2019-01-15 05:31:53 +00:00
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using System;
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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using System.Collections.Generic;
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2022-10-02 20:14:42 +00:00
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using System.Linq;
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2019-01-15 05:31:53 +00:00
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using System.Security.Cryptography;
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2022-01-03 05:35:59 +00:00
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using static System.Buffers.Binary.BinaryPrimitives;
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2019-01-15 05:31:53 +00:00
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2022-06-18 18:04:24 +00:00
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namespace PKHeX.Core;
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/// <summary>
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/// Generation 4 <see cref="SaveFile"/> object for My Pokémon Ranch saves.
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/// </summary>
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public sealed class SAV4Ranch : BulkStorage, ISaveFileRevision
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2019-01-15 05:31:53 +00:00
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{
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2022-10-02 20:14:42 +00:00
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protected override int SIZE_STORED => PokeCrypto.SIZE_4RSTORED;
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protected override int SIZE_PARTY => PokeCrypto.SIZE_4RSTORED;
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2022-06-18 18:04:24 +00:00
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public int SaveRevision => Version == GameVersion.DP ? 0 : 1;
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public string SaveRevisionString => Version == GameVersion.DP ? "-DP" : "-Pt";
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2022-10-02 20:14:42 +00:00
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// ReSharper disable PrivateFieldCanBeConvertedToLocalVariable
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private readonly int DataEndMarker;
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private int DataEndMarkerOffset;
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private readonly int MiiDataOffset;
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private readonly int MiiCountOffset;
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private readonly int TrainerMiiDataOffset;
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private readonly int TrainerMiiCountOffset;
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private readonly int PokemonCountOffset;
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public override int SlotCount => RanchLevel.GetSlotCount(CurrentRanchLevelIndex);
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public override int BoxCount => (int)Math.Ceiling((decimal)SlotCount / SlotsPerBox);
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public int MiiCount { get; }
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public int TrainerMiiCount { get; }
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public int MaxToys => RanchLevel.GetMaxToys(CurrentRanchLevelIndex);
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public int MaxMiiCount => RanchLevel.GetMaxMiis(CurrentRanchLevelIndex);
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2022-06-18 18:04:24 +00:00
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Refactoring: Move Source (Legality) (#3560)
Rewrites a good amount of legality APIs pertaining to:
* Legal moves that can be learned
* Evolution chains & cross-generation paths
* Memory validation with forgotten moves
In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data.
The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space.
The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation.
* `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game.
* `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`).
* Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 23:15:27 +00:00
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public override IPersonalTable Personal => PersonalTable.Pt;
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2022-06-18 18:04:24 +00:00
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public override IReadOnlyList<ushort> HeldItems => Legal.HeldItems_Pt;
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protected override SaveFile CloneInternal() => new SAV4Ranch((byte[])Data.Clone());
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protected internal override string ShortSummary => $"{OT} {PlayTimeString}";
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public override string Extension => ".bin";
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protected override PKM GetPKM(byte[] data) => new RK4(data);
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public override StorageSlotSource GetSlotFlags(int index) => index >= SlotCount ? StorageSlotSource.Locked : StorageSlotSource.None;
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protected override bool IsSlotSwapProtected(int box, int slot) => IsSlotOverwriteProtected(box, slot);
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public override bool IsPKMPresent(ReadOnlySpan<byte> data) => EntityDetection.IsPresentSAV4Ranch(data);
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public SAV4Ranch(byte[] data) : base(data, typeof(RK4), 0)
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{
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Version = Data.Length == SaveUtil.SIZE_G4RANCH_PLAT ? GameVersion.Pt : GameVersion.DP;
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OT = GetString(0x770, 0x12);
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2022-10-02 20:14:42 +00:00
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// 0x18 starts the header table: [u32 BlockID, u32 Offset]
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// Block 00, Offset = Metadata object
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// Block 01, Offset = Mii Data Array object
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// Block 02, Offset = Mii Link Data Array object
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// Block 03, Offset = Pokemon Data Array object
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// Block 04, Offset = reserved object
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2022-06-18 18:04:24 +00:00
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// Unpack the binary a little:
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2022-10-02 20:14:42 +00:00
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// 00: size, ???
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// 01: size, count, Mii data[count]
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// 02: size, count, Mii Link data[count]
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// 03: size, count, Pokemon (PK4 + metadata)[count]
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// 04: size, count, ???
