PKHeX/PKHeX.Core/Saves/Encryption/GeniusCrypto.cs

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namespace PKHeX.Core
{
/// <summary>
/// Genius Sonority's logic for <see cref="GameVersion.XD"/> and <see cref="GameVersion.BATREV"/> encryption.
/// </summary>
public static class GeniusCrypto
{
public static byte[] Decrypt(byte[] input, int start, int end, ushort[] keys)
{
var output = (byte[])input.Clone();
Decrypt(input, start, end, keys, output);
return output;
}
public static void Decrypt(byte[] input, int start, int end, ushort[] keys, byte[] output)
{
for (int ofs = start; ofs < end; ofs += 8)
{
for (int i = 0; i < keys.Length; i++)
{
var index = ofs + (i * 2);
ushort val = BigEndian.ToUInt16(input, index);
val -= keys[i];
output[index] = (byte)(val >> 8);
output[index + 1] = (byte)val;
}
AdvanceKeys(keys);
}
}
public static byte[] Encrypt(byte[] input, int start, int end, ushort[] keys)
{
var output = (byte[])input.Clone();
Encrypt(input, start, end, keys, output);
return output;
}
public static void Encrypt(byte[] input, int start, int end, ushort[] keys, byte[] output)
{
for (int ofs = start; ofs < end; ofs += 8)
{
for (int i = 0; i < keys.Length; i++)
{
var index = ofs + (i * 2);
ushort val = BigEndian.ToUInt16(input, index);
val += keys[i];
output[index] = (byte)(val >> 8);
output[index + 1] = (byte)val;
}
AdvanceKeys(keys);
}
}
private static void AdvanceKeys(ushort[] keys)
{
var k3 = keys[3] + 0x13;
var k2 = keys[2] + 0x17;
var k1 = keys[1] + 0x29;
var k0 = keys[0] + 0x43;
// Rotate 4bit groups across the diagonal [ / ] after biasing each u16 (no overflow):
// 0123 FB73
// 4567 EA62
// 89AB becomes D951
// CDEF C840
// We can leave our intermediary types as int as the bit-masks remove any overflow.
keys[3] = (ushort)((k0 >> 12 & 0xf) | (k1 >> 8 & 0xf0) | (k2 >> 4 & 0xf00) | (k3 & 0xf000));
keys[2] = (ushort)((k0 >> 08 & 0xf) | (k1 >> 4 & 0xf0) | (k2 & 0xf00) | (k3 << 04 & 0xf000));
keys[1] = (ushort)((k0 >> 04 & 0xf) | (k1 & 0xf0) | (k2 << 4 & 0xf00) | (k3 << 08 & 0xf000));
keys[0] = (ushort)((k0 & 0xf) | (k1 << 4 & 0xf0) | (k2 << 8 & 0xf00) | (k3 << 12 & 0xf000));
}
}
}