PKHeX/PKHeX.Core/Saves/Util/BoxUtil.cs

238 lines
11 KiB
C#
Raw Normal View History

2019-02-15 19:46:46 +00:00
using System.Collections.Generic;
using System.IO;
using System.Linq;
2018-07-21 04:32:33 +00:00
using static PKHeX.Core.MessageStrings;
2018-07-21 04:32:33 +00:00
namespace PKHeX.Core
{
/// <summary>
/// Contains extension methods for use with a <see cref="SaveFile"/>.
/// </summary>
2018-07-21 04:32:33 +00:00
public static class BoxUtil
{
/// <summary>
/// Dumps a folder of files to the <see cref="SaveFile"/>.
/// </summary>
/// <param name="sav"><see cref="SaveFile"/> that is being dumped from.</param>
/// <param name="path">Folder to store <see cref="PKM"/> files.</param>
/// <param name="boxFolders">Option to save in child folders with the Box Name as the folder name.</param>
/// <returns>-1 if aborted, otherwise the amount of files dumped.</returns>
public static int DumpBoxes(this SaveFile sav, string path, bool boxFolders = false)
{
if (!sav.HasBox)
return -1;
var boxData = sav.BoxData;
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
2021-06-23 03:23:48 +00:00
int boxSlotCount = sav.BoxSlotCount;
var ctr = 0;
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
2021-06-23 03:23:48 +00:00
for (var slot = 0; slot < boxData.Count; slot++)
{
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
2021-06-23 03:23:48 +00:00
var pk = boxData[slot];
var box = slot / boxSlotCount;
if (pk.Species == 0 || !pk.Valid)
continue;
var boxFolder = path;
if (boxFolders)
{
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
2021-06-23 03:23:48 +00:00
var boxName = Util.CleanFileName(sav.GetBoxName(box));
boxFolder = Path.Combine(path, boxName);
Directory.CreateDirectory(boxFolder);
}
var fileName = Util.CleanFileName(pk.FileName);
var fn = Path.Combine(boxFolder, fileName);
if (File.Exists(fn))
continue;
File.WriteAllBytes(fn, pk.DecryptedPartyData);
ctr++;
}
return ctr;
}
/// <summary>
/// Dumps the <see cref="SaveFile.BoxData"/> to a folder with individual decrypted files.
/// </summary>
/// <param name="sav"><see cref="SaveFile"/> that is being dumped from.</param>
/// <param name="path">Folder to store <see cref="PKM"/> files.</param>
/// <param name="currentBox">Box contents to be dumped.</param>
/// <returns>-1 if aborted, otherwise the amount of files dumped.</returns>
public static int DumpBox(this SaveFile sav, string path, int currentBox)
{
if (!sav.HasBox)
return -1;
var boxData = sav.BoxData;
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
2021-06-23 03:23:48 +00:00
int boxSlotCount = sav.BoxSlotCount;
var ctr = 0;
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
2021-06-23 03:23:48 +00:00
for (var slot = 0; slot < boxData.Count; slot++)
{
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) * Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
2021-06-23 03:23:48 +00:00
var pk = boxData[slot];
var box = slot / boxSlotCount;
if (pk.Species == 0 || !pk.Valid || box != currentBox)
continue;
var fileName = Path.Combine(path, Util.CleanFileName(pk.FileName));
if (File.Exists(fileName))
continue;
File.WriteAllBytes(fileName, pk.DecryptedPartyData);
ctr++;
}
return ctr;
}
/// <summary>
/// Loads a folder of files to the <see cref="SaveFile"/>.
