PKHeX/PKHeX.Core/PKM/PA8.cs

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Refactoring: Move Source (Legality) (#3560) Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 23:15:27 +00:00
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// <summary> Generation 8 <see cref="PKM"/> format. </summary>
public sealed class PA8 : PKM, ISanityChecksum, IMoveReset,
IGanbaru, IAlpha, INoble, ITechRecord, ISociability, IMoveShop8Mastery, IContestStats, IHyperTrain, IScaledSizeValue, IScaledSize3, IGigantamax, IFavorite, IDynamaxLevel, IHandlerLanguage, IFormArgument, IHomeTrack, IBattleVersion, ITrainerMemories,
IRibbonIndex, IRibbonSetAffixed, IRibbonSetRibbons, IRibbonSetEvent3, IRibbonSetEvent4, IRibbonSetCommon3, IRibbonSetCommon4, IRibbonSetCommon6, IRibbonSetMemory6, IRibbonSetCommon7, IRibbonSetCommon8, IRibbonSetMarks, IRibbonSetMark8
{
public override ReadOnlySpan<ushort> ExtraBytes => new ushort[]
{
0x17, 0x1A, 0x1B, 0x23, 0x33,
0x4C, 0x4D, 0x4E, 0x4F,
0x53,
0xA0, 0xA1, 0xA2, 0xA3,
0xAA, 0xAB,
0xB4, 0xB5, 0xB6, 0xB7,
0xD5,
0xD6, 0xD7,
0xDE, 0xDF, 0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA, 0xE9,
0xF0, 0xF1,
0xF3,
0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF,
0x100, 0x101, 0x102, 0x103, 0x104, 0x105, 0x106, 0x107, 0x018, 0x109, 0x10A, 0x10B, 0x10C, 0x10D, 0x10E, 0x10F,
0x12D, 0x13C,
};
public override PersonalInfo8LA PersonalInfo => PersonalTable.LA.GetFormEntry(Species, Form);
public IPermitRecord Permit => PersonalInfo;
public override EntityContext Context => EntityContext.Gen8a;
public override bool IsNative => LA;
public PA8() : base(PokeCrypto.SIZE_8APARTY) => AffixedRibbon = -1; // 00 would make it show Kalos Champion :)
public PA8(byte[] data) : base(DecryptParty(data)) { }
public override int SIZE_PARTY => PokeCrypto.SIZE_8APARTY;
public override int SIZE_STORED => PokeCrypto.SIZE_8ASTORED;
public override bool ChecksumValid => CalculateChecksum() == Checksum;
public override PA8 Clone() => new((byte[])Data.Clone());
private static byte[] DecryptParty(byte[] data)
{
PokeCrypto.DecryptIfEncrypted8A(ref data);
Array.Resize(ref data, PokeCrypto.SIZE_8APARTY);
return data;
}
private ushort CalculateChecksum()
{
ushort chk = 0;
for (int i = 8; i < PokeCrypto.SIZE_8ASTORED; i += 2)
chk += ReadUInt16LittleEndian(Data.AsSpan(i));
return chk;
}
// Simple Generated Attributes
public override int CurrentFriendship
{
get => CurrentHandler == 0 ? OT_Friendship : HT_Friendship;
set { if (CurrentHandler == 0) OT_Friendship = value; else HT_Friendship = value; }
}
public override void RefreshChecksum() => Checksum = CalculateChecksum();
public override bool Valid { get => Sanity == 0 && ChecksumValid; set { if (!value) return; Sanity = 0; RefreshChecksum(); } }
// Trash Bytes
public override Span<byte> Nickname_Trash => Data.AsSpan(0x60, 26);
public override Span<byte> HT_Trash => Data.AsSpan(0xB8, 26);
public override Span<byte> OT_Trash => Data.AsSpan(0x110, 26);
// Maximums
public override int MaxIV => 31;
public override int MaxEV => 252;
public override int MaxStringLengthOT => 12;
public override int MaxStringLengthNickname => 12;
public override uint PSV => ((PID >> 16) ^ (PID & 0xFFFF)) >> 4;
public override uint TSV => (uint)(TID16 ^ SID16) >> 4;
public override bool IsUntraded => Data[0xB8] == 0 && Data[0xB8 + 1] == 0 && Format == Generation; // immediately terminated HT_Name data (\0)
// Complex Generated Attributes
public override int Characteristic
{
get
{
int pm6 = (int)(EncryptionConstant % 6);
int maxIV = MaximumIV;
int pm6stat = 0;
for (int i = 0; i < 6; i++)
{
pm6stat = (pm6 + i) % 6;
if (GetIV(pm6stat) == maxIV)
break;
}
return (pm6stat * 5) + (maxIV % 5);
}
}
// Methods
protected override byte[] Encrypt()
{
RefreshChecksum();
return PokeCrypto.EncryptArray8A(Data);
}
public void FixRelearn()
{
while (true)
{
if (RelearnMove4 != 0 && RelearnMove3 == 0)
{
RelearnMove3 = RelearnMove4;
RelearnMove4 = 0;
}
if (RelearnMove3 != 0 && RelearnMove2 == 0)
{
RelearnMove2 = RelearnMove3;
RelearnMove3 = 0;
continue;
}
if (RelearnMove2 != 0 && RelearnMove1 == 0)
{
RelearnMove1 = RelearnMove2;
RelearnMove2 = 0;
continue;
}
break;
}
}
public override uint EncryptionConstant { get => ReadUInt32LittleEndian(Data.AsSpan(0x00)); set => WriteUInt32LittleEndian(Data.AsSpan(0x00), value); }
public ushort Sanity { get => ReadUInt16LittleEndian(Data.AsSpan(0x04)); set => WriteUInt16LittleEndian(Data.AsSpan(0x04), value); }
public ushort Checksum { get => ReadUInt16LittleEndian(Data.AsSpan(0x06)); set => WriteUInt16LittleEndian(Data.AsSpan(0x06), value); }
// Structure
#region Block A
public override ushort Species { get => ReadUInt16LittleEndian(Data.AsSpan(0x08)); set => WriteUInt16LittleEndian(Data.AsSpan(0x08), value); }
public override int HeldItem { get => ReadUInt16LittleEndian(Data.AsSpan(0x0A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0A), (ushort)value); }
public override uint ID32 { get => ReadUInt32LittleEndian(Data.AsSpan(0x0C)); set => WriteUInt32LittleEndian(Data.AsSpan(0x0C), value); }
public override ushort TID16 { get => ReadUInt16LittleEndian(Data.AsSpan(0x0C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0C), value); }
public override ushort SID16 { get => ReadUInt16LittleEndian(Data.AsSpan(0x0E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0E), value); }
public override uint EXP { get => ReadUInt32LittleEndian(Data.AsSpan(0x10)); set => WriteUInt32LittleEndian(Data.AsSpan(0x10), value); }
public override int Ability { get => ReadUInt16LittleEndian(Data.AsSpan(0x14)); set => WriteUInt16LittleEndian(Data.AsSpan(0x14), (ushort)value); }
public override int AbilityNumber { get => Data[0x16] & 7; set => Data[0x16] = (byte)((Data[0x16] & ~7) | (value & 7)); }
public bool IsFavorite { get => (Data[0x16] & 8) != 0; set => Data[0x16] = (byte)((Data[0x16] & ~8) | ((value ? 1 : 0) << 3)); } // unused, was in LGPE but not in SWSH
public bool CanGigantamax { get => (Data[0x16] & 16) != 0; set => Data[0x16] = (byte)((Data[0x16] & ~16) | (value ? 16 : 0)); }
public bool IsAlpha { get => (Data[0x16] & 32) != 0; set => Data[0x16] = (byte)((Data[0x16] & ~32) | ((value ? 1 : 0) << 5)); }
