumentOutOfRangeException(nameof(ability), ability, null),
};
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/// <summary>
/// Checks if the original <see cref="enc"/> ability value can be changed based on the games visited.
/// </summary>
/// <param name="enc">Original Encounter</param>
/// <param name="evosAll">Evolution and game visitation</param>
/// <returns>True if the ability can be changed</returns>
public static bool IsAbilityChangeAvailable(this IEncounterTemplate enc, EvolutionHistory evosAll) => (enc switch
{
IFixedAbilityNumber f => f.Ability,
_ => Any12,
}).IsAbilityChangeAvailable(evosAll);
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/// <summary>
/// Checks if the original <see cref="ability"/> value can be changed based on the games visited.
/// </summary>
/// <param name="ability">Original Ability Permitted</param>
/// <param name="evosAll">Evolution and game visitation</param>
/// <returns>True if the ability can be changed</returns>
/// <exception cref="ArgumentOutOfRangeException"></exception>
public static bool IsAbilityChangeAvailable(this AbilityPermission ability, EvolutionHistory evosAll) => ability switch
{
Any12H => true,
Any12 => IsAbilityPatchAvailable(evosAll),
OnlyHidden => IsAbilityPatchRevertAvailable(evosAll),
OnlyFirst or OnlySecond => IsAbilityPatchAvailable(evosAll) || IsAbilityCapsuleAvailable(evosAll),
_ => throw new ArgumentOutOfRangeException(nameof(ability), ability, null),
};
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/// <summary>
/// Checks if the Ability Capsule (1 &lt;-&gt; 2) item is available in any game visited.
/// </summary>
/// <param name="evosAll">Evolution and game visitation</param>
/// <returns>True if possible</returns>
public static bool IsAbilityCapsuleAvailable(EvolutionHistory evosAll)
{
if (evosAll.HasVisitedGen9)
return true;
if (evosAll.HasVisitedSWSH)
return true;
if (evosAll.HasVisitedBDSP)
return true;
if (evosAll.HasVisitedGen7)
return true;
if (evosAll.HasVisitedGen6)
return true;
return false;
}
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/// <summary>
/// Checks if any of the games visited allow applying an Ability Capsule (1 &lt;-&gt; 2) item.
/// </summary>
/// <param name="evosAll">Evolution and game visitation</param>
/// <returns>True if possible</returns>
public static bool IsAbilityCapsulePossible(EvolutionHistory evosAll)
{
if (evosAll.HasVisitedGen9 && IsCapsulePossible<PersonalTable9SV, PersonalInfo9SV>(evosAll.Gen9, PersonalTable.SV))
return true;
if (evosAll.HasVisitedSWSH && IsCapsulePossible<PersonalTable8SWSH, PersonalInfo8SWSH>(evosAll.Gen8, PersonalTable.SWSH))
return true;
if (evosAll.HasVisitedBDSP && IsCapsulePossible<PersonalTable8BDSP, PersonalInfo8BDSP>(evosAll.Gen8b, PersonalTable.BDSP))
return true;
if (evosAll.HasVisitedGen7 && IsCapsulePossible<PersonalTable7, PersonalInfo7>(evosAll.Gen7, PersonalTable.USUM))
return true;
if (evosAll.HasVisitedGen6 && IsCapsulePossible<PersonalTable6AO, PersonalInfo6AO>(evosAll.Gen6, PersonalTable.AO))
return true;
return false;
}
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/// <summary>
/// Checks if the Ability Patch (1/2-&gt; H) item is available in any game visited.
/// </summary>
/// <param name="evosAll">Evolution and game visitation</param>
/// <returns>True if possible</returns>
public static bool IsAbilityPatchAvailable(EvolutionHistory evosAll)
{
if (evosAll.HasVisitedGen9)
return true;
if (evosAll.HasVisitedSWSH || evosAll.HasVisitedBDSP)
return true;
return false;
}
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/// <summary>
/// Checks if any of the games visited allow applying an Ability Patch (1/2-&gt; H) item.
