PKHeX/PKHeX.Core/Util/ArrayUtil.cs

193 lines
6.5 KiB
C#
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using System;
using System.Collections.Generic;
namespace PKHeX.Core
{
/// <summary>
/// Array reusable logic
/// </summary>
public static class ArrayUtil
{
public static bool IsRangeEmpty(this ReadOnlySpan<byte> data, byte value = 0)
{
for (int i = data.Length - 1; i >= 0; i--)
{
if (data[i] != value)
return false;
}
return true;
}
public static int Count<T>(this Span<T> data, T value) where T : IEquatable<T>
{
return ((ReadOnlySpan<T>)data).Count(value);
}
public static int Count<T>(this ReadOnlySpan<T> data, T value) where T : IEquatable<T>
{
int count = 0;
for (int i = data.Length - 1; i >= 0; i--)
{
if (data[i].Equals(value))
count++;
}
return count;
}
public static byte[] Slice(this byte[] src, int offset, int length) => src.AsSpan(offset, length).ToArray();
public static byte[] SliceEnd(this byte[] src, int offset) => src.AsSpan(offset).ToArray();
public static T[] Slice<T>(this T[] src, int offset, int length) => src.AsSpan(offset, length).ToArray();
public static T[] SliceEnd<T>(this T[] src, int offset) => src.AsSpan(offset).ToArray();
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public static bool WithinRange(int value, int min, int max) => min <= value && value < max;
public static T[][] Split<T>(this ReadOnlySpan<T> data, int size)
{
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var result = new T[data.Length / size][];
for (int i = 0; i < data.Length; i += size)
result[i / size] = data.Slice(i, size).ToArray();
return result;
}
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public static IEnumerable<T[]> EnumerateSplit<T>(T[] bin, int size, int start = 0)
{
for (int i = start; i < bin.Length; i += size)
yield return bin.Slice(i, size);
}
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public static IEnumerable<T[]> EnumerateSplit<T>(T[] bin, int size, int start, int end)
{
if (end < 0)
end = bin.Length;
for (int i = start; i < end; i += size)
yield return bin.Slice(i, size);
}
public static bool[] GitBitFlagArray(ReadOnlySpan<byte> data, int count)
{
bool[] result = new bool[count];
for (int i = 0; i < result.Length; i++)
result[i] = (data[i >> 3] >> (i & 7) & 0x1) == 1;
return result;
}
public static void SetBitFlagArray(Span<byte> data, bool[] value)
{
for (int i = 0; i < value.Length; i++)
{
var ofs = i >> 3;
var mask = (1 << (i & 7));
if (value[i])
data[ofs] |= (byte)mask;
else
data[ofs] &= (byte)~mask;
}
}
/// <summary>
/// Copies a <see cref="T"/> list to the destination list, with an option to copy to a starting point.
/// </summary>
/// <param name="list">Source list to copy from</param>
/// <param name="dest">Destination list/array</param>
/// <param name="skip">Criteria for skipping a slot</param>
/// <param name="start">Starting point to copy to</param>
/// <returns>Count of <see cref="T"/> copied.</returns>
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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public static int CopyTo<T>(this IEnumerable<T> list, IList<T> dest, Func<int, bool> skip, int start = 0)
{
int ctr = start;
int skipped = 0;
foreach (var z in list)
{
// seek forward to next open slot
int next = FindNextValidIndex(dest, skip, ctr);
if (next == -1)
break;
skipped += next - ctr;
ctr = next;
dest[ctr++] = z;
}
return ctr - start - skipped;
}
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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public static int FindNextValidIndex<T>(IList<T> dest, Func<int, bool> skip, int ctr)
{
while (true)
{
if ((uint)ctr >= dest.Count)
return -1;
var exist = dest[ctr];
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
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if (exist == null || !skip(ctr))
return ctr;
ctr++;
}
}
/// <summary>
/// Copies an <see cref="IEnumerable{T}"/> list to the destination list, with an option to copy to a starting point.
/// </summary>
/// <typeparam name="T">Typed object to copy</typeparam>
/// <param name="list">Source list to copy from</param>
/// <param name="dest">Destination list/array</param>
/// <param name="start">Starting point to copy to</param>
/// <returns>Count of <see cref="T"/> copied.</returns>
public static int CopyTo<T>(this IEnumerable<T> list, IList<T> dest, int start = 0)
{
int ctr = start;
foreach (var z in list)
{
if ((uint)ctr >= dest.Count)
break;
dest[ctr++] = z;
}
return ctr - start;
}
internal static T[] ConcatAll<T>(params T[][] arr)
{
int len = 0;
foreach (var a in arr)
len += a.Length;
var result = new T[len];
int ctr = 0;
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foreach (var a in arr)
{
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a.CopyTo(result, ctr);
ctr += a.Length;
}
return result;
}
internal static T[] ConcatAll<T>(T[] arr1, T[] arr2)
{
int len = arr1.Length + arr2.Length;
var result = new T[len];
arr1.CopyTo(result, 0);
arr2.CopyTo(result, arr1.Length);
return result;
}
internal static T[] ConcatAll<T>(T[] arr1, T[] arr2, T[] arr3)
{
int len = arr1.Length + arr2.Length + arr3.Length;
var result = new T[len];
arr1.CopyTo(result, 0);
arr2.CopyTo(result, arr1.Length);
arr3.CopyTo(result, arr1.Length + arr2.Length);
return result;
}
internal static T[] ConcatAll<T>(T[] arr1, T[] arr2, Span<T> arr3)
{
int len = arr1.Length + arr2.Length + arr3.Length;
var result = new T[len];
arr1.CopyTo(result, 0);
arr2.CopyTo(result, arr1.Length);
arr3.CopyTo(result.AsSpan(arr1.Length + arr2.Length));
return result;
}
}
}