public bool IsNoble { get => (Data[0x16] & 64) != 0; set => Data[0x16] = (byte)((Data[0x16] & ~64) | ((value ? 1 : 0) << 6)); }
// 0x17 alignment unused
public override int MarkValue { get => ReadUInt16LittleEndian(Data.AsSpan(0x18)); set => WriteUInt16LittleEndian(Data.AsSpan(0x18), (ushort)value); }
// 0x1A alignment unused
// 0x1B alignment unused
public override uint PID { get => ReadUInt32LittleEndian(Data.AsSpan(0x1C)); set => WriteUInt32LittleEndian(Data.AsSpan(0x1C), value); }
public override int Nature { get => Data[0x20]; set => Data[0x20] = (byte)value; }
public override int StatNature { get => Data[0x21]; set => Data[0x21] = (byte)value; }
public override bool FatefulEncounter { get => (Data[0x22] & 1) == 1; set => Data[0x22] = (byte)((Data[0x22] & ~0x01) | (value ? 1 : 0)); }
public bool Flag2 { get => (Data[0x22] & 2) == 2; set => Data[0x22] = (byte)((Data[0x22] & ~0x02) | (value ? 2 : 0)); }
public override int Gender { get => (Data[0x22] >> 2) & 0x3; set => Data[0x22] = (byte)((Data[0x22] & 0xF3) | (value << 2)); }
// 0x23 alignment unused
public override byte Form { get => Data[0x24]; set => WriteUInt16LittleEndian(Data.AsSpan(0x24), value); }
public override int EV_HP { get => Data[0x26]; set => Data[0x26] = (byte)value; }
public override int EV_ATK { get => Data[0x27]; set => Data[0x27] = (byte)value; }
public override int EV_DEF { get => Data[0x28]; set => Data[0x28] = (byte)value; }
public override int EV_SPE { get => Data[0x29]; set => Data[0x29] = (byte)value; }
public override int EV_SPA { get => Data[0x2A]; set => Data[0x2A] = (byte)value; }
public override int EV_SPD { get => Data[0x2B]; set => Data[0x2B] = (byte)value; }
public byte CNT_Cool { get => Data[0x2C]; set => Data[0x2C] = value; }
public byte CNT_Beauty { get => Data[0x2D]; set => Data[0x2D] = value; }
public byte CNT_Cute { get => Data[0x2E]; set => Data[0x2E] = value; }
public byte CNT_Smart { get => Data[0x2F]; set => Data[0x2F] = value; }
public byte CNT_Tough { get => Data[0x30]; set => Data[0x30] = value; }
public byte CNT_Sheen { get => Data[0x31]; set => Data[0x31] = value; }
private byte PKRS { get => Data[0x32]; set => Data[0x32] = value; }
public override int PKRS_Days { get => PKRS & 0xF; set => PKRS = (byte)((PKRS & ~0xF) | value); }
public override int PKRS_Strain { get => PKRS >> 4; set => PKRS = (byte)((PKRS & 0xF) | (value << 4)); }
// 0x33 unused padding
// ribbon u32
public bool RibbonChampionKalos { get => FlagUtil.GetFlag(Data, 0x34, 0); set => FlagUtil.SetFlag(Data, 0x34, 0, value); }
public bool RibbonChampionG3 { get => FlagUtil.GetFlag(Data, 0x34, 1); set => FlagUtil.SetFlag(Data, 0x34, 1, value); }
public bool RibbonChampionSinnoh { get => FlagUtil.GetFlag(Data, 0x34, 2); set => FlagUtil.SetFlag(Data, 0x34, 2, value); }
public bool RibbonBestFriends { get => FlagUtil.GetFlag(Data, 0x34, 3); set => FlagUtil.SetFlag(Data, 0x34, 3, value); }
public bool RibbonTraining { get => FlagUtil.GetFlag(Data, 0x34, 4); set => FlagUtil.SetFlag(Data, 0x34, 4, value); }
public bool RibbonBattlerSkillful { get => FlagUtil.GetFlag(Data, 0x34, 5); set => FlagUtil.SetFlag(Data, 0x34, 5, value); }
public bool RibbonBattlerExpert { get => FlagUtil.GetFlag(Data, 0x34, 6); set => FlagUtil.SetFlag(Data, 0x34, 6, value); }
public bool RibbonEffort { get => FlagUtil.GetFlag(Data, 0x34, 7); set => FlagUtil.SetFlag(Data, 0x34, 7, value); }
public bool RibbonAlert { get => FlagUtil.GetFlag(Data, 0x35, 0); set => FlagUtil.SetFlag(Data, 0x35, 0, value); }
public bool RibbonShock { get => FlagUtil.GetFlag(Data, 0x35, 1); set => FlagUtil.SetFlag(Data, 0x35, 1, value); }
public bool RibbonDowncast { get => FlagUtil.GetFlag(Data, 0x35, 2); set => FlagUtil.SetFlag(Data, 0x35, 2, value); }
public bool RibbonCareless { get => FlagUtil.GetFlag(Data, 0x35, 3); set => FlagUtil.SetFlag(Data, 0x35, 3, value); }
public bool RibbonRelax { get => FlagUtil.GetFlag(Data, 0x35, 4); set => FlagUtil.SetFlag(Data, 0x35, 4, value); }
public bool RibbonSnooze { get => FlagUtil.GetFlag(Data, 0x35, 5); set => FlagUtil.SetFlag(Data, 0x35, 5, value); }
public bool RibbonSmile { get => FlagUtil.GetFlag(Data, 0x35, 6); set => FlagUtil.SetFlag(Data, 0x35, 6, value); }
public bool RibbonGorgeous { get => FlagUtil.GetFlag(Data, 0x35, 7); set => FlagUtil.SetFlag(Data, 0x35, 7, value); }
public bool RibbonRoyal { get => FlagUtil.GetFlag(Data, 0x36, 0); set => FlagUtil.SetFlag(Data, 0x36, 0, value); }
public bool RibbonGorgeousRoyal { get => FlagUtil.GetFlag(Data, 0x36, 1); set => FlagUtil.SetFlag(Data, 0x36, 1, value); }
public bool RibbonArtist { get => FlagUtil.GetFlag(Data, 0x36, 2); set => FlagUtil.SetFlag(Data, 0x36, 2, value); }
public bool RibbonFootprint { get => FlagUtil.GetFlag(Data, 0x36, 3); set => FlagUtil.SetFlag(Data, 0x36, 3, value); }
public bool RibbonRecord { get => FlagUtil.GetFlag(Data, 0x36, 4); set => FlagUtil.SetFlag(Data, 0x36, 4, value); }
public bool RibbonLegend { get => FlagUtil.GetFlag(Data, 0x36, 5); set => FlagUtil.SetFlag(Data, 0x36, 5, value); }
public bool RibbonCountry { get => FlagUtil.GetFlag(Data, 0x36, 6); set => FlagUtil.SetFlag(Data, 0x36, 6, value); }
public bool RibbonNational { get => FlagUtil.GetFlag(Data, 0x36, 7); set => FlagUtil.SetFlag(Data, 0x36, 7, value); }
public bool RibbonEarth { get => FlagUtil.GetFlag(Data, 0x37, 0); set => FlagUtil.SetFlag(Data, 0x37, 0, value); }
public bool RibbonWorld { get => FlagUtil.GetFlag(Data, 0x37, 1); set => FlagUtil.SetFlag(Data, 0x37, 1, value); }
public bool RibbonClassic { get => FlagUtil.GetFlag(Data, 0x37, 2); set => FlagUtil.SetFlag(Data, 0x37, 2, value); }
public bool RibbonPremier { get => FlagUtil.GetFlag(Data, 0x37, 3); set => FlagUtil.SetFlag(Data, 0x37, 3, value); }
public bool RibbonEvent { get => FlagUtil.GetFlag(Data, 0x37, 4); set => FlagUtil.SetFlag(Data, 0x37, 4, value); }
public bool RibbonBirthday { get => FlagUtil.GetFlag(Data, 0x37, 5); set => FlagUtil.SetFlag(Data, 0x37, 5, value); }
public bool RibbonSpecial { get => FlagUtil.GetFlag(Data, 0x37, 6); set => FlagUtil.SetFlag(Data, 0x37, 6, value); }
public bool RibbonSouvenir { get => FlagUtil.GetFlag(Data, 0x37, 7); set => FlagUtil.SetFlag(Data, 0x37, 7, value); }