/// </summary>
/// <param name="sav"><see cref="SaveFile"/> to load folder to.</param>
/// <param name="path">Folder to load <see cref="PKM"/> files from. Files are only loaded from the top directory.</param>
/// <param name="result">Result message from the method.</param>
/// <param name="boxStart">First box to start loading to. All prior boxes are not modified.</param>
/// <param name="boxClear">Instruction to clear boxes after the starting box.</param>
/// <param name="overwrite">Overwrite existing full slots. If true, will only overwrite empty slots.</param>
/// <param name="noSetb">Bypass option to not modify <see cref="PKM"/> properties when setting to Save File.</param>
/// <param name="all">Enumerate all files even in sub-folders.</param>
/// <returns>Count of files imported.</returns>
public static int LoadBoxes(this SaveFile sav, string path, out string result, int boxStart = 0, bool boxClear = false, bool overwrite = false, PKMImportSetting noSetb = PKMImportSetting.UseDefault, bool all = false)
{
if (string.IsNullOrWhiteSpace(path) || !Directory.Exists(path))
{ result = MsgSaveBoxExportPathInvalid; return -1; }
var option = all ? SearchOption.AllDirectories : SearchOption.TopDirectoryOnly;
var files = Directory.EnumerateFiles(path, "*.*", option);
return sav.LoadBoxes(files, out result, boxStart, boxClear, overwrite, noSetb);
}
2018-07-29 20:27:48 +00:00
/// <summary>
/// Loads a folder of files to the <see cref="SaveFile"/>.
/// </summary>
/// <param name="sav"><see cref="SaveFile"/> to load folder to.</param>
/// <param name="files">Files to load <see cref="PKM"/> files from.</param>
/// <param name="result">Result message from the method.</param>
/// <param name="boxStart">First box to start loading to. All prior boxes are not modified.</param>
/// <param name="boxClear">Instruction to clear boxes after the starting box.</param>
/// <param name="overwrite">Overwrite existing full slots. If true, will only overwrite empty slots.</param>
/// <param name="noSetb">Bypass option to not modify <see cref="PKM"/> properties when setting to Save File.</param>
/// <returns>Count of files imported.</returns>
public static int LoadBoxes(this SaveFile sav, IEnumerable<string> files, out string result, int boxStart = 0, bool boxClear = false, bool overwrite = false, PKMImportSetting noSetb = PKMImportSetting.UseDefault)
{
var pks = GetPossiblePKMsFromPaths(sav, files);
return sav.LoadBoxes(pks, out result, boxStart, boxClear, overwrite, noSetb);
}
2018-07-29 20:27:48 +00:00
/// <summary>
/// Loads a folder of files to the <see cref="SaveFile"/>.
/// </summary>
/// <param name="sav"><see cref="SaveFile"/> to load folder to.</param>
/// <param name="encounters">Encounters to create <see cref="PKM"/> files from.</param>
/// <param name="result">Result message from the method.</param>
/// <param name="boxStart">First box to start loading to. All prior boxes are not modified.</param>
/// <param name="boxClear">Instruction to clear boxes after the starting box.</param>
/// <param name="overwrite">Overwrite existing full slots. If true, will only overwrite empty slots.</param>
/// <param name="noSetb">Bypass option to not modify <see cref="PKM"/> properties when setting to Save File.</param>
/// <returns>Count of files imported.</returns>
Fracture the encounter matching checks to allow progressive validation (#3137) ## Issue We want to discard-but-remember any slots that aren't a perfect fit, on the off chance that a better one exists later in the search space. If there's no better match, then we gotta go with what we got. ## Example: Wurmple exists in area `X`, and also has a more rare slot for Silcoon, with the same level for both slots. * We have a Silcoon that we've leveled up a few times. Was our Silcoon originally a Wurmple, or was it caught as a Silcoon? * To be sure, we have to check the EC/PID if the Wurmple wouldn't evolve into Cascoon instead. * We don't want to wholly reject that Wurmple slot, as maybe the Met Level isn't within Silcoon's slot range. --- Existing implementation would store "deferred" matches in a list; we only need to keep 1 of these matches around (less allocation!). We also want to differentiate between a "good" deferral and a "bad" deferral; I don't think this is necessary but it's currently used by Mystery Gift matching (implemented for the Eeveelution mystery gifts which matter for evolution moves). The existing logic didn't use inheritance, and instead had static methods being reused across generations. Quite kludgy. Also, the existing logic was a pain to modify the master encounter yield methods, as one generation's quirks had to not impact all other generations that used the method. --- The new implementation splits out the encounter yielding methods to be separate for each generation / subset. Now, things don't have to check `WasLink` for Gen7 origin, because Pokémon Link wasn't a thing in Gen7. --- ## Future Maybe refactoring yielders into "GameCores" that expose yielding behaviors / properties, rather than the static logic. As more generations and side-gamegroups get added (thanks LGPE/GO/GameCube), all this switch stuff gets annoying to maintain instead of just overriding/inheritance. ## Conclusion This shouldn't impact any legality results negatively; if you notice any regressions, report them! This should reduce false flags where we didn't defer-discard an encounter when we should have (wild area mons being confused with raids).