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2022-06-18 18:04:24 +00:00
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2022-10-02 20:14:42 +00:00
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MiiCountOffset = ReadInt32BigEndian(Data.AsSpan(0x24)) + 4;
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TrainerMiiCountOffset = ReadInt32BigEndian(Data.AsSpan(0x2C)) + 4;
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MiiCount = ReadInt32BigEndian(Data.AsSpan(MiiCountOffset));
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TrainerMiiCount = ReadInt32BigEndian(Data.AsSpan(TrainerMiiCountOffset));
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2022-06-18 18:04:24 +00:00
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2022-10-02 20:14:42 +00:00
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MiiDataOffset = MiiCountOffset + 4;
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TrainerMiiDataOffset = TrainerMiiCountOffset + 4;
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2022-06-18 18:04:24 +00:00
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2022-10-02 20:14:42 +00:00
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PokemonCountOffset = ReadInt32BigEndian(Data.AsSpan(0x34)) + 4;
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Box = PokemonCountOffset + 4;
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2022-06-18 18:04:24 +00:00
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2022-10-02 20:14:42 +00:00
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DataEndMarkerOffset = ReadInt32BigEndian(Data.AsSpan(0x3C));
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DataEndMarker = ReadInt32BigEndian(Data.AsSpan(DataEndMarkerOffset));
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2022-06-18 18:04:24 +00:00
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}
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2022-10-02 20:14:42 +00:00
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private const int ToyBaseOffset = 0x227B;
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public byte CurrentRanchLevelIndex { get => Data[0x5A]; set => Data[0x5A] = value; }
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public byte PlannedRanchLevelIndex { get => Data[0x5B]; set => Data[0x5B] = value; } // tomorrow's level
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public uint SecondsSince2000 { get => ReadUInt32BigEndian(Data.AsSpan(0x5C)); set => WriteUInt32BigEndian(Data.AsSpan(0x5C), value); }
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public uint TotalSeconds { get => ReadUInt32BigEndian(Data.AsSpan(0x60)); set => WriteUInt32BigEndian(Data.AsSpan(0x60), value); }
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public ushort NextHayleyBringNationalDex { get => ReadUInt16LittleEndian(Data.AsSpan(0x6A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x6A), value); }
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public RanchToy GetRanchToy(int index)
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{
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if ((uint)index >= MaxToys)
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throw new ArgumentOutOfRangeException(nameof(index));
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int toyOffset = ToyBaseOffset + (RanchToy.SIZE * index);
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var data = Data.Slice(toyOffset, RanchToy.SIZE);
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return new RanchToy(data);
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}
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public void SetRanchToy(RanchToy toy, int index)
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{
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if ((uint)index >= MaxToys)
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throw new ArgumentOutOfRangeException(nameof(index));
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int toyOffset = ToyBaseOffset + (RanchToy.SIZE * index);
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SetData(Data, toy.Data, toyOffset);
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}
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public RanchMii GetRanchMii(int index)
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{
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if ((uint)index >= MiiCount)
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throw new ArgumentOutOfRangeException(nameof(index));
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int offset = MiiDataOffset + (RanchMii.SIZE * index);
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var data = Data.Slice(offset, RanchMii.SIZE);
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return new RanchMii(data);
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}
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public void SetRanchMii(RanchMii trainer, int index)
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{
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if ((uint)index >= MiiCount)
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throw new ArgumentOutOfRangeException(nameof(index));
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int offset = MiiDataOffset + (RanchMii.SIZE * index);
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SetData(Data, trainer.Data, offset);
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}
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public RanchTrainerMii GetRanchTrainerMii(int index)
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{
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if ((uint)index >= TrainerMiiCount)
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throw new ArgumentOutOfRangeException(nameof(index));
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int offset = TrainerMiiDataOffset + (RanchTrainerMii.SIZE * index);
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var data = Data.Slice(offset, RanchTrainerMii.SIZE);
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return new RanchTrainerMii(data);
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}
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public void SetRanchTrainerMii(RanchTrainerMii mii, int index)
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{
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if ((uint)index >= TrainerMiiCount)
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throw new ArgumentOutOfRangeException(nameof(index));
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int offset = TrainerMiiDataOffset + (RanchTrainerMii.SIZE * index);
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SetData(Data, mii.Data, offset);
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}
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2022-06-18 18:04:24 +00:00
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protected override void SetChecksums()
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{
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// ensure the final data is written if the user screws stuff up
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2022-10-02 20:14:42 +00:00
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WriteInt32BigEndian(Data.AsSpan(DataEndMarkerOffset), DataEndMarker);
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var goodlen = (DataEndMarkerOffset + 4);
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Array.Clear(Data, goodlen, Data.Length - goodlen);
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// 20 byte SHA checksum at the top of the file, which covers all data that follows.