// ribbon u32
public bool RibbonWishing { get => FlagUtil.GetFlag(Data, 0x38, 0); set => FlagUtil.SetFlag(Data, 0x38, 0, value); }
public bool RibbonChampionBattle { get => FlagUtil.GetFlag(Data, 0x38, 1); set => FlagUtil.SetFlag(Data, 0x38, 1, value); }
public bool RibbonChampionRegional { get => FlagUtil.GetFlag(Data, 0x38, 2); set => FlagUtil.SetFlag(Data, 0x38, 2, value); }
public bool RibbonChampionNational { get => FlagUtil.GetFlag(Data, 0x38, 3); set => FlagUtil.SetFlag(Data, 0x38, 3, value); }
public bool RibbonChampionWorld { get => FlagUtil.GetFlag(Data, 0x38, 4); set => FlagUtil.SetFlag(Data, 0x38, 4, value); }
public bool HasContestMemoryRibbon { get => FlagUtil.GetFlag(Data, 0x38, 5); set => FlagUtil.SetFlag(Data, 0x38, 5, value); }
public bool HasBattleMemoryRibbon { get => FlagUtil.GetFlag(Data, 0x38, 6); set => FlagUtil.SetFlag(Data, 0x38, 6, value); }
public bool RibbonChampionG6Hoenn { get => FlagUtil.GetFlag(Data, 0x38, 7); set => FlagUtil.SetFlag(Data, 0x38, 7, value); }
public bool RibbonContestStar { get => FlagUtil.GetFlag(Data, 0x39, 0); set => FlagUtil.SetFlag(Data, 0x39, 0, value); }
public bool RibbonMasterCoolness { get => FlagUtil.GetFlag(Data, 0x39, 1); set => FlagUtil.SetFlag(Data, 0x39, 1, value); }
public bool RibbonMasterBeauty { get => FlagUtil.GetFlag(Data, 0x39, 2); set => FlagUtil.SetFlag(Data, 0x39, 2, value); }
public bool RibbonMasterCuteness { get => FlagUtil.GetFlag(Data, 0x39, 3); set => FlagUtil.SetFlag(Data, 0x39, 3, value); }
public bool RibbonMasterCleverness { get => FlagUtil.GetFlag(Data, 0x39, 4); set => FlagUtil.SetFlag(Data, 0x39, 4, value); }
public bool RibbonMasterToughness { get => FlagUtil.GetFlag(Data, 0x39, 5); set => FlagUtil.SetFlag(Data, 0x39, 5, value); }
public bool RibbonChampionAlola { get => FlagUtil.GetFlag(Data, 0x39, 6); set => FlagUtil.SetFlag(Data, 0x39, 6, value); }
public bool RibbonBattleRoyale { get => FlagUtil.GetFlag(Data, 0x39, 7); set => FlagUtil.SetFlag(Data, 0x39, 7, value); }
public bool RibbonBattleTreeGreat { get => FlagUtil.GetFlag(Data, 0x3A, 0); set => FlagUtil.SetFlag(Data, 0x3A, 0, value); }
public bool RibbonBattleTreeMaster { get => FlagUtil.GetFlag(Data, 0x3A, 1); set => FlagUtil.SetFlag(Data, 0x3A, 1, value); }
public bool RibbonChampionGalar { get => FlagUtil.GetFlag(Data, 0x3A, 2); set => FlagUtil.SetFlag(Data, 0x3A, 2, value); }
public bool RibbonTowerMaster { get => FlagUtil.GetFlag(Data, 0x3A, 3); set => FlagUtil.SetFlag(Data, 0x3A, 3, value); }
public bool RibbonMasterRank { get => FlagUtil.GetFlag(Data, 0x3A, 4); set => FlagUtil.SetFlag(Data, 0x3A, 4, value); }
public bool RibbonMarkLunchtime { get => FlagUtil.GetFlag(Data, 0x3A, 5); set => FlagUtil.SetFlag(Data, 0x3A, 5, value); }
public bool RibbonMarkSleepyTime { get => FlagUtil.GetFlag(Data, 0x3A, 6); set => FlagUtil.SetFlag(Data, 0x3A, 6, value); }
public bool RibbonMarkDusk { get => FlagUtil.GetFlag(Data, 0x3A, 7); set => FlagUtil.SetFlag(Data, 0x3A, 7, value); }
public bool RibbonMarkDawn { get => FlagUtil.GetFlag(Data, 0x3B, 0); set => FlagUtil.SetFlag(Data, 0x3B, 0, value); }
public bool RibbonMarkCloudy { get => FlagUtil.GetFlag(Data, 0x3B, 1); set => FlagUtil.SetFlag(Data, 0x3B, 1, value); }
public bool RibbonMarkRainy { get => FlagUtil.GetFlag(Data, 0x3B, 2); set => FlagUtil.SetFlag(Data, 0x3B, 2, value); }
public bool RibbonMarkStormy { get => FlagUtil.GetFlag(Data, 0x3B, 3); set => FlagUtil.SetFlag(Data, 0x3B, 3, value); }
public bool RibbonMarkSnowy { get => FlagUtil.GetFlag(Data, 0x3B, 4); set => FlagUtil.SetFlag(Data, 0x3B, 4, value); }
public bool RibbonMarkBlizzard { get => FlagUtil.GetFlag(Data, 0x3B, 5); set => FlagUtil.SetFlag(Data, 0x3B, 5, value); }
public bool RibbonMarkDry { get => FlagUtil.GetFlag(Data, 0x3B, 6); set => FlagUtil.SetFlag(Data, 0x3B, 6, value); }
public bool RibbonMarkSandstorm { get => FlagUtil.GetFlag(Data, 0x3B, 7); set => FlagUtil.SetFlag(Data, 0x3B, 7, value); }
public byte RibbonCountMemoryContest { get => Data[0x3C]; set => HasContestMemoryRibbon = (Data[0x3C] = value) != 0; }
public byte RibbonCountMemoryBattle { get => Data[0x3D]; set => HasBattleMemoryRibbon = (Data[0x3D] = value) != 0; }
public ushort AlphaMove { get => ReadUInt16LittleEndian(Data.AsSpan(0x3E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x3E), value); }
// 0x40 Ribbon 1
public bool RibbonMarkMisty { get => FlagUtil.GetFlag(Data, 0x40, 0); set => FlagUtil.SetFlag(Data, 0x40, 0, value); }
public bool RibbonMarkDestiny { get => FlagUtil.GetFlag(Data, 0x40, 1); set => FlagUtil.SetFlag(Data, 0x40, 1, value); }
public bool RibbonMarkFishing { get => FlagUtil.GetFlag(Data, 0x40, 2); set => FlagUtil.SetFlag(Data, 0x40, 2, value); }
public bool RibbonMarkCurry { get => FlagUtil.GetFlag(Data, 0x40, 3); set => FlagUtil.SetFlag(Data, 0x40, 3, value); }
public bool RibbonMarkUncommon { get => FlagUtil.GetFlag(Data, 0x40, 4); set => FlagUtil.SetFlag(Data, 0x40, 4, value); }
public bool RibbonMarkRare { get => FlagUtil.GetFlag(Data, 0x40, 5); set => FlagUtil.SetFlag(Data, 0x40, 5, value); }
public bool RibbonMarkRowdy { get => FlagUtil.GetFlag(Data, 0x40, 6); set => FlagUtil.SetFlag(Data, 0x40, 6, value); }
public bool RibbonMarkAbsentMinded { get => FlagUtil.GetFlag(Data, 0x40, 7); set => FlagUtil.SetFlag(Data, 0x40, 7, value); }
public bool RibbonMarkJittery { get => FlagUtil.GetFlag(Data, 0x41, 0); set => FlagUtil.SetFlag(Data, 0x41, 0, value); }
public bool RibbonMarkExcited { get => FlagUtil.GetFlag(Data, 0x41, 1); set => FlagUtil.SetFlag(Data, 0x41, 1, value); }
public bool RibbonMarkCharismatic { get => FlagUtil.GetFlag(Data, 0x41, 2); set => FlagUtil.SetFlag(Data, 0x41, 2, value); }
public bool RibbonMarkCalmness { get => FlagUtil.GetFlag(Data, 0x41, 3); set => FlagUtil.SetFlag(Data, 0x41, 3, value); }
public bool RibbonMarkIntense { get => FlagUtil.GetFlag(Data, 0x41, 4); set => FlagUtil.SetFlag(Data, 0x41, 4, value); }
public bool RibbonMarkZonedOut { get => FlagUtil.GetFlag(Data, 0x41, 5); set => FlagUtil.SetFlag(Data, 0x41, 5, value); }
public bool RibbonMarkJoyful { get => FlagUtil.GetFlag(Data, 0x41, 6); set => FlagUtil.SetFlag(Data, 0x41, 6, value); }