/// </summary>
/// <param name="evosAll">Evolution and game visitation</param>
/// <returns>True if possible</returns>
public static bool IsAbilityPatchPossible(EvolutionHistory evosAll)
{
if (evosAll.HasVisitedGen9 && IsPatchPossible<PersonalTable9SV, PersonalInfo9SV>(evosAll.Gen9, PersonalTable.SV))
return true;
if (evosAll.HasVisitedSWSH && IsPatchPossible<PersonalTable8SWSH, PersonalInfo8SWSH>(evosAll.Gen8, PersonalTable.SWSH))
return true;
if (evosAll.HasVisitedBDSP && IsPatchPossible<PersonalTable8BDSP, PersonalInfo8BDSP>(evosAll.Gen8b, PersonalTable.BDSP))
return true;
return false;
}
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/// <summary>
/// Checks if any of the games visited allow reverting an Ability Patch (1/2-&gt; H) item.
/// </summary>
/// <param name="evosAll">Evolution and game visitation</param>
/// <returns>True if possible</returns>
public static bool IsAbilityPatchRevertAvailable(EvolutionHistory evosAll)
{
if (evosAll.HasVisitedGen9)
return true;
return false;
}
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/// <summary>
/// Checks if any of the games visited allow reverting an Ability Patch (1/2-&gt; H) item.
/// </summary>
/// <param name="evosAll">Evolution and game visitation</param>
/// <param name="abilityIndex">Current ability index value</param>
/// <returns>True if possible</returns>
public static bool IsAbilityPatchRevertPossible(EvolutionHistory evosAll, int abilityIndex)
{
if (evosAll.HasVisitedGen9 && IsRevertPossible<PersonalTable9SV, PersonalInfo9SV>(evosAll.Gen9, PersonalTable.SV, abilityIndex))
return true;
return false;
}
private static bool IsCapsulePossible<TTable, TInfo>(EvoCriteria[] evos, TTable table)
where TTable : IPersonalTable<TInfo>
where TInfo : class, IPersonalInfo, IPersonalAbility12
{
for (int i = evos.Length - 1; i >= 0; i--)
{
var evo = evos[i];
var pi = table[evo.Species, evo.Form];
if (!pi.GetIsAbility12Same())
return true;
}
return false;
}
private static bool IsPatchPossible<TTable, TInfo>(EvoCriteria[] evos, TTable table)
where TTable : IPersonalTable<TInfo>
where TInfo : class, IPersonalInfo, IPersonalAbility12H
{
for (int i = evos.Length - 1; i >= 0; i--)
{
var evo = evos[i];
var pi = table[evo.Species, evo.Form];
if (pi.GetIsAbilityHiddenUnique())
return true;
}
// Some species have a distinct hidden ability only on another form, and can change between that form and its current form.
var first = evos[0];
return first.Form != 0 && first.Species switch
{
(int)Species.Giratina => true, // Form-0 is a/a/h
(int)Species.Tornadus => true, // Form-0 is a/a/h
(int)Species.Thundurus => true, // Form-0 is a/a/h
(int)Species.Landorus => true, // Form-0 is a/a/h
(int)Species.Enamorus => true, // Form-0 is a/a/h
_ => false,
};
}
private static bool IsRevertPossible<TTable, TInfo>(EvoCriteria[] evos, TTable table, int abilityIndex)
where TTable : IPersonalTable<TInfo>
where TInfo : class, IPersonalInfo, IPersonalAbility12H
{
bool revert = false;
for (var i = evos.Length - 1; i >= 0; i--)
{
var evo = evos[i];
var pi = table[evo.Species, evo.Form];
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if (revert && !pi.GetIsAbility12Same())
return true;
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if (!pi.GetIsAbilityHiddenUnique())
continue;
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if (abilityIndex == 1 || !pi.GetIsAbility12Same())
return true;
revert = true;
}
return false;
}
}