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using var hash = SHA1.Create();
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var result = hash.ComputeHash(Data, 20, Data.Length - 20);
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SetData(result, 0);
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}
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2022-10-02 20:14:42 +00:00
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protected override byte[] DecryptPKM(byte[] data)
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{
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var pokeData = PokeCrypto.DecryptArray45(data.Slice(0, PokeCrypto.SIZE_4STORED));
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var ranchData = data.AsSpan(PokeCrypto.SIZE_4STORED, 0x1C);
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var finalData = new byte[SIZE_STORED];
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pokeData.CopyTo(finalData, 0);
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ranchData.CopyTo(finalData.AsSpan(PokeCrypto.SIZE_4STORED));
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return finalData;
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}
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public void WriteBoxSlotInternal(PKM pk, Span<byte> data, int offset, string htName = "", ushort htTID = 0, ushort htSID = 0, RanchOwnershipType type = RanchOwnershipType.Hayley)
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{
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RK4 rk = (RK4)this.GetCompatiblePKM(pk);
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rk.OwnershipType = type;
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rk.HT_TID = htTID;
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rk.HT_SID = htSID;
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rk.HT_Name = htName;
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WriteBoxSlot(rk, data, offset);
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}
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public override void WriteBoxSlot(PKM pk, Span<byte> data, int offset)
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{
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bool isBlank = pk.Data.SequenceEqual(BlankPKM.Data);
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if (pk is not RK4 rk4)
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{
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WriteBoxSlotInternal(pk, data, offset);
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return;
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}
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if (!isBlank && rk4.OwnershipType == RanchOwnershipType.None)
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rk4.OwnershipType = RanchOwnershipType.Hayley; // Pokemon without an Ownership type get erased when the save is loaded. Hayley is considered 'default'.
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base.WriteBoxSlot(rk4, data, offset);
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if ((offset + SIZE_STORED) > DataEndMarkerOffset)
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{
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DataEndMarkerOffset = (offset + SIZE_STORED);
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WriteInt32BigEndian(Data.AsSpan(0x3C), DataEndMarkerOffset);
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WriteInt32BigEndian(Data.AsSpan(DataEndMarkerOffset), DataEndMarker);
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}
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int pkStart = PokemonCountOffset + 4;
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int pkEnd = DataEndMarkerOffset;
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int pkCount = (pkEnd - pkStart) / SIZE_STORED;
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WriteInt32BigEndian(Data.AsSpan(PokemonCountOffset), pkCount);
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}
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private TimeSpan PlayedSpan
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{
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get => TimeSpan.FromSeconds(TotalSeconds);
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set => TotalSeconds = (uint)value.TotalSeconds;
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}
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public override int PlayedHours
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{
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get => (ushort)PlayedSpan.TotalHours;
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set { var time = PlayedSpan; PlayedSpan = time - TimeSpan.FromHours(time.TotalHours) + TimeSpan.FromHours(value); }
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}
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public override int PlayedMinutes
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{
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get => (byte)PlayedSpan.Minutes;
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set { var time = PlayedSpan; PlayedSpan = time - TimeSpan.FromMinutes(time.Minutes) + TimeSpan.FromMinutes(value); }
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}
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public override int PlayedSeconds
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{
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get => (byte)PlayedSpan.Seconds;
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set { var time = PlayedSpan; PlayedSpan = time - TimeSpan.FromSeconds(time.Seconds) + TimeSpan.FromSeconds(value); }
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}
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2022-06-18 18:04:24 +00:00
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public override string GetString(ReadOnlySpan<byte> data) => StringConverter4GC.GetStringUnicode(data);
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public override int SetString(Span<byte> destBuffer, ReadOnlySpan<char> value, int maxLength, StringConverterOption option)
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{
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return StringConverter4GC.SetStringUnicode(value, destBuffer, maxLength, option);
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2019-01-15 05:31:53 +00:00
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}
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}
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