PKHeX/PKHeX.Core/PKM/PK8.cs

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using System;
PKHeX.Core Nullable cleanup (#2401) * Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
using System.Collections.Generic;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// <summary> Generation 8 <see cref="PKM"/> format. </summary>
public sealed class PK8 : G8PKM
{
private static readonly ushort[] Unused =
{
// Alignment bytes
0x17, 0x1A, 0x1B, 0x23, 0x33, 0x3E, 0x3F,
0x4C, 0x4D, 0x4E, 0x4F,
0x52, 0x53, 0x54, 0x55, 0x56, 0x57,
0x91, 0x92, 0x93,
0x9C, 0x9D, 0x9E, 0x9F, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7,
0xC5,
0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB,
0xE0, 0xE1, // Old Console Region / Region
0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, 0xEF, 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7,
0x115, 0x11F, // Alignment
0x13D, 0x13E, 0x13F,
0x140, 0x141, 0x142, 0x143, 0x144, 0x145, 0x146, 0x147,
};
public override IReadOnlyList<ushort> ExtraBytes => Unused;
public override PersonalInfo PersonalInfo => PersonalTable.SWSH.GetFormEntry(Species, Form);
public override bool IsNative => SWSH;
public override EntityContext Context => EntityContext.Gen8;
public PK8() => AffixedRibbon = -1; // 00 would make it show Kalos Champion :)
public PK8(byte[] data) : base(data) { }
public override PKM Clone() => new PK8((byte[])Data.Clone());
public void Trade(ITrainerInfo tr, int Day = 1, int Month = 1, int Year = 2015)
{
if (IsEgg)
{
// Eggs do not have any modifications done if they are traded
// Apply link trade data, only if it left the OT (ignore if dumped & imported, or cloned, etc)
if ((tr.TID != TID) || (tr.SID != SID) || (tr.Gender != OT_Gender) || (tr.OT != OT_Name))
SetLinkTradeEgg(Day, Month, Year, Locations.LinkTrade6);
return;
}
// Process to the HT if the OT of the Pokémon does not match the SAV's OT info.
if (!TradeOT(tr))
TradeHT(tr);
}
public int DynamaxType { get => ReadUInt16LittleEndian(Data.AsSpan(0x156)); set => WriteUInt16LittleEndian(Data.AsSpan(0x156), (ushort)value); }
public void FixMemories()
{
if (IsEgg) // No memories if is egg.
{
HT_Friendship = HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling = HT_Language = 0;
/* OT_Friendship */ OT_TextVar = OT_Memory = OT_Intensity = OT_Feeling = 0;
// Clear Handler
HT_Trash.Clear();
return;
}
if (IsUntraded)
HT_Friendship = HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling = HT_Language = 0;
int gen = Generation;
if (gen < 6)
OT_TextVar = OT_Memory = OT_Intensity = OT_Feeling = 0;
if (gen != 8) // must be transferred via HOME, and must have memories
this.SetTradeMemoryHT8(); // not faking HOME tracker.
}
private bool TradeOT(ITrainerInfo tr)
{
// Check to see if the OT matches the SAV's OT info.
if (!(tr.TID == TID && tr.SID == SID && tr.Gender == OT_Gender && tr.OT == OT_Name))
return false;
CurrentHandler = 0;
return true;
}
private void TradeHT(ITrainerInfo tr)
{
if (HT_Name != tr.OT)
{
HT_Friendship = 50;
HT_Name = tr.OT;
}
CurrentHandler = 1;
HT_Gender = tr.Gender;
HT_Language = (byte)tr.Language;
this.SetTradeMemoryHT8();
}
// Maximums
public override int MaxMoveID => Legal.MaxMoveID_8;
public override int MaxSpeciesID => Legal.MaxSpeciesID_8;
public override int MaxAbilityID => Legal.MaxAbilityID_8;
public override int MaxItemID => Legal.MaxItemID_8;
public override int MaxBallID => Legal.MaxBallID_8;
public override int MaxGameID => Legal.MaxGameID_8;
public PB8 ConvertToPB8()
{
var pk = ConvertTo<PB8>();
if (pk.Egg_Location == 0)
pk.Egg_Location = Locations.Default8bNone;
UnmapLocation(pk);
return pk;
}
public override PA8 ConvertToPA8()
{
var pk = base.ConvertToPA8();
UnmapLocation(pk);
return pk;
}
private static void UnmapLocation(PKM pk)
{
switch (pk.Met_Location)
{
case Locations.HOME_SWLA:
pk.Version = (int)GameVersion.PLA;
// Keep location due to bad transfer logic (official) -- server legal.
break;
case Locations.HOME_SWBD:
pk.Version = (int)GameVersion.BD;
pk.Met_Location = 0; // Load whatever value from the server. We don't know.
break;
case Locations.HOME_SHSP:
pk.Version = (int)GameVersion.SP;
pk.Met_Location = 0; // Load whatever value from the server. We don't know.
break;
}
}
public override void ResetMoves()
{
var learnsets = Legal.LevelUpSWSH;
var table = PersonalTable.SWSH;
var index = table.GetFormIndex(Species, Form);
var learn = learnsets[index];
Span<int> moves = stackalloc int[4];
learn.SetEncounterMoves(CurrentLevel, moves);
SetMoves(moves);
this.SetMaximumPPCurrent(moves);
}
public override bool BDSP => Met_Location is Locations.HOME_SWBD or Locations.HOME_SHSP;
public override bool LA => Met_Location is Locations.HOME_SWLA;
public override bool HasOriginalMetLocation => base.HasOriginalMetLocation && !(BDSP || LA);
public void SanitizeImport()
{
var ver = Version;
if (ver is (int)GameVersion.SP)
{
Met_Location = Locations.HOME_SHSP;
Version = (int)GameVersion.SH;
if (Egg_Location != 0)
Egg_Location = Locations.HOME_SHSP;
}
else if (ver is (int)GameVersion.BD)
{
Met_Location = Locations.HOME_SWBD;
Version = (int)GameVersion.SW;
if (Egg_Location != 0)
Egg_Location = Locations.HOME_SWBD;
}
else if (ver is (int)GameVersion.PLA)
{
Met_Location = Locations.HOME_SWLA;
Version = (int)GameVersion.SW;
if (Egg_Location != 0)
Egg_Location = Locations.HOME_SWLA;
}
else if (ver > (int)GameVersion.PLA)
{
Met_Location = Met_Location <= Locations.HOME_SWLA ? Locations.HOME_SWLA : Locations.HOME_SWSHBDSPEgg;
}
if (Ball > (int)Core.Ball.Beast)
Ball = (int)Core.Ball.Poke;
}
}