public bool RibbonMarkAngry { get => FlagUtil.GetFlag(Data, 0x41, 7); set => FlagUtil.SetFlag(Data, 0x41, 7, value); }
public bool RibbonMarkSmiley { get => FlagUtil.GetFlag(Data, 0x42, 0); set => FlagUtil.SetFlag(Data, 0x42, 0, value); }
public bool RibbonMarkTeary { get => FlagUtil.GetFlag(Data, 0x42, 1); set => FlagUtil.SetFlag(Data, 0x42, 1, value); }
public bool RibbonMarkUpbeat { get => FlagUtil.GetFlag(Data, 0x42, 2); set => FlagUtil.SetFlag(Data, 0x42, 2, value); }
public bool RibbonMarkPeeved { get => FlagUtil.GetFlag(Data, 0x42, 3); set => FlagUtil.SetFlag(Data, 0x42, 3, value); }
public bool RibbonMarkIntellectual { get => FlagUtil.GetFlag(Data, 0x42, 4); set => FlagUtil.SetFlag(Data, 0x42, 4, value); }
public bool RibbonMarkFerocious { get => FlagUtil.GetFlag(Data, 0x42, 5); set => FlagUtil.SetFlag(Data, 0x42, 5, value); }
public bool RibbonMarkCrafty { get => FlagUtil.GetFlag(Data, 0x42, 6); set => FlagUtil.SetFlag(Data, 0x42, 6, value); }
public bool RibbonMarkScowling { get => FlagUtil.GetFlag(Data, 0x42, 7); set => FlagUtil.SetFlag(Data, 0x42, 7, value); }
public bool RibbonMarkKindly { get => FlagUtil.GetFlag(Data, 0x43, 0); set => FlagUtil.SetFlag(Data, 0x43, 0, value); }
public bool RibbonMarkFlustered { get => FlagUtil.GetFlag(Data, 0x43, 1); set => FlagUtil.SetFlag(Data, 0x43, 1, value); }
public bool RibbonMarkPumpedUp { get => FlagUtil.GetFlag(Data, 0x43, 2); set => FlagUtil.SetFlag(Data, 0x43, 2, value); }
public bool RibbonMarkZeroEnergy { get => FlagUtil.GetFlag(Data, 0x43, 3); set => FlagUtil.SetFlag(Data, 0x43, 3, value); }
public bool RibbonMarkPrideful { get => FlagUtil.GetFlag(Data, 0x43, 4); set => FlagUtil.SetFlag(Data, 0x43, 4, value); }
public bool RibbonMarkUnsure { get => FlagUtil.GetFlag(Data, 0x43, 5); set => FlagUtil.SetFlag(Data, 0x43, 5, value); }
public bool RibbonMarkHumble { get => FlagUtil.GetFlag(Data, 0x43, 6); set => FlagUtil.SetFlag(Data, 0x43, 6, value); }
public bool RibbonMarkThorny { get => FlagUtil.GetFlag(Data, 0x43, 7); set => FlagUtil.SetFlag(Data, 0x43, 7, value); }
// 0x44 Ribbon 2
public bool RibbonMarkVigor { get => FlagUtil.GetFlag(Data, 0x44, 0); set => FlagUtil.SetFlag(Data, 0x44, 0, value); }
public bool RibbonMarkSlump { get => FlagUtil.GetFlag(Data, 0x44, 1); set => FlagUtil.SetFlag(Data, 0x44, 1, value); }
public bool RibbonHisui { get => FlagUtil.GetFlag(Data, 0x44, 2); set => FlagUtil.SetFlag(Data, 0x44, 2, value); }
public bool RibbonTwinklingStar { get => FlagUtil.GetFlag(Data, 0x44, 3); set => FlagUtil.SetFlag(Data, 0x44, 3, value); }
public bool RIB44_4 { get => FlagUtil.GetFlag(Data, 0x44, 4); set => FlagUtil.SetFlag(Data, 0x44, 4, value); }
public bool RIB44_5 { get => FlagUtil.GetFlag(Data, 0x44, 5); set => FlagUtil.SetFlag(Data, 0x44, 5, value); }
public bool RIB44_6 { get => FlagUtil.GetFlag(Data, 0x44, 6); set => FlagUtil.SetFlag(Data, 0x44, 6, value); }
public bool RIB44_7 { get => FlagUtil.GetFlag(Data, 0x44, 7); set => FlagUtil.SetFlag(Data, 0x44, 7, value); }
public bool RIB45_0 { get => FlagUtil.GetFlag(Data, 0x45, 0); set => FlagUtil.SetFlag(Data, 0x45, 0, value); }
public bool RIB45_1 { get => FlagUtil.GetFlag(Data, 0x45, 1); set => FlagUtil.SetFlag(Data, 0x45, 1, value); }
public bool RIB45_2 { get => FlagUtil.GetFlag(Data, 0x45, 2); set => FlagUtil.SetFlag(Data, 0x45, 2, value); }
public bool RIB45_3 { get => FlagUtil.GetFlag(Data, 0x45, 3); set => FlagUtil.SetFlag(Data, 0x45, 3, value); }
public bool RIB45_4 { get => FlagUtil.GetFlag(Data, 0x45, 4); set => FlagUtil.SetFlag(Data, 0x45, 4, value); }
public bool RIB45_5 { get => FlagUtil.GetFlag(Data, 0x45, 5); set => FlagUtil.SetFlag(Data, 0x45, 5, value); }
public bool RIB45_6 { get => FlagUtil.GetFlag(Data, 0x45, 6); set => FlagUtil.SetFlag(Data, 0x45, 6, value); }
public bool RIB45_7 { get => FlagUtil.GetFlag(Data, 0x45, 7); set => FlagUtil.SetFlag(Data, 0x45, 7, value); }
public bool RIB46_0 { get => FlagUtil.GetFlag(Data, 0x46, 0); set => FlagUtil.SetFlag(Data, 0x46, 0, value); }
public bool RIB46_1 { get => FlagUtil.GetFlag(Data, 0x46, 1); set => FlagUtil.SetFlag(Data, 0x46, 1, value); }
public bool RIB46_2 { get => FlagUtil.GetFlag(Data, 0x46, 2); set => FlagUtil.SetFlag(Data, 0x46, 2, value); }
public bool RIB46_3 { get => FlagUtil.GetFlag(Data, 0x46, 3); set => FlagUtil.SetFlag(Data, 0x46, 3, value); }
public bool RIB46_4 { get => FlagUtil.GetFlag(Data, 0x46, 4); set => FlagUtil.SetFlag(Data, 0x46, 4, value); }
public bool RIB46_5 { get => FlagUtil.GetFlag(Data, 0x46, 5); set => FlagUtil.SetFlag(Data, 0x46, 5, value); }
public bool RIB46_6 { get => FlagUtil.GetFlag(Data, 0x46, 6); set => FlagUtil.SetFlag(Data, 0x46, 6, value); }
public bool RIB46_7 { get => FlagUtil.GetFlag(Data, 0x46, 7); set => FlagUtil.SetFlag(Data, 0x46, 7, value); }
public bool RIB47_0 { get => FlagUtil.GetFlag(Data, 0x47, 0); set => FlagUtil.SetFlag(Data, 0x47, 0, value); }
public bool RIB47_1 { get => FlagUtil.GetFlag(Data, 0x47, 1); set => FlagUtil.SetFlag(Data, 0x47, 1, value); }
public bool RIB47_2 { get => FlagUtil.GetFlag(Data, 0x47, 2); set => FlagUtil.SetFlag(Data, 0x47, 2, value); }
public bool RIB47_3 { get => FlagUtil.GetFlag(Data, 0x47, 3); set => FlagUtil.SetFlag(Data, 0x47, 3, value); }
public bool RIB47_4 { get => FlagUtil.GetFlag(Data, 0x47, 4); set => FlagUtil.SetFlag(Data, 0x47, 4, value); }
public bool RIB47_5 { get => FlagUtil.GetFlag(Data, 0x47, 5); set => FlagUtil.SetFlag(Data, 0x47, 5, value); }
public bool RIB47_6 { get => FlagUtil.GetFlag(Data, 0x47, 6); set => FlagUtil.SetFlag(Data, 0x47, 6, value); }
public bool RIB47_7 { get => FlagUtil.GetFlag(Data, 0x47, 7); set => FlagUtil.SetFlag(Data, 0x47, 7, value); }
public int RibbonCount => BitOperations.PopCount(ReadUInt64LittleEndian(Data.AsSpan(0x34)) & 0b00000000_00011111__11111111_11111111__11111111_11111111__11111111_11111111)
+ BitOperations.PopCount(ReadUInt64LittleEndian(Data.AsSpan(0x40)) & 0b00000000_00000000__00000000_00001100__00000000_00000000__00000000_00000000);
public int MarkCount => BitOperations.PopCount(ReadUInt64LittleEndian(Data.AsSpan(0x34)) & 0b11111111_11100000__00000000_00000000__00000000_00000000__00000000_00000000)
