PKHeX/PKHeX.Core/Editing/PKM/LegalMoveSource.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core
{
/// <summary>
/// Legal Move information for a single <see cref="PKM"/>, for indicating if a move is legal or not.
/// </summary>
public sealed class LegalMoveSource
{
public readonly bool[] IsMoveBoxOrdered = new bool[4];
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/// <summary> Creates a shallow copy of the array reference for use in binding. </summary>
public IReadOnlyList<ComboItem> DataSource => (ComboItem[])MoveDataAllowed.Clone();
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/// <summary>
/// Checks if the requested <see cref="move"/> is in the valid learnable list of moves.
/// </summary>
/// <param name="move">Move to check if can be learned</param>
/// <returns>True if can learn the move</returns>
public bool CanLearn(int move) => AllowedMoves.Contains(move);
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private readonly HashSet<int> AllowedMoves = new();
private ComboItem[] MoveDataAllowed = Array.Empty<ComboItem>();
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/// <summary>
/// Reloads the legality sources to permit the provided legal <see cref="moves"/>.
/// </summary>
/// <param name="moves">Legal moves to allow</param>
public void ReloadMoves(IReadOnlyList<int> moves)
{
// check prior move-pool to not needlessly refresh the data set
if (AllowedMoves.Count == moves.Count && AllowedMoves.SetEquals(moves))
return;
AllowedMoves.Clear();
foreach (var m in moves)
AllowedMoves.Add(m);
Array.Sort(MoveDataAllowed, Compare);
// MoveDataAllowed = MoveDataAllowed.OrderByDescending(m => AllowedMoves.Contains(m.Value)).ToArray();
// defer re-population until dropdown is opened; handled by dropdown event
Array.Clear(IsMoveBoxOrdered, 0, IsMoveBoxOrdered.Length);
}
private int Compare(ComboItem i1, ComboItem i2)
{
// split into 2 groups: Allowed & Not, and sort each sublist
var c1 = AllowedMoves.Contains(i1.Value);
var c2 = AllowedMoves.Contains(i2.Value);
if (c1)
return c2 ? string.CompareOrdinal(i1.Text, i2.Text) : -1;
return c2 ? 1 : string.CompareOrdinal(i1.Text, i2.Text);
}
public void ReloadMoves(IReadOnlyList<ComboItem> moves)
{
MoveDataAllowed = moves.ToArray();
}
}
}