2021-01-30 01:55:27 +00:00
public static int LoadBoxes(this SaveFile sav, IEnumerable<IEncounterConvertible> encounters, out string result, int boxStart = 0, bool boxClear = false, bool overwrite = false, PKMImportSetting noSetb = PKMImportSetting.UseDefault)
{
var pks = encounters.Select(z => z.ConvertToPKM(sav));
return sav.LoadBoxes(pks, out result, boxStart, boxClear, overwrite, noSetb);
}
2018-07-29 20:27:48 +00:00
/// <summary>
/// Loads a folder of files to the <see cref="SaveFile"/>.
/// </summary>
/// <param name="sav"><see cref="SaveFile"/> to load folder to.</param>
/// <param name="pks">Unconverted <see cref="PKM"/> objects to load.</param>
/// <param name="result">Result message from the method.</param>
/// <param name="boxStart">First box to start loading to. All prior boxes are not modified.</param>
/// <param name="boxClear">Instruction to clear boxes after the starting box.</param>
/// <param name="overwrite">Overwrite existing full slots. If true, will only overwrite empty slots.</param>
/// <param name="noSetb">Bypass option to not modify <see cref="PKM"/> properties when setting to Save File.</param>
/// <returns>True if any files are imported.</returns>
public static int LoadBoxes(this SaveFile sav, IEnumerable<PKM> pks, out string result, int boxStart = 0, bool boxClear = false, bool overwrite = false, PKMImportSetting noSetb = PKMImportSetting.UseDefault)
{
if (!sav.HasBox)
{ result = MsgSaveBoxFailNone; return -1; }
var compat = sav.GetCompatible(pks);
if (boxClear)
sav.ClearBoxes(boxStart);
int ctr = sav.ImportPKMs(compat, overwrite, boxStart, noSetb);
if (ctr <= 0)
{
result = MsgSaveBoxImportNoFiles;
return -1;
}
result = string.Format(MsgSaveBoxImportSuccess, ctr);
return ctr;
}
public static IEnumerable<PKM> GetPKMsFromPaths(IEnumerable<string> files, int generation)
{
var result = files
.Where(file => PKX.IsPKM(new FileInfo(file).Length))
.Select(File.ReadAllBytes)
PKHeX.Core Nullable cleanup (#2401) * Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
.Select(data => PKMConverter.GetPKMfromBytes(data, prefer: generation));
foreach (var pkm in result)
{
if (pkm?.Species is > 0)
PKHeX.Core Nullable cleanup (#2401) * Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
yield return pkm;
}
}
private static IEnumerable<PKM> GetPossiblePKMsFromPaths(SaveFile sav, IEnumerable<string> files)
{
foreach (var f in files)
{
var obj = FileUtil.GetSupportedFile(f, sav);
switch (obj)
{
case PKM pk:
yield return pk;
break;
case MysteryGift {IsPokémon: true} g:
yield return g.ConvertToPKM(sav);
break;
case GP1 g when g.Species != 0:
yield return g.ConvertToPB7(sav);
break;
case IPokeGroup g:
foreach (var p in g.Contents)
yield return p;
break;
}
}
}
/// <summary>
/// Gets box names for all boxes in the save file.
/// </summary>
/// <param name="sav"><see cref="SaveFile"/> that box names are being dumped for.</param>
/// <returns>Returns default English box names in the event the save file does not have names (not exportable), or fails to return a box name.</returns>
public static string[] GetBoxNames(SaveFile sav)
{
int count = sav.BoxCount;
var result = new string[count];
if (!sav.State.Exportable)
{
for (int i = 0; i < count; i++)
result[i] = $"Box {i + 1}";
return result;
}
for (int i = 0; i < count; i++)
{
try { result[i] = sav.GetBoxName(i); }
catch { result[i] = $"Box {i + 1}"; }
}
return result;
}
}
}