+ BitOperations.PopCount(ReadUInt64LittleEndian(Data.AsSpan(0x40)) & 0b00000000_00000000__00000000_00000011__11111111_11111111__11111111_11111111);
public int RibbonMarkCount => BitOperations.PopCount(ReadUInt64LittleEndian(Data.AsSpan(0x34)) & 0b11111111_11111111__11111111_11111111__11111111_11111111__11111111_11111111)
+ BitOperations.PopCount(ReadUInt64LittleEndian(Data.AsSpan(0x40)) & 0b00000000_00000000__00000000_00001111__11111111_11111111__11111111_11111111);
public bool HasMarkEncounter8 => MarkCount != 0;
public uint Sociability { get => ReadUInt32LittleEndian(Data.AsSpan(0x48)); set => WriteUInt32LittleEndian(Data.AsSpan(0x48), value); }
// 0x4C-0x4F unused
public byte HeightScalar { get => Data[0x50]; set => Data[0x50] = value; }
public byte WeightScalar { get => Data[0x51]; set => Data[0x51] = value; }
public byte Scale { get => Data[0x52]; set => Data[0x52] = value; }
// 0x53 unused
public override ushort Move1 { get => ReadUInt16LittleEndian(Data.AsSpan(0x54)); set => WriteUInt16LittleEndian(Data.AsSpan(0x54), value); }
public override ushort Move2 { get => ReadUInt16LittleEndian(Data.AsSpan(0x56)); set => WriteUInt16LittleEndian(Data.AsSpan(0x56), value); }
public override ushort Move3 { get => ReadUInt16LittleEndian(Data.AsSpan(0x58)); set => WriteUInt16LittleEndian(Data.AsSpan(0x58), value); }
public override ushort Move4 { get => ReadUInt16LittleEndian(Data.AsSpan(0x5A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x5A), value); }
public override int Move1_PP { get => Data[0x5C]; set => Data[0x5C] = (byte)value; }
public override int Move2_PP { get => Data[0x5D]; set => Data[0x5D] = (byte)value; }
public override int Move3_PP { get => Data[0x5E]; set => Data[0x5E] = (byte)value; }
public override int Move4_PP { get => Data[0x5F]; set => Data[0x5F] = (byte)value; }
#endregion
#region Block B
public override string Nickname
{
get => StringConverter8.GetString(Nickname_Trash);
set => StringConverter8.SetString(Nickname_Trash, value, 12, StringConverterOption.None);
}
// 2 bytes for \0, automatically handled above
public override int Move1_PPUps { get => Data[0x86]; set => Data[0x86] = (byte)value; }
public override int Move2_PPUps { get => Data[0x87]; set => Data[0x87] = (byte)value; }
public override int Move3_PPUps { get => Data[0x88]; set => Data[0x88] = (byte)value; }
public override int Move4_PPUps { get => Data[0x89]; set => Data[0x89] = (byte)value; }
public override ushort RelearnMove1 { get => ReadUInt16LittleEndian(Data.AsSpan(0x8A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x8A), value); }
public override ushort RelearnMove2 { get => ReadUInt16LittleEndian(Data.AsSpan(0x8C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x8C), value); }
public override ushort RelearnMove3 { get => ReadUInt16LittleEndian(Data.AsSpan(0x8E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x8E), value); }
public override ushort RelearnMove4 { get => ReadUInt16LittleEndian(Data.AsSpan(0x90)); set => WriteUInt16LittleEndian(Data.AsSpan(0x90), value); }
public override int Stat_HPCurrent { get => ReadUInt16LittleEndian(Data.AsSpan(0x92)); set => WriteUInt16LittleEndian(Data.AsSpan(0x92), (ushort)value); }
private uint IV32 { get => ReadUInt32LittleEndian(Data.AsSpan(0x94)); set => WriteUInt32LittleEndian(Data.AsSpan(0x94), value); }
public override int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 00)) | ((value > 31 ? 31u : (uint)value) << 00); }
public override int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 05)) | ((value > 31 ? 31u : (uint)value) << 05); }
public override int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 10)) | ((value > 31 ? 31u : (uint)value) << 10); }
public override int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 15)) | ((value > 31 ? 31u : (uint)value) << 15); }
public override int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 20)) | ((value > 31 ? 31u : (uint)value) << 20); }
public override int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 25)) | ((value > 31 ? 31u : (uint)value) << 25); }
public override bool IsEgg { get => ((IV32 >> 30) & 1) == 1; set => IV32 = (IV32 & ~0x40000000u) | (value ? 0x40000000u : 0u); }
public override bool IsNicknamed { get => ((IV32 >> 31) & 1) == 1; set => IV32 = (IV32 & 0x7FFFFFFFu) | (value ? 0x80000000u : 0u); }
public byte DynamaxLevel { get => Data[0x98]; set => Data[0x98] = value; }
public override int Status_Condition { get => ReadInt32LittleEndian(Data.AsSpan(0x9C)); set => WriteInt32LittleEndian(Data.AsSpan(0x9C), value); }
public int UnkA0 { get => ReadInt32LittleEndian(Data.AsSpan(0xA0)); set => WriteInt32LittleEndian(Data.AsSpan(0xA0), value); }
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public byte GV_HP { get => Data[0xA4]; set => Data[0xA4] = value; }
public byte GV_ATK { get => Data[0xA5]; set => Data[0xA5] = value; }
public byte GV_DEF { get => Data[0xA6]; set => Data[0xA6] = value; }
public byte GV_SPE { get => Data[0xA7]; set => Data[0xA7] = value; }
public byte GV_SPA { get => Data[0xA8]; set => Data[0xA8] = value; }
public byte GV_SPD { get => Data[0xA9]; set => Data[0xA9] = value; }
// 0xAA-0xAB unused
public float HeightAbsolute { get => ReadSingleLittleEndian(Data.AsSpan(0xAC)); set => WriteSingleLittleEndian(Data.AsSpan(0xAC), value); }
public float WeightAbsolute { get => ReadSingleLittleEndian(Data.AsSpan(0xB0)); set => WriteSingleLittleEndian(Data.AsSpan(0xB0), value); }
// 0xB4-0xB7 unused
#endregion
#region Block C
public override string HT_Name
{
get => StringConverter8.GetString(HT_Trash);
set => StringConverter8.SetString(HT_Trash, value, 12, StringConverterOption.None);
}
public override int HT_Gender { get => Data[0xD2]; set => Data[0xD2] = (byte)value; }
public byte HT_Language { get => Data[0xD3]; set => Data[0xD3] = value; }
public override int CurrentHandler { get => Data[0xD4]; set => Data[0xD4] = (byte)value; }
// 0xD5 unused (alignment)
public int HT_TrainerID { get => ReadUInt16LittleEndian(Data.AsSpan(0xD6)); set => WriteUInt16LittleEndian(Data.AsSpan(0xD6), (ushort)value); } // unused?
