mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-23 02:43:13 +00:00
64 lines
2.2 KiB
C#
64 lines
2.2 KiB
C#
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using System;
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namespace PKHeX.Core;
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public sealed class EvolutionGroup3 : IEvolutionGroup
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{
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public static readonly EvolutionGroup3 Instance = new();
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private static readonly EvolutionTree Tree = EvolutionTree.Evolves3;
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private const int MaxSpecies = Legal.MaxSpeciesID_3;
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private const int Generation = 3;
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private static PersonalTable3 Personal => PersonalTable.E;
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public IEvolutionGroup? GetNext(PKM pk, EvolutionOrigin enc) => pk.Format > Generation ? EvolutionGroup4.Instance : null;
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public IEvolutionGroup? GetPrevious(PKM pk, EvolutionOrigin enc) => null;
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public bool Append(PKM pk, EvolutionHistory history, ref ReadOnlySpan<EvoCriteria> chain, EvolutionOrigin enc)
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{
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// Get the first evolution in the chain that can be present in this group
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var any = GetFirstEvolution(chain, out var evo);
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if (!any)
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return false;
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// Get the evolution tree from this group and get the new chain from it.
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var min = pk.Format > Generation ? enc.LevelMin : (byte)pk.Met_Level;
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var criteria = enc with { LevelMax = evo.LevelMax, LevelMin = min };
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var local = GetInitialChain(pk, criteria, evo.Species, evo.Form);
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// Revise the tree
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var revised = Prune(local);
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// Set the tree to the history field
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history.Gen3 = revised;
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// Retain a reference to the current chain for future appending as we step backwards.
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chain = revised;
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return revised.Length != 0;
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}
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public EvoCriteria[] GetInitialChain(PKM pk, EvolutionOrigin enc, ushort species, byte form)
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{
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return Tree.GetExplicitLineage(species, form, pk, enc.LevelMin, enc.LevelMax, MaxSpecies, enc.SkipChecks, enc.Species);
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}
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private static EvoCriteria[] Prune(EvoCriteria[] chain) => chain;
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private static bool GetFirstEvolution(ReadOnlySpan<EvoCriteria> chain, out EvoCriteria result)
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{
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var pt = Personal;
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foreach (var evo in chain)
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{
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// If the evo can't exist in the game, it must be a future evolution.
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if (!pt.IsPresentInGame(evo.Species, evo.Form))
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continue;
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result = evo;
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return true;
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}
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result = default;
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return false;
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}
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}
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