public override int HT_Friendship { get => Data[0xD8]; set => Data[0xD8] = (byte)value; }
public byte HT_Intensity { get => Data[0xD9]; set => Data[0xD9] = value; }
public byte HT_Memory { get => Data[0xDA]; set => Data[0xDA] = value; }
public byte HT_Feeling { get => Data[0xDB]; set => Data[0xDB] = value; }
public ushort HT_TextVar { get => ReadUInt16LittleEndian(Data.AsSpan(0xDC)); set => WriteUInt16LittleEndian(Data.AsSpan(0xDC), value); }
// 0xDE-0xEB unused
public override byte Fullness { get => Data[0xEC]; set => Data[0xEC] = value; }
public override byte Enjoyment { get => Data[0xED]; set => Data[0xED] = value; }
public override int Version { get => Data[0xEE]; set => Data[0xEE] = (byte)value; }
public byte BattleVersion { get => Data[0xEF]; set => Data[0xEF] = value; }
// public override byte Region { get => Data[0xF0]; set => Data[0xF0] = (byte)value; }
// public override byte ConsoleRegion { get => Data[0xF1]; set => Data[0xF1] = (byte)value; }
public override int Language { get => Data[0xF2]; set => Data[0xF2] = (byte)value; }
public int UnkF3 { get => Data[0xF3]; set => Data[0xF3] = (byte)value; }
public uint FormArgument { get => ReadUInt32LittleEndian(Data.AsSpan(0xF4)); set => WriteUInt32LittleEndian(Data.AsSpan(0xF4), value); }
public byte FormArgumentRemain { get => (byte)FormArgument; set => FormArgument = (FormArgument & ~0xFFu) | value; }
public byte FormArgumentElapsed { get => (byte)(FormArgument >> 8); set => FormArgument = (FormArgument & ~0xFF00u) | (uint)(value << 8); }
public byte FormArgumentMaximum { get => (byte)(FormArgument >> 16); set => FormArgument = (FormArgument & ~0xFF0000u) | (uint)(value << 16); }
public sbyte AffixedRibbon { get => (sbyte)Data[0xF8]; set => Data[0xF8] = (byte)value; } // selected ribbon
// remainder unused
#endregion
#region Block D
public override string OT_Name
{
get => StringConverter8.GetString(OT_Trash);
set => StringConverter8.SetString(OT_Trash, value, 12, StringConverterOption.None);
}
public override int OT_Friendship { get => Data[0x12A]; set => Data[0x12A] = (byte)value; }
public byte OT_Intensity { get => Data[0x12B]; set => Data[0x12B] = value; }
public byte OT_Memory { get => Data[0x12C]; set => Data[0x12C] = value; }
// 0x12D unused align
public ushort OT_TextVar { get => ReadUInt16LittleEndian(Data.AsSpan(0x12E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x12E), value); }
public byte OT_Feeling { get => Data[0x130]; set => Data[0x130] = value; }
public override int Egg_Year { get => Data[0x131]; set => Data[0x131] = (byte)value; }
public override int Egg_Month { get => Data[0x132]; set => Data[0x132] = (byte)value; }
public override int Egg_Day { get => Data[0x133]; set => Data[0x133] = (byte)value; }
public override int Met_Year { get => Data[0x134]; set => Data[0x134] = (byte)value; }
public override int Met_Month { get => Data[0x135]; set => Data[0x135] = (byte)value; }
public override int Met_Day { get => Data[0x136]; set => Data[0x136] = (byte)value; }
public override int Ball { get => Data[0x137]; set => Data[0x137] = (byte)value; }
public override int Egg_Location { get => ReadUInt16LittleEndian(Data.AsSpan(0x138)); set => WriteUInt16LittleEndian(Data.AsSpan(0x138), (ushort)value); }
public override int Met_Location { get => ReadUInt16LittleEndian(Data.AsSpan(0x13A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x13A), (ushort)value); }
// 0x13C unused align
public override int Met_Level { get => Data[0x13D] & ~0x80; set => Data[0x13D] = (byte)((Data[0x13D] & 0x80) | value); }
public override int OT_Gender { get => Data[0x13D] >> 7; set => Data[0x13D] = (byte)((Data[0x13D] & ~0x80) | (value << 7)); }
public byte HyperTrainFlags { get => Data[0x13E]; set => Data[0x13E] = value; }
public bool HT_HP { get => ((HyperTrainFlags >> 0) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 0)) | ((value ? 1 : 0) << 0)); }
public bool HT_ATK { get => ((HyperTrainFlags >> 1) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 1)) | ((value ? 1 : 0) << 1)); }
public bool HT_DEF { get => ((HyperTrainFlags >> 2) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 2)) | ((value ? 1 : 0) << 2)); }
public bool HT_SPA { get => ((HyperTrainFlags >> 3) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 3)) | ((value ? 1 : 0) << 3)); }
public bool HT_SPD { get => ((HyperTrainFlags >> 4) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 4)) | ((value ? 1 : 0) << 4)); }
public bool HT_SPE { get => ((HyperTrainFlags >> 5) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 5)) | ((value ? 1 : 0) << 5)); }
public bool GetMoveRecordFlag(int index)
{
if ((uint)index > 112) // 14 bytes, 8 bits
throw new ArgumentOutOfRangeException(nameof(index));
int ofs = index >> 3;
return FlagUtil.GetFlag(Data, 0x13F + ofs, index & 7);
}
public void SetMoveRecordFlag(int index, bool value = true)
{
if ((uint)index > 112) // 14 bytes, 8 bits
throw new ArgumentOutOfRangeException(nameof(index));
int ofs = index >> 3;
FlagUtil.SetFlag(Data, 0x13F + ofs, index & 7, value);
}
public bool GetMoveRecordFlagAny() => Array.FindIndex(Data, 0x13F, 14, static z => z != 0) >= 0;
// Why did you mis-align this field, GameFreak?
public ulong Tracker
{
get => ReadUInt64LittleEndian(Data.AsSpan(0x14D));
set => WriteUInt64LittleEndian(Data.AsSpan(0x14D), value);
}
public bool GetPurchasedRecordFlag(int index)
{
if ((uint)index > 63) // 8 bytes, 8 bits
throw new ArgumentOutOfRangeException(nameof(index));
int ofs = index >> 3;
return FlagUtil.GetFlag(Data, 0x155 + ofs, index & 7);
}
public void SetPurchasedRecordFlag(int index, bool value)
{
if ((uint)index > 63) // 8 bytes, 8 bits
throw new ArgumentOutOfRangeException(nameof(index));
int ofs = index >> 3;
FlagUtil.SetFlag(Data, 0x155 + ofs, index & 7, value);
}
public bool GetPurchasedRecordFlagAny() => Array.FindIndex(Data, 0x155, 8, static z => z != 0) >= 0;
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public int GetPurchasedCount()
{
var value = ReadUInt64LittleEndian(Data.AsSpan(0x155));
ulong result = 0;
for (int i = 0; i < 64; i++)
result += ((value >> i) & 1);
return (int)result;
}
public bool GetMasteredRecordFlag(int index)
{
if ((uint)index > 63) // 8 bytes, 8 bits
throw new ArgumentOutOfRangeException(nameof(index));
int ofs = index >> 3;
return FlagUtil.GetFlag(Data, 0x15D + ofs, index & 7);
}
public void SetMasteredRecordFlag(int index, bool value)
{
if ((uint)index > 63) // 8 bytes, 8 bits
throw new ArgumentOutOfRangeException(nameof(index));
int ofs = index >> 3;
FlagUtil.SetFlag(Data, 0x15D + ofs, index & 7, value);
}
public bool GetMasteredRecordFlagAny() => Array.FindIndex(Data, 0x15D, 8, static z => z != 0) >= 0;
#endregion
#region Battle Stats
public override int Stat_Level { get => Data[0x168]; set => Data[0x168] = (byte)value; }
// 0x149 unused alignment
public override int Stat_HPMax { get => ReadUInt16LittleEndian(Data.AsSpan(0x16A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x16A), (ushort)value); }
public override int Stat_ATK { get => ReadUInt16LittleEndian(Data.AsSpan(0x16C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x16C), (ushort)value); }
public override int Stat_DEF { get => ReadUInt16LittleEndian(Data.AsSpan(0x16E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x16E), (ushort)value); }
public override int Stat_SPE { get => ReadUInt16LittleEndian(Data.AsSpan(0x170)); set => WriteUInt16LittleEndian(Data.AsSpan(0x170), (ushort)value); }
public override int Stat_SPA { get => ReadUInt16LittleEndian(Data.AsSpan(0x172)); set => WriteUInt16LittleEndian(Data.AsSpan(0x172), (ushort)value); }
public override int Stat_SPD { get => ReadUInt16LittleEndian(Data.AsSpan(0x174)); set => WriteUInt16LittleEndian(Data.AsSpan(0x174), (ushort)value); }
#endregion
Refactoring: Move Source (Legality) (#3560) Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 23:15:27 +00:00
public override void LoadStats(IBaseStat p, Span<ushort> stats)
{
int level = CurrentLevel;
int nature = StatNature;
stats[0] = (ushort)(GetGanbaruStat(p.HP, HT_HP ? 31 : IV_HP, GV_HP, level) + GetStatHp(p.HP, level));
stats[1] = (ushort)(GetGanbaruStat(p.ATK, HT_ATK ? 31 : IV_ATK, GV_ATK, level) + GetStat(p.ATK, level, nature, 0));
stats[2] = (ushort)(GetGanbaruStat(p.DEF, HT_DEF ? 31 : IV_DEF, GV_DEF, level) + GetStat(p.DEF, level, nature, 1));
stats[3] = (ushort)(GetGanbaruStat(p.SPE, HT_SPE ? 31 : IV_SPE, GV_SPE, level) + GetStat(p.SPE, level, nature, 4));
stats[4] = (ushort)(GetGanbaruStat(p.SPA, HT_SPA ? 31 : IV_SPA, GV_SPA, level) + GetStat(p.SPA, level, nature, 2));
stats[5] = (ushort)(GetGanbaruStat(p.SPD, HT_SPD ? 31 : IV_SPD, GV_SPD, level) + GetStat(p.SPD, level, nature, 3));
}
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public static int GetGanbaruStat(int baseStat, int iv, byte gv, int level)
{
int mul = GanbaruExtensions.GetGanbaruMultiplier(gv, iv);
double step1 = Math.Abs(Math.Sqrt((float)baseStat)) * mul; // The game does abs after sqrt; should be before. It's fine because baseStat is never negative.
var result = ((float)step1 + level) / 2.5f;
return (int)Math.Round(result, MidpointRounding.AwayFromZero);
}
public static int GetStatHp(int baseStat, int level)
{
return (int)((((level / 100.0f) + 1.0f) * baseStat) + level);
}
public static int GetStat(int baseStat, int level, int nature, int statIndex)
{
var initial = (int)((((level / 50.0f) + 1.0f) * baseStat) / 1.5f);
return AmplifyStat(nature, statIndex, initial);
}
private static int AmplifyStat(int nature, int index, int initial) => GetNatureAmp(nature, index) switch
{
1 => 110 * initial / 100, // 110%
-1 => 90 * initial / 100, // 90%
_ => initial,
};
private static sbyte GetNatureAmp(int nature, int index)
{
if ((uint)nature >= 25)
return -1;
return NatureAmpTable[(5 * nature) + index];
}
private static ReadOnlySpan<sbyte> NatureAmpTable => new sbyte[]
{
0, 0, 0, 0, 0, // Hardy
1,-1, 0, 0, 0, // Lonely
1, 0, 0, 0,-1, // Brave
1, 0,-1, 0, 0, // Adamant
1, 0, 0,-1, 0, // Naughty
-1, 1, 0, 0, 0, // Bold
0, 0, 0, 0, 0, // Docile
0, 1, 0, 0,-1, // Relaxed
0, 1,-1, 0, 0, // Impish
0, 1, 0,-1, 0, // Lax
-1, 0, 0, 0, 1, // Timid
0,-1, 0, 0, 1, // Hasty
0, 0, 0, 0, 0, // Serious
0, 0,-1, 0, 1, // Jolly
0, 0, 0,-1, 1, // Naive
-1, 0, 1, 0, 0, // Modest
0,-1, 1, 0, 0, // Mild
0, 0, 1, 0,-1, // Quiet
0, 0, 0, 0, 0, // Bashful
0, 0, 1,-1, 0, // Rash
-1, 0, 0, 1, 0, // Calm
0,-1, 0, 1, 0, // Gentle
0, 0, 0, 1,-1, // Sassy
0, 0,-1, 1, 0, // Careful
0, 0, 0, 0, 0, // Quirky
};
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public override int MarkingCount => 6;
public override int GetMarking(int index)
{
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if ((uint)index >= MarkingCount)
throw new ArgumentOutOfRangeException(nameof(index));
return (MarkValue >> (index * 2)) & 3;
}
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public override void SetMarking(int index, int value)
{
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if ((uint)index >= MarkingCount)
throw new ArgumentOutOfRangeException(nameof(index));
var shift = index * 2;
MarkValue = (MarkValue & ~(0b11 << shift)) | ((value & 3) << shift);
}
public bool GetRibbon(int index) => FlagUtil.GetFlag(Data, GetRibbonByte(index), index & 7);
public void SetRibbon(int index, bool value = true) => FlagUtil.SetFlag(Data, GetRibbonByte(index), index & 7, value);
public int GetRibbonByte(int index)
{
if ((uint)index >= 128)
throw new ArgumentOutOfRangeException(nameof(index));
if (index < 64)
return 0x34 + (index >> 3);
index -= 64;
return 0x40 + (index >> 3);
}
public void Trade(ITrainerInfo tr)
{
// Process to the HT if the OT of the Pokémon does not match the SAV's OT info.
if (!TradeOT(tr))
TradeHT(tr);
}
public void FixMemories()
{
if (LA)
{
OT_TextVar = OT_Memory = OT_Intensity = OT_Feeling = 0;
HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling = 0; // future inter-format conversion?
}
if (IsEgg) // No memories if is egg.
{
HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling = 0;
OT_TextVar = OT_Memory = OT_Intensity = OT_Feeling = 0;
// Clear Handler
if (!IsTradedEgg)
{
HT_Friendship = HT_Gender = HT_Language = 0;
HT_Trash.Clear();
}
return;
}
if (IsUntraded)
HT_Gender = HT_Friendship = HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling = HT_Language = 0;
int gen = Generation;
if (gen < 6)
OT_TextVar = OT_Memory = OT_Intensity = OT_Feeling = 0;
// if (gen != 8) // must be transferred via HOME, and must have memories
// this.SetTradeMemoryHT8(); // not faking HOME tracker.
}
private bool TradeOT(ITrainerInfo tr)
{
// Check to see if the OT matches the SAV's OT info.
if (!(tr.ID32 == ID32 && tr.Gender == OT_Gender && tr.OT == OT_Name))
return false;
CurrentHandler = 0;
return true;
}
private void TradeHT(ITrainerInfo tr)
{
if (HT_Name != tr.OT)
{
HT_Friendship = PersonalInfo.BaseFriendship;
HT_Name = tr.OT;
}
CurrentHandler = 1;
HT_Gender = tr.Gender;
HT_Language = (byte)tr.Language;
}
// Maximums
public override ushort MaxMoveID => Legal.MaxMoveID_8a;
public override ushort MaxSpeciesID => Legal.MaxSpeciesID_8a;
public override int MaxAbilityID => Legal.MaxAbilityID_8a;
public override int MaxItemID => Legal.MaxItemID_8a;
public override int MaxBallID => Legal.MaxBallID_8a;
public override int MaxGameID => Legal.MaxGameID_8a;
public float HeightRatio => GetHeightRatio(HeightScalar);
public float WeightRatio => GetWeightRatio(WeightScalar);
public float CalcHeightAbsolute => GetHeightAbsolute(PersonalInfo, HeightScalar);
public float CalcWeightAbsolute => GetWeightAbsolute(PersonalInfo, HeightScalar, WeightScalar);
public void ResetHeight() => HeightAbsolute = CalcHeightAbsolute;
public void ResetWeight() => WeightAbsolute = CalcWeightAbsolute;
[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
private static float GetHeightRatio(byte heightScalar)
{
// +/- 20% (down from +/- 40% in LGP/E)
float result = heightScalar / 255f; // 0x437F0000
result *= 0.40000004f; // 0x3ECCCCCE
result += 0.8f; // 0x3F4CCCCD
return result;
}
[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
private static float GetWeightRatio(byte weightScalar)
{
// +/- 20%
float result = weightScalar / 255f; // 0x437F0000
result *= 0.40000004f; // 0x3ECCCCCE
result += 0.8f; // 0x3F4CCCCD
return result;
}
[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
public static float GetHeightAbsolute(IPersonalMisc p, byte heightScalar)
{
float HeightRatio = GetHeightRatio(heightScalar);
return HeightRatio * p.Height;
}
[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
public static float GetWeightAbsolute(IPersonalMisc p, byte heightScalar, byte weightScalar)
{
float HeightRatio = GetHeightRatio(heightScalar);
float WeightRatio = GetWeightRatio(weightScalar);
float ratio = (WeightRatio * HeightRatio);
return ratio * p.Weight;
}
[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
public static byte GetHeightScalar(float height, int avgHeight)
{
// height is already *100
float biasH = avgHeight * -0.8f;
float biasL = avgHeight * 0.40000004f;
float numerator = biasH + height;
float result = numerator / biasL;
result *= 255f;
int value = (int)result;
int unsigned = value & ~(value >> 31);
return (byte)Math.Min(255, unsigned);
}
[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
public static byte GetWeightScalar(float height, float weight, int avgHeight, int avgWeight)
{
// height is already *100
// weight is already *10
float heightRatio = height / avgHeight;
float weightComponent = heightRatio * weight;
float top = avgWeight * -0.8f;
top += weightComponent;
float bot = avgWeight * 0.40000004f;
float result = top / bot;
result *= 255f;
int value = (int)result;
int unsigned = value & ~(value >> 31);
return (byte)Math.Min(255, unsigned);
}
public void SetMasteryFlags()
{
for (int i = 0; i < 4; i++)
SetMasteryFlagMove(GetMove(i));
}
public void SetMasteryFlagMove(ushort move)
{
var permit = Permit;
var moves = permit.RecordPermitIndexes;
int flagIndex = moves.IndexOf(move);
if (flagIndex == -1)
return;
if (permit.IsRecordPermitted(flagIndex))
SetMasteredRecordFlag(flagIndex, true);
}
public PK8 ConvertToPK8()
{
var pk = ConvertTo<PK8>();
pk.SanitizeImport();
return pk;
}
public PB8 ConvertToPB8()
{
var pk = ConvertTo<PB8>();
if (pk.Egg_Location == 0)
pk.Egg_Location = Locations.Default8bNone;
return pk;
}
private T ConvertTo<T>() where T : G8PKM, new()
{
var pk = new T
{
EncryptionConstant = EncryptionConstant,
PID = PID,
Species = Species,
Form = Form,
FormArgument = FormArgument,
Gender = Gender,
Nature = Nature,
StatNature = StatNature,
TID16 = TID16,
SID16 = SID16,
EXP = EXP,
Ability = Ability,
AbilityNumber = AbilityNumber,
Language = Language,
Version = Version,
IV_HP = IV_HP,
IV_ATK = IV_ATK,
IV_DEF = IV_DEF,
IV_SPE = IV_SPE,
IV_SPA = IV_SPA,
IV_SPD = IV_SPD,
IsEgg = IsEgg,
EV_HP = EV_HP,
EV_ATK = EV_ATK,
EV_DEF = EV_DEF,
EV_SPE = EV_SPE,
EV_SPA = EV_SPA,
EV_SPD = EV_SPD,
OT_Gender = OT_Gender,
OT_Friendship = OT_Friendship,
OT_Intensity = OT_Intensity,
OT_Memory = OT_Memory,
OT_TextVar = OT_TextVar,
OT_Feeling = OT_Feeling,
Egg_Year = Egg_Year,
Egg_Month = Egg_Month,
Egg_Day = Egg_Day,
Met_Year = Met_Year,
Met_Month = Met_Month,
Met_Day = Met_Day,
Ball = Ball,
Egg_Location = Egg_Location,
Met_Location = Met_Location,
Met_Level = Met_Level,
Tracker = Tracker,
IsNicknamed = IsNicknamed,
CurrentHandler = CurrentHandler,
HT_Gender = HT_Gender,
HT_Language = HT_Language,
HT_Friendship = HT_Friendship,
HT_Intensity = HT_Intensity,
HT_Memory = HT_Memory,
HT_Feeling = HT_Feeling,
HT_TextVar = HT_TextVar,
FatefulEncounter = FatefulEncounter,
CNT_Cool = CNT_Cool,
CNT_Beauty = CNT_Beauty,
CNT_Cute = CNT_Cute,
CNT_Smart = CNT_Smart,
CNT_Tough = CNT_Tough,
CNT_Sheen = CNT_Sheen,
RibbonChampionKalos = RibbonChampionKalos,
RibbonChampionG3 = RibbonChampionG3,
RibbonChampionSinnoh = RibbonChampionSinnoh,
RibbonBestFriends = RibbonBestFriends,
RibbonTraining = RibbonTraining,
RibbonBattlerSkillful = RibbonBattlerSkillful,
RibbonBattlerExpert = RibbonBattlerExpert,
RibbonEffort = RibbonEffort,
RibbonAlert = RibbonAlert,
RibbonShock = RibbonShock,
RibbonDowncast = RibbonDowncast,
RibbonCareless = RibbonCareless,
RibbonRelax = RibbonRelax,
RibbonSnooze = RibbonSnooze,
RibbonSmile = RibbonSmile,
RibbonGorgeous = RibbonGorgeous,
RibbonRoyal = RibbonRoyal,
RibbonGorgeousRoyal = RibbonGorgeousRoyal,
RibbonArtist = RibbonArtist,
RibbonFootprint = RibbonFootprint,
RibbonRecord = RibbonRecord,
RibbonLegend = RibbonLegend,
RibbonCountry = RibbonCountry,
RibbonNational = RibbonNational,
RibbonEarth = RibbonEarth,
RibbonWorld = RibbonWorld,
RibbonClassic = RibbonClassic,
RibbonPremier = RibbonPremier,
RibbonEvent = RibbonEvent,
RibbonBirthday = RibbonBirthday,
RibbonSpecial = RibbonSpecial,
RibbonSouvenir = RibbonSouvenir,
RibbonWishing = RibbonWishing,
RibbonChampionBattle = RibbonChampionBattle,
RibbonChampionRegional = RibbonChampionRegional,
RibbonChampionNational = RibbonChampionNational,
RibbonChampionWorld = RibbonChampionWorld,
HasContestMemoryRibbon = HasContestMemoryRibbon,
HasBattleMemoryRibbon = HasBattleMemoryRibbon,
RibbonChampionG6Hoenn = RibbonChampionG6Hoenn,
RibbonContestStar = RibbonContestStar,
RibbonMasterCoolness = RibbonMasterCoolness,
RibbonMasterBeauty = RibbonMasterBeauty,
RibbonMasterCuteness = RibbonMasterCuteness,
RibbonMasterCleverness = RibbonMasterCleverness,
RibbonMasterToughness = RibbonMasterToughness,
RibbonChampionAlola = RibbonChampionAlola,
RibbonBattleRoyale = RibbonBattleRoyale,
RibbonBattleTreeGreat = RibbonBattleTreeGreat,
RibbonBattleTreeMaster = RibbonBattleTreeMaster,
RibbonChampionGalar = RibbonChampionGalar,
RibbonTowerMaster = RibbonTowerMaster,
RibbonMasterRank = RibbonMasterRank,
RibbonMarkLunchtime = RibbonMarkLunchtime,
RibbonMarkSleepyTime = RibbonMarkSleepyTime,
RibbonMarkDusk = RibbonMarkDusk,
RibbonMarkDawn = RibbonMarkDawn,
RibbonMarkCloudy = RibbonMarkCloudy,
RibbonMarkRainy = RibbonMarkRainy,
RibbonMarkStormy = RibbonMarkStormy,
RibbonMarkSnowy = RibbonMarkSnowy,
RibbonMarkBlizzard = RibbonMarkBlizzard,
RibbonMarkDry = RibbonMarkDry,
RibbonMarkSandstorm = RibbonMarkSandstorm,
RibbonCountMemoryContest = RibbonCountMemoryContest,
RibbonCountMemoryBattle = RibbonCountMemoryBattle,
RibbonMarkMisty = RibbonMarkMisty,
RibbonMarkDestiny = RibbonMarkDestiny,
RibbonMarkFishing = RibbonMarkFishing,
RibbonMarkCurry = RibbonMarkCurry,
RibbonMarkUncommon = RibbonMarkUncommon,
RibbonMarkRare = RibbonMarkRare,
RibbonMarkRowdy = RibbonMarkRowdy,
RibbonMarkAbsentMinded = RibbonMarkAbsentMinded,
RibbonMarkJittery = RibbonMarkJittery,
RibbonMarkExcited = RibbonMarkExcited,
RibbonMarkCharismatic = RibbonMarkCharismatic,
RibbonMarkCalmness = RibbonMarkCalmness,
RibbonMarkIntense = RibbonMarkIntense,
RibbonMarkZonedOut = RibbonMarkZonedOut,
RibbonMarkJoyful = RibbonMarkJoyful,
RibbonMarkAngry = RibbonMarkAngry,
RibbonMarkSmiley = RibbonMarkSmiley,
RibbonMarkTeary = RibbonMarkTeary,
RibbonMarkUpbeat = RibbonMarkUpbeat,
RibbonMarkPeeved = RibbonMarkPeeved,
RibbonMarkIntellectual = RibbonMarkIntellectual,
RibbonMarkFerocious = RibbonMarkFerocious,
RibbonMarkCrafty = RibbonMarkCrafty,
RibbonMarkScowling = RibbonMarkScowling,
RibbonMarkKindly = RibbonMarkKindly,
RibbonMarkFlustered = RibbonMarkFlustered,
RibbonMarkPumpedUp = RibbonMarkPumpedUp,
RibbonMarkZeroEnergy = RibbonMarkZeroEnergy,
RibbonMarkPrideful = RibbonMarkPrideful,
RibbonMarkUnsure = RibbonMarkUnsure,
RibbonMarkHumble = RibbonMarkHumble,
RibbonMarkThorny = RibbonMarkThorny,
RibbonMarkVigor = RibbonMarkVigor,
RibbonMarkSlump = RibbonMarkSlump,
RibbonHisui = RibbonHisui,
RibbonTwinklingStar = RibbonTwinklingStar,
AffixedRibbon = AffixedRibbon,
HyperTrainFlags = HyperTrainFlags,
Sociability = Sociability,
Fullness = Fullness,
Enjoyment = Enjoyment,
BattleVersion = BattleVersion,
PKRS_Days = PKRS_Days,
PKRS_Strain = PKRS_Strain,
HeightScalar = HeightScalar,
WeightScalar = WeightScalar,
CanGigantamax = CanGigantamax,
DynamaxLevel = DynamaxLevel,
IsFavorite = IsFavorite,
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MarkValue = MarkValue,
};
Nickname_Trash.CopyTo(pk.Nickname_Trash);
OT_Trash.CopyTo(pk.OT_Trash);
HT_Trash.CopyTo(pk.HT_Trash);
pk.ResetMoves();
pk.ResetPartyStats();
pk.RefreshChecksum();
return pk;
}
public void SanitizeImport()
{
Scale = HeightScalar;
ResetHeight();
ResetWeight();
}
public void ResetMoves()
{
var learnsets = Legal.LevelUpLA;
var table = PersonalTable.LA;
var index = table.GetFormIndex(Species, Form);
var learn = learnsets[index];
Span<ushort> moves = stackalloc ushort[4];
learn.SetEncounterMoves(CurrentLevel, moves);
SetMoves(moves);
this.SetMaximumPPCurrent(moves);
}
public PK9 ConvertToPK9()
{
// Todo: Transfer to PK9
return new PK9();
}
}